ゥ .4: Difference between revisions
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| johtoguard={{p|Cyndaquil}} | |||
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When its [[Pokédex]] data is entered, it will lock {{player}}'s game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that {{p|Magneton}} is registered as at least "seen" in their [[Pokédex]], as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far. | When its [[Pokédex]] data is entered, it will lock {{player}}'s game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that {{p|Magneton}} is registered as at least "seen" in their [[Pokédex]], as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far. | ||
In addition to the Mew glitch, .4 can also be found by trading a {{p|Cyndaquil}} from second generation games using the [[Johto guard glitch]]. | |||
==Game data== | ==Game data== |
Revision as of 18:16, 2 August 2011
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.4 is a Template:Type2 glitch Pokémon that can only be found by doing Method #3 of the Mew glitch and using a Pokémon with a special stat of 194. When in battle, it appears as a small floating dot. When traded to the Yellow version, it becomes a different Pokémon: pPkMnp (with the #230). Its cry is the sound that is played during the "Poké Ball-shaking" animation when one is attempting to capture a Pokémon.
When its Pokédex data is entered, it will lock player's game - its cry loops in the Pokédex, and since it never ends, the player can never proceed past the data page. To get around this, the player must make sure that Magneton is registered as at least "seen" in their Pokédex, as the bit of data noting that they've seen Magneton also notes that they've already captured .4, hence, the Pokédex entry won't come up when the player actually catches it. Any other information on its behavior is currently unknown, owing to the fact that it has not appeared in any canon other than the games thus far.
In addition to the Mew glitch, .4 can also be found by trading a Cyndaquil from second generation games using the Johto guard glitch.
Game data
Game locations
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Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 179
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239 - 285 | 468 - 561 | |
96
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101 - 147 | 197 - 290 | |
209
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214 - 260 | 423 - 516 | |
96
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101 - 147 | 197 - 290 | |
21
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26 - 72 | 47 - 140 | |
Total: 601
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(622 on other generations' scale) | ||
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Type effectiveness
Template:RBY Type effectiveness
Learnset
By leveling up
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM02 | Razor Wind | Normal | 80 | 100% | 10 | |||||
TM06 | Toxic | Poison | — | 85% | 10 | |||||
TM07 | Horn Drill | Normal | — | 30% | 5 | |||||
TM09 | Take Down | Normal | 90 | 85% | 20 | |||||
TM15 | Hyper Beam | Normal | 150 | 90% | 5 | |||||
TM18 | Counter | Fighting | — | 100% | 20 | |||||
TM22 | SolarBeam | Grass | 120 | 100% | 10 | |||||
TM23 | Dragon Rage | Dragon | — | 100% | 10 | |||||
TM25 | Thunder | Electric | 120 | 70% | 10 | |||||
TM31 | Mimic | Normal | — | —% | 10 | |||||
TM34 | Bide | Normal | — | —% | 10 | |||||
TM38 | Fire Blast | Fire | 120 | 85% | 5 | |||||
TM39 | Swift | Normal | 60 | —% | 20 | |||||
TM42 | Dream Eater | Psychic | 100 | 100% | 15 | |||||
TM43 | Sky Attack | Flying | 140 | 90% | 5 | |||||
TM44 | Rest | Psychic | — | —% | 10 | |||||
TM45 | Thunder Wave | Electric | — | 100% | 20 | |||||
TM46 | Psywave | Psychic | — | 80% | 15 | |||||
TM47 | Explosion | Normal | 170 | 100% | 5 | |||||
TM50 | Substitute | Normal | — | —% | 10 | |||||
HM04 | Strength | Normal | 80 | 100% | 15 | |||||
HM05 | Flash | Normal | — | 70% | 20 | |||||
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Evolution
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Trivia
- .4 does have a secondary type; however, the name of this type is randomized whenever the player checks its stats.
- .4 has been rumored to be the most dangerous of all the glitch Pokémon, given that it knows Super Glitch, which may cause data corruption or game freezes; however, upon forgetting Super Glitch, .4 posses no more risk than any other glitch Pokémon.
- .4 will not receive STAB.
- .4 learns more HM moves through leveling up than through HMs.
- Flash is the only HM move that .4 can learn both via leveling up and HM.
- .4 is #234, making its National Pokédex equivalent Stantler.
External links
- .4's entry on TR's Rockin!
- .4's entry on Glitch City Laboratories
- .4's Capture and Pokédex Data on Youtube
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |