Nightmare (move): Difference between revisions

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Revision as of 07:34, 25 July 2008

Nightmare
あくむ Nightmare
[[File:|center]]
Type  Ghost
Category  Status
PP  15 (max. 24)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  Generation II
Condition  Smart
Appeal  1
Jam  3 ♥♥♥
???
Condition  Smart
Appeal  2 ♥♥
Prevents the Voltage from going down in the same turn.
Condition  Smart
Appeal  0  
Jamming  0  

Nightmare is a non-damaging Ghost-type move introduced in Generation II.

Effect

Reduces a sleeping Pokémon's health by a 1/4 of its maximum HP each turn. The nightmare will end if the Pokémon is woken up.

Learnset

Generation II

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • French: Cauchemar
  • German: Nachtmahr
  • Italian: Incubo
  • Spanish: Pesadilla

Template:Project MoveDex notice

Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607