User:Dominikololo
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User:Dominikololo/Test User:Dominikololo/Visual National Pokédex
Cool
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
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After this move, the user is more easily startled. | Hi Jump Kick • Jump Kick • Submission • Volt Tackle | ||||||
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Jams the others, and misses one turn of appeals. | Frenzy Plant • Hyper Beam • Outrage | ||||||
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A highly appealing move. | Drill Peck • Horn Attack • Mega Kick • Metal Claw • Peck • Solar Beam • Struggle Thunderbolt • Thunder Punch • Thundershock • Triple Kick • Vine Whip • Zap Cannon | ||||||
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Affected by how well the appeal in front goes. | Aeroblast • Cross Chop • Leaf Blade • Razor Leaf • Razor Wind • Sky Attack • Slash | ||||||
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The next appeal can be made earlier next turn. | Agility • Extremespeed • Mach Punch • Quick Attack | ||||||
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Scrambles up the order of appeals on the next turn. | Roar • Twister | ||||||
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The next appeal can be made later next turn. | Vital Throw | ||||||
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Can be repeatedly used without boring the judge. | Fury Cutter • Rage | ||||||
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Temporarily stops the crowd from getting excited. | Doom Desire • Leer | ||||||
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Startles the Pokémon that appealed before the user. | Twineedle | ||||||
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Startles all Pokémon that have done their appeals. | Thunder | ||||||
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Startles the Pokémon that has the judge's attention. | DynamicPunch • Fury Attack • Pin Missile • Spike Cannon | ||||||
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Startles Pokémon that made a same-type appeal. | Air Cutter • Dragon Claw • Sky Uppercut | ||||||
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Badly startles all Pokémon that made good appeals. | Bullet Seed • Cut • Guillotine • Thunder Wave | ||||||
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The appeal works great if performed first. | Aerial Ace • Shock Wave • Swift | ||||||
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The appeal works great if performed last. | Reversal | ||||||
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Works well if it's the same type as the one before. | Double Kick • Megahorn • Meteor Mash • Sonic Boom • Steel Wing • Wing Attack | ||||||
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Can avoid being startled by others once. | Detect • Double Team • Rapid Spin | ||||||
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Badly startles the Pokémon in front. | Brick Break • Crush Claw • Dizzy Punch • Extrasensory • Hyper Fang • Iron Tail • Spark | ||||||
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Badly startles those that have made appeals. | DragonBreath • False Swipe • Focus Energy • Hyper Voice • Rolling Kick | ||||||
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Can avoid being startled by others. | Barrier • Teleport | ||||||
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Ups the user's condition. Helps prevent nervousness. | Cosmic Power • Dragon Dance • Howl | ||||||
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The appeal works better the later it is performed. | Dragon Rage | ||||||
For a detailed description of a move's Contest effect and see its page. |
Sinnoh Super Contests
Appeal | Description | Moves | |||
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A basic performance using a move known by the Pokémon. | Air Cutter • Brick Break • Cross Poison • Crush Claw • Cut • Dragon Rage • Drill Peck Gunk Shot • High Jump Kick • Horn Attack • Hyper Voice • Ice Fang • Jump Kick Magnet Bomb • Peck • Razor Leaf • Rolling Kick • Slash • Sonic Boom • Spark • Steel Wing Struggle • Submission • Thunder Shock • Twister • Vine Whip • Wing Attack | |||
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Earn +3 if the Pokémon that just went hit max Voltage. | Volt Tackle | |||
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Allows performance of the same move twice in a row. | Bullet Seed • Double Kick • Fury Attack • Fury Cutter Outrage • Pin Missile • Spike Cannon • Triple Kick • Twineedle | |||
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Earn +2 if the Judge's Voltage goes up. | Zap Cannon | |||
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Earn +2 if the Pokémon performs first in the turn. | Aerial Ace • Air Slash • Dark Pulse • Discharge • Doom Desire • Dragon Breath Dragon Claw • Extrasensory • Focus Blast • Leaf Blade • Psycho Cut • Rapid Spin Shock Wave • Sky Uppercut • Swift • Thunder • Thunder Punch • Thunderbolt | |||
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Earn +3 if the Pokémon that just went hit max Voltage. | Aeroblast • Frenzy Plant • Hyper Beam • Roar of Time • Seed Flare | |||
