Trace (Ability)
- Trace redirects here. For the anime character who sometimes goes by this nickname, see Tracey Sketchit.
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Flavor text
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Trace (Japanese: トレース Trace) is an Ability introduced in Generation III.
Effect
In battle
Trace changes into the Ability of a random adjacent opponent.
Trace can copy Wonder Guard.
Generation III
When a Pokémon with Trace enters battle, it copies a random opponent's Ability (replacing itself). It can copy any Ability, but if it copies Trace, it will not activate again.
Generation IV onward
While a Pokémon with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. Trace can only activate once while a Pokémon is on the field; even if the Pokémon gains Trace again (e.g. via Skill Swap) after activating it the first time, Trace cannot activate until after it is switched out.
Trace cannot copy Trace, Forecast, or Multitype.
Generation V
This move effect may be in need of research. Reason: Check Imposter You can discuss this on the talk page. |
When a Pokémon with Trace enters battle, it copies a random opponent's Ability (replacing itself). If no opponents have Abilities that can be copied by Trace when the Pokémon with Trace enters battle, Trace cannot be activated until it enters battle again.
Trace cannot copy Trace, Forecast, Flower Gift, Multitype, Illusion, or Zen Mode.
Generation VI onward
This move effect may be in need of research. Reason: Check Power Construct You can discuss this on the talk page. |
While a Pokémon with Trace is in battle, if at any time an opponent has an Ability that can be copied by Trace, Trace will activate and replace itself with that Ability. After activating Trace, if a Pokémon gains Trace again (e.g. via Skill Swap), Trace will activate at the first opportunity.
Trace cannot copy Trace, Forecast, Flower Gift, Multitype, Illusion, Zen Mode, Imposter, Stance Change, Power of Alchemy, Receiver, Schooling, Comatose, Shields Down, Disguise, RKS System, or Battle Bond.
Outside of battle
Trace has no effect outside of battle.
Pokémon Mystery Dungeon series
Trace is only activated when the Pokémon is attacked, and one Ability chosen at random is copied.
Pokémon with Trace
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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065M | Alakazam | Alakazam |
Psychic | Trace | None | None | |
0137 | Porygon |
Normal | Trace | Download | Analytic | ||
0233 | Porygon2 |
Normal | Trace | Download | Analytic | ||
0280 | Ralts |
Psychic | Fairy | Synchronize | Trace | Telepathy | |
0281 | Kirlia |
Psychic | Fairy | Synchronize | Trace | Telepathy | |
0282 | Gardevoir |
Psychic | Fairy | Synchronize | Trace | Telepathy | |
Please note that Abilities marked with a superscript are only available in the stated generation or later.
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In the manga
In the Pokémon Adventures manga
This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Image of Diantha's Gardevoir activating the ability |
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The user changes the opponent's Ability. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Gardevoir changes the opponent's Ability. | |||
Diantha's Gardevoir | X & Y chapter | Debut |
- In volume 23, Blue's Porygon2 was revealed to have Trace as its Ability.
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |