Marowak (ghost): Difference between revisions
Tags: Undo Reverted |
Undo revision 4524943 by Wesley102 (talk) The only exception in that regard is Mystery Dungeon. The anime and core games still use it/its even for individual Pokémon with confirmed genders. See Ogerpon as one such case. Tags: Undo Reverted |
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==In the games== | ==In the games== | ||
[[File:Ghost.png|thumb|left|250px|The Marowak ghost before the [[Silph Scope]] unmasks | [[File:Ghost.png|thumb|left|250px|The Marowak ghost before the [[Silph Scope]] unmasks it in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]]] | ||
In [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], [[Pokémon Yellow Version|Yellow]], {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, {{LGPE|Let's Go, Pikachu!, and Let's Go, Eevee!}}, before the {{player}} reaches Lavender Town, members of [[Team Rocket]] invade the Pokémon Tower and attempt to steal the skulls of {{p|Cubone}} in order to sell them for large amounts of {{pkmn|Dollar|money}}. One Cubone, however, was protected by its mother. The Cubone escaped, but its mother was killed. As a result, the Marowak's ghost remained in the Pokémon Tower, forbidding access to the topmost floor. | In [[Pokémon Red and Blue Versions|Pokémon Red, Blue]], [[Pokémon Yellow Version|Yellow]], {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, {{LGPE|Let's Go, Pikachu!, and Let's Go, Eevee!}}, before the {{player}} reaches Lavender Town, members of [[Team Rocket]] invade the Pokémon Tower and attempt to steal the skulls of {{p|Cubone}} in order to sell them for large amounts of {{pkmn|Dollar|money}}. One Cubone, however, was protected by its mother. The Cubone escaped, but its mother was killed. As a result, the Marowak's ghost remained in the Pokémon Tower, forbidding access to the topmost floor. It appears as a {{OBP|ghost|Pokémon Tower}} that prevents the player from ascending to the top floor until they obtain the [[Silph Scope]] to identify it. | ||
In Pokémon Red, Blue, Yellow, FireRed and LeafGreen, the player has to battle Marowak to calm | In Pokémon Red, Blue, Yellow, FireRed and LeafGreen, the player has to battle Marowak to calm it down. Once it is defeated, its soul is calmed, and it departs to the afterlife, granting the player passage to the top floor. | ||
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, if the player does not have the Silph Scope and finds Marowak as an unrevealed ghost, the [[Partner Pokémon (Let's Go, Pikachu! and Let's Go, Eevee!)|partner]] Pikachu or Eevee will be scared and stop the player from trying to go near | In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, if the player does not have the Silph Scope and finds Marowak as an unrevealed ghost, the [[Partner Pokémon (Let's Go, Pikachu! and Let's Go, Eevee!)|partner]] Pikachu or Eevee will be scared and stop the player from trying to go near it. If the player has the Silph Scope in the Bag, then a cutscene will start where {{ga|Trace}} reminds the player to use it. Once the player reveals Marowak, its child Cubone calms Marowak's spirit and Marowak departs without a battle. | ||
{{-}} | {{-}} | ||
===Battle mechanics=== | ===Battle mechanics=== | ||
The ghost Marowak is found on [[Pokémon Tower]] 6F, blocking the stairs to the seventh floor. In Generations I and III, approaching the stairs automatically triggers a {{pkmn|battle}} against | The ghost Marowak is found on [[Pokémon Tower]] 6F, blocking the stairs to the seventh floor. In Generations I and III, approaching the stairs automatically triggers a {{pkmn|battle}} against it. If the player has the [[Silph Scope]] in their [[Bag]], the battle starts with a short animation where the ghost is revealed as Marowak (although [[Ghost (Pokémon Tower)|other ghosts]] found in Pokémon Tower lack this transition when identified by the Silph Scope). | ||
This Marowak is not treated as a {{type|Ghost}} Pokémon despite the fact that | This Marowak is not treated as a {{type|Ghost}} Pokémon despite the fact that it is a [[Ghosts in the Pokémon world|ghost]], and thus is still affected by {{t|Normal}}- and {{type|Fighting}} moves. If the player tries to [[caught Pokémon|catch]] it using any kind of [[Poké Ball]], Marowak will dodge it (even while {{status|freeze|frozen}} or {{status|sleep}}ing), wasting the ball. | ||
