9 (glitch Pokémon): Difference between revisions
(This is not the real Normal-type (its types are 0x12 and 0x13 which both have the name "Normal")) |
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9's cry is a louder version of [[94 h]]'s cry. | 9's cry is a louder version of [[94 h]]'s cry. | ||
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite takes data from the PC and therefore ''' | Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is '''not''', as its back sprite takes data from the PC and therefore '''many''' PC boxes can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash. | ||
Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases. | |||
Encountering 9 has also caused the prevention of the move {{m|Fly}}, and the ability to walk through anything in the game, in some cases. | |||
9's long dex entry can be bypassed by seeing an {{p|Abra}}. | 9's long dex entry can be bypassed by seeing an {{p|Abra}}. | ||
It is, like [[?/]], unique, as it has infinitely many sprites. It possibly pulls its sprite data from the PC boxes. Despite this, its front sprite is constant. | |||
==Game data== | ==Game data== | ||
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type2=glitch | type2=glitch | ||
}} | }} | ||
<center>''Note: | <center>''Note: The back sprite is one of its variations.''</center> | ||
==External links== | ==External links== |
Revision as of 08:12, 26 May 2020
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9 is a dual-type Normal/Normal glitch Pokémon found in Pokémon Yellow version. It occupies hexadecimal slot E6 and becomes - - if traded to Red and Blue.
9's cry is a louder version of 94 h's cry.
Encountering 9 seems to be safe, as its front sprite and cry are consistent. Using it, however, is not, as its back sprite takes data from the PC and therefore many PC boxes can glitch up the game when attempted to be sent out by the player. It can replace the battle music with slow, drawn-out screeches and rumbles, eventually locking up the game in a monotone sound. In addition, it often causes map glitches after the battle, ranging from harmless, remediable character sprites walking around the map at random, to the player's sprite disappearing completely, or simply a game crash.
Encountering 9 has also caused the prevention of the move Fly, and the ability to walk through anything in the game, in some cases.
9's long dex entry can be bypassed by seeing an Abra.
It is, like ?/, unique, as it has infinitely many sprites. It possibly pulls its sprite data from the PC boxes. Despite this, its front sprite is constant.
Game data
Pokédex entry
Game locations
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Base stats
Stat | Range | ||
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At Lv. 50 | At Lv. 100 | ||
HP: 4
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64 - 110 | 118 - 211 | |
40
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45 - 91 | 85 - 178 | |
6
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11 - 57 | 17 - 110 | |
62
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67 - 113 | 129 - 222 | |
78
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83 - 129 | 161 - 254 | |
Total: 190
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(268 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
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TM02 | Razor Wind | Normal | 80 | 75% | 10 | |||||
TM04 | Whirlwind | Normal | — | 100% | 20 | |||||
TM09 | Take Down | Normal | 90 | 85% | 20 | |||||
TM14 | Blizzard | Ice | 120 | 90% | 5 | |||||
TM17 | Submission | Fighting | 80 | 80% | 25 | |||||
TM18 | Counter | Fighting | — | 100% | 20 | |||||
TM20 | Rage | Normal | 20 | 100% | 20 | |||||
TM21 | Mega Drain | Grass | 40 | 100% | 10 | |||||
TM24 | Thunderbolt | Electric | 95 | 100% | 15 | |||||
TM28 | Dig | Ground | 100 | 100% | 10 | |||||
TM29 | Psychic | Psychic | 90 | 100% | 10 | |||||
TM31 | Mimic | Normal | — | —% | 10 | |||||
TM32 | Double Team | Normal | — | —% | 15 | |||||
TM33 | Reflect | Psychic | — | —% | 20 | |||||
TM37 | Egg Bomb | Normal | 100 | 75% | 10 | |||||
TM41 | Softboiled | Normal | — | —% | 10 | |||||
TM42 | Dream Eater | Psychic | 100 | 100% | 15 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM46 | Psywave | Psychic | — | 80% | 15 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
TM49 | Tri Attack | Normal | 80 | 100% | 10 | |||||
HM02 | Fly | Flying | 70 | 95% | 15 | |||||
HM03 | Surf | Water | 95 | 100% | 15 | |||||
HM05 | Flash | Normal | — | 70% | 20 | |||||
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Evolution
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Sprites
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External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |