Stat (Mystery Dungeon)

The Pokémon Mystery Dungeon series uses lookup tables to determine stats. Each statistic depends on the Pokémon's species (and form) and level, so Pokémon with the same species and level will always have identical statistics.

Stats

In the Pokémon Mystery Dungeon series, Pokémon have HP, Attack, Defense, Special Attack, Special Defense, and SpeedSMDRTDX stats, just like in the core games. However, these games also have a few stats not seen in the core games.

Effort values (EVs) and individual values (IVs) are not elements of Pokémon Mystery Dungeon. Instead, each Pokémon has a set of base stats, which increase by fixed amounts when they level up. Stats may further increase through the use of Gummis, health drinks, Sitrus Berries, and other items. Stats are capped at 500 HP (999 HP prior to Pokémon Mystery Dungeon: Gates to Infinity) and 255 for all other stats.

There is no formula to determine the stats of the Pokémon; instead, stats are taken from lookup tables of a Pokémon, which varies with the species, generally (but not necessarily) correlating with their base stats in the core series. These vary between games; for example, in Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team, only Lugia and Deoxys naturally reach a three-digit Defense value.

Stat changes from natures do not exist in Pokémon Mystery Dungeon.

HP

Team members naturally regenerate HP in dungeons as turns go by. Holding A + B (R + A in Mystery Dungeon: Rescue Team DX) allows turns to be skipped, rapidly recovering HP. Travel Speed boosts also allow more HP to be regenerated in one turn, while reductions decrease the rate in proportion to other Pokémon.

In the Rescue Team and Explorers games, the rate at which HP recovers is equal to 1/200 (0.5%) of a Pokémon's max HP per turn. The rate is doubled by the Heal Ribbon or Quick Healer IQ Skill, and quadrupled by the Rain Dish and Dry Skin abilities during rainy weather. This reaches a peak of 1/30 (3.3%) when either of the former is combined with either of the latter, or when using Wish.

In Gates to Infinity, the rate of regeneration starts at 1.25 HP per turn, before gradually decreasing at 80 HP (effectively 100/MaxHP), reaching a minimum of 0.5 HP per turn at 200 HP. HP no longer regenerates on turns spent attacking, using items, or interacting with the ground. The Heal Ribbon increases regeneration by 25%, while Dry Skin increases it by 100%.

As of Super Mystery Dungeon, HP regeneration is inversely proportional to max HP to a more severe degree, reaching a minimum rate of 0.5 HP per turn at 100 HP or above. This results in reduced HP recovery overall, though max HP is lower to compensate for the adjustment. HP regeneration is increased by 30% when next to a team member, and can be increased by 25% with the Healing Looplet and the Natural Recovery emera. Rain Dish increases regeneration by 100% and Grassy Terrain increases regeneration of Grass-types by 200% for 10 turns. In Rescue Team DX, the Rare Quality Notorious Healing increases the team's recovery by 100%, and Funnel Fun increases it by 300% when in hallways.

HP regeneration is disabled when inflicted with the Poisoned or Badly Poisoned statuses (except in Rescue Team DX or with Poison Heal), or the Nightmare status, or when the Belly is empty. In Gates to Infinity, only Clear weather allows HP regeneration, while future games only prevent regeneration on Pokémon that take damage from the current weather. Enemy Pokémon and allied NPCs, such as Kecleon merchants, rescue clients, or guest Pokémon in Super Mystery Dungeon, do not regenerate HP.

Body size

In games prior to Gates to Infinity, each Pokémon has a fixed body size that is represented as a number from 0 to 4. When taking a team into a dungeon, the combined body size of the Pokémon in the team may not exceed a certain amount (at most of any dungeon, 6). Note that certain dungeons may restrict this further, and may also restrict the sheer number of Pokémon allowed in the dungeon.

Gates to Infinity introduced Gigantic Pokémon, which take up a 3x3 space rather than 1x1. Super Mystery Dungeon allows them to become team members; only one gigantic Pokémon is permitted as a team member, though they can also be targeted by Transform. Various gigantic Pokémon were size-4 Pokémon in previous games, thus following a similar format by allowing two other smaller teammates to join them. This limit is removed in Rescue Team DX.

Pokémon in the latter games are sorted into four sizes: Small, Normal, Quite Big, and Surprisingly Big, with the last size reserved for Gigantic Pokémon. The effects of Grass Knot, Low Kick, Heavy Slam, and Heat Crash are determined by these sizes.

Movement Speed/Travel Speed

Main article: Travel Speed

Movement SpeedRBTDS or Travel SpeedGtISMDRTDX is roughly considered the Mystery Dungeon series' analogue to Speed in the core games. It is treated as a status rather than a stat.

Movement Speed governs the number of actions (such as moving, attacking, or using an item) a Pokémon can take before ending its turn. With a lowered Movement Speed, the Pokémon is forced to skip turns instead.

Travel Speed is much the same as Movement Speed, except that when raised, it only applies to movement between tiles - if a Pokémon attacks or uses an item, it immediately ends its turn regardless of Travel Speed. Despite this, a lowered Travel Speed still forces a Pokémon to skip its turn entirely.

Chlorophyll, Sand Rush, Swift Swim and Unburden do not modify this stat, instead making the user execute a move twice in a row at no extra cost. Speed Boost, Slow Start, Motor Drive, Steadfast, Quick Feet, Weak Armor, and Contrary otherwise affect Travel Speed.

Prior to the introduction of the Speed stat, Electro Ball and Gyro Ball would use Travel Speed to determine whether they would be powered up.

Speed

The Speed stat was not used in the Pokémon Mystery Dungeon series until Super Mystery Dungeon, where it is used as an accuracy modifier; the higher speed a Pokémon has, the more likely it is for its moves to hit and the more likely it is to evade attacks.

In Rescue Team DX, the Speed stat is used to determine a Pokémon’s bonus attack rate; the higher a Pokémon’s Speed when using a move, the more likely it will use the selected move a second time in the same turn, at no extra cost. It also increases the chances of a trap failing.

In all Pokémon Mystery Dungeon games, most moves that raise or lower a Pokémon’s Speed in the main series (for example, Flame Charge) instead raise or lower the Pokémon’s Movement SpeedRBTDS or Travel SpeedGtISMDRTDX.

Belly

Belly (Japanese: おなか stomach) is a hunger statistic in the Pokémon Mystery Dungeon series. As turns go by in a dungeon, the team leader's Belly will diminish, represented by a number decreasing from 100; it does not display decimal points, instead visually rounding up to the higher whole number. Walking one step or taking most other actions (such as attacking, using a non-linked move, or using a non-food item) takes 0.10RBTDSBSLGtI or 0.15SMDRTDX Belly point; using linked movesRBTDSRTDX consumes 1 Belly point, 2 points for three moves,RBTDS and 3RB / 4TDS points for four; pushing other PokémonSMDRTDX takes half a Belly point; and performing AlliancesSMD takes 3 Belly points from each team member. While a Pokémon's Belly is empty, it will no longer be able to perform linked moves or Alliances, its passive HP regeneration will cease, and if the leader is hungry, it will be unable to run and its HP will decrease by 1RBTDSBSLGtI / 3SMDRTDX every turn until it either faints or eats something. Prior to Gates to Infinity, Pokémon other than the leader will also become immobilized and deal 1 damage with their attacks.

The Belly feature is absent in most dungeons in Gates to Infinity, but returns in all dungeons in Super Mystery Dungeon. In the latter, hungry team members are indicated with a yellow HP bar on the touch screen.

Belly can be replenished by eating most consumable items. When an Apple item is eaten at maximum Belly, the Pokémon's maximum Belly will increase until the dungeon is exited. This can be increased to a maximum of 200. Starting in Gates to Infinity, non-Apple items restore 2 Belly instead of 5, and health drinks do not restore Belly aside from stat-boosting drinks in Super Mystery Dungeon.

Holding certain Scarves will modify the Belly stat. The Heal Ribbon, Munch Belt, and Diet Ribbon increase Belly consumption by 100%, and can even affect Pokémon other than the leader, with the latter instantly incapacitating them when held. The Pass Scarf also consumes 2 Belly when activated. The Stamina Band reduces Belly consumption by 25% and the Tight Belt negates it. The Energy Saver IQ Skill reduces Belly consumption by 25%, which stacks with the Stamina Band, while the Survivalist IQ skill increases Belly gain by 10%.

In Super Mystery Dungeon, the Big Belly, Huge Meal, Satiated, and Well-Fed Looplets each have Belly-boosting effects. The Deflect Looplet depletes Belly by 5 when used, functioning similarly to the Pass Scarf. The Huge Meal Emera also halves Belly consumption, and Satiated negates it. The Tunnel Emera decreases Belly by 1.25 per use.

In Rescue Team DX, the Heal Ribbon does not consume Belly, and the Pass Scarf drains 5 Belly when activated. The Munch Belt increases Belly consumption by 50% (and causes team members to lose 0.075 Belly per turn, or half the normal rate), while the Stamina Band reduces it by 50%, and the Big Eater Belt doubles Belly restoration while equipped. The Phase Ribbon and the Forge a Path Rare Quality deplete Belly by 1 when used. Notorious Fasting allows running and prevents passive HP damage from an empty Belly, except when moving through walls. Notorious Restoration and Small Stomach augment Belly restoration. Guest Pokémon also do not have a Belly statistic.

The moves Belly Drum and Belch interact with the Belly stat. Starting in Super Mystery Dungeon, Sweet Scent has a chance to lower the Belly of its targets. Hunger Traps can reduce Belly as well.

Stat modifiers

Stat modification effectively works the same in the Pokémon Mystery Dungeon series as in the core series, but stat stages can range from -10 to +10. Whenever a Pokémon leaves a dungeon, advances a floor, or steps on a Wonder Tile, its stat stages reset to 0.[1]

Positive and negative stat changes are respectively represented by an upward or downward arrow over the Pokémon, with the latter generally taking precedence in the event both are in effect. Some stat modifying effects, often those that affect two or more stats, will not apply the arrow indicator, even if all of the changes are positive or negative.

Stage multipliers

The Pokémon Mystery Dungeon series uses different multipliers for its stat stages than the core series games do.

The 0 stage for female Pokémon is different in Explorers of Time, Darkness, and Sky, with accuracy being 268/256 and evasion being 1.

Aurora Beam, Charm, Memento and Screech use stat modifiers separate to stage multipliers, halving the affected stats and being able to stack up to seven times cumulatively (1/128). Prior to Gates to Infinity, Memento and Screech reduced stats by 3/4, stacking up to four times.

Compoundeyes, Hustle, Sand Veil, Snow Cloak, Solar Power, and Tangled Feet, as well as Helping Hand modify stage multipliers, rather than being an individual multiplier like in the core series. In contrast, Intimidate reduces the actual damage of an attack, rather than the Attack stat.

Additionally, the IQ skills Aggressor, Cheerleader, Clutch Performer, Concentrator, and Counter Basher modify these as well.

Certain form differences can have passive stage multipliers depending on the game, to represent the shift in base stats from the core series games. This includes Deoxys, Giratina, and Meloetta.

For Attack and Sp. Attack
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 128/256 133/256 138/256 143/256 148/256 153/256 161/256 171/256 179/256 204/256 1 307/256 332/256 358/256 384/256 409/256 422/256 435/256 448/256 460/256 473/256
Percentage 50% 52% 54% 56% 58% 60% 63% 67% 70% 80% 100% 120% 130% 140% 150% 160% 165% 170% 175% 180% 185%
For Defense and Sp. Defense
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 7/256 12/256 25/256 38/256 51/256 64/256 76/256 102/256 128/256 179/256 1 332/256 409/256 486/256 537/256 588/256 640/256 691/256 742/256 793/256 844/256
Percentage 3% 5% 10% 15% 20% 25% 30% 40% 50% 70% 100% 130% 160% 190% 210% 230% 250% 270% 290% 310% 330%
For accuracy
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 84/256 89/256 94/256 102/256 110/256 115/256 140/256 153/256 179/256 204/256 1 320/256 384/256 409/256 422/256 435/256 448/256 460/256 473/256 486/256 2
Percentage 33% 35% 37% 40% 43% 45% 55% 60% 70% 80% 100% 125% 150% 160% 165% 170% 175% 180% 185% 190% 200%
For evasion
Stage power
Subtractive moves Base Supplemental moves
Stage -10 -9 -8 -7 -6 -5 -4 -3 -2 -1 0 +1 +2 +3 +4 +5 +6 +7 +8 +9 +10
Multiplier 2 486/256 473/256 460/256 448/256 435/256 422/256 409/256 384/256 345/256 263/256 204/256 179/256 153/256 128/256 102/256 89/256 76/256 64/256 51/256 38/256
Percentage 200% 190% 185% 180% 175% 170% 165% 160% 150% 135% 103% 80% 70% 60% 50% 40% 35% 30% 25% 20% 15%

In other languages

This section is missing names in other languages.
Please feel free to edit this section to add the missing names and complete it.

Belly

Language Title
Danish Mave*
French Estomac
German Magen
Italian Pancia
Korean Bae
Portuguese Barriga*
Spanish Tripa
Swedish Mage*

See also

References

This article is part of both Project Sidegames and Project ItemDex, Bulbapedia projects that, together, aim to write comprehensive articles on items in the sidegames.