List of moves that cause entry hazards: Difference between revisions

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{{Unknown name}}
{{move|List of moves that set traps|alt=Trap (battle)}}
An '''entry hazard''' is any battlefield effect that affects the opponent's Pokémon as they are sent out of their [[Poké Ball]]. Any Pokémon already on the battlefield when these effects begin will be unaffected. Most moves that create entry hazards are [[status move]]s.
A '''trap''' (Japanese: '''{{ruby|罠|わな}}'''), more commonly known by the fan term '''entry hazard''', is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally [[status move]]s.


Entry hazards are removed by {{m|Rapid Spin}} (user's side) and {{m|Defog}} (Generation VI: both sides; Generation IV-V: only opponent's side). In addition, {{m|Toxic Spikes}} is removed by a [[grounded]] {{type|Poison}} Pokémon upon switching in. Entry hazards will not trigger for support Trainers joining the battle in [[Pokemon: Let's Go, Pikachu! and Let's Go, Eevee!]]
Some moves effects can remove traps.
* {{m|Rapid Spin}} and {{m|Mortal Spin}} remove traps from the user's side of the field
* {{m|Defog}} removes traps from the target's side of the field ([[Generation IV]]-{{gen|V}}) or both sides of the field ([[Generation VI]] onward)
* {{m|Tidy Up}} removes traps from both sides of the field
* {{m|G-Max Wind Rage}} removes traps from the target's side of the field
* {{m|Court Change}} will exchange the traps on each side of the field, along with other one-sided field conditions.


The following moves create entry hazards of various types:
If a [[grounded]] {{type|Poison}} enters the battle, it will remove {{m|Toxic Spikes}} from its side of the field.


{| style="margin:auto; background: #{{status color}}; {{roundy}}; border: 5px solid #{{status color light}};"
Pokémon holding [[Heavy-Duty Boots]] are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.
|-
 
|
Traps activate before {{cat|Abilities that activate upon entering battle}}, except {{a|Unnerve}}, {{a|Neutralizing Gas}}, and {{a|As One}}.
{| border=1 class="sortable roundy" style="margin:auto; background: #FFFFFF; border:1px solid #{{status color}}; border-collapse:collapse;"
 
Traps do activate when a new Pokémon is summoned in an [[SOS Battle]]. Traps do not activate for [[Support Play|Support Trainer]]s joining the battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
 
==List of traps==
{| class="roundtable" style="margin:auto; background: #{{status color}}; border:1px solid #{{status color light}};"
! style="background-color: #{{status color light}}; {{roundytl|5px}}" | Debut Gen
! style="background-color: #{{status color light}}" | Trap
! style="background-color: #{{status color light}}" | Causes
! style="background-color: #{{status color light}}; {{roundytr|5px}}" | Effect
|-
|-
! [[Generation|Gen]]
| style="background: #{{Gen II color light}}; border: 1px solid #{{Gen II color dark}}; text-align: center" | '''{{color2|000|Generation 2|II}}'''
! Move
| Spikes
! [[Type]]
| {{m|Spikes}}<br>{{m|Ceaseless Edge}}{{sup/9|SV}}
! Effect
| [[Grounded]] Pokémon entering that side of the field take damage proportional to their maximum HP.<br>From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
|-
|-
| {{gen|II}}
| style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}'''
| {{m|Spikes}}
| Pointed stones
{{typetable|Ground}}
| {{m|Stealth Rock}}<br>{{m|G-Max Stonesurge}}<br>{{m|Stone Axe}}{{sup/9|SV}}
| Damages incoming opponents. Additional uses of this move will do more damage. Only affects grounded Pokémon.
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Rock}} moves are against that Pokémon's [[type]]s.
|-
|-
| {{gen|IV}}
| style="background: #{{Gen IV color light}}; border: 1px solid #{{Gen IV color dark}}; text-align: center" | '''{{color2|000|Generation 4|IV}}'''
| {{m|Stealth Rock}}
| Poison spikes
{{typetable|Rock}}
| {{m|Toxic Spikes}}<br>{{a|Toxic Debris}}
| Damages incoming opponents. Affected by type matchups.
| If set up once, {{status|poison}}s grounded Pokémon entering that side of the field.<br>If set up twice, badly poisons grounded Pokémon entering that side of the field.
|-
|-
| {{gen|VI}}
| style="background: #{{Gen VI color light}}; border: 1px solid #{{Gen VI color dark}}; text-align: center" | '''{{color2|000|Generation 6|VI}}'''
| Sticky web
| {{m|Sticky Web}}
| {{m|Sticky Web}}
{{typetable|Bug}}
| Grounded Pokémon entering that side of the field have their {{stat|Speed}} lowered by one stage.
| Reduces {{stat|Speed}} of incoming opponents by one stage. Only affects grounded Pokémon.
|-
| {{gen|IV}}
| {{m|Toxic Spikes}}
{{typetable|Poison}}
| {{status|Poison}}s incoming opponents. A second use of this move causes the Pokémon to be {{status|badly poisoned}}. Only affects grounded Pokémon. {{type|Poison}} and {{type|Steel}} Pokémon are immune.
|-
|-
| {{gen|VIII}}
| style="background: #{{Gen VIII color light}}; border: 1px solid #{{Gen VIII color dark}}; text-align: center" | '''{{color2|000|Generation 8|VIII}}'''
| {{m|G-Max Stonesurge}}
| Sharp steel
{{typetable|Water}}
| {{m|G-Max Steelsurge}}
| Inflicts direct damage and sets up Stealth Rock on the opponent's side of the field.
| Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective {{type|Steel}} moves are against that Pokémon's [[type]]s.
|}
|}
|}


== Trivia ==
* Only even-numbered [[generation]]s have introduced new moves that set traps.
* There is no way to place sharp steel in [[Generation IX]].
* Traps don't exist in {{g|Legends: Arceus}}. Instead, moves that would otherwise set traps inflict [[splinters]] on the target.
* In {{g|Sword and Shield}}, it is possible for a Pokémon to faint from full HP using only traps. This can be achieved by switching in {{rf|Alolan}} {{p|Ninetales}}, {{p|Amaura}}, {{p|Aurorus}}, {{p|Snom}}, or {{p|Frosmoth}} after Stealth Rock, three layers of Spikes, and sharp steel have been set.
==In other languages==
{{langtable|color={{status color}}|bordercolor={{status color light}}
|de=Falle
|fr=Piège
|it=Trappola
|es=Trampa
|ko=함정
|zh_cmn=陷阱
|zh_yue=陷阱
}}
{{-}}
{{-}}
{{Move effects}}
{{Move effects}}<br>
{{-}}
{{Project Moves and Abilities notice}}
{{Project Moves and Abilities notice}}


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[[Category:Entry hazard-creating moves|*]]
[[Category:Entry hazard-creating moves|*]]


[[de:Entry Hazards]]
[[fr:Entry Hazard]]
[[fr:Entry Hazard]]
[[it:Entry hazard]]
[[it:Entry hazard]]
[[ja:設置技]]
[[ja:設置技]]
[[zh:对替换出场的对手的宝可梦给予伤害或造成影响的招式]]
[[zh:对入场宝可梦生效的招式]]

Latest revision as of 12:32, 8 April 2024

018Pidgeot.png It has been suggested that this article be moved to List of moves that set traps or Trap (battle).
Please discuss whether or not to move it on its talk page.

A trap (Japanese: (わな)), more commonly known by the fan term entry hazard, is a condition that affects a side of the field that causes any Pokémon that is sent into battle on that side of the field to be afflicted by a negative effect. Traps are created by moves, normally status moves.

Some moves effects can remove traps.

If a grounded Poison-type enters the battle, it will remove Toxic Spikes from its side of the field.

Pokémon holding Heavy-Duty Boots are unaffected by traps, but grounded Poison-type Pokémon can still remove Toxic Spikes even if they hold it.

Traps activate before Abilities that activate upon entering battle, except Unnerve, Neutralizing Gas, and As One.

Traps do activate when a new Pokémon is summoned in an SOS Battle. Traps do not activate for Support Trainers joining the battle in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!

List of traps

Debut Gen Trap Causes Effect
II Spikes Spikes
Ceaseless EdgeSV
Grounded Pokémon entering that side of the field take damage proportional to their maximum HP.
From Generation III onward, spikes can be set up a maximum of 3 times on the same side of the field, which causes entering Pokémon to take more damage.
IV Pointed stones Stealth Rock
G-Max Stonesurge
Stone AxeSV
Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Rock-type moves are against that Pokémon's types.
IV Poison spikes Toxic Spikes
Toxic Debris
If set up once, poisons grounded Pokémon entering that side of the field.
If set up twice, badly poisons grounded Pokémon entering that side of the field.
VI Sticky web Sticky Web Grounded Pokémon entering that side of the field have their Speed lowered by one stage.
VIII Sharp steel G-Max Steelsurge Pokémon entering that side of the field take damage proportional to their maximum HP, based on how effective Steel-type moves are against that Pokémon's types.

Trivia

In other languages

Language Title
Chinese Cantonese 陷阱
Mandarin 陷阱
France Flag.png French Piège
Germany Flag.png German Falle
Italy Flag.png Italian Trappola
South Korea Flag.png Korean 함정
Spain Flag.png Spanish Trampa


Moves by effect
BurnConfuseDamageFlinch
FreezeParalyzePoisonSleepTraps


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.