Wormadam (Pokémon)/Generation IV learnset: Difference between revisions

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(Created page with "{{pokelinkback|413|Wormadam|4}} {| width="100%" class="collapsible" | ====By leveling up==== |- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|0=collapsible|expandable...")
 
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{{pokelinkback|413|Wormadam|4}}
{{Pokelinkback|413{{#switch: {{#expr: {{#time: z}} mod 3}}|1=S|2=T}}|Wormadam|4}}
 
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{{movelist|bug|grass|4|4|grass}}
{{learnlist/levelh|Wormadam|bug|grass|4|4}}
{{mlentry4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{mlentry4|10|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/level4|10|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|PtHGSS}}
{{learnlist/level4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|PtHGSS}}
{{mlentry4|20|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/level4|20|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|23|Confusion|Psychic|Special|50|100|25|Smart|3}}
{{learnlist/level4|23|Confusion|Psychic|Special|50|100|25|Smart|3}}
{{mlentry4|26|Razor Leaf|Grass|Physical|55|95|25|Cool|3||'''}}
{{learnlist/level4|26|Razor Leaf|Grass|Physical|55|95|25|Cool|3||'''}}
{{mlentry4|29|Growth|Normal|Status|—|—|40|Beauty|0||}}
{{learnlist/level4|29|Growth|Normal|Status|—|—|40|Beauty|0||}}
{{mlentry4|32|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
{{learnlist/level4|32|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
{{mlentry4|35|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/level4|35|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|38|Flail|Normal|Physical|—|100|15|Cute|2}}
{{learnlist/level4|38|Flail|Normal|Physical|—|100|15|Cute|2}}
{{mlentry4|41|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/level4|41|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|44|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{learnlist/level4|44|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{mlentry4|47|Leaf Storm|Grass|Special|140|90|5|Cute|2||'''}}
{{learnlist/level4|47|Leaf Storm|Grass|Special|140|90|5|Cute|2||'''}}
{{movelist/note|4|bug|grass}}
{{learnlist/levelf|Wormadam|bug|grass|4|4}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}"
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}"
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{{movelist|bug|ground|4|4|ground}}
{{learnlist/levelh|Wormadam|bug|ground|4|4}}
{{mlentry4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{mlentry4|10|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/level4|10|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|PtHGSS}}
{{learnlist/level4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|PtHGSS}}
{{mlentry4|20|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/level4|20|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|23|Confusion|Psychic|Special|50|100|25|Smart|3}}
{{learnlist/level4|23|Confusion|Psychic|Special|50|100|25|Smart|3}}
{{mlentry4|26|Rock Blast|Rock|Physical|25|80|10|Tough|2||}}
{{learnlist/level4|26|Rock Blast|Rock|Physical|25|80|10|Tough|2||}}
{{mlentry4|29|Harden|Normal|Status|—|—|30|Tough|2||}}
{{learnlist/level4|29|Harden|Normal|Status|—|—|30|Tough|2||}}
{{mlentry4|32|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
{{learnlist/level4|32|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
{{mlentry4|35|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/level4|35|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|38|Flail|Normal|Physical|—|100|15|Cute|2}}
{{learnlist/level4|38|Flail|Normal|Physical|—|100|15|Cute|2}}
{{mlentry4|41|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/level4|41|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|44|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{learnlist/level4|44|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{mlentry4|47|Fissure|Ground|Physical|—|30|5|Tough|0||}}
{{learnlist/level4|47|Fissure|Ground|Physical|—|30|5|Tough|0||}}
