Dungeon tile: Difference between revisions
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Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches will be more common and will randomly appear on floors. | Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches will be more common and will randomly appear on floors. | ||
===Rescue Spot/Point=== | ===Rescue Spot/Rescue Point=== | ||
A '''Rescue Spot'''{{sup/md|RB}}, '''Rescue Point'''{{sup/md|TDS}} | A '''Rescue Spot'''{{sup/md|RB}}, '''Rescue Point'''{{sup/md|TDS}} is a tile that allows the player to complete the rescue and then send an A-OK Mail via Wonder Mail code, Wireless Connection or Nintendo Wi-Fi Connection. A Rescue Spot{{sup/md|RB}}/Rescue Point{{sup/md|TDS}} will appear in the same place as where the stairs would normally be, on the same floor as where the other player was defeated when performing a friend rescue. The room with a Rescue Spot{{sup/md|RB}}/Rescue Point{{sup/md|TDS}} will always be guarded by a [[Monster House]]. | ||
===Progress Point=== | ===Progress Point=== |
Revision as of 07:00, 13 May 2016
A dungeon tile is a game element exclusive to the Pokémon Mystery Dungeon series. Dungeon floors are made of various dungeon tiles.
Types of tiles
Stairs
Stairs are the common way to proceed to the next floor of a dungeon. In Meteor Cave, the stairs will be disabled until the floor's Deoxys clone is defeated.
Warp Zone
Warp Zones are used in certain dungeons instead of stairs to progress to the next floor. In Red and Blue Rescue Team and Explorers of Time, Darkness, and Sky, they have the same appearance as Warp Traps.
Wall
Walls define the rooms and corridors of dungeons and are normally impassable. Ghost-type Pokémon, Pokémon holding a Mobile Scarf, Pokémon that have used a Mobile Orb and Pokémon with the IQ skills Super Mobile or Absolute Mover can pass travel over through walls. In the Rescue Team and Explorers games, traveling through a wall costs the player 5 points of Belly. Dungeons in Gates to Infinity that don't use the hunger feature, the player loses HP instead of belly points, however dungeons in Gates to Infinity that use the hunger feature will drain 5 belly points per step, just as in previous games. Walls can be turned into regular floor tiles by using Rock Smash.
Water
Water tiles can only be traveled on by Water-type Pokémon, Pokémon that are flying or floating, and Pokémon with the IQ skills All-Terrain Mover, Super Mobile, or Absolute Mover. Dive can be used on these tiles but Dig cannot. Pokémon that cannot travel on water tiles but are forced onto them from the effect of a move or item or by switching place with the leader will be warped to a random regular floor tile.
Lava
Lava tiles can only be traveled on by Fire-type Pokémon, Pokémon that are flying or floating, Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover, Rhyhorn, Groudon, and Rhyperior. Non-Fire types, excluding the abformentioned Rhyhorn, Groudon, and Rhyperior, will be inflicted with a burn. Dig cannot be used on these tiles.
Air
Air tiles can only be traveled on by Pokémon that are flying or floating and Pokémon with the IQ skills All-Terrain Hiker, Super Mobile, or Absolute Mover. Dig and Dive cannot be used on these tiles.
Wonder Tile
Wonder Tiles cause any stat changes of the Pokémon stepping on them to be reverted. Floors with Wonder Tiles will have a certain number spawned.
Training Switch
Training Switches will appear in certain dungeons in Gates to Infinity and Super Mystery Dungeon. When stepped on, the party will gain the Trained status, which causes moves to gain more points when used. Training Switches can only be used once and will always break after being stepped on.
Apart from rarely appearing on floors randomly in some dungeons in Gates to Infinity, Training Switches will always appear behind locked doors. However, in certain purchasable DLC dungeons in Gates to Infinity, Training Switches will be more common and will randomly appear on floors.
Rescue Spot/Rescue Point
A Rescue SpotRB, Rescue PointTDS is a tile that allows the player to complete the rescue and then send an A-OK Mail via Wonder Mail code, Wireless Connection or Nintendo Wi-Fi Connection. A Rescue SpotRB/Rescue PointTDS will appear in the same place as where the stairs would normally be, on the same floor as where the other player was defeated when performing a friend rescue. The room with a Rescue SpotRB/Rescue PointTDS will always be guarded by a Monster House.
Progress Point
A Progress Point is a tile in which is created by a Progress Device. Upon using a Progress Device, the tile will be created underneath the player and the game will be saved immediately upon creating the tile. The game can be saved again, if the player steps on the tile or activates it through the menu.
Another tile, under the same name, is created through using a Progress Device +. This tile does much more than the Progress Point created from a Progress Device; it saves the game upon using the Progress Device +, as well as stepping on the tile, and if the player decides to give up in the dungeon (either upon fainting or giving up in the options), all items and money will be kept and won't be lost.
Sparkling Floor
Sparkling Floors will either spawn a wild Pokémon or give the player a Gold Bar or other rare item.
Carpet
Carpet denotes the area of a Kecleon Shop. Any item found on carpet belongs to the Shop and leaving without paying for it will cause several Kecleon to appear and attack the party. Dropping an item on carpet and leaving will make the item belong to the Shop.
Ditto
In some dungeons in (often where the Pokémon Ditto is one of the enemy Pokémon that appears on the floors), it can sometimes be found disguised as an item. This tile acts like a trap and has a 95% activation rate, just like traps do. If one of the party step on it, the item will disappear and reappear next to the Pokémon that stepped on it. But if the Pokémon has a Trap Proof emera, or fails to work, then nothing will happpen. When on it, the player can either move on, check the tile info, or activate it. If Ditto gets a chance to attack (which is often after when one of the party stepped on it while disguised as an item, while slow or at normal speed), it will immediately use the move Transform to transform into the party member that was targeted. And since the move targets one of the party members, it will make all party members (except for the one it targeted) confused. Even though this tile acts like a trap, and even uses an in-game icon of a trap in it's info, it's not considered a real trap at all.
Stunfisk
In dungeons in where the Pokémon Stunfisk is one of the enemy Pokémon that appears on the floors it can be completely hidden as a floor tile, just like an ordinary trap would. This tile acts like a trap and has a 95% activation rate, just like traps do. Using a See-Trap Orb will have no effect and won't reveal any invisible Stunfisk tiles in rooms. If the player steps on it, it will immediately appear and make the player Paralyzed. Even though this tile acts like a trap, and even uses an in-game icon of a trap in it's info, it's not considered a real trap at all.
Traps
Traps (Japanese: スイッチ SwitchRBTDS/ワナ TrapGtISMD) are tiles that cause negative effects to the player and their party. Before being stepped on, they are disguised as regular floor tiles and remain hidden until they are stepped on. Using a See-Trap Orb will make all traps on the floor visible. If the leader uses an attack on a space in front of themselves, it can also reveal the trap on that particular space. Traps will not trigger if stepped on by enemies unless the trap was created by the party via a Trapper Orb or a move such as Spikes. Starting in Gates to Infinity, all traps will break after being triggered, most traps have a 100% break-rate, while some have a 30% break-rate after each activation and can be set off again and again until it breaks.
In Gates to Infinity and later, Monster Houses will contain more traps than anywhere else on the floor, Monster Houses contain relatively 3-14 traps within the room, making it trickier to wade through the room after clearing out the enemies in the room.
Trap | RB | TD | Sky | BSL | GtI | SMD | Effect |
---|---|---|---|---|---|---|---|
Apple Trap | ✗ | ✗ | ✗ | ✗ | ✓ | Turns a random item in the Bag into a Big Apple. It will always break after use. | |
Big Blast Trap | ✗ | ✗ | ✗ | ✓ | ✓ | Causes an explosion in a 5×5 area that deals half HP damage to any party member and defeats any enemies within range. Fire-type Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability Damp is on the floor. It will always break after use. | |
Blast Trap | ✗ | ✗ | ✗ | ✓ | ✓ | Causes an explosion in a 3×3 area that deals half HP damage to any party member and defeats any enemies within range. Fire-type Pokémon take a quarter of damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It will always break after use. | |
Chestnut Trap | ✓ | ✓ | ✓ | ✗ | ✗ | Drops chestnuts onto the Pokémon, dealing 10 damage. It is replaced with the "Spiky Trap" in Gates to Infinity and later. | |
Discord Trap* | ✗ | ✗ | ✗ | ✗ | ✓ | Causes the party to be inflicted with Discord. It will always break after use. | |
Emera-Crush Trap | ✗ | ✗ | ✗ | ✗ | ✓ | An emera attached to the Pokémon's looplet is lost. It will always break after use. | |
Emera-Swap Trap | ✗ | ✗ | ✗ | ✗ | ✓ | An emera in the Pokémon's looplet is changed into a different emera. It will always break after use. | |
Explosion Trap | ✓ | ✓ | ✓ | ✗ | ✗ | Causes an explosion in a 5×5 area that cuts the party's HP in half and deals 80 damage to wild Pokémon. Fire-type Pokémon take a quarter of damage. Items and walls within the blast area are destroyed. Not triggered if the weather is Rain or a Pokémon with the Ability Damp is on the floor. It is replaced with the "Big Blast Trap" in Gates to Infinity and later. | |
Grimy Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Causes some food items to turn into Grimy Food. In Pokémon Super Mystery Dungeon, if the leader steps on it, a food item in the bag may be turned into Grimy Food, but if a teammate steps on it and is holding a food item, it may be turned into Grimy Food. Cannot be triggered by teammates in games prior to Pokémon Super Mystery Dungeon. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Grudge Trap | ✗ | ✗ | ✓ | ✓ | ✓ | All wild Pokémon are warped near the trap and given the Grudge status. It will disappear/break after being triggered in every game | |
Gust Trap | ✓ | ✓ | ✓ | ✓ | ✓ | The Pokémon that stepped on it is sent flying 10 squares in any direction. Hitting a wall or Pokémon causes 5 damage (to both Pokémon, when applicable). If it lands on the water, above a crag, or in lava, it will be warped into a random room of the floor. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Hunger Trap | ✗ | ✗ | ✗ | ✗ | ✓ | Reduces Belly points by 10, or to 0 if Belly points is less than 10. There's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off. | |
Mud Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Will lower either Attack, Defense, Sp. Atk, Sp. Def, accuracy or evasiveness statistic. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Pitfall Trap | ✓ | ✓ | ✓ | ✓ | ✗ | Deals 5 damage. If triggered by the player, the party falls to the next floor (or out of the dungeon, if on last floor). If triggered by a teammate, they disappear from the dungeon. If triggered by the mission client, they disappear and the mission is failed. Only appears in descending dungeons. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity, if a teammate steps on it. | |
Poison Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Inflicts Poison. Doesn't affect Steel-type and Poison-type Pokémon, or Pokémon with Immunity. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Pokémon Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Causes any items on the floor within the room to turn into wild Pokémon. It disappears/breaks after triggering in every game. | |
