Swinub (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
II - III - IV - VI - VII
BW B2W2 Move Type Cat. Power Accuracy PP
0011 0011 Tackle Normal Physical 05050 100}}100% 35
0011 0011 Odor Sleuth Normal Status 0000 —}}—% 40
0044 0055 Mud Sport Ground Status 0000 —}}—% 15
0088 0088 Powder Snow Ice Special 04040 100}}100% 25
01313 01111 Mud-Slap Ground Special 02020 100}}100% 10
01616 01414 Endure Normal Status 0000 —}}—% 10
02020 01818 Mud Bomb Ground Special 06565 085}}85% 10
02525 02121 Icy Wind Ice Special 05555 095}}95% 15
02828 02424 Ice Shard Ice Physical 04040 100}}100% 30
03232 02828 Take Down Normal Physical 09090 085}}85% 20
04040 03535 Mist Ice Status 0000 —}}—% 30
03737 03737 Earthquake Ground Physical 100100 100}}100% 10
N/AN/A 04040 Flail Normal Physical 0000 100}}100% 15
04444 04444 Blizzard Ice Special 120120 070}}70% 5
04949 04848 Amnesia Psychic Status 0000 —}}—% 20
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
II - III - IV - VI - VII
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
Bag TM Normal Sprite.png TM05 Roar Normal Status 0000 100}}100% 20
Bag TM Poison Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
Bag TM Ice Sprite.png TM07 Hail Ice Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 0000 100}}100% 15
Bag TM Ice Sprite.png TM13 Ice Beam Ice Special 09595 100}}100% 10
Bag TM Ice Sprite.png TM14 Blizzard Ice Special 120120 070}}70% 5
Bag TM Psychic Sprite.png TM16 Light Screen Psychic Status 0000 —}}—% 30
Bag TM Normal Sprite.png TM17 Protect Normal Status 0000 —}}—% 10
Bag TM Water Sprite.png TM18 Rain Dance Water Status 0000 —}}—% 5
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
Bag TM Normal Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
Bag TM Ground Sprite.png TM28 Dig Ground Physical 08080 100}}100% 10
Bag TM Normal Sprite.png TM32 Double Team Normal Status 0000 —}}—% 15
Bag TM Psychic Sprite.png TM33 Reflect Psychic Status 0000 —}}—% 20
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status 0000 —}}—% 10
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 05050 080}}80% 10
Bag TM Normal Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
Bag TM Psychic Sprite.png TM44 Rest Psychic Status 0000 —}}—% 10
Bag TM Normal Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
Bag TM Normal Sprite.png TM48 Round Normal Special 06060 100}}100% 15
Bag TM Ground Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
Bag TM Rock Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
Bag TM Normal Sprite.png TM87 Swagger Normal Status 0000 090}}90% 15
Bag TM Normal Sprite.png TM90 Substitute Normal Status 0000 —}}—% 10
Bag TM Fighting Sprite.png TM94 Rock Smash Fighting Physical 04040 100}}100% 15
Bag HM Normal Sprite.png HM04 Strength Normal Physical 08080 100}}100% 15
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
II - III - IV - VI - VII
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
DunsparcePiloswineMamoswineKecleon AncientPower Rock Special 60 100% 5
NidokingDewgongRhydonRhyperiorGlaceonSneasel
WeavileUrsaringPiloswineMamoswineDelibirdExploud
WailmerWailordWalreinEmpoleon
Avalanche Ice Physical 60 100% 10
RattataRaticateEkansArbokMeowthPersian
GrowlitheArcanineEeveeFlareonSnubbullGranbull
HoundourMawilePoochyenaMightyenaElectrikeManectric
LoudredExploudSeviperAbsolShinxLuxio
LuxrayHippopotasHippowdonPatratWatchogLillipup
HerdierStoutlandPansagePansearPanpourSandile
KrokorokKrookodile
Bite Dark Physical 60 100% 25
TorkoalSphealSealeoWalreinPurugly Body Slam Normal Physical 85 100% 15
NumelCameruptTorkoalBidoofBibarel Curse Ghost Status —% 10
RattataRaticateCyndaquilCyndaquilQuilavaTyphlosion
PhanpySkittyNumelSpindaHippopotasHippowdon
DeerlingSawsbuck
Double-Edge Normal Physical 120 100% 15
DiglettDugtrioCameruptHippopotasHippowdonDrilbur
Excadrill
Fissure Ground Physical —% 5
Beartic Icicle Crash Ice Physical 85 90% 10
Seel Icicle Spear* Ice Physical 25 100% 30
WooperQuagsire Mud Shot Ground Special 55 95% 15
SandshrewSandslashNidokingDiglettDugtrioRhyhorn
RhydonRhyperiorDunsparceSwinubPiloswineMamoswine
PhanpyDonphanNumelCameruptTorkoalKecleon
ChimcharMonfernoInfernapePiplupPrinplupEmpoleon
BidoofBibarelHippopotasHippowdon
Stealth Rock Rock Status —% 20
GrowlithePonytaRapidashSeelDewgongRhyhorn
RhydonRhyperiorTaurosEeveeDunsparceSnubbull
GranbullSwinubPiloswineMamoswinePhanpyStantler
PoochyenaMightyenaNumelCameruptBidoofBibarel
HippopotasHippowdonTepigPigniteEmboarLillipup
HerdierStoutlandDeerlingSawsbuck
Take Down Normal Physical 90 85% 20
  • Moves marked with an asterisk (*) must be chain bred onto Swinub in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Swinub in that game.
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
II - III - IV - VI - VII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Earth Power Ground Special 90 100% 10
B W B2 W2 Endeavor Normal Physical 100% 5
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
B W B2 W2 Stealth Rock Rock Status —% 20
B W B2 W2 Superpower Fighting Physical 120 100% 5
  • A black abbreviation in a colored box indicates that Swinub can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Swinub cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Dream World moves

Generation V
Other generations:
II - III - IV - VI - VII
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Icy Cave AncientPower Rock Special 60 100% 5
Icy Cave Icicle Spear Ice Physical 25 100% 30
  • A superscript level indicates that Swinub can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Swinub
  • Italic indicates a move that gets STAB only when used by an evolution of Swinub
  • Click on the generation numbers at the top to see event moves from other generations