Bunnelby (Pokémon)/Generation VII learnset

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← Bunnelby Bunnelby

By leveling up

Generation VII
Other generations:
VI - VIII
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Tackle Normal Physical 04040 100100% 35
011 Agility Psychic Status 0000 00——% 30
011 Leer Normal Status 0000 100100% 30
077 Quick Attack Normal Physical 04040 100100% 30
1010 Double Slap Normal Physical 01515 08585% 10
1313 Mud-Slap Ground Special 02020 100100% 10
1515 Take Down Normal Physical 09090 08585% 20
1818 Mud Shot Ground Special 05555 09595% 15
2020 Double Kick Fighting Physical 03030 100100% 30
2525 Odor Sleuth Normal Status 0000 00——% 40
2929 Flail Normal Physical 0000 100100% 15
3333 Dig Ground Physical 08080 100100% 10
3838 Bounce Flying Physical 08585 08585% 5
4242 Super Fang Normal Physical 0000 09090% 10
4747 Facade Normal Physical 07070 100100% 20
4949 Earthquake Ground Physical 100100 100100% 10
  • Bold indicates a move that gets STAB when used by Bunnelby
  • Italic indicates a move that gets STAB only when used by an evolution of Bunnelby

By TM

Generation VII
Other generations:
VI - VIII
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM01Bag TM Normal VI Sprite.png TM01 Work Up Normal Status 0000 00—}}—% 30
TM06Bag TM Poison VI Sprite.png TM06 Toxic Poison Status 0000 090}}90% 10
TM08Bag TM Fighting VI Sprite.png TM08 Bulk Up Fighting Status 0000 00—}}—% 20
TM10Bag TM Normal VI Sprite.png TM10 Hidden Power Normal Special 06060 100}}100% 15
TM17Bag TM Normal VI Sprite.png TM17 Protect Normal Status 0000 00—}}—% 10
TM21Bag TM Normal VI Sprite.png TM21 Frustration Normal Physical 0000 100}}100% 20
TM23Bag TM Rock VI Sprite.png TM23 Smack Down Rock Physical 05050 100}}100% 15
TM26Bag TM Ground VI Sprite.png TM26 Earthquake Ground Physical 100100 100}}100% 10
TM27Bag TM Normal VI Sprite.png TM27 Return Normal Physical 0000 100}}100% 20
TM31Bag TM Fighting VI Sprite.png TM31 Brick Break Fighting Physical 07575 100}}100% 15
TM32Bag TM Normal VI Sprite.png TM32 Double Team Normal Status 0000 00—}}—% 15
TM36Bag TM Poison VI Sprite.png TM36 Sludge Bomb Poison Special 09090 100}}100% 10
TM37Bag TM Rock VI Sprite.png TM37 Sandstorm Rock Status 0000 00—}}—% 10
TM39Bag TM Rock VI Sprite.png TM39 Rock Tomb Rock Physical 06060 095}}95% 15
TM41Bag TM Dark VI Sprite.png TM41 Torment Dark Status 0000 100}}100% 15
TM42Bag TM Normal VI Sprite.png TM42 Facade Normal Physical 07070 100}}100% 20
TM44Bag TM Psychic VI Sprite.png TM44 Rest Psychic Status 0000 00—}}—% 10
TM45Bag TM Normal VI Sprite.png TM45 Attract Normal Status 0000 100}}100% 15
TM46Bag TM Dark VI Sprite.png TM46 Thief Dark Physical 06060 100}}100% 25
TM48Bag TM Normal VI Sprite.png TM48 Round Normal Special 06060 100}}100% 15
TM56Bag TM Dark VI Sprite.png TM56 Fling Dark Physical 0000 100}}100% 10
TM66Bag TM Dark VI Sprite.png TM66 Payback Dark Physical 05050 100}}100% 10
TM71Bag TM Rock VI Sprite.png TM71 Stone Edge Rock Physical 100100 080}}80% 5
TM78Bag TM Ground VI Sprite.png TM78 Bulldoze Ground Physical 06060 100}}100% 20
TM80Bag TM Rock VI Sprite.png TM80 Rock Slide Rock Physical 07575 090}}90% 10
TM86Bag TM Grass VI Sprite.png TM86 Grass Knot Grass Special 0000 100}}100% 20
TM87Bag TM Normal VI Sprite.png TM87 Swagger Normal Status 0000 085}}85% 15
TM88Bag TM Normal VI Sprite.png TM88 Sleep Talk Normal Status 0000 00—}}—% 10
TM89Bag TM Bug VI Sprite.png TM89 U-turn Bug Physical 07070 100}}100% 20
TM90Bag TM Normal VI Sprite.png TM90 Substitute Normal Status 0000 00—}}—% 10
TM93Bag TM Electric VI Sprite.png TM93 Wild Charge Electric Physical 09090 100}}100% 15
TM94Bag TM Water VI Sprite.png TM94 Surf Water Special 09090 100}}100% 15
TM96Bag TM Normal VI Sprite.png TM96 Nature Power Normal Status 0000 00—}}—% 20
XTM100Bag TM Normal VI Sprite.png TM100 Confide Normal Status 0000 00—}}—% 20
  • Bold indicates a move that gets STAB when used by Bunnelby
  • Italic indicates a move that gets STAB only when used by an evolution of Bunnelby

By breeding

Generation VII
Other generations:
VI - VIII
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
SandshrewSandshrewSandslashSandslashSentretFurret
DunsparcePhanpyDonphanSphealSealeoWalrein
BidoofBibarelMunnaMusharnaKomalaTogedemaru
Defense Curl Normal Status —% 40
SandshrewSandslashCyndaquilQuilavaTyphlosionDunsparce
PhanpyDonphanWailmerWailordSphealSealeo
WalreinBidoofBibarelTepigPigniteEmboar
DarumakaDarmanitanChespinQuilladinChesnaughtKomala
Togedemaru
Rollout Rock Physical 30 90% 20
Delibird Spikes* Ground Status —% 20
  • Moves marked with an asterisk (*) must be chain bred onto Bunnelby in Generation VII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Bunnelby in that game.
  • Bold indicates a move that gets STAB when used by Bunnelby
  • Italic indicates a move that gets STAB only when used by an evolution of Bunnelby

By tutoring

Generation VII
Other generations:
VI - VIII
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
S M US UM Bounce Flying Physical 85 85% 5
S M US UM Endeavor Normal Physical 100% 5
S M US UM Iron Head Steel Physical 80 100% 15
S M US UM Iron Tail Steel Physical 100 75% 15
S M US UM Last Resort Normal Physical 140 100% 5
S M US UM Recycle Normal Status —% 10
S M US UM Snore Normal Special 50 100% 15
S M US UM Super Fang Normal Physical 90% 10
  • A black or white abbreviation in a colored box indicates that Bunnelby can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Bunnelby cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Bunnelby
  • Italic indicates a move that gets STAB only when used by an evolution of Bunnelby

By transfer from another generation

Generation VII
Other generations:
VIII
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
VI Cut Normal Physical 05050 095}}95% 30
VI Power-Up Punch Fighting Physical 04040 100}}100% 20
VI Rock Smash Fighting Physical 04040 100}}100% 15
VI Secret Power Normal Physical 07070 100}}100% 20
VI Strength Normal Physical 08080 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Bunnelby
  • Italic indicates a move that gets STAB only when used by an evolution of Bunnelby
  • Click on the generation numbers at the top to see transfer-only moves for other generations
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