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Hoothoot (Pokémon)/Generation II learnset
2 Languages
Italiano
中文
Revision as of 01:13, 1 July 2024 by
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← Hoothoot
By
leveling up
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Level
Move
Type
Power
Accuracy
PP
01
1
Tackle
Normal
035
35
095}}
95%
35
01
1
Growl
Normal
0000
—
100}}
100%
40
06
6
Foresight
Normal
0000
—
100}}
100%
40
11
11
Peck
Flying
035
35
100}}
100%
35
16
16
Hypnosis
Psychic
0000
—
060}}
60%
20
22
22
Reflect
Psychic
0000
—
00—}}
—%
20
28
28
Take Down
Normal
090
90
085}}
85%
20
34
34
Confusion
Psychic
050
50
100}}
100%
25
48
48
Dream Eater
Psychic
100
100
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM03
Curse
???
—
—%
10
TM06
Toxic
Poison
—
85%
10
TM10
Hidden Power
Normal
—
100%
15
TM11
Sunny Day
Fire
—
—%
5
TM13
Snore
Normal
40
100%
15
TM17
Protect
Normal
—
—%
10
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM27
Return
Normal
—
100%
20
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM39
Swift
Normal
60
—%
20
TM42
Dream Eater
Psychic
100
100%
15
TM43
Detect
Fighting
—
—%
5
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM46
Thief
Dark
40
100%
10
TM47
Steel Wing
Steel
70
90%
25
TM50
Nightmare
Ghost
—
100%
15
HM02
Fly
Flying
70
95%
15
HM05
Flash
Normal
—
70%
20
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Faint Attack
Dark
60
—%
20
Mirror Move
Flying
—
—%
20
Sky Attack
‡
C
Flying
140
90%
5
Supersonic
Normal
—
55%
20
Whirlwind
Normal
—
100%
20
Wing Attack
Flying
60
100%
35
Moves marked with an asterisk (*) must be
chain bred
onto Hoothoot in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
This Pokémon learns no moves by tutoring.
A black abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
events
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Power
Accuracy
PP
Pokémon Center Mystery Egg
New York City Pokémon Center
Night Shade
Ghost
—
100%
15
A superscript level indicates that Hoothoot can learn this move normally in Generation II at that level
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see event moves from other generations
Category
Pokémon learnsets (Generation II)