{{movelist/note|4|bug|ground}}
{{learnlist/levelf|Wormadam|bug|ground|4|4}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}"
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}"
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{{movelist|bug|steel|4|4|steel}}
{{learnlist/levelh|Wormadam|bug|steel|4|4}}
{{mlentry4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{learnlist/level4|Start|Tackle|Normal|Physical|35|95|35|Tough|3}}
{{mlentry4|10|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/level4|10|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|PtHGSS}}
{{learnlist/level4|15|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|PtHGSS}}
{{mlentry4|20|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/level4|20|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|23|Confusion|Psychic|Special|50|100|25|Smart|3}}
{{learnlist/level4|23|Confusion|Psychic|Special|50|100|25|Smart|3}}
{{mlentry4|26|Mirror Shot|Steel|Special|65|85|10|Cute|2||'''}}
{{learnlist/level4|26|Mirror Shot|Steel|Special|65|85|10|Cute|2||'''}}
{{mlentry4|29|Metal Sound|Steel|Status|—|85|40|Smart|2||}}
{{learnlist/level4|29|Metal Sound|Steel|Status|—|85|40|Smart|2||}}
{{mlentry4|32|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
{{learnlist/level4|32|Psybeam|Psychic|Special|65|100|20|Beauty|2}}
{{mlentry4|35|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/level4|35|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|38|Flail|Normal|Physical|—|100|15|Cute|2}}
{{learnlist/level4|38|Flail|Normal|Physical|—|100|15|Cute|2}}
{{mlentry4|41|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/level4|41|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|44|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{learnlist/level4|44|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{mlentry4|47|Iron Head|Steel|Physical|80|100|15|Tough|2||'''}}
{{learnlist/level4|47|Iron Head|Steel|Physical|80|100|15|Tough|2||'''}}
{{movelist/note|4|bug|steel}}
{{learnlist/levelf|Wormadam|bug|steel|4|4}}
|}
|}


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{{movelisttm|bug|grass|4|4|grass}}
{{learnlist/tmh|Wormadam|bug|grass|4|4}}
{{mlentry4|[[TM06]]|Toxic|Poison|Status|—|85|10|Smart|2}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
{{mlentry4|[[TM09]]|Bullet Seed|Grass|Physical|10|100|30|Cool|2||'''}}
{{learnlist/tm4|TM09|Bullet Seed|Grass|Physical|10|100|30|Cool|2||'''}}
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{learnlist/tm4|TM15|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{mlentry4|[[TM17]]|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{mlentry4|[[TM19]]|Giga Drain|Grass|Special|60|100|10|Smart|1||'''}}
{{learnlist/tm4|TM19|Giga Drain|Grass|Special|60|100|10|Smart|1||'''}}
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|—|—|25|Beauty|2}}
{{learnlist/tm4|TM20|Safeguard|Normal|Status|—|—|25|Beauty|2}}
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM21|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM22]]|SolarBeam|Grass|Special|120|100|10|Cool|1||'''}}
{{learnlist/tm4|TM22|SolarBeam|Grass|Special|120|100|10|Cool|1||'''}}
{{mlentry4|[[TM27]]|Return|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM27|Return|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM29]]|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{learnlist/tm4|TM29|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{mlentry4|[[TM30]]|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}
{{learnlist/tm4|TM30|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}
{{mlentry4|[[TM32]]|Double Team|Normal|Status|—|—|15|Cool|2}}
{{learnlist/tm4|TM32|Double Team|Normal|Status|—|—|15|Cool|2}}
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}
{{learnlist/tm4|TM42|Facade|Normal|Physical|70|100|20|Cute|2}}
