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:''For the TCG theme deck, see [[Blackout (TCG)]]''
{{move|Overwhelmed by defeat}}
{{samename|TCG theme deck|Blackout (TCG)}}
{{samename|glitch screen|Glitch screen#Blackout|Glitch screen → Blackout}}
----
----
The {{player}} will '''black out''' when all the Pokémon on the player's team faint. This generally occurs in battle, but will occasionally happen out of battle due to {{status|poison}}ing. It was known as a '''white out''' in [[Generation II|Generations II]] and {{gen|III}} for unknown reasons, but returned to the original name. Blacking out can be easily avoided by frequently using healing items.
[[File:Overwhelmed by your defeat PE.png|300px|thumb|Being overwhelmed by defeat from a wild battle in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|Let's Go, Pikachu! and Let's Go, Eevee!]]]]
The player will '''black out''' (Japanese: '''{{j|{{tt|目の前が真っ暗になる|めのまえがまっくらになる}}}}''' ''lose hope'', lit. ''plunge into darkness'') when all the {{OBP|Pokémon|species}} on the player's team [[Fainting|faint]]. This is comparable to a {{wp|game over}} screen for the [[Pokémon games]]. It generally occurs in {{pkmn|battle}} but it can also occur in the overworld due to the effects of {{status|poison}} prior to [[Generation IV]]. Starting in [[Generation IX]], the player can also black out by [[Escape|running]] from an in-game {{pkmn|Trainer}} battle.
 
In English releases of the [[Generation]] {{gen|II}} and {{gen|III}} games, and Japanese releases of the Generation II games and {{game|HeartGold and SoulSilver|s}}, the player will instead '''white out''' (Japanese: '''{{j|{{tt|目の前が真っ白になる|めのまえがまっしろになる}}}}''' ''plunge into white''). In English versions starting in [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player will instead '''be overwhelmed by their defeat'''. Both of these are identical in function to blacking out.


==Effects==
==Effects==
The player will lose a sum of [[Pokémon Dollar|money]]. In {{pkmn|Trainer}} battles, the money will be paid to the winner, but in battles with [[wild Pokémon]], the money will be dropped in panic. Previous to {{2v2|FireRed|LeafGreen}}, half of the money on hand was lost. From FireRed and LeafGreen onwards, the money lost depends on the opponent and location.
===Core series===
The player will lose a sum of {{pkmn|Dollar|money}}. In {{pkmn|Trainer}} battles, money will be given to the winner, while in battles with [[wild Pokémon]], money will be dropped in panic. Before [[Generation IV]], half of the player's money on hand was lost and this loss was not explicitly stated to the player. In {{2v2|FireRed|LeafGreen}} and Generation IV onward, however, the money lost depends on the level of the player's {{OBP|Pokémon|species}} and the number of [[Badge]]s earned. In these games, the player receives a message about how much was lost, unless no money was lost at all (because the player had {{PDollar}}0 before blacking out). Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the player will not lose any money in a wild battle.
 
Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in {{game|Red and Blue|s|Pokémon Red, Blue}}, {{v2|Yellow}}, {{game|FireRed and LeafGreen|s|FireRed, LeafGreen}}, {{v2|Platinum}}, {{game|Black and White|s|Black, White}}, {{B2W2|Black 2, White 2}}, or in {{pkmn|battle|Link Battles}} and [[Battle facility|battle facilities]]. In FireRed, LeafGreen, and from Generation IV onwards, a small cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the [[party]] from harm. If the last place healed was the player's house, a slightly different description is shown. If the player blacks out during a [[Sky Battle]] but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.
 
If a Pokémon Center has not been used at all before the party has fainted, the player's [[mother]] will revive the party and remark about stocking up on [[Potion]]s.
 
{{DL|List of glitches in Generation I|Pokémon Storage System healthy party deposit|A glitch}} in [[Generation I]] causes a black out to occur in the overworld without {{status|poison}}ed Pokémon by storing all party Pokémon in the [[Pokémon Storage System]] except for the ones that have [[Fainting|fainted]].