PP-Zero TrapRBTDS PP Leech TrapGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ | Reduces one move's PP to 0. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Random Trap | ✗ | ✗ | ✓ | ✓ | ✓ | Becomes any other trap. If applicable, the selected trap will affect all party members instead of only the one that stepped on the trap. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Seal Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Causes one move to be Sealed. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Selfdestruct Trap | ✓ | ✓ | ✓ | ✗ | ✗ | Causes an explosion in a 3×3 area that deals a quarter of HP damage to any party member and deals 40 damage to wild Pokémon within range. Fire-type Pokémon take 1/8 damage. Items and walls within the blast range are destroyed. Not triggered if the weather is Rain or a Pokémon with Damp is on the floor. It is replaced with the "Blast Trap" in Gates to Infinity and later. | |
Slow Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Temporarily lowers movement speed. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Slumber Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Causes the sleep status. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Spiked TileRBTDS SpikesGtISMD |
✓ | ✓ | ✓ | ✓ | ✓ | Deals 15RB/20TDS damage. Using Spikes creates trap and is completely visible. After Explorers of Time/Darkness, the party doesn't trigger its own traps unless activated through the menu. In Gates to Infinity and later, it was renamed to "Spikes". Not to be confused with traps that are naturally found in dungeons, which are called "Spiky Traps", which also appear in Gates to Infinity and later. However, in Super Mystery Dungeon, Spikes traps can also appear randomly on dungeon floors with other traps, even without an enemy Pokémon using the move. And these ones are invisible until stepped on. In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off. | |
Spiky Trap | ✗ | ✗ | ✗ | ✓ | ✓ | Drops spiky balls on the Pokémon that steps on it, dealing 10GtI/25SMD damage. It will always break after use. | |
Spin Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Inflicts the Confused status. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Stealth Rock | ✗ | ✓ | ✓ | ✓ | ✓ | Deals damage equal to 1/6 of max HP. Using Stealth Rock creates the trap, which remains invisible until stepped on. Party doesn't trigger its own traps unless activated through the menu. This trap can also appear randomly in various dungeons in Super Mystery Dungeon. In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off. | |
Sticky Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Causes held item to become sticky, rendering it useless and unequippable. In Super Mystery Dungeon, or if the player triggers it and no item is held, a random item in the inventory will become sticky. Cleanse Orbs, clearing the dungeon, and, in Explorers of Sky, paying Lickilicky at a Secret Bazaar removes stickiness. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Summon Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Summons 1-4 wild Pokémon to adjacent tiles. It disappears/breaks after triggering in every game. | |
Toxic Spikes | ✗ | ✓ | ✓ | ✓ | ✓ | Inflicts Poison and after Explorers, deals damage. Using Toxic Spikes creates the trap and is completely visible. Party doesn't trigger its own traps unless activated through the menu. In Super Mystery Dungeon, Toxic Spikes traps can appear randomly in some dungeons, even without an enemy using the move. And these ones are invisible until stepped on. In Gates to Infinity and later, there's a chance that this trap can be stepped on more than once, it has a 30% chance of breaking when it is set off. | |
Trip Trap | ✓* | ✓ | ✓ | ✓ | ✓ | Pokémon drops its held item. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Warp Trap | ✓ | ✓ | ✓ | ✓ | ✓ | Warps Pokémon to a random regular floor tile. It will always break after use in Pokémon Mystery Dungeon: Gates to Infinity and later. | |
Descriptions
Info
Name | Game | Description |
---|---|---|
Stairs | MDRB MDTDS |
Stairs leading to the next floor. If you are on the final floor, you will escape from the dungeon. |
MDGtI | Stairs leading to the next floor. You won't be able to return to the previous floor, so make sure you're ready to move on. | |
SMD | It's the stairs! You can go to the next floor. | |
Warp Zone | MDRB | The warp zone leading to the next floor. If you are on the final floor, you will escape from the dungeon. |
MDTDS | The warp zone leading to the next floor. If you are on the final floor, you will escape from the dungeon. | |
Rescue Spot | MDRB | You reached the rescue spot where your friend's team went down! Send an A-OK Mail from the Pelipper Post Office to let your friend know you've rescued the defeated team. |
Rescue Point | MDTDS | You reached the rescue spot where your friend's team went down! Send an A-OK Mail to let your friend know you've rescued the defeated team. |
Wonder Tile | MDRB | An odd floor tile seen in many dungeons. Stepping on it resets the Pokémon's Attack, Defense, and so on, if they are boosted or reduced. |
MDTDS | Stepping on this curious floor tile, found in many dungeons, restores the Pokémon's Attack, Defense, and other stats to normal levels, whether they're reduced or boosted. | |
MDGtI | Stepping on this curious floor tile, found in many dungeons, restores your Attack, Defense, and other stats to normal levels, whether they're lowered or boosted. | |
SMD | Stepping on it resets your Attack, Sp. Atk, Defense, Sp. Def, accuracy, and evasiveness if any had been changed. | |
Training Switch | SMD | Stepping on it causes your party to be trained. |
Progress Point | SMD | Stepping on it enables you to save your adventure! You can use it as many times as you'd like. |
Progress Point | SMD | Stepping on it enables you to save your adventure! You can use it as many times as you'd like. Also, even if you are defeated, you won't lose items or . |
Sparkling Floor | MDGtI | An item might be buried under this floor. But be careful--if you go digging for items, an enemy might jump out! |
SMD | Something is buried under this floor. Stepping on it makes an item or an enemy Pokémon appear. | |
Gust Trap | MDRB | Stepping on this trap triggers a blast of some sort that sends the Pokémon flying. |
MDTDS | Stepping on this trap triggers a gust of wind that sends the pokémon flying. | |
MDGtI | Stepping on this trap triggers a gust of wind that sends you flying. | |
SMD | Stepping on it sends you flying in a random direction. | |
Warp Trap | MDRB | Stepping on this trap instantly warps the Pokémon to another spot on the floor. |
MDTDS | Stepping on this trap warps the Pokémon to another tile on the floor instantly. | |
MDGtI | Stepping on this trap warps you to another spot on the floor. | |
SMD | Stepping on it warps you to somewhere else on the floor. | |
Pitfall Trap | MDRB | Stepping on this trap drops the Pokémon to the next floor, inflicting damage. If it's not the team leader, the Pokémon faints. If that happens, even a Reviver Seed can't help the fainted Pokémon. |
Discord Trap | SMD | Stepping on it creates a discord among your party. |
Seal Trap | MDRB | Stepping on this trap disables one of the Pokémon's moves as long as it remains on the same floor. |
MDTDS | Stepping on this trap disables one of the Pokémon's moves. The effect wears off when the Pokémon leaves the floor. | |
SMD | Stepping on it seals one move. | |
PP-Zero Trap | MDRB | Stepping on this trap completely drains the PP of a random move. |
MDTDS | Stepping on this trap completely drains the PP of one of the Pokémon's moves. The move is randomly chosen. | |
PP Leech Trap | SMD | Stepping on it drains the PP of 1 of your moves to 0. |
Slow Trap | MDRB | Stepping on this trap lowers the Pokémon's Movement Speed by one level. |
MDTDS | Stepping on this trap reduces the Pokémon's Movement Speed by 1 level. | |
MDGtI | Stepping on this trap lowers your Travel Speed by 1 level. | |
SMD | Stepping on it lowers your Travel Speed. | |
Slumber Trap | MDRB | Stepping on this trap releases a sleeping gas that puts the Pokémon to sleep. |
MDTDS | Stepping on this trap releases a gas that causes a Sleep status. | |
MDGtI | Stepping on this trap releases a gas that causes the Sleep status. | |
SMD | Stepping on it makes you sleep. | |
Poison Trap | MDRB | Stepping on this trap looses poison spikes that leave the Pokémon poisoned. |
MDTDS | Stepping on this trap releases spikes that afflict the Pokémon with a Poisoned status condition. | |
SMD | Stepping on it makes you poisoned. | |
Spin Trap | MDRB | Stepping on this trap spins the Pokémon around dizzyingly, making it confused. |
MDTDS | Stepping on this trap spins the Pokémon around and makes it dizzy, causing a Confused status. | |
MDGtI | Stepping on this trap spins you around and makes you dizzy, causing the confused status. | |
SMD | Stepping on it makes you confused. | |
Selfdestruct Trap | MDRB | Stepping on this trap makes it explode. Its damage extends to other Pokémon, items, and walls around the trap. |
MDTDS | Stepping on this trap causes an explosion, damaging all surrounding Pokémon, items, and walls. | |
Explosion Trap | MDRB | Stepping on this trap triggers a huge explosion. Its damage extends to other Pokémon, items, and walls. It has a bigger range than a Selfdestruct Trap. |
MDTDS | Stepping on this trap causes a huge explosion, damaging all surrounding Pokémon, items, and walls. It has a range that is much wider than a Selfdestruct Trap. | |
Blast Trap | SMD | Stepping on it causes a blast. |
Big Blast Trap | SMD | Stepping on it causes a huge blast. |
Chestnut Trap | MDRB | Stepping on this trap makes a spiky, unshelled Chestnut drop, inflicting damage. |
MDTDS | Stepping on this trap makes spiky Chestnuts fall, inflicting damage on the Pokémon. | |
Spiky Trap | SMD | Stepping on it damages you. |
Summon Trap | MDRB | Stepping on this trap releases a sweet aroma that attracts Pokémon from afar. |
MDTDS | Stepping on this trap releases a sweet aroma that attracts Pokémon from afar. | |
SMD | Stepping on it causes enemy Pokémon to appear near you. | |
Grudge Trap | MDS | Stepping on this trap causes enemy Pokémon to appear, surrounding the Pokémon. It affects all Pokémon on the floor with a Grudge status effect. |
SMD | Stepping on it causes enemy Pokémon to hold a grudge and come for you. Also, the PP of the move you used on an enemy with a grudge will be 0! | |
Pokémon Trap | MDRB | Stepping on this trap transforms all items in the room into hostile Pokémon. |
MDTDS | Stepping on this trap transforms all items in the same room into enemy Pokémon. | |
SMD | Stepping on it transforms items on the floor of the room into enemy Pokémon. | |
Trip Trap | MDTDS | Stepping on this trap makes the Pokémon trip and drop its held item. |
SMD | Stepping on it makes you drop your held item. | |
Sticky Trap | MDRB MDTDS |
Stepping on this trap makes a random item become sticky and unusable. |
SMD | If the leader steps on it, an item in the Bag becomes sticky. If a Pokémon other than the leader steps on it, the Pokémon's held item becomes sticky. | |
Mud Trap | MDRB | Stepping on this trap makes it blow mud that lowers the Pokémon's Attack, Defense, Special Attack, or Special Defense by one level. |
MDTDS | Stepping on this trap makes it spew mud that reduces the Pokémon's Attack, Defense, Special Attack, or Special Defense by 3 levels. | |
SMD | Stepping on it lowers your Attack, Defense, Sp. Atk, or Sp. Def. | |
Grimy Trap | MDRB | Stepping on this trap makes it spew muck that gums up food. |
MDTDS | Stepping on this trap makes it spew muck that gunks up food. | |
SMD | If the leader steps on it, food in the Bag will become Grimy Food. If a Pokémon other than the leader steps on it, it's held item will become Grimy Food. | |
Apple Trap | SMD | Stepping on it changes an item in the Bag to a Big Apple. |
Hunger Trap | SMD | Stepping on it makes you hungry! |
Emera-Swap Trap | SMD | Stepping on it swaps an emera on a File:MDBag Looplet VI Sprite.pnglooplet for another emera. |
Emera-Crush Trap | SMD | Stepping on it causes an emera on a File:MDBag Looplet VI Sprite.pnglooplet to come off a disappear. |
Spiked Tile | MDRB | Stepping on this trap inflicts damage. It can be made using the move Spikes. |
MDTDS | Stepping on this trap, which is made with the Spikes move, inflicts damage on the Pokémon. | |
Spikes | SMD | Stepping on it damages you. |
Toxic Spikes | MDTDS | Stepping on this trap inflicts damage and causes a Poisoned status. This trap is made with the Toxic Spikes move. |
SMD | Stepping on it damages you and makes you poisoned. | |
Stealth Rock | MDTDS | Stepping on this trap, which is made with the Stealth Rock move, inflicts damage on the Pokémon! The trap is invisible when created! |
SMD | Stepping on it damages you with a Rock-type move. | |
Random Trap | MDS | Stepping on this trap releases the same effect as another trap appearing on the floor. Also, this trap affects everyone in the party! |
SMD | Stepping on it has a random effect on your party! Who knows what kind of effect it may have? |