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Earns double the score on the final performance. | Reversal | |||
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Enables the user to perform first in the next turn. | Agility • Double Team • Extreme Speed • Mach Punch • Quick Attack • Teleport | |||
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Enables the user to perform last in the next turn. | Hammer Arm • Vital Throw | |||
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Points doubles if last to appeal. | Avalanche | |||
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Prevents the Voltage from going down in the same turn. | Leer • Roar • Thunder Wave | |||
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Prevents the Voltage from going up in the same turn. | Barrier • Stealth Rock | |||
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Earn +3 if no other Pokémon has chosen the same Judge. | Payback • Razor Wind • Sky Attack • Solar Beam | |||
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Raises the score if the Voltage is low. | Detect • Dizzy Punch • False Swipe • Heart Swap • Power Trick • Psycho Shift | |||
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Steals the Voltage of the Pokémon that just went. | Switcheroo | |||
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Earn +15 if all the Pokémon choose the same Judge. | Guillotine • Horn Drill | |||
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Increased Voltage is added to the performance score. | Roost | |||
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Earn a higher score the later the Pokémon performs. | Trump Card | |||
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Earn double the score in the next turn. | Acupressure • Cosmic Power • Dragon Dance • Focus Energy • Howl • Rage | |||
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Earn +2 if the Pokémon performs last in the turn. | Cross Chop • Dragon Rush • Dynamic Punch • Force Palm • Hyper Fang • Iron Tail Mega Kick • Megahorn • Metal Claw • Meteor Mash • Natural Gift • Rock Climb | |||
For a detailed description of a move's Contest effect and see its page. |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
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A very appealing move, but after using this move, the user is more easily startled. | Brave Bird • Flare Blitz • High Jump Kick Outrage • Submission • V-create • Volt Tackle | ||||||
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After this move, the user is more easily startled. | Jump Kick | ||||||
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Startles all other Pokémon. User cannot act in the next turn. | Frenzy Plant • Hyper Beam | ||||||
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Makes the audience quickly grow bored when an appeal move has little effect. | False Swipe • Hold Back • Volt Switch | ||||||
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Quite an appealing move. | Air Cutter • Brick Break • Cut • Dark Pulse • Dragon Claw • Fire Fang Focus Blast • Force Palm • Horn Attack • Ice Fang • Iron Tail Metal Claw • Peck • Psycho Cut • Razor Leaf • Rolling Kick Shadow Claw • Slash • Spark • Thunder Fang • Thunder Punch Thunder Shock • Thunderbolt • Twister • Vine Whip • Wing Attack | ||||||
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Affected by how well the previous Pokémon's move went. | Cross Chop • Drill Peck • Night Slash • Razor Wind Retaliate • Sky Attack • Solar Beam • Steel Wing | ||||||
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An appealing move that can be used repeatedly without boring the audience. | Blaze Kick • Dragon Rage • Fury Cutter • Hyper Fang • Leaf Blade Leaf Tornado • Megahorn • Meteor Mash • Night Daze Psystrike • Razor Shell • Searing Shot • Sonic Boom • Triple Kick | ||||||
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Causes the user to move earlier on the next turn. | Agility • Aqua Jet • Extreme Speed • Mach Punch Quick Attack • Tailwind • Vacuum Wave • Water Shuriken | ||||||
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Causes the user to move later on the next turn. | Circle Throw • Roar | ||||||
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Excites the audience a lot if used first. | Electro Ball | ||||||
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Excites the audience a lot if used last. | Aeroblast • Parting Shot • Precipice Blades | ||||||
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Startles the last Pokémon to act before the user. | Dragon Breath | ||||||
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Startles all of the Pokémon to act before the user. | Hyper Voice | ||||||
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Badly startles all Pokémon that successfully showed their appeal. | Guillotine • Horn Drill • Zap Cannon | ||||||
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Badly startles Pokémon that the audience has high expectations of. | Dynamic Punch • Punishment | ||||||
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Badly startles Pokémon that used a move of the same type. | Cross Poison • Double Hit • Double Kick • Extrasensory Sky Uppercut • Twineedle • X-Scissor | ||||||
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Badly startles the Pokémon that the audience has high expectations of. | Leer | ||||||
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Excites the audience in any kind of contest. | Sacred Sword • Storm Throw | ||||||
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Makes the remaining Pokémon nervous. | Stealth Rock | ||||||
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Works great if the user goes first this turn. | Aerial Ace • Defog • Magnet Bomb • Quick Guard • Shock Wave • Swift | ||||||
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Works great if the user goes last this turn. | Howl • Metal Burst • Vital Throw | ||||||
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Badly startles the last Pokémon to act before the user. | Air Slash • Crush Claw | ||||||
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Badly startles all of the Pokémon to act before the user. | Mat Block • Thunder Wave | ||||||
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Effectiveness varies depending on when it is used. | Bullet Seed • Fury Attack • Pin Missile • Spike Cannon | ||||||
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | Bulk Up • Double Team • Dragon Dance • Focus Energy | ||||||
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Prevents the user from being startled until the turn ends. | Barrier • Detect • King's Shield • Phantom Force • Shadow Force • Teleport | ||||||
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Shows off the Pokémon's appeal about as well as all the moves before it this turn. | Oblivion Wing | ||||||
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Works better the later it is used in a turn. | Fusion Bolt • Gyro Ball • Reversal • Trump Card | ||||||
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Works better the more the crowd is excited. | Fell Stinger • Mega Kick • Rapid Spin • Thunder | ||||||
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Works well if the user is pumped up. | Acrobatics • Flame Charge • Techno Blast | ||||||
For a detailed description of a move's Contest effect and see its page. |
Beauty
Hoenn Contests
Appeal | Jam | Description | Moves | ||||||
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A highly appealing move. | Blaze Kick • Blizzard • Ember • Fire Blast • Fire Punch Flame Wheel • Flamethrower • Heat Wave • Hydro Pump Ice Punch • Powder Snow • Sacred Fire • Soft-Boiled | ||||||
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Affected by how well the appeal in front goes. | Surf | ||||||
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After this move, the user is more easily startled. | Overheat | ||||||
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Badly startles all Pokémon that made good appeals. | Perish Song • Sheer Cold | ||||||
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Badly startles the Pokémon in front. | Will-O-Wisp | ||||||
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Badly startles those that have made appeals. | Hail • Icy Wind • Lovely Kiss • Spore • Bubble Beam | ||||||
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Can avoid being startled by others once. | Dive • Mirror Coat | ||||||
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Can avoid being startled by others. | Light Screen • Magic Coat • Mist • Safeguard | ||||||
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Jams the others, and misses one turn of appeals. | Blast Burn • Hydro Cannon • Petal Dance | ||||||
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Makes all Pokémon after the user nervous. | Mean Look | ||||||
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Randomizes the order of appeals on the next turn. | Signal Beam | ||||||
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Scrambles the order of appeals on the next turn. | Psybeam • Water Pulse | ||||||
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Shifts the judge's attention from the others. | Flash | ||||||
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Startles all Pokémon that have done their appeals. | Tri Attack | ||||||
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Startles Pokémon that have made a same-type appeal. | Ice Beam | ||||||
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Startles Pokémon that made a same-type appeal. | Aurora Beam • Icicle Spear | ||||||
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Startles the Pokémon that has the Judge's attention. | Cotton Spore | ||||||
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Temporarily stops the crowd from getting excited. | Moonlight | ||||||
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Temporarily stops the crowd from growing excited. | Fire Spin • Ice Ball • Whirlpool | ||||||
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The appeal works best the more crowd is excited. | Nature Power | ||||||
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The appeal works better the later it is performed. | Eruption • Water Spout | ||||||
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The appeal works great if performed first. | Magical Leaf | ||||||
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The appeal works great if performed last. | Feather Dance • Heal Bell | ||||||
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The appeal works the best the more the crowd is excited. | Sunny Day | ||||||
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The appeal's quality varies depending on its timing. | Morning Sun | ||||||
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The user cannot make anymore appeals after this. | Explosion • Self-Destruct | ||||||
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Ups the user's condition and helps prevent nervousness. | Growth • Silver Wind | ||||||
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Ups the user's condition. Helps prevent nervousness. | Bulk Up • Meditate • Swords Dance • Tail Glow | ||||||
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Works well if it's the same type as the one before. | Conversion • Conversion 2 | ||||||
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Worsens the condition of those that made appeals. | Haze |
Sinnoh Super Contests
Appeal | Description | Moves | |||
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A basic performance using a move known by the Pokémon. | Ember • Fire Fang • Night Slash • Powder Snow • Power Gem • Power Whip • Tri Attack | |||
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Allows performance of the same move twice in a row. | Flame Wheel • Ice Ball • Icicle Spear | |||
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Earn +15 if all the Pokémon choose the same Judge. | Explosion • Self-Destruct • Sheer Cold | |||
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Earn +2 if the Judge's Voltage goes up. | Signal Beam • Silver Wind | |||
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Earn +2 if the Pokémon performs first in the turn. | Aura Sphere • Aurora Beam • Blaze Kick • Blizzard • Charge Beam • Energy Ball Fire Blast • Fire Punch • Flamethrower • Heat Wave • Hydro Pump • Ice Beam Ice Punch • Magical Leaf • Psybeam • Surf • Water Pulse • Will-O-Wisp • X-Scissor | |||
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Earn +2 if the Pokémon performs last in the turn. | Eruption • Zen Headbutt | |||
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Earn +3 if no other Pokémon has chosen the same Judge. | Dive | |||
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Earn +3 if the Pokémon gets the lowest score. | Conversion • Conversion 2 | |||
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Earn +3 if the Pokémon that just went hit max Voltage. | Blast Burn • Giga Impact • Hydro Cannon • Overheat • Sacred Fire • Water Spout | |||
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Earn +3 if two Pokémon raise the Voltage in a row. | Drain Punch | |||
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Earn a higher score the later the Pokémon performs. | Fire Spin • Petal Dance • Whirlpool | |||
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Earn double the score in the next turn. | Bulk Up • Growth • Meditate • Swords Dance • Tail Glow | |||
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Earn double the score in the next turn. | Metal Burst • Spore | |||
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Earns double the score on the final performance. | Assurance • Gyro Ball • Magic Coat • Mirror Coat | |||
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Enables the user to perform first in the next turn. | Aqua Jet • Cotton Spore • Ice Shard | |||
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Enables the user to perform last in the next turn. | Bubble Beam • Icy Wind | |||
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Increased Voltage is added to the performance score. | Aqua Ring • Heal Bell • Lunar Dance • Moonlight • Morning Sun • Soft-Boiled | |||
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Lowers the Voltage of all Judges by one each. | Flash • Mean Look • Perish Song | |||
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Makes the order of contestants random in the next turn. | Nature Power | |||
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Prevents the Voltage from going down in the same turn. | Captivate • Feather Dance • Lovely Kiss • Worry Seed | |||
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Prevents the Voltage from going up in the same turn. | Defog • Gastro Acid • Gravity • Hail • Haze • Light Screen • Mist • Safeguard • Sunny Day | |||
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Raises the score if the Voltage is low. | Feint • Power Swap |
Hoenn Contest Spectaculars
Appeal | Jam | Description | Moves | ||||||
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A move of huge appeal, but using it prevents the user from taking further contest moves. | Explosion • Healing Wish • Self-Destruct | ||||||
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A move of huge appeal, but using it prevents the user from taking further contest moves. | Lunar Dance | ||||||
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A very appealing move, but after using this move, the user is more easily startled. | Draco Meteor • Dragon Ascent • Eruption • Leaf Storm • Light of Ruin Overheat • Petal Dance • Seed Flare • Spacial Rend • Water Spout | ||||||
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Affected by how well the previous Pokémon's move went. | Avalanche • Flame Wheel • Freeze Shock • Ice Burn | ||||||
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An appealing move that can be used repeatedly without boring the audience. | Blue Flare • Bolt Strike • Echoed Voice • Freeze-Dry Judgment • Mystical Fire • Secret Sword • Weather Ball | ||||||
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Badly startles all of the Pokémon to act before the user. | Blizzard | ||||||
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Badly startles all Pokémon that successfully showed their appeal. | Hail • Sheer Cold | ||||||
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Badly startles Pokémon that the audience has high expectations of. | Cotton Spore • Electroweb | ||||||
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Badly startles Pokémon that used a move of the same type. | Acid Spray • Thousand Arrows | ||||||
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Badly startles the last Pokémon to act before the user. | Bug Buzz • Ice Beam • Inferno • Moonblast • Psyshock | ||||||
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Brings down the energy of any Pokémon that have already used a move this turn. | Haze | ||||||
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Causes the user to move earlier on the next turn. | Ice Shard | ||||||
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Effectiveness varies depending on when it is used. | Icicle Spear • Moonlight • Morning Sun • Tri Attack | ||||||
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Excites the audience a lot if used first. | Grassy Terrain • Misty Terrain • Origin Pulse | ||||||
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Excites the audience a lot if used last. | Diamond Storm • Doom Desire • Icicle Crash • Sacred Fire • Steam Eruption | ||||||
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Excites the audience in any kind of contest. | Fire Pledge • Grass Pledge • Heal Pulse | ||||||
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Gets the Pokémon pumped up. Helps prevent nervousness too. | Heal Pulse • Cosmic Power | ||||||
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Gets the Pokémon pumped up. Helps prevent nervousness, too. | Swords Dance • Aqua Ring • Aromatic Mist • Autotomize • Geomancy Growth • Meditate • Ominous Wind • Quiver Dance • Silver Wind • Tail Glow | ||||||
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Makes audience expect little of other contestants. | Flame Burst • Flash • Signal Beam • Will-O-Wisp | ||||||
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Makes the audience expect little of the other contestants. | Psybeam • Water Pulse | ||||||
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Makes the audience quickly grow bored when an appeal move has little effect. | Frost Breath • Icy Wind • Lovely Kiss • Perish Song | ||||||
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Makes the remaining Pokémon nervous. | Mean Look • Relic Song | ||||||
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Prevents the user from being startled one time this turn. | Dive • Light Screen • Safeguard | ||||||
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Prevents the user from being startled until the turn ends. | Flower Shield • Heal Bell • Mist | ||||||
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Quite an appealing move. | Aqua Tail • Dazzling Gleam • Dragon Pulse • Earth Power Energy Ball • Fairy Wind • Flamethrower • Flash Cannon Ice Punch • Powder Snow • Power Gem | ||||||
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Startles all of the Pokémon to act before the user. | Discharge • Heat Wave • Land's Wrath • Petal Blizzard • Surf | ||||||
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Startles all of the Pokémon to act before the user. | Spore | ||||||
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Startles all other Pokémon. User cannot act in the next turn. | Blast Burn • Hydro Cannon • Roar of Time | ||||||
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Startles the last Pokémon to act before the user. | Aurora Beam • Bubble Beam • Mirror Shot | ||||||
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Temporally stops the crowd from growing excited. | Ion Deluge | ||||||
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Temporarily stops the crowd from growing excited. | Fire Spin • Glaciate • Ice Ball • Whirlpool | ||||||
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Works better the later it is used in a turn. | Fusion Flare | ||||||
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Works better the more the crowd is excited. | Fire Blast • Hydro Pump • Nature Power • Rain Dance • Sunny Day | ||||||
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Works great if the user goes first this turn. | Aura Sphere • Clear Smog • Magical Leaf Feather Dance • Magic Coat • Mirror Coat | ||||||
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Works well if it is the same type as the move used by the last Pokémon. | Conversion • Conversion 2 • Round • Venoshock | ||||||
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Works well if the user is pumped up. | Charge Beam • Fiery Dance |