Miracle Eye (move): Difference between revisions
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{{Movefooter|Psychic|4}} | {{Movefooter|Psychic|4}} | ||
==In the manga== | |||
===Pokémon Adventures=== | |||
{{movemanga|type=psychic|exp=yes|gen=The user becomes able to hit Dark-types with Psychic-type moves.|image1=Kadabra Miracle Eye Adventures.png|image1p=Kadabra}} | |||
{{movep|type=psychic|ms=064|pkmn=Kadabra|method=Kadabra's eye twinkles, allowing it to hit Dark-type Pokémon with Psychic-type attacks.}} | |||
{{movebtmManga|type=psychic|user=Platinum (Adventures)|user1=Battle Factory's Kadabra|startcode=PS427|startname=VS Seedot|notes=Debut}} | |||
==Trivia== | ==Trivia== | ||
* In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move. | * In {{game|Diamond and Pearl|s}}, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move. |
Revision as of 05:44, 6 August 2011
Miracle Eye ミラクルアイ Miracle Eye | ||||||||||||
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Miracle Eye (Japanese: ミラクルアイ Miracle Eye) is a non-damaging Template:Type2 move introduced in Generation IV.
Effect
Miracle Eye removes a Template:Type2 Pokémon's immunity to Psychic-type attacks and restores the target's Evasion stat to normal.
Generation V
Miracle Eye can now be reflected with Magic Coat.
Learnset
By leveling up
# | Pokémon | Type | Level | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
064 | Kadabra | Psychic | 22 | 22 | ' | |||||
065 | Alakazam | Psychic | 22 | 22 | ' | |||||
150 | Mewtwo | Psychic | 36 | 36 | ' | |||||
177 | Natu | Psychic | Flying | 17 | 17 | ' | ||||
178 | Xatu | Psychic | Flying | 17 | 17 | ' | ||||
561 | Sigilyph | Psychic | Flying | -- | ' | |||||
605 | Elgyem | Psychic | 11 | ' | ||||||
606 | Beheeyem | Psychic | --, 11 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||
---|---|---|---|---|---|---|---|---|---|---|
IV | V | VI | ||||||||
238 | Smoochum | Ice | Psychic | |||||||
574 | Gothita | Psychic | no | |||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the manga
Pokémon Adventures
The user becomes able to hit Dark-types with Psychic-type moves. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Kadabra's eye twinkles, allowing it to hit Dark-type Pokémon with Psychic-type attacks. | |||
Battle Factory's Kadabra | VS Seedot | Debut |
Trivia
- In Pokémon Diamond and Pearl, the move description erroneously states that using Miracle Eye allows the user to hit a Ghost type with any type of move.
In other languages
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Variations of the move Foresight | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |