Template talk:Type effectiveness: Difference between revisions
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In the Normal one, where there are no resistances, It doesn't say "None" under it. [[User:Malake256|Malake256]] 18:25, 30 May 2010 (UTC) | In the Normal one, where there are no resistances, It doesn't say "None" under it. [[User:Malake256|Malake256]] 18:25, 30 May 2010 (UTC) | ||
:The 0 value for Ghost is tripping the check that gets rid of the "None" for "Resistant against". It's checking for values less than 100 when it ought to also be checking that the value is not zero. [[User:Drapion|Drapion]] 01:46, 31 May 2010 (UTC) | :The 0 value for Ghost is tripping the check that gets rid of the "None" for "Resistant against". It's checking for values less than 100 when it ought to also be checking that the value is not zero. [[User:Drapion|Drapion]] 01:46, 31 May 2010 (UTC) | ||
== Glitch == | |||
Is there any way to fix the glitch that happens where the bottom of the type is cut off and put at the top of the next column, or is somebody working on that? [[User:Pokemonemerfan1954|Pokemonemerfan1954]] 15:56, 29 July 2010 (UTC) |
Revision as of 15:56, 29 July 2010
Usage
The following is an example of the usage for Charizard:
{{Type effectiveness| type1=fire| type2=flying| Normal= 100 | Fighting= 50 | Flying= 100 | Poison= 100 | Ground= 0 | Rock= 400 | Bug= 25 | Ghost= 100 | Steel= 50 | Fire= 50 | Water= 200 | Grass= 25 | Electric=200 | Psychic= 100 | Ice= 100 | Dragon= 100 | Dark= 100 | notes=yes| gen1fire=yes| flying=yes| newground=2| oldice=2}}
The above coding makes the below template:
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Or
Should we or shouldn't we have the top of this be colorized by the type of the Pokémon? Everything else does... TTEchidna 08:32, 17 September 2007 (UTC)
heatproof
heatproof is missing in the notes..--Hanmac
- Heatproof is still missing in the notes. — THE TROM — 23:51, 28 November 2008 (UTC)
Some Problem
Magnemite is a pure Electric Type in Generation I,that means
Normal effectiveness
Normal, Fire, Rock, Bug, Water, Fighting, Ghost, Grass, Poison, Psychic, Ice, Dragon
Weak to
Ground 2×
Resistant to
Flying ½×
Electric ½×
But seem the Notes didn't note down about the effectiveness change of Fighting, Fire, Rock, Bug,Grass and Dragon (ya,a lot of miss).
Also, The Notes of Heatproof is missing, can someone add it??? --chungkingpunノ08:29, 25 August 2008 (UTC)
Lately While I check about the notes, the Magnemite part's note is fixed
but the Notes of Heatproof is still missing (I've Check about the source code and didn't find any word or information that relate to heatproof,though) , can someone add it??? --chungkingpunノ12:04, 1 October 2008 (UTC)
We need one of these for the glitch Pokémon...
I'll code one up later to remove Dark/Steel if it's a Gen I glitch Pokémon and have notes... TTEchidna 22:36, 30 August 2008 (UTC)
Hey
Why is the grass-type listed as changing for G1 poison-types? Poison resisted Grass in G1 and G2; none of those Pokémon are going to have any change.
More importantly, how can I fix this without blowing everything to hell? --Marton(I'm Jewish)imos 21:00, 26 December 2008 (UTC)
Flash Fire
The parser should also mention when the Pokémon is frozen... ht14 22:01, 24 July 2009 (UTC)
- ...when you're frozen Fire-type moves damage you if you have Flash Fire? TTEchidna 22:11, 24 July 2009 (UTC)
Problem
In the Normal one, where there are no resistances, It doesn't say "None" under it. Malake256 18:25, 30 May 2010 (UTC)
- The 0 value for Ghost is tripping the check that gets rid of the "None" for "Resistant against". It's checking for values less than 100 when it ought to also be checking that the value is not zero. Drapion 01:46, 31 May 2010 (UTC)
Glitch
Is there any way to fix the glitch that happens where the bottom of the type is cut off and put at the top of the next column, or is somebody working on that? Pokemonemerfan1954 15:56, 29 July 2010 (UTC)