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Haunter (Pokémon)/Generation II learnset
4 Languages
Français
Italiano
日本語
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Revision as of 02:55, 13 July 2024 by
Landfish7
(
talk
|
contribs
)
(Text replacement - "==By a prior
evolution
==" to "==By a prior
Evolution
==")
(
diff
)
← Older revision
| Latest revision (diff) | Newer revision → (diff)
← Haunter
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Hypnosis
Psychic
0000
—
060}}
60%
20
01
1
Lick
Ghost
020
20
100}}
100%
30
01
1
Spite
Ghost
0000
—
100}}
100%
10
08
8
Spite
Ghost
0000
—
100}}
100%
10
13
13
Mean Look
Normal
0000
—
00—}}
—%
5
16
16
Curse
???
0000
—
00—}}
—%
10
21
21
Night Shade
Ghost
0000
—
100}}
100%
15
31
31
Confuse Ray
Ghost
0000
—
100}}
100%
10
39
39
Dream Eater
Psychic
100
100
100}}
100%
15
48
48
Destiny Bond
Ghost
0000
—
00—}}
—%
5
Bold
indicates a move that gets
STAB
when used by Haunter
Italic
indicates a move that gets STAB only when used by an Evolution of Haunter
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM03
Curse
???
—
—%
10
TM06
Toxic
Poison
—
85%
10
TM07
Zap Cannon
Electric
100
50%
5
TM09
Psych Up
Normal
—
—%
10
TM10
Hidden Power
Normal
—
100%
15
TM11
Sunny Day
Fire
—
—%
5
TM13
Snore
Normal
40
100%
15
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM19
Giga Drain
Grass
60
100%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM25
Thunder
Electric
120
70%
10
TM27
Return
Normal
—
100%
20
TM29
Psychic
Psychic
90
100%
10
TM30
Shadow Ball
Ghost
80
100%
15
TM32
Double Team
Normal
—
—%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM42
Dream Eater
Psychic
100
100%
15
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM46
Thief
Dark
40
100%
10
TM50
Nightmare
Ghost
—
100%
15
Bold
indicates a move that gets
STAB
when used by Haunter
Italic
indicates a move that gets STAB only when used by an Evolution of Haunter
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Haze
Ice
—
—%
30
Perish Song
Normal
—
—%
5
Psywave
Psychic
—
80%
15
Moves marked with an asterisk (*) must be
chain bred
onto Haunter in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Haunter in that game.
Bold
indicates a move that gets
STAB
when used by Haunter
Italic
indicates a move that gets STAB only when used by an Evolution of Haunter
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Thunderbolt
Electric
95
100%
15
A black abbreviation in a colored box indicates that Haunter can be tutored the move in that game
A colored abbreviation in a white box indicates that Haunter cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Haunter
Italic
indicates a move that gets STAB only when used by an Evolution of Haunter
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Stage
Move
Type
Power
Accuracy
PP
This Pokémon has no moves exclusive to prior Evolutions.
Bold
indicates a move that gets
STAB
when used by Haunter
Italic
indicates a move that gets STAB only when used by an Evolution of Haunter
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Explosion
Normal
250
250
100}}
100%
5
I
Mega Drain
Grass
040
40
100}}
100%
10
I
Mimic
Normal
0000
—
100}}
100%
10
I
Rage
Normal
020
20
100}}
100%
20
I
Selfdestruct
Normal
200
200
100}}
100%
5
I
Substitute
Normal
0000
—
00—}}
—%
10
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Haunter
Italic
indicates a move that gets STAB only when used by an Evolution of Haunter
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation II)