Furthermore, the player will rush back to the last visited [[Pokémon Center]] to restore their Pokémon's health. This will not occur in special occasions such as your initial battle as a Trainer in {{v2|Platinum}}, or in facilities of the [[Battle Frontier]].
In {{game|Gold and Silver|s|Pokémon Gold, Silver}}, {{game|Crystal||Crystal}}, {{game|HeartGold and SoulSilver|s|HeartGold, and SoulSilver}}, if the player blacks out after taking the [[Mystery Egg]] from [[Mr. Pokémon]] but before visiting any Pokémon Center, they will be returned to [[Cherrygrove City]]'s Pokémon Center. This prevents the player from skipping the first battle with {{ga|Silver|their rival}} by blacking out and returning directly to the player's house.


==Trivia==
In {{g|Legends: Arceus}}, losing a battle does not cause the player to black out. If a battle is lost against a wild Pokémon, they can continue their adventure defenseless; if a Trainer battle is lost, they are offered a chance to retry it. Instead, the player can black out on sustaining enough damage themselves from wild Pokémon attacks, hazards from the environment, or falling from a high place. Upon blacking out (the message "Everything went black!"), they will be returned to the last visited camp, having lost some items from their [[bag|satchel]]. If the player loses a battle against a frenzied [[Noble Pokémon]] or any other boss, such as {{p|Arceus}}, the penalty of losing items does not apply; they can choose to restart the battle, continue, or accept defeat.
* The [[Pomeg glitch]] could be used in {{game|Emerald}} to prevent blacking out.
* A glitch in [[Generation I]] causes a black out to occur out of battle and without poisoned Pokémon, by using a [[PC]] to store all Pokémon except ones that have [[fainting|fainted]].


In {{g|Scarlet and Violet}}, the regular conditions and effects of blacking out are reinstated, with one new case: unlike previous generations, the player can now [[escape|run]] from Trainer battles, which causes them to black out immediately.
====Formula for money lost====
{{main|Prize money}}
{{outdated|section|needs=LGPE and SS info}}
In the [[Generation I]] games, [[Generation II]] games, and {{game2|Ruby|Sapphire|Emerald}}, the amount of money lost is simply half of the money the player has. In {{game|FireRed and LeafGreen|s|Pokémon FireRed, LeafGreen}}, and all games from Generation IV onwards, the money lost is calculated using the following formula:
<math display="block">\text{Money lost} = \text{Level} \times \text{Base payout}</math>
Where ''Level'' is the level of the player's highest-level Pokémon and ''Base payout'' is looked up using the appropriate table below.
{|class="roundy" style="float:left; margin-left:5px; margin-right:10px; text-align:center; border:3px solid #333333; background:#909090"
!style="background:#595959; {{roundytl|5px}}" rowspan=2|{{color2|FFF|Badge|Badges}}
!style="background:#595959; color:#FFF; {{roundytr|5px}}" colspan=2|Base payout
|-style="background:#FFF"
!style="background:#595959; color:#FFF"|{{color2|FFF|Pokémon FireRed and LeafGreen Versions|FRLG}} & {{color2|FFF|Generation IV|Gen IV}}
!style="background:#595959; color:#FFF"|{{color2|FFF|Generation V|Gen V}} & {{color2|FFF|Generation VI|VI}}<!--& {{color2|FFF|Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!|LGPE}}-->
|-style="background:#FFF"
|0
|colspan=2|{{pdollar}}8
|-style="background:#FFF"
|1
|colspan=2|{{pdollar}}16
|-style="background:#FFF"
|2
|colspan=2|{{pdollar}}24
|-style="background:#FFF"
|3
|colspan=2|{{pdollar}}36
|-style="background:#FFF"
|4
|colspan=2|{{pdollar}}48
|-style="background:#FFF"
|5
|{{pdollar}}60
|{{pdollar}}64
|-style="background:#FFF"
|6
|colspan=2|{{pdollar}}80
|-style="background:#FFF"
|7
|colspan=2|{{pdollar}}100
|-
|style="background:#FFF; {{roundybl|5px}}"|8
|style="background:#FFF; {{roundybr|5px}}" colspan=2|{{pdollar}}120
|}
{|class="roundy" style="text-align:center; border:3px solid #333333; background:#909090; margin-left:100px"
!style="background:#595959; {{roundytl|5px}}" rowspan=2|{{color2|FFF|Trainer Card (game)#Stamps|Stamp}}
!style="background:#595959; color:#FFF; {{roundytr|5px}}"|Base payout
|-style="background:#FFF"
!style="background:#595959; color:#FFF"|{{color2|FFF|Pokémon Sun and Moon|SM}}{{color2|FFF|Pokémon Ultra Sun and Ultra Moon|USUM}}
|-style="background:#FFF"
|''None of the below''
|{{pdollar}}8
|-style="background:#FFF"
|Melemele Trial
|{{pdollar}}16
|-style="background:#FFF"
|Akala Trial
|{{pdollar}}32
|-style="background:#FFF"
|Ula'ula Trial
|{{pdollar}}56
|-style="background:#FFF"
|Poni Trial
|{{pdollar}}88
|-
|style="background:#FFF; {{roundybl|5px}}"|Island Challenge
|style="background:#FFF; {{roundybr|5px}}"|{{pdollar}}120
|}
{{-}}
{{-}}
{{Stub}}
 
