Nature

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Quirky redirects here. For the Pokémon Musical category, see Pokémon Musical → Shows. For the skill in Pokémon Shuffle, see Skill (Shuffle) → Quirky.
Relaxed redirects here. For the Pokémon Super Contest theme, see Visual Competition.
Naughty redirects here. For the Natu belonging to McKenzie, see McKenzie → Naughty.

Nature (Japanese: 性格 nature) is a trait that each individual Pokémon has which influences how their stats grow and determines their flavor preferences. The mechanic was introduced in Generation III.

A Pokémon's Nature is displayed on the Pokémon's summary screen. From Pokémon HeartGold and SoulSilver onward, the stats affected by a Pokémon's Nature are highlighted on their summary screens: the increased stat is notated in red text and the decreased stat is notated in blue text.

Mechanics

A Pokémon's Nature usually affects the value of two of its stats, ultimately increasing one of its non-HP stats (Attack, Defense, Special Attack, Special Defense, or Speed) by 10% and decreasing another by 10%. Starting in Pokémon HeartGold and SoulSilver, the stats increased or decreased by a Pokémon's Nature have (respectively) a red or blue highlight on a Pokémon's summary screen.

Natures also determine the Pokémon's favorite flavor and its disliked flavor: each stat is associated with a flavor, and each Pokémon's favorite flavor is the one associated with the stat increased by its Nature, while it dislikes the flavor associated with the decreased stat. For example, since the Lonely Nature increases a Pokémon's Attack stat (which is associated with the Spicy flavor) and decreases its Defense stat (which is associated with the Sour flavor), a Pokémon with a Lonely Nature has Spicy as its favorite flavor and dislikes Sour flavors.

Every Nature represents one of the 25 unique possible combinations of stat increase and decrease; thus, there are five Natures that have no effect on the Pokémon's stat growth as they technically increase and decrease the same stat (Bashful, Docile, Hardy, Quirky, and Serious).

In Generation VIII, mints were introduced. When used on a Pokémon, these items change the effect of a Pokémon's Nature on its stats to that of the Nature corresponding to the mint used. However, the Pokémon's actual Nature stays the same, so other traits determined by Nature, such as a Pokémon's flavor preferences or a Toxel's evolution, are unchanged. Mints also do not change which Nature is passed down using an Everstone.

Determination

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: When a bred Pokémon's Nature is determined in the Gen VI+ games, when a roaming Pokémon's nature is determined

A Pokémon's Nature is determined when it is generated by the game: when it is encountered in the wild, when it is obtained as an Egg, or when it is given to the player by a non-player character. In the Generation III games (except Pokémon Emerald) and the Generation V games, a Pokémon's Nature is determined when the player receives the Egg from the Day-Care Man; in Pokémon Emerald and the Generation IV games, a Pokémon's Nature is determined when the Day-Care Man obtains the Egg. A Pokémon's nature cannot be changed once generated.

In Generations III and IV, Nature is determined by the Pokémon's personality value. From Generation V onward, it is stored in an unrelated variable.

A Pokémon transported to Pokémon Bank from a Virtual Console core series game has its nature set upon being transported. Its Nature is the Nature with the index number that corresponds to the Pokémon's total experience in Generation I and II modulo 25 (the Pokémon's experience is then reset to the minimum amount of experience required for its current level).

Breeding

From Pokémon Emerald onward, a Ditto or a female Pokémon that holds an Everstone has a 50% chance of passing its Nature to its offspring. Starting in Pokémon HeartGold and SoulSilver, male Pokémon can also pass on their Nature by holding an Everstone. From Pokémon Black 2 and White 2 onward, a Pokémon holding an Everstone will always pass its Nature to its offspring.

In Generation IV, the Everstone only applies this effect if both Pokémon have the same language of origin. If they do not, the Masuda method applies instead to attempt to make the Pokémon Shiny, thereby unsetting the Nature that had previously been set. From Generation V onward, Nature is independent of the personality value and so both the Everstone and Masuda method can apply at once.

In games where either parent can pass down their Nature, if both Pokémon hold an Everstone, each parent has an equal chance of passing down their Nature to the offspring.

In the wild

Hoenn Safari Zone

In Pokémon Ruby, Sapphire, and Emerald, there are Pokéblock feeders throughout the Safari Zone. If a Pokéblock is placed in a feeder, all wild Pokémon encountered in tall grass and water tiles up to five steps away from the feeder will have a Nature such that, if an identical Pokéblock were thrown at it, the Pokémon would be enthralled (i.e. its preferred flavor dominates its disliked flavor in the Pokéblock); the feeder has no effect if no such Nature exists. Only one Pokéblock may occupy a feeder, and the feeder's effect disappears after 100 steps are taken.

Synchronize

Generations III-V

From Pokémon Emerald onward, if a Pokémon with Synchronize is in the first slot in the party (even if fainted) when a wild Pokémon is encountered, there is a 50% chance that the game will force it to have the same Nature as the Pokémon in the first slot. (Otherwise, the Nature is chosen at random, so the Pokémon still has a 1 in 25 chance of having the same Nature as the lead Pokémon.) This does not apply to roaming Pokémon, Pokémon in the Pokéwalker, or Pokémon in the Entree Forest. In Emerald, it also does not apply to stationary Pokémon (such as Regirock or Rayquaza).

Generation VI

From Pokémon Omega Ruby and Alpha Sapphire onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) that are in the No Eggs Discovered Egg Group will always have the same Nature as the Pokémon with this Ability.

Generation VII

From Pokémon Ultra Sun and Ultra Moon onward, if a Pokémon with Synchronize is leading the party, gift Pokémon (except Pokémon obtained via Mystery Gift and Eggs) will always have the same Nature as the Pokémon with this Ability regardless of Egg Group.

Generation VIII

In Pokémon Sword and Shield, if a Pokémon with Synchronize is leading the party, wild Pokémon are now guaranteed to have the same Nature as the leading Pokémon.

Madam Celadon

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player can pay Madam Celadon in the Celadon Pokémon Center $10,000 to force all Pokémon encountered in the wild (including in the GO Park complex and Pokémon the player must defeat in a battle) or received as a gift (including revived fossils, but not in-game trades or Mystery Gift) to have a specific Nature until midnight. Madam Celadon has the player select two flowers whose colors each represent a stat:

  • Red for Attack
  • Yellow for Defense
  • Blue for Special Attack
  • Green for Special Defense
  • Pink for Speed

The first flower the player chooses determines the stat the Nature increases, and the second flower determines the stat it decreases. While the effect does last for the rest of the day, the player can change the Nature at any time by paying Madam Celadon again. Due to the lack of breeding and Abilities, this is the only way to influence Natures in these games.

List of Natures

The following table lists each one of the 25 Natures and their effects on a Pokémon. Should a nature have both a negative and positive effect on a stat or flavor preference, this effect is cancelled out and the effect results in no change to the characteristics of the given Pokémon.

# Nature Japanese Increased stat Decreased stat Favorite flavor Disliked flavor
0 Hardy がんばりや Attack Attack Spicy Spicy
1 Lonely さみしがり Attack Defense Spicy Sour
2 Brave ゆうかん Attack Speed Spicy Sweet
3 Adamant いじっぱり Attack Sp. Attack Spicy Dry
4 Naughty やんちゃ Attack Sp. Defense Spicy Bitter
5 Bold ずぶとい Defense Attack Sour Spicy
6 Docile すなお Defense Defense Sour Sour
7 Relaxed のんき Defense Speed Sour Sweet
8 Impish わんぱく Defense Sp. Attack Sour Dry
9 Lax のうてんき Defense Sp. Defense Sour Bitter
10 Timid おくびょう Speed Attack Sweet Spicy
11 Hasty せっかち Speed Defense Sweet Sour
12 Serious まじめ Speed Speed Sweet Sweet
13 Jolly ようき Speed Sp. Attack Sweet Dry
14 Naive むじゃき Speed Sp. Defense Sweet Bitter
15 Modest ひかえめ Sp. Attack Attack Dry Spicy
16 Mild おっとり Sp. Attack Defense Dry Sour
17 Quiet れいせい Sp. Attack Speed Dry Sweet
18 Bashful てれや Sp. Attack Sp. Attack Dry Dry
19 Rash うっかりや Sp. Attack Sp. Defense Dry Bitter
20 Calm おだやか Sp. Defense Attack Bitter Spicy
21 Gentle おとなしい Sp. Defense Defense Bitter Sour
22 Sassy なまいき Sp. Defense Speed Bitter Sweet
23 Careful しんちょう Sp. Defense Sp. Attack Bitter Dry
24 Quirky きまぐれ Sp. Defense Sp. Defense Bitter Bitter

Stat-focused table

As each Nature uniquely boosts one stat and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased stat ↓
(disliked flavor)
↓Attack
(Spicy)
↓Defense
(Sour)
↓Speed
(Sweet)
↓Sp.Atk
(Dry)
↓Sp.Def
(Bitter)
Increased stat ↑
(favorite flavor)
↑Attack
(Spicy)
Hardy Lonely Brave Adamant Naughty
↑Defense
(Sour)
Bold Docile Relaxed Impish Lax
↑Speed
(Sweet)
Timid Hasty Serious Jolly Naive
↑Sp.Atk
(Dry)
Modest Mild Quiet Bashful Rash
↑Sp.Def
(Bitter)
Calm Gentle Sassy Careful Quirky

Other applications

Evolutions

Toxel evolves by level up into Toxtricity at level 30. Whether Toxel evolves into the Amped Form or Low Key Form upon evolution is determined by its base Nature, and is unaffected by Mints.


No change ↘ ↓Attack ↓Defense ↓Speed ↓Sp.Atk ↓Sp.Def
↑Attack Hardy Lonely Brave Adamant Naughty
↑Defense Bold Docile Relaxed Impish Lax
↑Speed Timid Hasty Serious Jolly Naive
↑Sp.Atk Modest Mild Quiet Bashful Rash
↑Sp.Def Calm Gentle Sassy Careful Quirky
Amped FormLow Key Form

Battle Palace

Main article: Battle Palace

In the Battle Palace and in Verdanturf Town's Battle Tent, Trainers do not control their Pokémon during battle. Instead, Pokémon have different battle styles depending on their Nature.

All moves are grouped into three categories: Attack, Defense (primarily status moves targeting the user), and Support (primarily status moves targeting the opponent).

All Natures have a set ratio of Attack, Defense, and Support moves that Pokémon with that Nature will prefer to use. These ratios may change when the Pokémon's HP falls below 50%. During battle, a Pokémon will select a category in which it wants to attack and then select a random attack from its moveset that fits that category; if no such attack exists, the Pokémon will "appear incapable of using its power" and skip its turn.

Purification

In Pokémon Colosseum and Pokémon XD: Gale of Darkness, a Pokémon's Nature influences the efficacy of different purification methods. An action that greatly lowers the Heart Gauge of one Shadow Pokémon might do very little for another one based on their respective Natures.

Other

In Diamond, Pearl, and Platinum, a man in the house closest to the Sunyshore City Heritage Site asks to see Pokémon with different Natures (Serious, Naive, and Quirky), and will give the player three Pokétch applications in return.

From Generation V onwards, the player can assign a Nature to their Trainer profile. In Generation V, this is part of their Trainer Card and affects what the player will say on others' games at the Unity Tower. In Generation VI, this is part of the player's profile in the Player Search System.

In the spin-off games

Pokémon Mystery Dungeon series

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Nature quiz results in RTDX

In the Pokémon Mystery Dungeon series, the personality quizzes at the beginning of Pokémon Mystery Dungeon: Red Rescue Team, Blue Rescue Team, Explorers of Time, Explorers of Darkness, and Explorers of Sky assign the player a nature from the core series which, along with their selected gender, determines what Pokémon the player turns into.

A similar quiz is also present in Pokémon Super Mystery Dungeon, but the Pokémon are not associated with main series natures. As well, the player is allowed to select their own Pokémon afterwards if they do not like the Pokémon determined for them.

In Rescue Team DX, the nature quiz returns, additionally allowing the player to select their own Pokémon again.

Natures in these games only influence the player's Pokémon result, and have no impact on stats.

Nature Game
MDRB MDTDS
Male Female Male Female
Hardy MDP RT 004.png
Charmander
MDP RT 025.png
Pikachu
MDP E 255.png
Torchic
MDP E 252.png
Treecko
Lonely MDP RT 104.png
Cubone
MDP RT 054.png
Psyduck
MDP E 001.png
Bulbasaur
MDP E 258.png
Mudkip
Brave MDP RT 066.png
Machop
MDP RT 004.png
Charmander
MDP E 025.png
Pikachu
MDP E 004.png
Charmander
Bold N/A MDP E 387.png
Turtwig
MDP E 007.png
Squirtle
Docile MDP RT 001.png
Bulbasaur
MDP RT 152.png
Chikorita
MDP E 004.png
Charmander
MDP E 001.png
Bulbasaur
Relaxed MDP RT 054.png
Psyduck
MDP RT 007.png
Squirtle
MDP E 446.png
MunchlaxTD
MDP E 231.png
PhanpyS
MDP E 052.png
MeowthTD
MDP E 037.png
VulpixS
Impish MDP RT 025.png
Pikachu
MDP RT 104.png
Cubone
MDP E 393.png
Piplup
MDP E 390.png
Chimchar
Timid MDP RT 155.png
Cyndaquil
MDP RT 258.png
Mudkip
MDP E 155.png
Cyndaquil
MDP E 387.png
Turtwig
Jolly MDP RT 007.png
Squirtle
MDP RT 158.png
Totodile
MDP E 158.png
Totodile
MDP E 446.png
MunchlaxTD
MDP E 133.png
EeveeS
Naive MDP RT 158.png
Totodile
MDP RT 133.png
Eevee
MDP E 390.png
Chimchar
MDP E 300.png
Skitty
Hasty MDP RT 255.png
Torchic
MDP RT 300.png
Skitty
MDP E 300.png
SkittyTD
MDP E 403.png
ShinxS
MDP E 025.png
Pikachu
Quiet N/A MDP E 252.png
Treecko
MDP E 152.png
Chikorita
Rash N/A MDP E 258.png
Mudkip
MDP E 255.png
Torchic
Calm MDP RT 258.png
Mudkip
MDP RT 001.png
Bulbasaur
MDP E 152.png
Chikorita
MDP E 155.png
Cyndaquil
Sassy MDP RT 252.png
Treecko
MDP RT 255.png
Torchic
MDP E 052.png
MeowthTD
MDP E 447.png
RioluS
MDP E 158.png
Totodile
Quirky MDP RT 052.png
Meowth
MDP RT 252.png
Treecko
MDP E 007.png
Squirtle
MDP E 393.png
Piplup

Pokémon Sleep

In Pokémon Sleep, Natures determine the following five attributes of helper Pokémon: speed of help (the time it takes for the Pokémon to help gather Berries), energy recovery (how much of the Pokémon's energy is recovered after a sleep session), EXP gains (how much EXP is gained by the Pokémon after sleep research, and through giving the Pokémon Candy and Dream Shards), ingredient finding (how often the Pokémon will find ingredients), and main skill chance (how often the Pokémon's main skill will trigger).

Nature Increased attribute Decreased attribute
Hardy
Lonely Speed of help Energy recovery
Brave Speed of help EXP gains
Adamant Speed of help Ingredient finding
Naughty Speed of help Main skill chance
Bold Energy recovery Speed of help
Docile
Relaxed Energy recovery EXP gains
Impish Energy recovery Ingredient finding
Lax Energy recovery Main skill chance
Timid EXP gains Speed of help
Hasty EXP gains Energy recovery
Serious
Jolly EXP gains Ingredient finding
Naive EXP gains Main skill chance
Modest Ingredient finding Speed of help
Mild Ingredient finding Energy recovery
Quiet Ingredient finding EXP gains
Bashful
Rash Ingredient finding Main skill chance
Calm Main skill chance Speed of help
Gentle Main skill chance Energy recovery
Sassy Main skill chance EXP gains
Careful Main skill chance Ingredient finding
Quirky

Attribute-focused table

As each Nature uniquely boosts one attribute and hinders another, the 25 Natures may also be arranged into a table such as the one shown below.

Nature table
No change ↘ Decreased attribute ▼▼
Speed of help
▼▼
Energy recovery
▼▼
EXP gains
▼▼
Ingredient finding
▼▼
Main skill chance
▼▼
Increased attribute ▲▲ Speed of help
▲▲
Hardy Lonely Brave Adamant Naughty
Energy recovery
▲▲
Bold Docile Relaxed Impish Lax
EXP gains
▲▲
Timid Hasty Serious Jolly Naive
Ingredient finding
▲▲
Modest Mild Quiet Bashful Rash
Main skill chance
▲▲
Calm Gentle Careful Sassy Quirky

In the anime

Nidothing and Quaxly describing Natures in the anime

Natures were first mentioned in Mounting an Electrifying Charge!, where it was revealed that Sophocles's Charjabug had a Mild Nature. In addition, a young man named Horacio revealed that his Shiny Charjabug had a Timid Nature, which he believed to be perfect for the Charjabug race. However, these references to Natures were removed in the dub.

In Welcome to Paldea!, Nidothing made a video about Pokémon Natures.

In the manga

Pokémon Adventures

Since the FireRed & LeafGreen arc, the Natures of each Pokédex holder's Pokémon have been visible on their bios.

In addition, Ruby has a talent of being able to tell a Pokémon's Nature just by observing its moves and body language, allowing him to choose the correct Pokéblock flavor for them.

Trivia

  • In Pokémon Emerald, Diamond, and Pearl, the animation speed of the Pokémon in dorsal form when it comes out of its Poké Ball is determined by its Nature. There are three animation speeds for the Pokémon sprite: slow, medium, and fast.
    • The animation speed is slow when the Pokémon's Nature is Bashful, Careful, Gentle, Lonely, Mild, Modest, Quiet, or Timid.
    • The animation speed is medium when the Pokémon's Nature is Bold, Calm, Docile, Lax, Quirky, Rash, Relaxed, Sassy, or Serious.
    • The animation speed is fast when the Pokémon's Nature is Adamant, Brave, Hardy, Hasty, Impish, Jolly, Naive, or Naughty.
  • Nature names in Western languages have a maximum of seven characters, while in Japanese and Korean, they have a maximum of five.

In other languages

Language Title
Chinese Cantonese 性格 Singgaak
Mandarin 性格 Xìnggé
France Flag.png French Nature
Germany Flag.png German Wesen
Hungary Flag.png Hungarian Természet
Italy Flag.png Italian Natura
South Korea Flag.png Korean 성격 Seonggyeok
Poland Flag.png Polish Natura
Portugal Flag.png Portuguese Natureza
Russia Flag.png Russian Характер Kharakter
Spain Flag.png Spanish Naturaleza
Turkey Flag.png Turkish Mizaç
Vietnam Flag.png Vietnamese Tính cách