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{learnlist/tm4|TM43|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{mlentry4|[[TM44]]|Rest|Psychic|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM44|Rest|Psychic|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM45]]|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/tm4|TM45|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}
{{learnlist/tm4|TM46|Thief|Dark|Physical|40|100|10|Tough|0}}
{{mlentry4|[[TM48]]|Skill Swap|Psychic|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM48|Skill Swap|Psychic|Status|—|—|10|Smart|0}}
{{mlentry4|[[TM53]]|Energy Ball|Grass|Special|80|100|10|Beauty|2||'''}}
{{learnlist/tm4|TM53|Energy Ball|Grass|Special|80|100|10|Beauty|2||'''}}
{{mlentry4|[[TM58]]|Endure|Normal|Status|—|—|10|Tough|2}}
{{learnlist/tm4|TM58|Endure|Normal|Status|—|—|10|Tough|2}}
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}
{{learnlist/tm4|TM68|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}
{{mlentry4|[[TM70]]|Flash|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM70|Flash|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM77|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{mlentry4|[[TM78]]|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM78|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{learnlist/tm4|TM82|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{learnlist/tm4|TM83|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{mlentry4|[[TM85]]|Dream Eater|Psychic|Special|100|100|15|Smart|1}}
{{learnlist/tm4|TM85|Dream Eater|Psychic|Special|100|100|15|Smart|1}}
{{mlentry4|[[TM86]]|Grass Knot|Grass|Special|—|100|20|Smart|2||'''}}
{{learnlist/tm4|TM86|Grass Knot|Grass|Special|—|100|20|Smart|2||'''}}
{{mlentry4|[[TM87]]|Swagger|Normal|Status|—|90|15|Cute|2}}
{{learnlist/tm4|TM87|Swagger|Normal|Status|—|90|15|Cute|2}}
{{mlentry4|[[TM90]]|Substitute|Normal|Status|—|—|10|Smart|1}}
{{learnlist/tm4|TM90|Substitute|Normal|Status|—|—|10|Smart|1}}
{{movelist/note|4|bug|grass}}
{{learnlist/tmf|Wormadam|bug|grass|4|4}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}"
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}"
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{{movelisttm|bug|ground|4|4|ground}}
{{learnlist/tmh|Wormadam|bug|ground|4|4}}
{{mlentry4|[[TM06]]|Toxic|Poison|Status|—|85|10|Smart|2}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{learnlist/tm4|TM15|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{mlentry4|[[TM17]]|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|—|—|25|Beauty|2}}
{{learnlist/tm4|TM20|Safeguard|Normal|Status|—|—|25|Beauty|2}}
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM21|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM26]]|Earthquake|Ground|Physical|100|100|10|Tough|2||'''}}
{{learnlist/tm4|TM26|Earthquake|Ground|Physical|100|100|10|Tough|2||'''}}
{{mlentry4|[[TM27]]|Return|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM27|Return|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM28]]|Dig|Ground|Physical|80|100|10|Smart|1||'''}}
{{learnlist/tm4|TM28|Dig|Ground|Physical|80|100|10|Smart|1||'''}}
{{mlentry4|[[TM29]]|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{learnlist/tm4|TM29|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{mlentry4|[[TM30]]|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}
{{learnlist/tm4|TM30|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}
{{mlentry4|[[TM32]]|Double Team|Normal|Status|—|—|15|Cool|2}}
{{learnlist/tm4|TM32|Double Team|Normal|Status|—|—|15|Cool|2}}
{{mlentry4|[[TM37]]|Sandstorm|Rock|Status|—|—|10|Tough|2||}}
{{learnlist/tm4|TM37|Sandstorm|Rock|Status|—|—|10|Tough|2||}}
{{mlentry4|[[TM39]]|Rock Tomb|Rock|Physical|50|80|10|Smart|2||}}
{{learnlist/tm4|TM39|Rock Tomb|Rock|Physical|50|80|10|Smart|2||}}
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}
{{learnlist/tm4|TM42|Facade|Normal|Physical|70|100|20|Cute|2}}
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{learnlist/tm4|TM43|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{mlentry4|[[TM44]]|Rest|Psychic|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM44|Rest|Psychic|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM45]]|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/tm4|TM45|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}
{{learnlist/tm4|TM46|Thief|Dark|Physical|40|100|10|Tough|0}}
{{mlentry4|[[TM48]]|Skill Swap|Psychic|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM48|Skill Swap|Psychic|Status|—|—|10|Smart|0}}
{{mlentry4|[[TM58]]|Endure|Normal|Status|—|—|10|Tough|2}}
{{learnlist/tm4|TM58|Endure|Normal|Status|—|—|10|Tough|2}}
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}
{{learnlist/tm4|TM68|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}
{{mlentry4|[[TM70]]|Flash|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM70|Flash|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM77|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{mlentry4|[[TM78]]|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM78|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{learnlist/tm4|TM82|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{learnlist/tm4|TM83|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{mlentry4|[[TM85]]|Dream Eater|Psychic|Special|100|100|15|Smart|1}}
{{learnlist/tm4|TM85|Dream Eater|Psychic|Special|100|100|15|Smart|1}}
{{mlentry4|[[TM87]]|Swagger|Normal|Status|—|90|15|Cute|2}}
{{learnlist/tm4|TM87|Swagger|Normal|Status|—|90|15|Cute|2}}
{{mlentry4|[[TM90]]|Substitute|Normal|Status|—|—|10|Smart|1}}
{{learnlist/tm4|TM90|Substitute|Normal|Status|—|—|10|Smart|1}}
{{movelist/note|4|bug|ground}}
{{learnlist/tmf|Wormadam|bug|ground|4|4}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}"
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}"
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{{movelisttm|bug|steel|4|4|steel}}
{{learnlist/tmh|Wormadam|bug|steel|4|4}}
{{mlentry4|[[TM06]]|Toxic|Poison|Status|—|85|10|Smart|2}}
{{learnlist/tm4|TM06|Toxic|Poison|Status|—|85|10|Smart|2}}
{{mlentry4|[[TM10]]|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{learnlist/tm4|TM10|Hidden Power|Normal|Special|—|100|15|Smart|1}}
{{mlentry4|[[TM11]]|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{learnlist/tm4|TM11|Sunny Day|Fire|Status|—|—|5|Beauty|2}}
{{mlentry4|[[TM15]]|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{learnlist/tm4|TM15|Hyper Beam|Normal|Special|150|90|5|Cool|2}}
{{mlentry4|[[TM17]]|Protect|Normal|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM17|Protect|Normal|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM18]]|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{learnlist/tm4|TM18|Rain Dance|Water|Status|—|—|5|Tough|2}}
{{mlentry4|[[TM20]]|Safeguard|Normal|Status|—|—|25|Beauty|2}}
{{learnlist/tm4|TM20|Safeguard|Normal|Status|—|—|25|Beauty|2}}
{{mlentry4|[[TM21]]|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM21|Frustration|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM27]]|Return|Normal|Physical|—|100|20|Cute|2}}
{{learnlist/tm4|TM27|Return|Normal|Physical|—|100|20|Cute|2}}
{{mlentry4|[[TM29]]|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{learnlist/tm4|TM29|Psychic|Psychic|Special|90|100|10|Smart|2}}
{{mlentry4|[[TM30]]|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}
{{learnlist/tm4|TM30|Shadow Ball|Ghost|Special|80|100|15|Smart|2}}
{{mlentry4|[[TM32]]|Double Team|Normal|Status|—|—|15|Cool|2}}
{{learnlist/tm4|TM32|Double Team|Normal|Status|—|—|15|Cool|2}}
{{mlentry4|[[TM42]]|Facade|Normal|Physical|70|100|20|Cute|2}}
{{learnlist/tm4|TM42|Facade|Normal|Physical|70|100|20|Cute|2}}
{{mlentry4|[[TM43]]|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{learnlist/tm4|TM43|Secret Power|Normal|Physical|70|100|20|Smart|2}}
{{mlentry4|[[TM44]]|Rest|Psychic|Status|—|—|10|Cute|0}}
{{learnlist/tm4|TM44|Rest|Psychic|Status|—|—|10|Cute|0}}
{{mlentry4|[[TM45]]|Attract|Normal|Status|—|100|15|Cute|2}}
{{learnlist/tm4|TM45|Attract|Normal|Status|—|100|15|Cute|2}}
{{mlentry4|[[TM46]]|Thief|Dark|Physical|40|100|10|Tough|0}}
{{learnlist/tm4|TM46|Thief|Dark|Physical|40|100|10|Tough|0}}
