Hyper Training (Japanese: すごいとっくん Amazing Intensive Training) is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's IVs through intensive training. This feature was introduced in Pokémon Sun and Moon. Unlike affection, Hyper Training is effective in link battles.
In the games
|Kanto (PE only)||Route 5||Kanto Day Care Center|
|Alola||Hau'oli City, Melemele Island||Hau'oli Shopping Mall|
|Galar||Wyndon||Battle Tower, right-hand desk|
Hyper Training is a function locked until the player becomes Champion in their respective game. In exchange for a Bottle Cap, Mr. HyperSMUSUMPE/a League Staff attendantSwSh will train one of the player's Pokémon, so long as it has reached level 100. A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a Gold Bottle Cap will increase all of a Pokémon's IVs to 31. If an IV is already at 31, it cannot be selected for Hyper Training, and if all of a Pokémon's IVs are 31, Mr. Hyper won't allow that Pokémon to be selected at all.
Rather than actually changing a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it affects neither the type of Hidden Power the Pokémon has nor the IVs it can pass down when breeding. IVs that have been set to 31 via Hyper Training will say "Hyper trained!" rather than "Best" when the Pokémon is judged by the Judge program in the PC.
If a Hyper Trained Pokémon is sent to Pokémon Bank, the stat changes will not be shown. However, if transferred back to a core series game, the Pokémon will still be shown as Hyper Trained, and will still be treated as if it had perfect IVs in the stats in which it was Hyper Trained.
- For less than a day after the launch of Pokémon HOME, any Pokémon transferred from Pokémon Bank would lose its Hyper Training. This has since been fixed.
In other languages
|This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.|