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Loudred (Pokémon)/Generation V learnset
4 Languages
Français
Italiano
日本語
中文
Revision as of 04:07, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "==By a prior
evolution
==" to "==By a prior
Evolution
==")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Loudred
By
leveling up
Generation V
Other generations:
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Uproar
Normal
Special
090
90
100
100%
10
01
1
Astonish
Ghost
Physical
030
30
100
100%
15
01
1
Howl
Normal
Status
0000
—
00—
—%
40
05
5
Uproar
Normal
Special
090
90
100
100%
10
11
11
Astonish
Ghost
Physical
030
30
100
100%
15
15
15
Howl
Normal
Status
0000
—
00—
—%
40
20
20
Bite
Dark
Physical
060
60
100
100%
25
23
23
Supersonic
Normal
Status
0000
—
055
55%
20
29
29
Stomp
Normal
Physical
065
65
100
100%
20
37
37
Screech
Normal
Status
0000
—
085
85%
40
43
43
Roar
Normal
Status
0000
—
100
100%
20
51
51
Synchronoise
Psychic
Special
070
70
100
100%
15
57
57
Rest
Psychic
Status
0000
—
00—
—%
10
57
57
Sleep Talk
Normal
Status
0000
—
00—
—%
10
65
65
Hyper Voice
Normal
Special
090
90
100
100%
10
Bold
indicates a move that gets
STAB
when used by Loudred
Italic
indicates a move that gets STAB only when used by an Evolution of Loudred
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation V
Other generations:
III
-
IV
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM05
Roar
Normal
Status
0000
—
100}}
100%
20
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
Hidden Power
Normal
Special
0000
—
100}}
100%
15
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM13
Ice Beam
Ice
Special
095
95
100}}
100%
10
TM14
Blizzard
Ice
Special
120
120
070}}
70%
5
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
SolarBeam
Grass
Special
120
120
100}}
100%
10
TM23
Smack Down
Rock
Physical
050
50
100}}
100%
15
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM35
Flamethrower
Fire
Special
095
95
100}}
100%
15
TM38
Fire Blast
Fire
Special
120
120
085}}
85%
5
TM39
Rock Tomb
Rock
Physical
050
50
080}}
80%
10
TM41
Torment
Dark
Status
0000
—
100}}
100%
15
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM49
Echoed Voice
Normal
Special
040
40
100}}
100%
15
TM50
Overheat
Fire
Special
140
140
090}}
90%
5
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM59
Incinerate
Fire
Special
030
30
100}}
100%
15
TM67
Retaliate
Normal
Physical
070
70
100}}
100%
5
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM83
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM87
Swagger
Normal
Status
0000
—
090}}
90%
15
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
HM04
Strength
Normal
Physical
080
80
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Loudred
Italic
indicates a move that gets STAB only when used by an Evolution of Loudred
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation V
Other generations:
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
Circle Throw
*
Fighting
Physical
60
90%
10
Endeavor
Normal
Physical
—
100%
5
Extrasensory
Psychic
Special
80
100%
30
Fake Tears
Dark
Status
—
100%
20
Hammer Arm
Fighting
Physical
100
90%
10
SmellingSalt
*
Normal
Physical
60
100%
10
SmokeScreen
Normal
Status
—
100%
20
Snore
Normal
Special
40
100%
15
Take Down
Normal
Physical
90
85%
20
Moves marked with an asterisk (*) must be
chain bred
onto Loudred in Generation V
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Loudred in that game.
Bold
indicates a move that gets
STAB
when used by Loudred
Italic
indicates a move that gets STAB only when used by an Evolution of Loudred
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation V
Other generations:
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
B
W
B2
W2
Endeavor
Normal
Physical
—
100%
5
B
W
B2
W2
Fire Punch
Fire
Physical
75
100%
15
B
W
B2
W2
Hyper Voice
Normal
Special
90
100%
10
B
W
B2
W2
Ice Punch
Ice
Physical
75
100%
15
B
W
B2
W2
Icy Wind
Ice
Special
55
95%
15
B
W
B2
W2
Low Kick
Fighting
Physical
—
100%
20
B
W
B2
W2
Sleep Talk
Normal
Status
—
—%
10
B
W
B2
W2
Snore
Normal
Special
40
100%
15
B
W
B2
W2
ThunderPunch
Electric
Physical
75
100%
15
B
W
B2
W2
Uproar
Normal
Special
90
100%
10
B
W
B2
W2
Zen Headbutt
Psychic
Physical
80
90%
15
A black abbreviation in a colored box indicates that Loudred can be tutored the move in that game
A colored abbreviation in a white box indicates that Loudred cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Loudred
Italic
indicates a move that gets STAB only when used by an Evolution of Loudred
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation V
Other generations:
III
-
IV
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
‡
Zen Headbutt
B
W
Psychic
Physical
80
90%
15
Bold
indicates a move that gets
STAB
when used by Loudred
Italic
indicates a move that gets STAB only when used by an Evolution of Loudred
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation V
Other generations:
IV
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
III
IV
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
DynamicPunch
Fighting
Physical
100
100
050}}
50%
5
III
IV
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
III
IV
Psych Up
Normal
Status
0000
—
00—}}
—%
10
III
IV
Rollout
Rock
Physical
030
30
090}}
90%
20
III
IV
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
Shock Wave
Electric
Special
060
60
00—}}
—%
20
III
IV
Teeter Dance
Normal
Status
0000
—
100}}
100%
20
III
IV
Water Pulse
Water
Special
060
60
100}}
100%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Loudred
Italic
indicates a move that gets STAB only when used by an Evolution of Loudred
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation V)