Specific Natures

English English Japanese Kana Japanese Rōmaji French French German German Italian Italian Spanish Spanish Korean Hangul Korean Romanized Chinese Hànzì Chinese Romanized Brazilian Portuguese Brazilian Portuguese
Adamant いじっぱり Ijippari Rigide Hart Decisa Firme 고집 Gojip 固執 / 固执 Gùzhí / Gujāp Firme*
Bashful てれや Tereya Pudique Zaghaft Ritrosa Tímida 수줍음 Sujup-eum 害羞 Hàixiū / Hoihsāu Tímida
Bold ずぶとい Zubutoi Assuré Kühn Sicura Osada 대담 Daedam 大膽 / 大胆 Dàdǎn / Daaihdáam Audaciosa
Brave ゆうかん Yūkan Brave Mutig Audace Audaz 용감 Yonggam 勇敢 Yǒnggǎn / Yúhnggám Valente
Calm おだやか Odayaka Calme Still Calma Serena 차분 Chabun 溫和 / 温和 Wēnhé / Wānwòh Calma
Careful しんちょう Shinchō Prudent Sacht Cauta Cauta 신중 Sinjung 慎重 Shènzhòng / Sahnjuhng Cuidadosa
Docile すなお Sunao Docile Sanft Docile Dócil 온순 Onsun 坦率 Tǎnshuài / Táansēut Dócil
Gentle おとなしい Otonashii Gentil Zart Gentile Amable 얌전 Yamjeon 溫順 / 温顺 Wēnshùn / Wānseuhn Gentil
Hardy がんばりや Ganbariya Hardi Robust Ardita Fuerte 노력 Noryeok 勤奮 / 勤奋 Qínfèn / Kàhnfáhn Esforçada
Hasty せっかち Sekkachi Pressé Hastig Lesta Activa 성급 Seonggeup 急躁 Jízào / Gāpchou Agitada*
Impish わんぱく Wanpaku Malin Pfiffig Scaltra Agitada 장난꾸러기 Jangnankkureogi 淘氣 / 淘气 Táoqì / Tòuhhei Rebelde
Jolly ようき Yōki Jovial Froh Allegra Alegre 명랑 Myeongrang 爽朗 Shuǎnglǎng / Sónglóhng Alegre
Lax のうてんき Nōtenki Lâche Lasch Fiacca Floja 촐랑 Chullang 樂天 / 乐天 Lètiān / Lohktīn Negligente
Lonely さみしがり Samishigari Solo Solo Schiva Huraña 외로움 Oeroum 怕寂寞 Pàjímò / Pàjìmò / Pajihkmohk Carente
Mild おっとり Ottori Doux Mild Mite Afable 의젓 Yijeot 慢吞吞 Màntūntūn / Maahntāntān Tranquila
Modest ひかえめ Hikaeme Modeste Mäßig Modesta Modesta 조심 Josim 內斂 / 内敛 Nèiliàn / Nèiliǎn / Noihlihm Modesta
Naive むじゃき Mujaki Naïf Naiv Ingenua Ingenua 천진난만 Cheonjinnanman 天真 Tiānzhēn / Tīnjān Ingênua
Naughty やんちゃ Yancha Mauvais Frech Birbona Pícara 개구쟁이 Gaegujaeng-i 頑皮 / 顽皮 Wánpí / Wàahnpèih Sapeca
Quiet れいせい Reisei Discret Ruhig Quieta Mansa 냉정 Naengjeong 冷靜 / 冷静 Lěngjìng / Láahngjihng Quieta
Quirky きまぐれ Kimagure Bizarre Kauzig Furba Rara 변덕 Byeongdeok 浮躁 Fúzào / Fàuhchou Peculiar
Rash うっかりや Ukkariya Foufou Hitzig Ardente Alocada 덜렁 Deolleong 馬虎 / 马虎 Mǎhū / Mǎhu / Māfū Rabugenta
Relaxed のんき Nonki Relax Locker Placida Plácida 무사태평 Musataepyeong 悠閒 / 悠闲 Yōuxián / Yàuhhàahn Tranquila*
Sassy なまいき Namaiki Malpoli Forsch Vivace Grosera 건방 Geonbang 自大 Zìdà / Jihdaaih Atrevida
Serious まじめ Majime Sérieux Ernst Seria Seria 성실 Seongsil 認真 / 认真 Rènzhēn / Yihngjān Séria
Timid おくびょう Okubyō Timide Scheu Timida Miedosa 겁쟁이 Geopjaeng-i 膽小 / 胆小 Dǎnxiǎo / Dáamsíu Tímida



Pokémon individuality
LevelStatsFriendshipGenderAbility (Hidden Ability) • NatureCharacteristic
Effort valuesIndividual valuesGo PowerEffort level
ConditionPerformanceAffectionMemory


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.