If the player battles against | If the player battles against it multiple times in the same game, Marowak will always start each battle fully healed. If the player [[escape]]s from or [[black out|blacks out]] during the battle, Marowak will remain blocking the way until it is defeated. Even if Marowak faints when the player blacks out (such as from {{m|Self-Destruct}}), this does not count as defeating it. | ||
If the ghost Marowak is unidentified because the player does not have the Silph Scope, much like other Pokémon Tower ghosts, | If the ghost Marowak is unidentified because the player does not have the Silph Scope, much like other Pokémon Tower ghosts, it is named "Ghost" in battle, with a ghost image in place of the Pokémon sprite. Its [[level]] and full [[HP]] bar are shown normally. The player's Pokémon will be unable to use any [[move]]s on it because they are too scared, and the ghost Marowak will not attack them either. | ||
====Generation I==== | ====Generation I==== | ||
In {{game2|Red|Blue|Yellow}}, the ghost Marowak's [[individual values]] are randomly generated like those of any wild Pokémon, with new values generated in each battle against | In {{game2|Red|Blue|Yellow}}, the ghost Marowak's [[individual values]] are randomly generated like those of any wild Pokémon, with new values generated in each battle against it. Although Marowak's [[gender]] and {{Shiny|Shininess}} are not visible in [[Generation I]], it can spawn with IVs that would make it either male or female, with a chance of being Shiny, if it were in the [[Generation II]] games. | ||
Due to {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}}, if the player uses a [[Poké Doll]] against Marowak (revealed or not), this will make | Due to {{DL|List of glitches in Generation I|Ghost Marowak bypassing|a glitch}}, if the player uses a [[Poké Doll]] against Marowak (revealed or not), this will make it flee the fight and allow the player to pass on as if it were defeated. This glitch allows the player to completely skip the [[Team Rocket Hideout]] in [[Celadon City]] because there will be no need to obtain the Silph Scope. The player can also [[sequence breaking|break the gameplay sequence]] and go to the Team Rocket Hideout at any point later. Similarly, if the player finishes the battle by using {{m|Roar}}, {{m|Teleport}}, or {{m|Whirlwind}} on Marowak (only possible if it is revealed), the game treats Marowak as being defeated as well. | ||
As with other Pokémon Tower ghosts, the [[Pokédex]] still records Marowak as "seen" if the player tries to start a battle against this Pokémon without the Silph Scope. | As with other Pokémon Tower ghosts, the [[Pokédex]] still records Marowak as "seen" if the player tries to start a battle against this Pokémon without the Silph Scope. | ||
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Although there is no other wild Marowak legitimately found in the Pokémon Tower, there are some quirks as a result of how this was programmed in this generation: | Although there is no other wild Marowak legitimately found in the Pokémon Tower, there are some quirks as a result of how this was programmed in this generation: | ||
* A battle against any wild Marowak found on Pokémon Tower 3F-7F would start with a ghost revealing animation.<ref>https://github.com/pret/pokered/blob/master/engine/battle/common_text.asm#L58</ref> | * A battle against any wild Marowak found on Pokémon Tower 3F-7F would start with a ghost revealing animation.<ref>https://github.com/pret/pokered/blob/master/engine/battle/common_text.asm#L58</ref> | ||
* Any wild Marowak found on Pokémon Tower 6F would be unable to be caught, dodging and wasting all Poké Balls thrown at | * Any wild Marowak found on Pokémon Tower 6F would be unable to be caught, dodging and wasting all Poké Balls thrown at it.<ref>https://github.com/pret/pokered/blob/master/engine/items/item_effects.asm#L174</ref> If a wild Pokémon uses {{m|Transform}} on Pokémon Tower 6F, its original species is used to determine whether it can be caught, not its transformed species. | ||
