Talk:List of moves that cause entry hazards
Move discussion
Heavy-Duty Boots call these traps. Though that name is already used for the Underground traps. And of course, the traps in Mystery Dungeon and the trapping moves. Eridanus (talk) 11:17, 3 October 2020 (UTC)
- I would also like this page to be called "List of moves that create traps". "Trap" is even used in the navigation box. Salmancer (talk) 17:38, 22 November 2023 (UTC)
- Maybe the title should be something like "Trap (battle)". It can be a general article about this game mechanic, it does not need to be just a list of moves. --Daniel Carrero (talk) 00:06, 26 January 2024 (UTC)
- Worth noting that the description for Heavy-Duty Boots has been updated as of SV to say "traps and the like". The effects of these moves are also not consistently referred to as "traps" across each of their descriptions, so I'm not sure if "trap" can be used universally to refer to the effects of each of these moves. Landfish7 18:56, 3 August 2024 (UTC)
- Hello everyone, just wanted to inform you that in Z-A they are actually and officially called "traps". The thing is that moves like Whirlpool and Fire Spin are considered traps as well, so it could be wise to evaluate what to do with this terminology right now. Perhaps waiting until next generational (traditional) game? Orion919303 (talk) 11:18, 25 October 2025 (UTC)
- Good point, the phrase "entry hazard" is probably the result of Smogon's long shadow in the general Pokemon community. I don't think anybody would object to renaming the page "List of moves that cause/create traps" but another generation would probably be needed as the last nail in the coffin. Corrosive Cricket (talk) 15:47, 15 February 2026 (UTC)
- Hello everyone, just wanted to inform you that in Z-A they are actually and officially called "traps". The thing is that moves like Whirlpool and Fire Spin are considered traps as well, so it could be wise to evaluate what to do with this terminology right now. Perhaps waiting until next generational (traditional) game? Orion919303 (talk) 11:18, 25 October 2025 (UTC)
- Worth noting that the description for Heavy-Duty Boots has been updated as of SV to say "traps and the like". The effects of these moves are also not consistently referred to as "traps" across each of their descriptions, so I'm not sure if "trap" can be used universally to refer to the effects of each of these moves. Landfish7 18:56, 3 August 2024 (UTC)
- Maybe the title should be something like "Trap (battle)". It can be a general article about this game mechanic, it does not need to be just a list of moves. --Daniel Carrero (talk) 00:06, 26 January 2024 (UTC)
(resetting indent) Linking relevant discussion. Landfish7 13:38, 9 January 2026 (UTC)
Wanted to share some findings from my research. While entry hazards are consistently referred to officially as "traps", there are some caveats.
Sticky Web and G-Max Steelsurge don't explicitly reference the term "trap" in their descriptions, but their effects are affected by the Heavy Duty Boots. This would be fine, except in SV the item description switched from describing "traps" to "traps and the like", which seems a bit deliberate. That said, not sure we can draw any real conclusions there - would this be a barrier in moving the page or defining the concept?
Additionally, the Z-A concept is quite broad compared to previous core series games. It includes trapping moves such as Fire Spin and Whirlpool in this category, and it's even suggested that any lingering effects of moves like Smokescreen, Rock Tomb, and Substitute also count, particularly in Side Mission 041: Watch Out For Traps, where those moves are used.
The mission description states:
Moves that leave a lingering effect on the
battlefield are commonly known as traps.
Experience their nasty effects for yourself in
a Pokémon battle.
In the mission, Piè states "Oh. Traps are moves that spread obstacles around the battlefield—fire, rocks, things like that." and "Traps can get in your way on the field, or they can inflict damage when you touch them." and "Just so you know—my Pokémon’s moves are all trap moves!" It does make me wonder if the concept/mechanics in this game are distinct enough that it should be split out into its own page. Landfish7 15:30, 13 February 2026 (UTC)
- I've taken the liberty of splitting out Trap (Legends: Z-A). It's very plainly a distinct topic, albeit an expanded and combined version of the traps and trapping moves from previous games. I felt this split could be done independently of moving this page.
- While I think we'd still be justified in moving this page to Trap as the primary topic (with the current Trap page moved to Trap (Underground)), I'll allow time for more comments/thoughts on what has been discussed so far. Landfish7 15:49, 23 February 2026 (UTC)
Question on using trap moves as plus moves in Z-A
The page already notes that these moves (and their new siblings, the moves that were previously used to trap and prevent switchouts) do have plus move variations. However, does anybody know if the plus move versions are simply aesthetic changes (For example Stealth Rock is listed as creating larger floating spikes if used as a plus move, but does not note increased damage to those who enter the field) or there's actually a functional difference as well, i.e. extra damage or perhaps Toxic Spikes badly poisoning those that make contact instead of a normal poison? Corrosive Cricket (talk) 15:52, 15 February 2026 (UTC)