Adventure Hint
Name | Game | Description |
---|---|---|
Wonder Tile | MDGtI | This is a Wonder Tile. If your stats have been lowered by moves such as Growl or Tail Whip, stepping on this will return them to normal. But watch out! Any raised stats will also be returned to normal. |
SMD | If your stats are lowered by a trap or by an enemy's move, walk over a Wonder Tile to restore them to normal. But watch out! Any raised stats will also be returned to normal! | |
Training Switch | SMD | This is a Training Switch. Step on it, and your moves that you and your teammates use will power up more quickly while on this floor! |
Gust Trap | MDGtI | It's a Gust Trap! The Pokémon that steps on this trap will be blown away! If it gets blown on top of a crag or into the water, the Pokémon will be warped somewhere. |
SMD | It's a Gust Trap! The Pokémon that steps on this trap will be blown away! If it gets blown to somewhere it can't land, such as on top of a crag or in the water, the Pokémon will be warped somewhere else. | |
Warp Trap | MDGtI | It's a Warp Trap! If you get separated from a party member, try switching that party member's tactics to "Wait there." This will make it easier for you to regroup. |
SMD | It's a Warp Trap! The Pokémon that steps on this trap will be warped away! If you get separated from a teammate, try switching that teammate's tactics to Wait there. This will make it easier for you to regroup. | |
Seal Trap | SMD | It's a Seal Trap! The Pokémon that steps on this trap will be unable to use 1 move! To return to normal, move on to the next floor or use a Heal Seed. |
PP Leech Trap | SMD | It's a PP Leech Trap! If a Pokémon steps on this trap, the PP of 1 move will be reduced to 0! |
Slow Trap | MDGtI | It's a Slow Trap! The Pokémon that steps on this trap will have it's Speed lowered temporarily! |
SMD | It's a Slow Trap! The Pokémon that steps on this trap will become slow, and it's Travel Speed will go down temporarily! | |
Slumber Trap | MDGtI | It's a Slumber Trap! The Pokémon that steps on this trap will temporarily fall asleep! |
SMD | It's a Slumber Trap! The Pokémon that steps on this trap will get the sleep status and fall asleep! | |
Poison Trap | SMD | It's a Poison Trap! The Pokémon that steps on this trap will become poisoned! |
Spin Trap | MDGtI | It's a Spin Trap! The Pokémon that steps on this trap will become confused! |
SMD | It's a Spin Trap! The Pokémon that steps on this trap will become confused! | |
Blast Trap | SMD | It's a Blast Trap! If a Pokémon steps on this trap, the trap will explode, damaging nearby Pokémon! Nearby items on the ground will be destroyed and will disappear! |
Big Blast Trap | SMD | It's a Big Blast Trap! If a Pokémon steps on this trap, a big explosion will occur, damaging all nearby Pokémon! Nearby items on the ground will be destroyed and will disappear! |
Spiky Trap | MDGtI | It's a Spiky Trap! The Pokémon that steps on this trap will take damage! |
SMD | It's a Spiky Trap! The Pokémon that steps on this trap will take damage! | |
Summon Trap | SMD | It's a Summon Trap! An enemy Pokémon will appear close to the Pokémon that steps on this trap! |
Grudge Trap | SMD | Enemies on the entire floor will hold a grudge and come for you! The PP of the move you used on an enemy with a grudge will be 0! |
Pokémon Trap | SMD | It's a Pokémon Trap! If a Pokémon steps on this trap, items on the ground in the room will transform into enemy Pokémon! |
Trip Trap | SMD | It's a Trip Trap! The Pokémon that steps on this trap will drop it's held item onto the ground! |
Sticky Trap | SMD | It's a Sticky Trap! If a Pokémon steps on this trap, 1 item will get sticky and become unusable! Either leave the dungeon or use a Cleanse Orb to return to normal. |
Mud Trap | SMD | It's a Mud Trap! The Pokémon that steps on this trap will have it's Attack, Sp. Atk, Defense, or Sp. Def lowered. |
Grimy Trap | SMD | It's a Grimy Trap! Any food item inside your Bag, such as an Apple, may turn into Grimy Food. If you eat it, something bad will happen. |
Apple Trap | SMD | It's an Apple Trap! If you step on it, 1 item in your Bag will become a Big Apple! |
Hunger Trap | SMD | It's a Hunger Trap! Your Belly will become empty! |
