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Hoothoot (Pokémon)/Generation IV learnset
2 Languages
Italiano
中文
Revision as of 19:36, 21 November 2023 by
Nescientist
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talk
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(Text replacement - "<br>" to "")
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← Hoothoot
By
leveling up
Generation IV
Other generations:
II
-
III
-
V
-
VI
-
VII
-
VIII
-
IX
DP
PtHGSS
Move
Type
Cat.
Pwr.
Acc.
PP
S. Contest
Appeal
01
1
01
1
Tackle
Normal
Physical
035
35
095}}
95%
35
Tough
3
♥♥♥
01
1
01
1
Growl
Normal
Status
0000
—
100}}
100%
40
Cute
2
♥♥
05
5
01
1
Foresight
Normal
Status
0000
—
00—}}
—%
40
Smart
1
♥
09
9
05
5
Hypnosis
Psychic
Status
0000
—
60
}}
60
%
20
Smart
2
♥♥
13
13
09
9
Peck
Flying
Physical
035
35
100}}
100%
35
Cool
3
♥♥♥
N/A
N/A
13
13
Uproar
Normal
Special
050
50
100}}
100%
10
Cute
2
♥♥
17
17
17
17
Reflect
Psychic
Status
0000
—
00—}}
—%
20
Smart
2
♥♥
21
21
21
21
Confusion
Psychic
Special
050
50
100}}
100%
25
Smart
3
♥♥♥
25
25
25
25
Take Down
Normal
Physical
090
90
085}}
85%
20
Tough
3
♥♥♥
29
29
29
29
Air Slash
Flying
Special
075
75
095}}
95%
20
Cool
2
♥♥
33
33
33
33
Zen Headbutt
Psychic
Physical
080
80
090}}
90%
15
Beauty
2
♥♥
37
37
37
37
Extrasensory
Psychic
Special
080
80
100}}
100%
30
Cool
2
♥♥
41
41
41
41
Psycho Shift
Psychic
Status
0000
—
090}}
90%
10
Cool
0
45
45
45
45
Roost
Flying
Status
0000
—
00—}}
—%
10
Cool
0
49
49
49
49
Dream Eater
Psychic
Special
100
100
100}}
100%
15
Smart
1
♥
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation IV
Other generations:
II
-
III
-
V
-
VI
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
S. Contest
Appeal
TM06
Toxic
Poison
Status
—
85%
10
Smart
2
♥♥
TM10
Hidden Power
Normal
Special
—
100%
15
Smart
1
♥
TM11
Sunny Day
Fire
Status
—
—%
5
Beauty
2
♥♥
TM17
Protect
Normal
Status
—
—%
10
Cute
0
TM18
Rain Dance
Water
Status
—
—%
5
Tough
2
♥♥
TM21
Frustration
Normal
Physical
—
100%
20
Cute
2
♥♥
TM27
Return
Normal
Physical
—
100%
20
Cute
2
♥♥
TM29
Psychic
Psychic
Special
90
100%
10
Smart
2
♥♥
TM30
Shadow Ball
Ghost
Special
80
100%
15
Smart
2
♥♥
TM32
Double Team
Normal
Status
—
—%
15
Cool
2
♥♥
TM33
Reflect
Psychic
Status
—
—%
20
Smart
2
♥♥
TM40
Aerial Ace
Flying
Physical
60
—%
20
Cool
2
♥♥
TM42
Facade
Normal
Physical
70
100%
20
Cute
2
♥♥
TM43
Secret Power
Normal
Physical
70
100%
20
Smart
2
♥♥
TM44
Rest
Psychic
Status
—
—%
10
Cute
0
TM45
Attract
Normal
Status
—
100%
15
Cute
2
♥♥
TM46
Thief
Dark
Physical
40
100%
10
Tough
0
TM47
Steel Wing
Steel
Physical
70
90%
25
Cool
3
♥♥♥
TM51
Roost
Flying
Status
—
—%
10
Cool
0
TM58
Endure
Normal
Status
—
—%
10
Tough
2
♥♥
TM62
Silver Wind
Bug
Special
60
100%
5
Beauty
2
♥♥
TM67
Recycle
Normal
Status
—
—%
10
Smart
0
TM77
Psych Up
Normal
Status
—
—%
10
Smart
0
TM78
Captivate
Normal
Status
—
100%
20
Beauty
2
♥♥
TM82
Sleep Talk
Normal
Status
—
—%
10
Cute
3
♥♥♥
TM83
Natural Gift
Normal
Physical
—
100%
15
Cool
2
♥♥
TM85
Dream Eater
Psychic
Special
100
100%
15
Smart
1
♥
TM87
Swagger
Normal
Status
—
90%
15
Cute
2
♥♥
TM88
Pluck
Flying
Physical
60
100%
20
Cute
0
TM90
Substitute
Normal
Status
—
—%
10
Smart
1
♥
HM02
Fly
Flying
Physical
90
95%
15
Smart
1
♥
HM05
D
P
Pt
Defog
Flying
Status
—
—%
15
Beauty
2
♥♥
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation IV
Other generations:
II
-
III
-
V
-
VI
-
VII
-
VIII
-
IX
Father
Move
Type
Cat.
Pwr.
Acc.
PP
S. Contest
Appeal
Agility
Psychic
Status
—
—%
30
Cool
2
♥♥
Faint Attack
Dark
Physical
60
—%
20
Smart
2
♥♥
FeatherDance
Flying
Status
—
100%
15
Beauty
2
♥♥
Mirror Move
Flying
Status
—
—%
20
Smart
2
♥♥
Night Shade
Ghost
Special
—
100%
15
Smart
3
♥♥♥
Sky Attack
Flying
Physical
140
90%
5
Cool
1
♥
Supersonic
Normal
Status
—
55%
20
Smart
2
♥♥
Whirlwind
Normal
Status
—
100%
20
Smart
0
Wing Attack
Flying
Physical
60
100%
35
Cool
3
♥♥♥
Moves marked with an asterisk (*) must be
chain bred
onto Hoothoot in Generation IV
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation IV
Other generations:
II
-
III
-
V
-
VI
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S. Contest
Appeal
D
P
Pt
HG
SS
Air Cutter
Flying
Special
55
95%
25
Cool
3
♥♥♥
D
P
Pt
HG
SS
Heat Wave
Fire
Special
100
90%
10
Beauty
2
♥♥
D
P
Pt
HG
SS
Magic Coat
Psychic
Status
—
—%
15
Beauty
2
♥♥
D
P
Pt
HG
SS
Mud-Slap
Ground
Special
20
100%
10
Cute
3
♥♥♥
D
P
Pt
HG
SS
Ominous Wind
Ghost
Special
60
100%
5
Smart
0
D
P
Pt
HG
SS
Swift
Normal
Special
60
—%
20
Cool
2
♥♥
D
P
Pt
HG
SS
Tailwind
Flying
Status
—
—%
30
Smart
2
♥♥
D
P
Pt
HG
SS
Twister
Dragon
Special
40
100%
20
Cool
3
♥♥♥
D
P
Pt
HG
SS
Uproar
Normal
Special
50
100%
10
Cute
2
♥♥
D
P
Pt
HG
SS
Zen Headbutt
Psychic
Physical
80
90%
15
Beauty
2
♥♥
A black abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation IV
Other generations:
V
-
VI
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
III
Double-Edge
Normal
Physical
120
120
100}}
100%
15
Tough
0
III
Mimic
Normal
Status
0000
—
00—}}
—%
10
Cute
0
III
Nightmare
Ghost
Status
0000
—
100}}
100%
15
Smart
2
♥♥
III
Snore
Normal
Special
040
40
100}}
100%
15
Cute
3
♥♥♥
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Hoothoot
Italic
indicates a move that gets STAB only when used by an Evolution of Hoothoot
Click on the generation numbers at the top to see transfer-only moves for other generations
Category
Pokémon learnsets (Generation IV)