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Charizard (Pokémon)/Generation II learnset
2 Languages
Italiano
中文
Revision as of 17:56, 27 January 2025 by
MrPerson0
(
talk
|
contribs
)
(
→
By {{pkmn|breeding}}
:
Added second Rock Slide line for parents that can learn it in Gen 1.)
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Charizard
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
-
Champs
Level
Move
Type
Power
Accuracy
PP
01
1
Scratch
Normal
040
40
100}}
100%
35
01
1
Growl
Normal
0000
—
100}}
100%
40
01
1
Ember
Fire
040
40
100}}
100%
25
01
1
SmokeScreen
Normal
0000
—
100}}
100%
20
07
7
Ember
Fire
040
40
100}}
100%
25
13
13
SmokeScreen
Normal
0000
—
100}}
100%
20
20
20
Rage
Normal
020
20
100}}
100%
20
27
27
Scary Face
Normal
0000
—
090}}
90%
10
34
34
Flamethrower
Fire
095
95
100}}
100%
15
36
36
Wing Attack
Flying
060
60
100}}
100%
35
44
44
Slash
Normal
070
70
100}}
100%
20
54
54
Dragon Rage
Dragon
040
40
100}}
100%
10
64
64
Fire Spin
Fire
015
15
070}}
70%
15
Bold
indicates a move that gets
STAB
when used by Charizard
Italic
indicates a move that gets STAB only when used by an Evolution of Charizard
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
DynamicPunch
Fighting
100
50%
5
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM05
Roar
Normal
—
100%
20
TM06
Toxic
Poison
—
85%
10
TM08
Rock Smash
Fighting
20
100%
15
TM10
Hidden Power
Normal
—
100%
15
TM11
Sunny Day
Fire
—
—%
5
TM13
Snore
Normal
40
100%
15
TM15
Hyper Beam
Normal
150
90%
5
TM17
Protect
Normal
—
—%
10
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM23
Iron Tail
Steel
100
75%
15
TM24
DragonBreath
Dragon
60
100%
20
TM26
Earthquake
Ground
100
100%
10
TM27
Return
Normal
—
100%
20
TM28
Dig
Ground
60
100%
10
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM37
Sandstorm
Rock
—
—%
10
TM38
Fire Blast
Fire
120
85%
5
TM39
Swift
Normal
60
—%
20
TM40
Defense Curl
Normal
—
—%
40
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM47
Steel Wing
Steel
70
90%
25
TM48
Fire Punch
Fire
75
100%
15
TM49
Fury Cutter
Bug
10
95%
20
HM01
Cut
Normal
50
95%
30
HM02
Fly
Flying
70
95%
15
HM04
Strength
Normal
80
100%
15
Bold
indicates a move that gets
STAB
when used by Charizard
Italic
indicates a move that gets STAB only when used by an Evolution of Charizard
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
AncientPower
*
Rock
60
100%
5
Beat Up
*
Dark
10
100%
10
Belly Drum
Normal
—
—%
10
Bite
Dark
60
100%
25
Outrage
Dragon
90
100%
15
Rock Slide
Rock
75
90%
10
Rock Slide
‡
Rock
75
90%
10
Moves marked with an asterisk (*) must be
chain bred
onto Charizard in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Charizard in that game.
Bold
indicates a move that gets
STAB
when used by Charizard
Italic
indicates a move that gets STAB only when used by an Evolution of Charizard
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Flamethrower
Fire
95
100%
15
A black abbreviation in a colored box indicates that Charizard can be tutored the move in that game
A colored abbreviation in a white box indicates that Charizard cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Charizard
Italic
indicates a move that gets STAB only when used by an Evolution of Charizard
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Power
Accuracy
PP
†
Crunch
Dark
80
100%
15
Bold
indicates a move that gets
STAB
when used by Charizard
Italic
indicates a move that gets STAB only when used by an Evolution of Charizard
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Body Slam
Normal
085
85
100}}
100%
15
I
Counter
Fighting
0000
—
100}}
100%
20
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Fissure
Ground
0000
—
030}}
30%
5
I
Leer
Normal
0000
—
100}}
100%
30
I
Mega Kick
Normal
120
120
075}}
75%
5
I
Mega Punch
Normal
080
80
085}}
85%
20
I
Mimic
Normal
0000
—
100}}
100%
10
I
Reflect
Psychic
0000
—
00—}}
—%
20
I
Seismic Toss
Fighting
0000
—
100}}
100%
20
I
Skull Bash
Normal
100
100
100}}
100%
15
I
Submission
Fighting
080
80
080}}
80%
25
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Swords Dance
Normal
0000
—
00—}}
—%
30
I
Take Down
Normal
090
90
085}}
85%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Charizard
Italic
indicates a move that gets STAB only when used by an Evolution of Charizard
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation II)