For example, if the player has seven Badges and loses a battle with only a Level 96 {{p|Venusaur}} in their party, {{pdollar}}9600 will be lost. The minimum amount of money that the player can lose is {{pdollar}}8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is {{pdollar}}12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).
 
If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.
 
===Side series===
In {{g|Colosseum}}, the amount of money lost when the player whites out is half of the money the player has. The player will usually respawn at the last visited Pokémon Center, or in the [[Outskirt Stand]] if a Pokémon Center has not been used.
 
In {{g|XD: Gale of Darkness}}, the amount of money lost when the player whites out is {{pdollar}}16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at [[Kaminko's House]], while the player respawns in Acri's house if the player whites out in [[Gateon Port]].
 
==Quotes==
{| class="roundtable" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}"
|+ style="font-weight: bold" | When running out of usable Pokémon
|-
! style="background:#{{black color}}; color:#FFF" | Games
! style="background:#{{black color}}; color:#FFF" | Wild battle
! style="background:#{{black color}}; color:#FFF" | Trainer battle
|-
|rowspan="2"|{{gameabbrev1|RBY}}
|colspan="2"|<player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!
|-
|colspan="2"|<player> blacked out!
|-
|rowspan="2"|{{gameabbrev2|GSC}}
|colspan="2"|<player> is out of useable <sc>Pok</sc>é<sc>mon</sc>!
|-
|colspan="2"|<player> whited out!
|-
|rowspan="2"|{{gameabbrev3|RSE}}{{gameabbrevss|Colo}}{{gameabbrevss|XD}}
|colspan="2"|<player> is out of {{tt|usable|&quot;useable&quot; in Ruby and Sapphire}} <sc>Pok</sc>é<sc>mon</sc>!
|-
|colspan="2"|<player> whited out!
|-
|rowspan="5"|{{gameabbrev3|FRLG}}
|colspan="2"|<player> is out of usable <sc>Pok</sc>é<sc>mon</sc>!
|-
|rowspan="2"|<player> panicked and lost {{pdollar}}XX,XXX...
|Player lost against XXX XXXX!
|-
|<player> paid {{pdollar}}XX,XXX as the prize money...
|-
|colspan="2"|... ... ... ...
|-
|colspan="2"|<player> whited out!
|-
|rowspan="4"|{{gameabbrev4|DPPtHGSS}}
|colspan="2"|<player> is out of usable Pokémon!
|-
|<player> dropped {{pdollar}}XX,XXX in panic!
|<player> paid out {{pdollar}}XX,XXX to the winner.
|-
|colspan="2"|... ... ... ...
|-
|colspan="2"|<player> blacked out!
|-
|rowspan="3"|{{gameabbrev5|BWB2W2}}
|colspan="2"|<player> is out of usable Pokémon!
|-
|<player> dropped {{pdollar}}XX,XXX in panic...
|<player> paid out {{pdollar}}XX,XXX to the winner...
|-
|colspan="2"|<player> blacked out!
|-
|rowspan="3"|{{gameabbrev6|XYORAS}}
|colspan="2"|<player> has no more Pokémon that can fight!
|-
|<player> panicked and dropped {{pdollar}}XX,XXX...
|<player> gave {{pdollar}}XX,XXX to the winner...
|-
|colspan="2"|<player> blacked out!
|-
|rowspan="3"|{{gameabbrev7|SMUSUM}}
|colspan="2"|You have no more Pokémon that can fight!
|-
|You panicked and dropped {{pdollar}}XX,XXX...
|You gave {{pdollar}}XX,XXX to the winner...
|-
|colspan="2"|You blacked out!
|-
|rowspan="3" style="background:#FFF"|{{gameabbrev7|PE}}
|colspan="2" style="background:#FFF"|You have no more Pokémon that can fight!
|-
|N/A
|You gave {{pdollar}}XX,XXX to the winner...
|-
|colspan="2" style="background:#FFF"|You were overwhelmed by your defeat!
|-
|rowspan="4" style="background:#FFF; {{roundybl|5px}}"|{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}<br>{{gameabbrev9|SV}}
|colspan="2" style="background:#FFF"|You have no more Pokémon that can fight!
|-
|You panicked and dropped {{pdollar}}XX,XXX...
|You gave {{pdollar}}XX,XXX to the winner...
|-
|colspan="2" |You were overwhelmed by your defeat!
|}
 
{| class="roundtable" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}; margin-top: 2ex;"
|+ '''When rushing back and protecting the party from any further harm'''
|-
! style="background:#{{black color}}; color:#FFF" | Games
! style="background:#{{black color}}; color:#FFF" | Pokémon Center
! style="background:#{{black color}}; color:#FFF" | Home
|-
|{{gameabbrev3|FRLG}}
|<player> scurried to a <sc>Pok</sc>é<sc>mon Center</sc>, protecting the exhausted and fainted <sc>Pok</sc>é<sc>mon</sc> from further harm…
|<player> scurried back home, protecting the exhausted and fainted <sc>Pok</sc>é<sc>mon</sc> from further harm…
|-
|{{gameabbrev4|DPPtHGSS}}
|<player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm...
|<player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
|-
|{{gameabbrev5|BWB2W2}}
|<player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm...
|<player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
|-
|{{gameabbrev6|XYORAS}}
|<player> scurried to a Pokémon Center, protecting the exhausted Pokémon from any further harm...
|<player> scurried back home, protecting the exhausted Pokémon from any further harm...
|-
|{{gameabbrev7|SMUSUM}}
|You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
|You scurry back home, protecting your exhausted Pokémon from any further harm...
|-
|{{gameabbrev7|PE}}
|You hurried to the Pokémon Center with your tired Pokémon...
|You hurried home with your tired Pokémon...
|-
|{{gameabbrev8|SwSh}}{{gameabbrev8|BDSP}}
|You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm...
|You scurry back home, protecting your exhausted Pokémon from any further harm...
|-
|{{gameabbrev9|SV}}
|You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm...
|You hurry back home, shielding your exhausted Pokémon from any further harm...
|}
 
{| class="roundtable" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}; margin-top: 2ex;"
|+ '''When running away from a Trainer battle'''
|-
! style="background:#{{black color}}; color:#FFF" | Games
! style="background:#{{black color}}; color:#FFF" | Pokémon Center
! style="background:#{{black color}}; color:#FFF" | Home
|-
|{{gameabbrev9|SV}}
|You went running to the Pokémon Center to regroup and reconsider your battle strategy...
|You went running back home to regroup and reconsider your battle strategy...
|}
 
{| class="roundtable" style="background:#{{black color light}}; border: 3px solid #{{black color dark}}; margin-top: 2ex;"
|+ '''When taking too much damage'''
|-
! style="background:#{{black color}}; color:#FFF" | Games
! style="background:#{{black color}}; color:#FFF" | Text
|-
|{{gameabbrev8|LA}}
|Everything went black!
|}
 
==Appearance==
{{incomplete|section|needs=USUM, SwSh, PLA, BDSP, and SV}}
{{movegen
|type=Black
|genI=Black Out I
|genII=White Out II
|genIII=White Out RSE
|FRLG=White Out FRLG
}}
{{movegen
|type=Black
|genIV=Black Out DPPt
|HGSS=Black Out HGSS
|genV=Black Out V
}}
{{movegen
|type=Black
|genVI=Black Out VI
|genVII=Black Out VII
}}
 
==In other languages==
{{langtable|color=595959|bordercolor=909090|textcolor=FFF
|zh_cmn=眼前一片漆黑 ''Yǎnqián yīpiàn qīhēi''{{tt|*|Traditional}}<br>眼前变得一片漆黑 ''Yǎnqián biàndé yīpiàn qīhēi''{{tt|*|Simplified}}
|zh_yue=眼前一片漆黑 ''Ngáahnchìhn yātpin chāthāk''
|fr=Être hors-jeu<sup>[[Generation I|Gen. I]]-{{gen|V}}, </sup>{{sup/6|XY}}<br>Être hors jeu{{sup/6|ORAS}}<sup>, [[Generation VII|Gen. VII]]+</sup>
|de=In Ohnmacht fallen{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPtHGSS}}<br>Ohnmächtig werden{{sup/2|GSC}}{{sup/3|RSE}}{{sup/ss|Colo}}<br>Besiegt werden{{sup/ss|Colo}}{{sup/ss|XD}}<br>Schwarz vor Augen werden<sup>[[Generation V|Gen. V]]+</sup>
|it=Essere crollato{{sup/1|RBY}}<br>Essere fuori combattimento{{sup/2|GSC}}{{sup/3|RSEFRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}{{sup/4|DPPt}}<br>Non vedere più niente{{sup/4|HGSS}}<br>Non vederci più{{sup/5|BW}}<br>Trovarsi alle strette{{sup/5|B2W2}}<br>Essere alle strette<sup>[[Generation VI|Gen. VI]]+</sup>
|ko=눈앞이 깜깜해지다 ''Nun-api kkamkkamhaejida''{{sup/2|GS}}<br>눈앞이 캄캄해지다 ''Nun-api kamkamhaejida''{{sup/4|DPPt}}<sup>, [[Generation V|Gen. V]]+</sup><br>눈앞이 하얘지다 ''Nun-api hayaejida''{{sup/4|HGSS}}
|es=Desmayarse{{sup/1|RBY}}<br>Perder el conocimiento{{sup/2|GSC}}{{sup/3|RSE}}<br>Estar fuera de combate{{sup/3|FRLG}}{{sup/ss|Colo}}{{sup/ss|XD}}<sup>, [[Generation IV|Gen. IV]]-{{gen|VI}}</sup><br>Quedarse fuera de combate<sup>[[Generation VII|Gen. VII]]</sup><br>Quedarse fuera de juego<sup>[[Generation VIII|Gen. VIII]]</sup>
}}
{{-}}
{{Project Games notice|game mechanic}}
 
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[de:Ohnmacht]]
[[fr:Hors-jeu]]
[[it:Essere alle strette]]
[[ja:めのまえがまっくらになった!]]

Latest revision as of 12:34, 27 August 2024

018Pidgeot.png It has been suggested that this article be moved to Overwhelmed by defeat.
Please discuss whether or not to move it on its talk page.

If you were looking for the TCG theme deck, see Blackout (TCG).
If you were looking for the glitch screen, see Glitch screen → Blackout.

Being overwhelmed by defeat from a wild battle in Let's Go, Pikachu! and Let's Go, Eevee!

The player will black out (Japanese: 目の前が真っ暗になる lose hope, lit. plunge into darkness) when all the Pokémon on the player's team faint. This is comparable to a game over screen for the Pokémon games. It generally occurs in battle but it can also occur in the overworld due to the effects of poison prior to Generation IV. Starting in Generation IX, the player can also black out by running from an in-game Trainer battle.

In English releases of the Generation II and III games, and Japanese releases of the Generation II games and Pokémon HeartGold and SoulSilver, the player will instead white out (Japanese: 目の前が真っ白になる plunge into white). In English versions starting in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player will instead be overwhelmed by their defeat. Both of these are identical in function to blacking out.

Effects

Core series

The player will lose a sum of money. In Trainer battles, money will be given to the winner, while in battles with wild Pokémon, money will be dropped in panic. Before Generation IV, half of the player's money on hand was lost and this loss was not explicitly stated to the player. In FireRed and LeafGreen and Generation IV onward, however, the money lost depends on the level of the player's Pokémon and the number of Badges earned. In these games, the player receives a message about how much was lost, unless no money was lost at all (because the player had $0 before blacking out). Prior to Generation VI, the Pokémon will not be given the opportunity to evolve if player blacks out. In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player will not lose any money in a wild battle.

Furthermore, the player will rush back to the last visited Pokémon Center to restore their Pokémon's health. This will not occur in special occasions such as the player's initial battle as a Trainer in Pokémon Red, Blue, Yellow, FireRed, LeafGreen, Platinum, Black, White, Black 2, White 2, or in Link Battles and battle facilities. In FireRed, LeafGreen, and from Generation IV onwards, a small cutscene plays featuring a description of the player's rush back to the Pokémon Center and protecting the party from harm. If the last place healed was the player's house, a slightly different description is shown. If the player blacks out during a Sky Battle but still has usable Pokémon in their party which were ineligible for the battle, they will not be returned to a Pokémon Center.

If a Pokémon Center has not been used at all before the party has fainted, the player's mother will revive the party and remark about stocking up on Potions.

A glitch in Generation I causes a black out to occur in the overworld without poisoned Pokémon by storing all party Pokémon in the Pokémon Storage System except for the ones that have fainted.

In Pokémon Gold, Silver, Crystal, HeartGold, and SoulSilver, if the player blacks out after taking the Mystery Egg from Mr. Pokémon but before visiting any Pokémon Center, they will be returned to Cherrygrove City's Pokémon Center. This prevents the player from skipping the first battle with their rival by blacking out and returning directly to the player's house.

In Pokémon Legends: Arceus, losing a battle does not cause the player to black out. If a battle is lost against a wild Pokémon, they can continue their adventure defenseless; if a Trainer battle is lost, they are offered a chance to retry it. Instead, the player can black out on sustaining enough damage themselves from wild Pokémon attacks, hazards from the environment, or falling from a high place. Upon blacking out (the message "Everything went black!"), they will be returned to the last visited camp, having lost some items from their satchel. If the player loses a battle against a frenzied Noble Pokémon or any other boss, such as Arceus, the penalty of losing items does not apply; they can choose to restart the battle, continue, or accept defeat.

In Pokémon Scarlet and Violet, the regular conditions and effects of blacking out are reinstated, with one new case: unlike previous generations, the player can now run from Trainer battles, which causes them to black out immediately.

Formula for money lost

Main article: Prize money
140Kabuto.png This section contains old or outdated information, or has not been updated in a while.
Please check the content of this section and update it as required.
Reason: LGPE and SS info.

In the Generation I games, Generation II games, and Pokémon Ruby, Sapphire, and Emerald, the amount of money lost is simply half of the money the player has. In Pokémon FireRed, LeafGreen, and all games from Generation IV onwards, the money lost is calculated using the following formula:

Where Level is the level of the player's highest-level Pokémon and Base payout is looked up using the appropriate table below.

Badges Base payout
FRLG & Gen IV Gen V & VI
0 $8
1 $16
2 $24
3 $36
4 $48
5 $60 $64
6 $80
7 $100
8 $120
Stamp Base payout
SMUSUM
None of the below $8
Melemele Trial $16
Akala Trial $32
Ula'ula Trial $56
Poni Trial $88
Island Challenge $120


For example, if the player has seven Badges and loses a battle with only a Level 96 Venusaur in their party, $9600 will be lost. The minimum amount of money that the player can lose is $8 (if the Pokémon with the highest level in the player's party is level 1 and the player has 0 Badges; 1×8=8), while the maximum is $12000 (if the Pokémon with the highest level in the player's party is level 100 and the player has 8 Badges or the Island Challenge Completion stamp; 100×120=12000).

If the player is currently holding less money than the amount calculated, they will simply lose all their money when they black out.

Side series

In Pokémon Colosseum, the amount of money lost when the player whites out is half of the money the player has. The player will usually respawn at the last visited Pokémon Center, or in the Outskirt Stand if a Pokémon Center has not been used.

In Pokémon XD: Gale of Darkness, the amount of money lost when the player whites out is $16 × the level of the player's highest-level Pokémon. The player will respawn in a spot in the current location; for example, the player respawns at the entrance to the grounds if the player whites out at Kaminko's House, while the player respawns in Acri's house if the player whites out in Gateon Port.

