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<!--{{samename|ability Brute Force or Power of Five in [[Pokémon Battle Trozei]]|$1}}--> | <!--{{samename|ability Brute Force or Power of Five in [[Pokémon Battle Trozei]]|$1}}--> | ||
'''Skills''' (Japanese: '''能力''' ''Skill'') are a characteristic each Pokémon has in the game [[Pokémon Shuffle]] that are similar to {{Abilities}} in the [[core series]] games. Every species of Pokémon has at least one | [[File:Shuffle skill.png|thumb|Gulpin's skill Poison, at skill level 5.]] | ||
'''Skills''' (Japanese: '''能力''' ''Skill'') are a characteristic each Pokémon has in the game [[Pokémon Shuffle]] that are similar to {{Abilities}} in the [[core series]] games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a [[File:Skill Swapper.png|20px|link=]] Skill Swapper {{DL|List of items in Pokémon Shuffle|Enhancements|enhancement}} is used on it. When a Pokémon [[Mega Evolution (Shuffle)|Mega Evolves]], its regular skill is replaced by its [[Mega Evolution (Shuffle)|Mega Effect]] instead. Skills only have a chance of activating on the first match in a combo. | |||
==Skill Level== | ==Skill Level== | ||
[[File:Skill Booster SML.png|thumb|50px|A Skill Booster S/M/L]] | [[File:Skill Booster SML.png|thumb|50px|A Skill Booster S/M/L]] | ||
[[File:Skill Booster personalized.png|thumb|50px|A personal- ized Skill Booster]] | [[File:Skill Booster personalized.png|thumb|50px|A personal- ized Skill Booster]] | ||
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's | From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated. | ||
Skills are leveled up by filling the Skill Gauge. The {{DL|Pokémon Shuffle|enhancements}} Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the {{DL| | Skills are leveled up by filling the Skill Gauge. The {{DL|List of items in Pokémon Shuffle|Enhancements|enhancements}} Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the {{DL|Resource event|Skill Booster M Stage!}} or as prizes. | ||
A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only [[Drop (Shuffle)|dropped by Pokémon in specific stages]] (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared. | |||
{| class=" | {| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}" | ||
|- | |- | ||
! style="background-color:#{{beauty color light}}; {{ | ! style="background-color:#{{beauty color light}}" | Item | ||
! style="background-color:#{{beauty color light}}" width=" | ! style="background-color:#{{beauty color light}}" | Skill points granted | ||
! style="background-color:#{{beauty color light}}" width=" | ! style="background-color:#{{beauty color light}}" | Notes | ||
! style="background-color:#{{beauty color light}}" width=" | |- | ||
! style="background-color:#{{beauty color light}}" width=" | | [[File:Skill Booster personalized.png|32px|link=]] Personalized Skill Booster || 1 point || | ||
! style="background-color:#{{beauty color light}}" width=" | * [[Drop (Shuffle)|Dropped in specific stages]], and is tied to the Pokémon that drops it. | ||
! style="background-color:#{{beauty color light}}" width=" | * Consumed immediately; does not appear in the bag. | ||
! style="background-color:#{{beauty color light}}" width=" | |- | ||
! style="background-color:#{{beauty color light}}" width=" | | [[File:Skill Booster SML.png|32px|link=]] Skill Booster S || 3 points || Can be used from the bag while editing the active team. | ||
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" width=" | |- | ||
| [[File:Skill Booster SML.png|32px|link=]] Skill Booster M || 10 points || Can be used from the bag while editing the active team. | |||
|- | |||
| [[File:Skill Booster SML.png|32px|link=]] Skill Booster L || 30 points || Can be used from the bag while editing the active team. | |||
|} | |||
The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level. | |||
{| class="roundtable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}" | |||
! colspan=11 style="background-color:#{{beauty color light}}; {{roundytop|5px}}" width="100%" | Total skill points per level | |||
|- | |||
! style="background-color:#{{beauty color light}};" width="10%" | Skill points<br>to max | |||
! style="background-color:#{{beauty color light}}" width="9%" | 50 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 54 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 61 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type A)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type B)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type A)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type B)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 120 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 150 | |||
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" width="9%" | 200 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| Level 1 || — || — || — || — || — || — || — || — || — | | Level 1 || — || — || — || — || — || — || — || — || — || — | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Level 2 || 3 || 2 || 2 || 5 || 2 || 5 || 5 || 15 || 10 | | Level 2 || 3 || 2 || 3 || 2 || 5 || 2 || 5 || 5 || 15 || 10 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Level 3 || 10 || 9 || 9 || 15 || 9 || 20 || 30 || 45 || 50 | | Level 3 || 10 || 9 || 8 || 9 || 15 || 9 || 20 || 30 || 45 || 50 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| Level 4 || 25 || 27 || 30 || 40 || 30 || 40 || 70 || 100 || 100 | | Level 4 || 25 || 27 || 23 || 30 || 40 || 30 || 40 || 70 || 100 || 100 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| style="{{roundybl|5px}}" | Level 5 || 50 || 54 || 70 || 70 || 100 || 100 || 120 || 150 | | style="{{roundybl|5px}}" | Level 5 || 50 || 54 || 61 || 70 || 70 || 100 || 100 || 120 || 150 | ||
| style="{{roundybr|5px}}" | 200 | | style="{{roundybr|5px}}" | 200 | ||
|} | |} | ||
== | The table below lists the amount of skill points needed to reach the next level: | ||
{{ | {| class="roundtable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}" | ||
{{ | ! colspan=11 style="background-color:#{{beauty color light}}; {{roundytop|5px}}" width="100%" | Skill points to next level | ||
|- | |||
! style="background-color:#{{beauty color light}};" width="10%" | Skill points<br>to max | |||
! style="background-color:#{{beauty color light}}" width="9%" | 50 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 54 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 61 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type A)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 70<br><small>(type B)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type A)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 100<br><small>(type B)</small> | |||
! style="background-color:#{{beauty color light}}" width="9%" | 120 | |||
! style="background-color:#{{beauty color light}}" width="9%" | 150 | |||
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" width="9%" | 200 | |||
|- style="background:#fff" | |||
| Level 1 || 3 || 2 || 3 || 2 || 5 || 2 || 5 || 5 || 15 || 10 | |||
|- style="background:#fff" | |||
| Level 2 || 7 || 7 || 5 || 7 || 10 || 7 || 15 || 25 || 30 || 40 | |||
|- style="background:#fff" | |||
| Level 3 || 15 || 18 || 15 || 21 || 25 || 21 || 20 || 40 || 55 || 50 | |||
|- style="background:#fff" | |||
| Level 4 || 25 || 27 || 38 || 40 || 30 || 70 || 60 || 50 || 50 || 100 | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | Level 5 || — || — || — || — || — || — || — || — || — | |||
| style="{{roundybr|5px}}" | — | |||
|} | |||
The chance column shows the chance of the | ==Skill activation mechanics== | ||
A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled. | |||
;Tie-breakers | |||
* If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation. | |||
;Shape-based skills | |||
For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus. | |||
* When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used. | |||
* For Mega Evolution, the intersecting icon of the shape is counted twice. | |||
;Type-based skills | |||
For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison). | |||
* Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement. | |||
* Non-support Pokémon that ''do not'' spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement. | |||
;Multiple effects | |||
If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing. | |||
* For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt. | |||
;Status conditions | |||
{{Main|Status condition#Pokémon Shuffle|Status condition → Pokémon Shuffle}} | |||
This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions: | |||
* Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate. | |||
* The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists. | |||
* The skills Mind Zap and Prank will not activate if the foe has a status condition. | |||
Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo. | |||
* This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards. | |||
===Order of operations=== | |||
Once any tie-breaker has been applied for a move, effects occur as follows: | |||
;Before first match: | |||
* Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks. | |||
;First match: | |||
* The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state. | |||
** Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired). | |||
** If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled. | |||
* If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger. | |||
** If a shape-match of Mega-Evolved icons was made, then the second match is cancelled. | |||
** If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled. | |||
* The first match removes barriers, black clouds, and rocks, if applicable. | |||
** If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled. | |||
* Damage (with applicable boosts) is dealt. | |||
* The disruption countdown on the foe will tick down 1 turn. | |||