{{mlentry4|[[TM48]]|Skill Swap|Psychic|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM48|Skill Swap|Psychic|Status|—|—|10|Smart|0}}
{{mlentry4|[[TM58]]|Endure|Normal|Status|—|—|10|Tough|2}}
{{learnlist/tm4|TM58|Endure|Normal|Status|—|—|10|Tough|2}}
{{mlentry4|[[TM68]]|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}
{{learnlist/tm4|TM68|Giga Impact|Normal|Physical|150|90|5|Beauty|2}}
{{mlentry4|[[TM70]]|Flash|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM70|Flash|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM74]]|Gyro Ball|Steel|Physical|—|100|5|Beauty|2||'''}}
{{learnlist/tm4|TM74|Gyro Ball|Steel|Physical|—|100|5|Beauty|2||'''}}
{{mlentry4|[[TM76]]|Stealth Rock|Rock|Status|—|—|20|Cool|2||}}
{{learnlist/tm4|TM76|Stealth Rock|Rock|Status|—|—|20|Cool|2||}}
{{mlentry4|[[TM77]]|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{learnlist/tm4|TM77|Psych Up|Normal|Status|—|—|10|Smart|0}}
{{mlentry4|[[TM78]]|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{learnlist/tm4|TM78|Captivate|Normal|Status|—|100|20|Beauty|2}}
{{mlentry4|[[TM82]]|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{learnlist/tm4|TM82|Sleep Talk|Normal|Status|—|—|10|Cute|3}}
{{mlentry4|[[TM83]]|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{learnlist/tm4|TM83|Natural Gift|Normal|Physical|—|100|15|Cool|2}}
{{mlentry4|[[TM85]]|Dream Eater|Psychic|Special|100|100|15|Smart|1}}
{{learnlist/tm4|TM85|Dream Eater|Psychic|Special|100|100|15|Smart|1}}
{{mlentry4|[[TM87]]|Swagger|Normal|Status|—|90|15|Cute|2}}
{{learnlist/tm4|TM87|Swagger|Normal|Status|—|90|15|Cute|2}}
{{mlentry4|[[TM90]]|Substitute|Normal|Status|—|—|10|Smart|1}}
{{learnlist/tm4|TM90|Substitute|Normal|Status|—|—|10|Smart|1}}
{{mlentry4|[[TM91]]|Flash Cannon|Steel|Special|80|100|10|Smart|2||'''}}
{{learnlist/tm4|TM91|Flash Cannon|Steel|Special|80|100|10|Smart|2||'''}}
{{movelist/note|4|bug|steel}}
{{learnlist/tmf|Wormadam|bug|steel|4|4}}
|}
|}
====By {{pkmn|breeding}}====
{{learnlist/breedh|Wormadam|bug|{{#switch: {{#expr: {{#time: z}} mod 3}}|0=grass|1=ground|2=steel}}|4|4}}
{{learnlist/breed4null}}
{{learnlist/breedf|Wormadam|bug|{{#switch: {{#expr: {{#time: z}} mod 3}}|0=grass|1=ground|2=steel}}|4|4}}


{| width="100%" class="collapsible"
{| width="100%" class="collapsible"
Line 195: Line 201:
|-
|-
|
|
{{tutor|Bug|Grass|4a|4|Wormadam}}
{{learnlist/tutorh|Wormadam|bug|grass|4|4}}
{{mtentry4a|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|no|no|yes}}
{{learnlist/tutor4|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|no|no|yes}}
{{mtentry4a|Endeavor|Normal|Physical|—|100|5|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Endeavor|Normal|Physical|—|100|5|Tough|2|||no|yes|yes}}
{{mtentry4a|Seed Bomb|Grass|Physical|80|100|15|Smart|3||'''|no|yes|yes}}
{{learnlist/tutor4|Seed Bomb|Grass|Physical|80|100|15|Smart|3||'''|no|yes|yes}}
{{mtentry4a|Signal Beam|Bug|Special|75|100|15|Beauty|0||'''|no|yes|yes}}
{{learnlist/tutor4|Signal Beam|Bug|Special|75|100|15|Beauty|0||'''|no|yes|yes}}
{{mtentry4a|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{mtentry4a|String Shot|Bug|Status|—|95|40|Smart|2|||no|no|yes}}
{{learnlist/tutor4|String Shot|Bug|Status|—|95|40|Smart|2|||no|no|yes}}
{{mtentry4a|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{learnlist/tutor4|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{mtentry4a|Synthesis|Grass|Status|—|—|5|Smart|0|||no|yes|yes}}
{{learnlist/tutor4|Synthesis|Grass|Status|—|—|5|Smart|0|||no|yes|yes}}
{{mtentry4a|Uproar|Normal|Special|50|100|10|Cute|2|||no|yes|yes}}
{{learnlist/tutor4|Uproar|Normal|Special|50|100|10|Cute|2|||no|yes|yes}}
{{mtentry4a|Worry Seed|Grass|Status|—|100|10|Beauty|2|||no|no|yes}}
{{learnlist/tutor4|Worry Seed|Grass|Status|—|100|10|Beauty|2|||no|no|yes}}
{{tutor/note|4a|Bug|Grass}}
{{learnlist/tutorf|Wormadam|bug|grass|4|4}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}"
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|1=collapsible|expandable}}"
|
|
=====Sandy Cloak=====
=====Sandy Cloak=====
|-
|-
|
|
{{tutor|Bug|Ground|4a|4|Wormadam}}
{{learnlist/tutorh|Wormadam|bug|ground|4|4}}
{{mtentry4a|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|no|no|yes}}
{{learnlist/tutor4|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|no|no|yes}}
{{mtentry4a|Earth Power|Ground|Special|90|100|10|Smart|2||'''|no|yes|yes}}
{{learnlist/tutor4|Earth Power|Ground|Special|90|100|10|Smart|2||'''|no|yes|yes}}
{{mtentry4a|Endeavor|Normal|Physical|—|100|5|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Endeavor|Normal|Physical|—|100|5|Tough|2|||no|yes|yes}}
{{mtentry4a|Mud-Slap|Ground|Special|20|100|10|Cute|3||'''|no|yes|yes}}
{{learnlist/tutor4|Mud-Slap|Ground|Special|20|100|10|Cute|3||'''|no|yes|yes}}
{{mtentry4a|Signal Beam|Bug|Special|75|100|15|Beauty|0||'''|no|yes|yes}}
{{learnlist/tutor4|Signal Beam|Bug|Special|75|100|15|Beauty|0||'''|no|yes|yes}}
{{mtentry4a|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{mtentry4a|String Shot|Bug|Status|—|95|40|Smart|2|||no|no|yes}}
{{learnlist/tutor4|String Shot|Bug|Status|—|95|40|Smart|2|||no|no|yes}}
{{mtentry4a|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{learnlist/tutor4|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{mtentry4a|Uproar|Normal|Special|50|100|10|Cute|2|||no|yes|yes}}
{{learnlist/tutor4|Uproar|Normal|Special|50|100|10|Cute|2|||no|yes|yes}}
{{tutor/note|4a|Bug|Ground}}
{{learnlist/tutorf|Wormadam|bug|ground|4|4}}
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}"
|- class="{{#switch: {{#expr: {{#time: z}} mod 3}}|2=collapsible|expandable}}"
|  
|  
Line 229: Line 234:
|-
|-
|
|
{{tutor|Bug|Steel|4a|4|Wormadam}}
{{learnlist/tutorh|Wormadam|bug|steel|4|4}}
{{mtentry4a|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|no|no|yes}}
{{learnlist/tutor4|Bug Bite|Bug|Physical|60|100|20|Tough|0||'''|no|no|yes}}
{{mtentry4a|Endeavor|Normal|Physical|—|100|5|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Endeavor|Normal|Physical|—|100|5|Tough|2|||no|yes|yes}}
{{mtentry4a|Gunk Shot|Poison|Physical|120|70|5|Cool|3|||no|yes|yes}}
{{learnlist/tutor4|Gunk Shot|Poison|Physical|120|70|5|Cool|3|||no|yes|yes}}
{{mtentry4a|Iron Defense|Steel|Status|—|—|15|Tough|2|||no|yes|yes}}
{{learnlist/tutor4|Iron Defense|Steel|Status|—|—|15|Tough|2|||no|yes|yes}}
{{mtentry4a|Iron Head|Steel|Physical|80|100|15|Tough|2||'''|no|yes|yes}}
{{learnlist/tutor4|Iron Head|Steel|Physical|80|100|15|Tough|2||'''|no|yes|yes}}
{{mtentry4a|Magnet Rise|Electric|Status|—|—|10|Cute|2|||no|yes|yes}}
{{learnlist/tutor4|Magnet Rise|Electric|Status|—|—|10|Cute|2|||no|yes|yes}}
{{mtentry4a|Signal Beam|Bug|Special|75|100|15|Beauty|0||'''|no|yes|yes}}
{{learnlist/tutor4|Signal Beam|Bug|Special|75|100|15|Beauty|0||'''|no|yes|yes}}
{{mtentry4a|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{learnlist/tutor4|Snore|Normal|Special|40|100|15|Cute|3|||no|yes|yes}}
{{mtentry4a|String Shot|Bug|Status|—|95|40|Smart|2|||no|no|yes}}
{{learnlist/tutor4|String Shot|Bug|Status|—|95|40|Smart|2|||no|no|yes}}
{{mtentry4a|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{learnlist/tutor4|Sucker Punch|Dark|Physical|80|100|5|Smart|2|||no|yes|yes}}
{{mtentry4a|Uproar|Normal|Special|50|100|10|Cute|2|||no|yes|yes}}
{{learnlist/tutor4|Uproar|Normal|Special|50|100|10|Cute|2|||no|yes|yes}}
{{tutor/note|4a|Bug|Steel}}
{{learnlist/tutorf|Wormadam|bug|steel|4|4}}
|}
|}

Revision as of 23:24, 13 September 2010

← Wormadam Wormadam

By leveling up

Plant Cloak
Generation IV
Other generations:
V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
1010 Protect Normal Status 0000 —}}—% 10 Cute 0  
1515PtHGSS Bug Bite Bug Physical 06060 100}}100% 20 Tough 0  
2020 Hidden Power Normal Special 0000 100}}100% 15 Smart 1
2323 Confusion Psychic Special 05050 100}}100% 25 Smart 3 ♥♥♥
2626 Razor Leaf Grass Physical 05555 095}}95% 25 Cool 3 ♥♥♥
2929 Growth Normal Status 0000 —}}—% 40 Beauty 0  
3232 Psybeam Psychic Special 06565 100}}100% 20 Beauty 2 ♥♥
3535 Captivate Normal Status 0000 100}}100% 20 Beauty 2 ♥♥
3838 Flail Normal Physical 0000 100}}100% 15 Cute 2 ♥♥
4141 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥
4444 Psychic Psychic Special 09090 100}}100% 10 Smart 2 ♥♥
4747 Leaf Storm Grass Special 140140 090}}90% 5 Cute 2 ♥♥
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
1010 Protect Normal Status 0000 —}}—% 10 Cute 0  
1515PtHGSS Bug Bite Bug Physical 06060 100}}100% 20 Tough 0  
2020 Hidden Power Normal Special 0000 100}}100% 15 Smart 1
2323 Confusion Psychic Special 05050 100}}100% 25 Smart 3 ♥♥♥
2626 Rock Blast Rock Physical 02525 080}}80% 10 Tough 2 ♥♥
2929 Harden Normal Status 0000 —}}—% 30 Tough 2 ♥♥
3232 Psybeam Psychic Special 06565 100}}100% 20 Beauty 2 ♥♥
3535 Captivate Normal Status 0000 100}}100% 20 Beauty 2 ♥♥
3838 Flail Normal Physical 0000 100}}100% 15 Cute 2 ♥♥
4141 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥
4444 Psychic Psychic Special 09090 100}}100% 10 Smart 2 ♥♥
4747 Fissure Ground Physical 0000 030}}30% 5 Tough 0  
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations
Generation IV
Other generations:
V - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
00Start Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
1010 Protect Normal Status 0000 —}}—% 10 Cute 0  
1515PtHGSS Bug Bite Bug Physical 06060 100}}100% 20 Tough 0  
2020 Hidden Power Normal Special 0000 100}}100% 15 Smart 1
2323 Confusion Psychic Special 05050 100}}100% 25 Smart 3 ♥♥♥
2626 Mirror Shot Steel Special 06565 085}}85% 10 Cute 2 ♥♥
2929 Metal Sound Steel Status 0000 085}}85% 40 Smart 2 ♥♥
3232 Psybeam Psychic Special 06565 100}}100% 20 Beauty 2 ♥♥
3535 Captivate Normal Status 0000 100}}100% 20 Beauty 2 ♥♥
3838 Flail Normal Physical 0000 100}}100% 15 Cute 2 ♥♥
4141 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥
4444 Psychic Psychic Special 09090 100}}100% 10 Smart 2 ♥♥
4747 Iron Head Steel Physical 08080 100}}100% 15 Tough 2 ♥♥
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Plant Cloak
Generation IV
Other generations:
V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Grass Sprite.png TM09 Bullet Seed Grass Physical 10 100% 30 Cool 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Grass Sprite.png TM19 Giga Drain Grass Special 60 100% 10 Smart 1
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Grass Sprite.png TM22 SolarBeam Grass Special 120 100% 10 Cool 1
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10 Tough 0  
Bag TM Psychic Sprite.png TM48 Skill Swap Psychic Status —% 10 Smart 0  
Bag TM Grass Sprite.png TM53 Energy Ball Grass Special 80 100% 10 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
Bag TM Grass Sprite.png TM86 Grass Knot Grass Special 100% 20 Smart 2 ♥♥
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see TM moves from other generations
Generation IV
Other generations:
V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ground Sprite.png TM26 Earthquake Ground Physical 100 100% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Ground Sprite.png TM28 Dig Ground Physical 80 100% 10 Smart 1
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Rock Sprite.png TM37 Sandstorm Rock Status —% 10 Tough 2 ♥♥
Bag TM Rock Sprite.png TM39 Rock Tomb Rock Physical 50 80% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10 Tough 0  
Bag TM Psychic Sprite.png TM48 Skill Swap Psychic Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see TM moves from other generations
Generation IV
Other generations:
V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Bag TM Poison Sprite.png TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
Bag TM Normal Sprite.png TM10 Hidden Power Normal Special 100% 15 Smart 1
Bag TM Fire Sprite.png TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM15 Hyper Beam Normal Special 150 90% 5 Cool 2 ♥♥
Bag TM Normal Sprite.png TM17 Protect Normal Status —% 10 Cute 0  
Bag TM Water Sprite.png TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
Bag TM Normal Sprite.png TM20 Safeguard Normal Status —% 25 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
Bag TM Psychic Sprite.png TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