Quotes

When running out of usable Pokémon
Games Wild battle Trainer battle
RBY <player> is out of useable Pokémon!
<player> blacked out!
GSC <player> is out of useable Pokémon!
<player> whited out!
RSEColoXD <player> is out of usable Pokémon!
<player> whited out!
FRLG <player> is out of usable Pokémon!
<player> panicked and lost $XX,XXX... Player lost against XXX XXXX!
<player> paid $XX,XXX as the prize money...
... ... ... ...
<player> whited out!
DPPtHGSS <player> is out of usable Pokémon!
<player> dropped $XX,XXX in panic! <player> paid out $XX,XXX to the winner.
... ... ... ...
<player> blacked out!
BWB2W2 <player> is out of usable Pokémon!
<player> dropped $XX,XXX in panic... <player> paid out $XX,XXX to the winner...
<player> blacked out!
XYORAS <player> has no more Pokémon that can fight!
<player> panicked and dropped $XX,XXX... <player> gave $XX,XXX to the winner...
<player> blacked out!
SMUSUM You have no more Pokémon that can fight!
You panicked and dropped $XX,XXX... You gave $XX,XXX to the winner...
You blacked out!
PE You have no more Pokémon that can fight!
N/A You gave $XX,XXX to the winner...
You were overwhelmed by your defeat!
SwShBDSP
SV
You have no more Pokémon that can fight!
You panicked and dropped $XX,XXX... You gave $XX,XXX to the winner...
You were overwhelmed by your defeat!
When rushing back and protecting the party from any further harm
Games Pokémon Center Home
FRLG <player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm… <player> scurried back home, protecting the exhausted and fainted Pokémon from further harm…
DPPtHGSS <player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm... <player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
BWB2W2 <player> scurried to a Pokémon Center, protecting the exhausted and fainted Pokémon from further harm... <player> scurried back home, protecting the exhausted and fainted Pokémon from further harm...
XYORAS <player> scurried to a Pokémon Center, protecting the exhausted Pokémon from any further harm... <player> scurried back home, protecting the exhausted Pokémon from any further harm...
SMUSUM You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm... You scurry back home, protecting your exhausted Pokémon from any further harm...
PE You hurried to the Pokémon Center with your tired Pokémon... You hurried home with your tired Pokémon...
SwShBDSP You scurry back to the Pokémon Center, protecting your exhausted Pokémon from any further harm... You scurry back home, protecting your exhausted Pokémon from any further harm...
SV You hurry to the Pokémon Center, shielding your exhausted Pokémon from any further harm... You hurry back home, shielding your exhausted Pokémon from any further harm...
When running away from a Trainer battle
Games Pokémon Center Home
SV You went running to the Pokémon Center to regroup and reconsider your battle strategy... You went running back home to regroup and reconsider your battle strategy...
When taking too much damage
Games Text
LA Everything went black!

Appearance

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: USUM, SwSh, PLA, BDSP, and SV

In other languages

Language Title
Chinese Cantonese 眼前一片漆黑 Ngáahnchìhn yātpin chāthāk
Mandarin 眼前一片漆黑 Yǎnqián yīpiàn qīhēi*
眼前变得一片漆黑 Yǎnqián biàndé yīpiàn qīhēi*
France Flag.png French Être hors-jeuGen. I-V, XY
Être hors jeuORAS, Gen. VII+
Germany Flag.png German In Ohnmacht fallenRBYFRLGDPPtHGSS
Ohnmächtig werdenGSCRSEColo
Besiegt werdenColoXD
Schwarz vor Augen werdenGen. V+
Italy Flag.png Italian Essere crollatoRBY
Essere fuori combattimentoGSCRSEFRLGColoXDDPPt
Non vedere più nienteHGSS
Non vederci piùBW
Trovarsi alle stretteB2W2
Essere alle stretteGen. VI+
South Korea Flag.png Korean 눈앞이 깜깜해지다 Nun-api kkamkkamhaejidaGS
눈앞이 캄캄해지다 Nun-api kamkamhaejidaDPPt, Gen. V+
눈앞이 하얘지다 Nun-api hayaejidaHGSS
Spain Flag.png Spanish DesmayarseRBY
Perder el conocimientoGSCRSE
Estar fuera de combateFRLGColoXD, Gen. IV-VI
Quedarse fuera de combateGen. VII
Quedarse fuera de juegoGen. VIII


Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.