Emera-Swap Trap | SMD | It's an Emera-Swap Trap! If you step on it, an emera set into a File:MDBag Looplet VI Sprite.pnglooplet will be replaced with another emera! |
Emera-Crush Trap | SMD | It's an Emera-Crush Trap! If you step on it, an emera set into a File:MDBag Looplet VI Sprite.pnglooplet will drop off and disappear! |
Spikes | SMD | It's a Spikes trap! The Pokémon that steps on it will take damage! |
Toxic Spikes | SMD | It's a Toxic Spikes trap! The Pokémon that steps on this trap will take damage and also become poisoned! |
Stealth Rock | SMD | It's a Stealth Rock trap! The Pokémon that steps on this trap will take damage! If the Pokémon is weak against Rock-type moves, the damage will be greater. |
Random Trap | SMD | It's a Random Trap! If a Pokémon steps on it, a random thing will happen to you and your teammates. Who knows what kind of effect it may have? |
Appearance
Tile | MDRB & MDTDS | MDGtI | SMD |
---|---|---|---|
Stairs | |||
Warp Zone | — | — | |
Wonder Tile | |||
Training Switch | — | ||
Rescue SpotRB Rescue PointTDS |
— | — | |
Progress Point | — | — | |
Progress Point | — | — | |
Sparkling Floor | — | ||
Carpet | |||
Gust Trap | |||
Warp Trap | |||
Pitfall Trap | — | ||
Discord Trap | — | — | |
Seal Trap | |||
PP-Zero TrapRBTDS PP Leech TrapGtISMD |
|||
Slow Trap | |||
Slumber Trap | |||
Poison Trap | |||
Spin Trap | |||
Selfdestruct Trap | — | — | |
Explosion Trap | — | — | |
Blast Trap | — | ||
Big Blast Trap | — | ||
Chestnut Trap | — | — | |
Spiky Trap | — | ||
Sticky Trap | |||
Mud Trap | |||
Grimy Trap | |||
Apple Trap | — | — | |
Hunger Trap | — | — | |
Summon Trap | |||
Grudge Trap | |||
Pokémon Trap | |||
Trip Trap | |||
Emera-Swap Trap | — | — | |
Emera-Crush Trap | — | — | |
Spiked TileRBTDS SpikesGtISMD |
|||
Toxic Spikes | |||
Stealth Rock | |||
Random Trap |
In other languages
Tiles
English | Japanese | French | German | Italian | Spanish | Korean |
---|---|---|---|---|---|---|
Wonder Tile | ふしぎなゆか | Mattomagica | ||||
Training Switch | たんれんスイッチ | |||||
Stairs | かいだん | Treppe | Scale | |||
Warp Zone | ワープゾーン | Zona teletrasporto | ||||
Rescue SpotRB Rescue PointTDS |
きゅうじょちてん | Punto SOS | ||||
Progress Point | きろくポイント | |||||
Progress Point | きろくポイント(金) | |||||
Carpet | カーペット | Tappeto | ||||
Traps
English | Japanese | French | German | Italian | Spanish | Korean |
---|---|---|---|---|---|---|
Chestnut Trap | イガグリスイッチ | Châtaigne | Castagnotrappola | |||
Spiky Trap | トゲトゲのワナ | |||||
Pitfall Trap | おとしあな | Trappe | Precipitotrappola | |||
Grudge Trap | おんねんスイッチS おんねんのワナSMD |
|||||
Sticky Trap | くっつきスイッチRBTDS くっつきのワナGtISMD |
Glue | ||||
Spin Trap | ぐるぐるスイッチRBTDS ぐるぐるのワナGtISMD |
ConfusionRB TournisTDS |
||||
Trip Trap | ころびスイッチRBTDS ころばせのワナGtISMD |
Croche piège | ||||
Selfdestruct Trap | じばくスイッチ | VoltomineRB Piège VoltomineTDS |
||||
Blast Trap | ばくはのワナ | |||||
Poison Trap | どくばりスイッチRBTDS どくばりのワナGtISMD |
PoisonRB Dard-VeninTDS |
||||
Gust Trap | とっぷうスイッチRBTDS とっぷうのワナGtISMD |
Ventilo | ||||
Mud Trap | どろスイッチRBTDS どろのワナGtISMD |
Boue | ||||
Slumber Trap | バクスイッチRBTDS すいみんのワナGtISMD |
SoporifiqueRB BogueTDS |
||||
Explosion Trap | ばくはスイッチ | ÉlectromineRB Piège ÉlectromineTDS |
||||
Big Blast Trap | だいばくはのワナ | |||||
Grimy Trap | ベトベタスイッチRBTDS ベトベタのワナGtISMD |
Tadmorv | ||||
Apple Trap | リンゴのワナ | |||||
Hunger Trap | はらへりのワナ | |||||
Seal Trap | ふういんスイッチRBTDS ふういんのワナGtISMD |
Verrou | ||||
Pokémon Trap | ポケモンスイッチRBTDS ポケモンのワナGtISMD |
Pokémon | ||||
Slow Trap | ヤドンスイッチRBTDS どんそくのワナGtISMD |
Ramoloss | ||||
Random Trap | ゆびふりスイッチRBTDS ゆびふりのワナSMD |
|||||
Summon Trap | よびよせスイッチRBTDS よびよせのワナGtISMD |
Invocation | ||||
Warp Trap | ワープスイッチRBTDS ワープのワナGtISMD |
Télépiège | Teletrappola | |||
PP-Zero TrapRBTDS PP Leech TrapGtISMD |
わざへりのわなRBTDS わざへりのワナGtISMD |
PP-ZéroRB Piège PP ZéroTDS |
||||
Stealth Rock | ステルスロック | |||||
Toxic Spikes | どくびし | |||||
Spiked TileRBTDS SpikesGtISMD |
まきびし | |||||
Emera-Crush Trap | ラピスけしのワナ | |||||
Emera-Swap Trap | ラピスがえのワナ | |||||
Discord Trap | こじらせのワナ | |||||
Special tiles in the Pokémon games |
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Cave tile • Hole • Ice tile • Ledge • Marsh tile • Puddle • Sand tile • Snow tile Spin tile • Soft soil • Tall grass • Trap • Warp tile • Water tile Dungeon tile |
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |