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Kangaskhan (Pokémon)/Generation II learnset
2 Languages
Italiano
中文
Revision as of 02:09, 28 November 2023 by
Oneofthosedf
(
talk
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contribs
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(
→
By tutoring
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← Older revision
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← Kangaskhan
By
leveling up
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
-
Champs
Level
Move
Type
Power
Accuracy
PP
01
1
Comet Punch
Normal
018
18
085}}
85%
15
07
7
Leer
Normal
0000
—
100}}
100%
30
13
13
Bite
Dark
060
60
100}}
100%
25
19
19
Tail Whip
Normal
0000
—
100}}
100%
30
25
25
Mega Punch
Normal
080
80
085}}
85%
20
31
31
Rage
Normal
020
20
100}}
100%
20
37
37
Endure
Normal
0000
—
00—}}
—%
10
43
43
Dizzy Punch
Normal
070
70
100}}
100%
10
49
49
Reversal
Fighting
0000
—
100}}
100%
15
Bold
indicates a move that gets
STAB
when used by Kangaskhan
Italic
indicates a move that gets STAB only when used by an Evolution of Kangaskhan
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Power
Accuracy
PP
TM01
DynamicPunch
Fighting
100
50%
5
TM02
Headbutt
Normal
70
100%
15
TM03
Curse
???
—
—%
10
TM05
Roar
Normal
—
100%
20
TM06
Toxic
Poison
—
85%
10
TM07
Zap Cannon
Electric
100
50%
5
TM08
Rock Smash
Fighting
20
100%
15
TM10
Hidden Power
Normal
—
100%
15
TM11
Sunny Day
Fire
—
—%
5
TM13
Snore
Normal
40
100%
15
TM14
Blizzard
Ice
120
70%
5
TM15
Hyper Beam
Normal
150
90%
5
TM16
Icy Wind
Ice
55
95%
15
TM17
Protect
Normal
—
—%
10
TM18
Rain Dance
Water
—
—%
5
TM20
Endure
Normal
—
—%
10
TM21
Frustration
Normal
—
100%
20
TM23
Iron Tail
Steel
100
75%
15
TM25
Thunder
Electric
120
70%
10
TM26
Earthquake
Ground
100
100%
10
TM27
Return
Normal
—
100%
20
TM30
Shadow Ball
Ghost
80
100%
15
TM31
Mud-Slap
Ground
20
100%
10
TM32
Double Team
Normal
—
—%
15
TM33
Ice Punch
Ice
75
100%
15
TM34
Swagger
Normal
—
90%
15
TM35
Sleep Talk
Normal
—
—%
10
TM37
Sandstorm
Rock
—
—%
10
TM38
Fire Blast
Fire
120
85%
5
TM41
ThunderPunch
Electric
75
100%
15
TM44
Rest
Psychic
—
—%
10
TM45
Attract
Normal
—
100%
15
TM48
Fire Punch
Fire
75
100%
15
TM49
Fury Cutter
Bug
10
95%
20
HM03
Surf
Water
95
100%
15
HM04
Strength
Normal
80
100%
15
Bold
indicates a move that gets
STAB
when used by Kangaskhan
Italic
indicates a move that gets STAB only when used by an Evolution of Kangaskhan
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Power
Accuracy
PP
Disable
Normal
—
55%
20
Focus Energy
Normal
—
—%
30
Foresight
*
Normal
—
100%
40
Safeguard
Normal
—
—%
25
Stomp
Normal
65
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Kangaskhan in Generation II
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Kangaskhan in that game.
Bold
indicates a move that gets
STAB
when used by Kangaskhan
Italic
indicates a move that gets STAB only when used by an Evolution of Kangaskhan
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation II
Other generations:
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Power
Accuracy
PP
C
Flamethrower
Fire
95
100%
15
C
Ice Beam
Ice
95
100%
10
C
Thunderbolt
Electric
95
100%
15
A black abbreviation in a colored box indicates that Kangaskhan can be tutored the move in that game
A colored abbreviation in a white box indicates that Kangaskhan cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Kangaskhan
Italic
indicates a move that gets STAB only when used by an Evolution of Kangaskhan
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation II
Other generations:
I
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Pwr.
Acc.
PP
I
Bide
Normal
0000
—
100}}
100%
10
I
Body Slam
Normal
085
85
100}}
100%
15
I
BubbleBeam
Water
065
65
100}}
100%
20
I
Counter
Fighting
0000
—
100}}
100%
20
I
Double-Edge
Normal
120
120
100}}
100%
15
I
Fissure
Ground
0000
—
030}}
30%
5
I
Mega Kick
Normal
120
120
075}}
75%
5
I
Mimic
Normal
0000
—
100}}
100%
10
I
Rock Slide
Rock
075
75
090}}
90%
10
I
Seismic Toss
Fighting
0000
—
100}}
100%
20
I
Skull Bash
Normal
100
100
100}}
100%
15
I
Submission
Fighting
080
80
080}}
80%
25
I
Substitute
Normal
0000
—
00—}}
—%
10
I
Take Down
Normal
090
90
085}}
85%
20
I
Water Gun
Water
040
40
100}}
100%
25
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Kangaskhan
Italic
indicates a move that gets STAB only when used by an Evolution of Kangaskhan
Click on the generation numbers at the top to see transfer-only moves for other generations
By
events
Generation II
Other generations:
I
-
III
-
IV
-
V
-
VI
-
VII
-
VIII
-
IX
Event
Move
Type
Power
Accuracy
PP
New York City Pokémon Center
Faint Attack
Dark
60
—%
20
A superscript level indicates that Kangaskhan can learn this move normally in Generation II at that level
Bold
indicates a move that gets
STAB
when used by Kangaskhan
Italic
indicates a move that gets STAB only when used by an Evolution of Kangaskhan
Click on the generation numbers at the top to see event moves from other generations
Category
Pokémon learnsets (Generation II)