Bag TM Ghost Sprite.png TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
Bag TM Normal Sprite.png TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
Bag TM Normal Sprite.png TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
Bag TM Normal Sprite.png TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
Bag TM Psychic Sprite.png TM44 Rest Psychic Status —% 10 Cute 0  
Bag TM Normal Sprite.png TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
Bag TM Dark Sprite.png TM46 Thief Dark Physical 40 100% 10 Tough 0  
Bag TM Psychic Sprite.png TM48 Skill Swap Psychic Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM58 Endure Normal Status —% 10 Tough 2 ♥♥
Bag TM Normal Sprite.png TM68 Giga Impact Normal Physical 150 90% 5 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM70 Flash Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Steel Sprite.png TM74 Gyro Ball Steel Physical 100% 5 Beauty 2 ♥♥
Bag TM Rock Sprite.png TM76 Stealth Rock Rock Status —% 20 Cool 2 ♥♥
Bag TM Normal Sprite.png TM77 Psych Up Normal Status —% 10 Smart 0  
Bag TM Normal Sprite.png TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
Bag TM Normal Sprite.png TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
Bag TM Normal Sprite.png TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
Bag TM Psychic Sprite.png TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
Bag TM Normal Sprite.png TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
Bag TM Normal Sprite.png TM90 Substitute Normal Status —% 10 Smart 1
Bag TM Steel Sprite.png TM91 Flash Cannon Steel Special 80 100% 10 Smart 2 ♥♥
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Wormadam in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Wormadam in that game.
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Plant Cloak
Generation IV
Other generations:
V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bug Bite Bug Physical 60 100% 20 Tough 0  
D P Pt HG SS Endeavor Normal Physical 100% 5 Tough 2 ♥♥
D P Pt HG SS Seed Bomb Grass Physical 80 100% 15 Smart 3 ♥♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 0  
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS String Shot Bug Status 95% 40 Smart 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Synthesis Grass Status —% 5 Smart 0  
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
D P Pt HG SS Worry Seed Grass Status 100% 10 Beauty 2 ♥♥
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation IV
Other generations:
V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bug Bite Bug Physical 60 100% 20 Tough 0  
D P Pt HG SS Earth Power Ground Special 90 100% 10 Smart 2 ♥♥
D P Pt HG SS Endeavor Normal Physical 100% 5 Tough 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 0  
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS String Shot Bug Status 95% 40 Smart 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations
Generation IV
Other generations:
V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Bug Bite Bug Physical 60 100% 20 Tough 0  
D P Pt HG SS Endeavor Normal Physical 100% 5 Tough 2 ♥♥
D P Pt HG SS Gunk Shot Poison Physical 120 70% 5 Cool 3 ♥♥♥
D P Pt HG SS Iron Defense Steel Status —% 15 Tough 2 ♥♥
D P Pt HG SS Iron Head Steel Physical 80 100% 15 Tough 2 ♥♥
D P Pt HG SS Magnet Rise Electric Status —% 10 Cute 2 ♥♥
D P Pt HG SS Signal Beam Bug Special 75 100% 15 Beauty 0  
D P Pt HG SS Snore Normal Special 40 100% 15 Cute 3 ♥♥♥
D P Pt HG SS String Shot Bug Status 95% 40 Smart 2 ♥♥
D P Pt HG SS Sucker Punch Dark Physical 80 100% 5 Smart 2 ♥♥
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
  • A black abbreviation in a colored box indicates that Wormadam can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Wormadam cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Wormadam
  • Italic indicates a move that gets STAB only when used by an evolution of Wormadam
  • Click on the generation numbers at the top to see Move Tutor moves from other generations