====Generation III==== | ====Generation III==== | ||
[[File:Shiny Marowak ghost.png|thumb|right|Shiny ghost Marowak in Pokémon FireRed and LeafGreen]] | [[File:Shiny Marowak ghost.png|thumb|right|Shiny ghost Marowak in Pokémon FireRed and LeafGreen]] | ||
In {{game|FireRed and LeafGreen|s}}, the ghost Marowak is always female, with a perfect 31 in all IVs, and | In {{game|FireRed and LeafGreen|s}}, the ghost Marowak is always female, with a perfect 31 in all IVs, and its [[Nature]] is Serious. This Marowak's [[personality value]] is randomly generated like that of any wild Pokémon, with a chance of being {{pkmn2|Shiny}}. The personality value rerolls as many times as needed until Marowak has the correct gender and Nature.<ref name="FRLG stats 1"/><ref name="FRLG stats 2"/> | ||
Even if the ghost Marowak is Shiny, | Even if the ghost Marowak is Shiny, it does not display the usual sparkling animation at the start of the battle (the game only shows the ghost revealing animation instead). If the player battles the ghost Marowak multiple times in the same game, its personality value is randomly generated again in each battle, allowing it to alternate between Shiny and non-Shiny. | ||
Like other ghosts, if this Marowak is unidentified because the player does not have the Silph Scope, then the gender and Poké Ball icon (which normally appears if the species is recorded as caught in the Pokédex) are absent, and being Shiny makes no visible difference because the ghost sprite remains the same color palette. | Like other ghosts, if this Marowak is unidentified because the player does not have the Silph Scope, then the gender and Poké Ball icon (which normally appears if the species is recorded as caught in the Pokédex) are absent, and being Shiny makes no visible difference because the ghost sprite remains the same color palette. | ||
In this generation, the ghost Marowak will remain blocking the way even if the player finishes the battle by using the [[Poké Doll]] (regardless of Marowak being revealed), or by using the moves {{m|Roar}}, {{m|Teleport}}, or {{m|Whirlwind}} on Marowak (only possible if | In this generation, the ghost Marowak will remain blocking the way even if the player finishes the battle by using the [[Poké Doll]] (regardless of Marowak being revealed), or by using the moves {{m|Roar}}, {{m|Teleport}}, or {{m|Whirlwind}} on Marowak (only possible if it is revealed). The [[Pokédex]] does not record Marowak as "seen" if the ghost Marowak is unidentified. | ||
{{-}} | {{-}} | ||
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[[File:Marowak PO.png|left|thumb|250px|Marowak in [[Pokémon Origins]]]] | [[File:Marowak PO.png|left|thumb|250px|Marowak in [[Pokémon Origins]]]] | ||
[[File:Marowak ghost PO.png|thumb|250px|Marowak's ghost form in Pokémon Origins]] | [[File:Marowak ghost PO.png|thumb|250px|Marowak's ghost form in Pokémon Origins]] | ||
The Marowak ghost appeared in ''[[PO02|File 2: Cubone]]'', where | The Marowak ghost appeared in ''[[PO02|File 2: Cubone]]'', where it played the same role that it does in the {{pkmn|games}}, warning intruders to stay away. The Marowak and its child {{p|Cubone}} used to live peacefully until Team Rocket began poaching Pokémon in the area. When they attempted to capture Cubone as well, Marowak stepped in to protect it, only to be killed with a stun baton while its child was running away. | ||
After | After its death, Marowak haunted the Pokémon Tower to warn people of Team Rocket, who had taken it over. When {{OBP|Blue|Origins}} went inside to drive Team Rocket out, he saw the ghost and ran away from it, terrified. {{OBP|Red|Origins}}, however, decided to be brave and fight Marowak with his {{p|Charmeleon}}, but his Pokémon's attacks wouldn't work on it. When Blue returned to give Red the [[Silph Scope]], Red was able to identify the ghost and reveal its true identity. | ||
Before he could continue their {{pkmn|battle}}, Marowak's child Cubone came rushing in and embraced its deceased mother. Having found peace in seeing | Before he could continue their {{pkmn|battle}}, Marowak's child Cubone came rushing in and embraced its deceased mother. Having found peace in seeing its child once again, Marowak's spirit calmed down and moved on to the afterlife. | ||
====Voice actors==== | ====Voice actors==== | ||
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[[File:Marowak ghost Zensho.png|thumb|150px|Marowak's ghost in [[Pokémon Zensho]]]] | [[File:Marowak ghost Zensho.png|thumb|150px|Marowak's ghost in [[Pokémon Zensho]]]] | ||
===Pokémon Zensho=== | ===Pokémon Zensho=== | ||
In [[PZ05]], the ghost Marowak appeared when {{zensho|Satoshi}} was being attacked by [[Giovanni]] at the Pokémon Tower. Due to | In [[PZ05]], the ghost Marowak appeared when {{zensho|Satoshi}} was being attacked by [[Giovanni]] at the Pokémon Tower. Due to its immunity to physical moves, it defeated the {{p|Machamp}} spirit that Giovanni had summoned, leading him to withdraw Team Rocket from the tower. Afterwards, Mr. Fuji was able to calm the ghost down and allow it to pass on into the afterlife. | ||
Unlike other depictions of the ghost Marowak, the Zensho manga's version of the ghost Marowak had | Unlike other depictions of the ghost Marowak, the Zensho manga's version of the ghost Marowak had it initially take the form of a {{p|Haunter}} and even gave it the abilities of one, allowing it to use {{m|Dream Eater}}. | ||
{{-}} | {{-}} | ||
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** Unfused {{p|Calyrex}} and either {{p|Glastrier}} or {{p|Spectrier}} at [[Freezington]] in {{g|Sword and Shield}}. | ** Unfused {{p|Calyrex}} and either {{p|Glastrier}} or {{p|Spectrier}} at [[Freezington]] in {{g|Sword and Shield}}. | ||
* Twenty years after this ghost Marowak's appearance, a Ghost-type Marowak would be introduced in Sun and Moon as a [[regional form]]. | * Twenty years after this ghost Marowak's appearance, a Ghost-type Marowak would be introduced in Sun and Moon as a [[regional form]]. | ||
* In [[Pokémon Origins]], | * In [[Pokémon Origins]], its Cubone offspring is shown wearing its skull in the flashback, despite the Marowak not even having died yet. | ||
==References== | ==References== | ||
Revision as of 10:47, 8 April 2026
| This article is missing information on this character's Japanese voice actor. Please feel free to edit this article to add this information. |
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The ghost Marowak in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! | ||||||||||||||||||
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The ghost of a Marowak haunts the Pokémon Tower in Lavender Town. This ghost is the mother of a Cubone.
In the games

In Pokémon Red, Blue, Yellow, FireRed, LeafGreen, Let's Go, Pikachu!, and Let's Go, Eevee!, before the player reaches Lavender Town, members of Team Rocket invade the Pokémon Tower and attempt to steal the skulls of Cubone in order to sell them for large amounts of money. One Cubone, however, was protected by its mother. The Cubone escaped, but its mother was killed. As a result, the Marowak's ghost remained in the Pokémon Tower, forbidding access to the topmost floor. It appears as a ghost that prevents the player from ascending to the top floor until they obtain the Silph Scope to identify it.
In Pokémon Red, Blue, Yellow, FireRed and LeafGreen, the player has to battle Marowak to calm it down. Once it is defeated, its soul is calmed, and it departs to the afterlife, granting the player passage to the top floor.
In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, if the player does not have the Silph Scope and finds Marowak as an unrevealed ghost, the partner Pikachu or Eevee will be scared and stop the player from trying to go near it. If the player has the Silph Scope in the Bag, then a cutscene will start where Trace reminds the player to use it. Once the player reveals Marowak, its child Cubone calms Marowak's spirit and Marowak departs without a battle.
Battle mechanics
The ghost Marowak is found on Pokémon Tower 6F, blocking the stairs to the seventh floor. In Generations I and III, approaching the stairs automatically triggers a battle against it. If the player has the Silph Scope in their Bag, the battle starts with a short animation where the ghost is revealed as Marowak (although other ghosts found in Pokémon Tower lack this transition when identified by the Silph Scope).
This Marowak is not treated as a Ghost-type Pokémon despite the fact that it is a ghost, and thus is still affected by Normal- and Fighting-type moves. If the player tries to catch it using any kind of Poké Ball, Marowak will dodge it (even while frozen or sleeping), wasting the ball.
If the player battles against it multiple times in the same game, Marowak will always start each battle fully healed. If the player escapes from or blacks out during the battle, Marowak will remain blocking the way until it is defeated. Even if Marowak faints when the player blacks out (such as from Self-Destruct), this does not count as defeating it.
If the ghost Marowak is unidentified because the player does not have the Silph Scope, much like other Pokémon Tower ghosts, it is named "Ghost" in battle, with a ghost image in place of the Pokémon sprite. Its level and full HP bar are shown normally. The player's Pokémon will be unable to use any moves on it because they are too scared, and the ghost Marowak will not attack them either.
Generation I
In Pokémon Red, Blue, and Yellow, the ghost Marowak's individual values are randomly generated like those of any wild Pokémon, with new values generated in each battle against it. Although Marowak's gender and Shininess are not visible in Generation I, it can spawn with IVs that would make it either male or female, with a chance of being Shiny, if it were in the Generation II games.
Due to a glitch, if the player uses a Poké Doll against Marowak (revealed or not), this will make it flee the fight and allow the player to pass on as if it were defeated. This glitch allows the player to completely skip the Team Rocket Hideout in Celadon City because there will be no need to obtain the Silph Scope. The player can also break the gameplay sequence and go to the Team Rocket Hideout at any point later. Similarly, if the player finishes the battle by using Roar, Teleport, or Whirlwind on Marowak (only possible if it is revealed), the game treats Marowak as being defeated as well.
As with other Pokémon Tower ghosts, the Pokédex still records Marowak as "seen" if the player tries to start a battle against this Pokémon without the Silph Scope.
Although there is no other wild Marowak legitimately found in the Pokémon Tower, there are some quirks as a result of how this was programmed in this generation:
- A battle against any wild Marowak found on Pokémon Tower 3F-7F would start with a ghost revealing animation.[3]
- Any wild Marowak found on Pokémon Tower 6F would be unable to be caught, dodging and wasting all Poké Balls thrown at it.[4] If a wild Pokémon uses Transform on Pokémon Tower 6F, its original species is used to determine whether it can be caught, not its transformed species.
Generation III

In Pokémon FireRed and LeafGreen, the ghost Marowak is always female, with a perfect 31 in all IVs, and its Nature is Serious. This Marowak's personality value is randomly generated like that of any wild Pokémon, with a chance of being Shiny. The personality value rerolls as many times as needed until Marowak has the correct gender and Nature.[1][2]
Even if the ghost Marowak is Shiny, it does not display the usual sparkling animation at the start of the battle (the game only shows the ghost revealing animation instead). If the player battles the ghost Marowak multiple times in the same game, its personality value is randomly generated again in each battle, allowing it to alternate between Shiny and non-Shiny.
Like other ghosts, if this Marowak is unidentified because the player does not have the Silph Scope, then the gender and Poké Ball icon (which normally appears if the species is recorded as caught in the Pokédex) are absent, and being Shiny makes no visible difference because the ghost sprite remains the same color palette.
In this generation, the ghost Marowak will remain blocking the way even if the player finishes the battle by using the Poké Doll (regardless of Marowak being revealed), or by using the moves Roar, Teleport, or Whirlwind on Marowak (only possible if it is revealed). The Pokédex does not record Marowak as "seen" if the ghost Marowak is unidentified.
Movesets
Quotes
- Directly before encountering the Marowak ghost
- "Be gone... Intruders..."
Sprites and models
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| Ghost sprite from Generation I |
Sprite from Red and Green |
Sprite from Red and Blue |
Sprite from Yellow |
Ghost sprite from FireRed and LeafGreen |
Sprite from FireRed and LeafGreen |
Model from Let's Go, Pikachu! and Let's Go, Eevee! |
In animation
Pokémon Origins


The Marowak ghost appeared in File 2: Cubone, where it played the same role that it does in the games, warning intruders to stay away. The Marowak and its child Cubone used to live peacefully until Team Rocket began poaching Pokémon in the area. When they attempted to capture Cubone as well, Marowak stepped in to protect it, only to be killed with a stun baton while its child was running away.
After its death, Marowak haunted the Pokémon Tower to warn people of Team Rocket, who had taken it over. When Blue went inside to drive Team Rocket out, he saw the ghost and ran away from it, terrified. Red, however, decided to be brave and fight Marowak with his Charmeleon, but his Pokémon's attacks wouldn't work on it. When Blue returned to give Red the Silph Scope, Red was able to identify the ghost and reveal its true identity.
Before he could continue their battle, Marowak's child Cubone came rushing in and embraced its deceased mother. Having found peace in seeing its child once again, Marowak's spirit calmed down and moved on to the afterlife.
Voice actors
| Language | Voice actor | |
|---|---|---|
| Japanese | ||
| English | Laura Post | |
| European Spanish | Milagros Fernández | |
In the manga

Pokémon Zensho
In PZ05, the ghost Marowak appeared when Satoshi was being attacked by Giovanni at the Pokémon Tower. Due to its immunity to physical moves, it defeated the Machamp spirit that Giovanni had summoned, leading him to withdraw Team Rocket from the tower. Afterwards, Mr. Fuji was able to calm the ghost down and allow it to pass on into the afterlife.
Unlike other depictions of the ghost Marowak, the Zensho manga's version of the ghost Marowak had it initially take the form of a Haunter and even gave it the abilities of one, allowing it to use Dream Eater.
In the guidebooks
The Official Pokémon Handbook
In The Official Pokémon Handbook: Deluxe Edition, Marowak's Pokédex entry includes this excerpt about the ghost Marowak: "According to legend, an angry mother Marowak, upset by the cruel deaths of her children, haunts Pokémon Tower. If you defeat her in battle, her spirit will finally be at peace."
Trivia
- Marowak's quote of "Begone... Intruders..." was used at the beginning of the song Ghost Dive.
- This ghost Marowak is one of the few wild Pokémon encountered by the player after the player has access to Poké Balls that is impossible to catch. However, unlike the other cases, it is possible to throw Poké Balls at the ghost Marowak. The only others that share this trait are:
- The Black KyuremB2/White KyuremW2 in Pokémon Black 2 and White 2,
- Nihilego at Aether Paradise in Pokémon Sun and Moon,
- Dusk ManeUS Necrozma/Dawn WingsUM Necrozma (Altar of the SunneUS/Altar of the MooneUM) and Ultra Necrozma (Ultra Megalopolis) in Pokémon Ultra Sun and Ultra Moon.
- Unfused Calyrex and either Glastrier or Spectrier at Freezington in Pokémon Sword and Shield.
- Twenty years after this ghost Marowak's appearance, a Ghost-type Marowak would be introduced in Sun and Moon as a regional form.
- In Pokémon Origins, its Cubone offspring is shown wearing its skull in the flashback, despite the Marowak not even having died yet.
References
- ↑ 1.0 1.1 https://github.com/pret/pokefirered/blob/69e963fbb844afc8124ba343894f2e9aeef5c4aa/src/battle_setup.c#L327
- ↑ 2.0 2.1 https://github.com/pret/pokefirered/blob/69e963fbb844afc8124ba343894f2e9aeef5c4aa/src/pokemon.c#L1877
- ↑ https://github.com/pret/pokered/blob/master/engine/battle/common_text.asm#L58
- ↑ https://github.com/pret/pokered/blob/master/engine/items/item_effects.asm#L174
Related articles
For more information on this Pokémon's species, see Marowak.
| This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |
- Characters with an unknown Japanese voice actor
- Game characters
- Red, Blue and Yellow characters
- FireRed and LeafGreen characters
- Let's Go, Pikachu! and Let's Go, Eevee! characters
- Pokémon Origins characters
- Pokémon Zensho characters
- Pokémon characters
- Deceased characters
- Female characters (Pokémon)
- Mothers
- Ghosts