** This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay). | |||
** Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off. | |||
* If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn. | |||
;Second match: | |||
* If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect. | |||
* If a shape-match skill was triggered, the damage boost will be applied to this match's damage. | |||
The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item). | |||
After the combo ends, any applicable disruptions from the enemy will occur. | |||
* In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0. | |||
==List of skills== | |||
{{incomplete|section|2=Needs JP names for several skills: Beast Power, Psyburst, Extinction, Fascinate, Sand Sport, Shadow Shock, Power Hug, Conduction, Hyper Drain, Big Eater, "Up, Up, Up", Hammering Streak, Rock Shot α, Destruction, Eliminate, Barrier Break, Barrier Shot Ω, Hide and Seek, Rockify+, Poison Rush, 5 Up, Blockify+}} | |||
The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List. | |||
The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force). | |||
For a sortable list of which Pokémon use each skill, please see [[List of Pokémon by Pokémon Shuffle list number|the full Pokémon list]]. | For a sortable list of which Pokémon use each skill, please see [[List of Pokémon by Pokémon Shuffle list number|the full Pokémon list]]. | ||
{| class=" | {| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}" | ||
|- | |- | ||
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no. | ! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no. | ||
Line 58: | Line 165: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 76 | | 76 | ||
| Cheer<br>{{tt|おうえん|Cheer}} | | {{anchor|Cheer|Cheer<br>{{tt|おうえん|Cheer}}}} | ||
| Increases the chance that the next match's skill is triggered. | | Increases the chance that the next match's skill is triggered. | ||
* <small>The activation chance for the next match's skill is raised 5%.</small> | |||
<small>The activation chance for the next match's skill is raised 5%. A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect. Can be triggered in consecutive turns. </small> | * <small>A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.</small> | ||
* <small>Can be triggered in consecutive turns.</small> | |||
* <small>Does not raise the chance of skills that have a 0% activation rate.</small> | |||
| Other | | Other | ||
| | | | ||
Line 73: | Line 182: | ||
*+20% | *+20% | ||
*+40% | *+40% | ||
|- style="background:#fff" | |||
| 159 | |||
| {{anchor|Super Cheer|Super Cheer<br>{{tt|スーパーおうえん|Super Cheer}}}} | |||
| Guarantees that the next match's skill is triggered. | |||
* <small>A megaphone appears on the top-right corner of the touch screen the turn this skill is in effect.</small> | |||
* <small>Can be triggered in consecutive turns.</small> | |||
* <small>Does not raise the chance of skills that have a 0% activation rate.</small> | |||
| Other | |||
| | |||
*10% | |||
*40% | |||
*70% | |||
| 150 | |||
| Chance: | |||
*+10% | |||
*+15% | |||
*+20% | |||
*+30% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 45 | | 45 | ||
| Mega Boost<br>{{tt|メガパワー|Mega Power}} | | {{anchor|Mega Boost|Mega Boost<br>{{tt|メガパワー|Mega Power}}}} | ||
| Fills the Mega Gauge of a Pokémon of the same type. | | Fills the Mega Gauge of a Pokémon of the same type. | ||
* <small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small> | |||
<small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small> | * <small>For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.</small> | ||
| Mega Gauge +3 | | Mega Gauge +3 | ||
| | | | ||
Line 92: | Line 219: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 51 | | 51 | ||
| Mega Boost+<br>{{tt|メガパワー+|Mega Power+}} | | {{anchor|Mega Boost+|Mega Boost+<br>{{tt|メガパワー+|Mega Power+}}}} | ||
| Fills the Mega Gauge of the same type of Pokémon more. | | Fills the Mega Gauge of the same type of Pokémon more. | ||
* <small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small> | |||
<small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small> | * <small>For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.</small> | ||
| Mega Gauge +6 | | Mega Gauge +6 | ||
| | | | ||
Line 109: | Line 236: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 52 | | 52 | ||
| Mega Boost++<br>{{tt|ハイメガパワー|Hi-Mega Power}} | | {{anchor|Mega Boost++|Mega Boost++<br>{{tt|ハイメガパワー|Hi-Mega Power}}}} | ||
| Fills the Mega Gauge of same type of Pokémon even more. | | Fills the Mega Gauge of same type of Pokémon even more. | ||
* <small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot.</small> | |||
<small>Does not activate unless there is a Pokémon of the same type that can Mega Evolve in the first slot. | * <small>For Pokémon that change type upon Mega Evolving, this skill uses the Pokémon's type before Mega Evolving.</small> | ||
| Mega Gauge +9 | | Mega Gauge +9 | ||
| | | | ||
Line 122: | Line 249: | ||
*+5% | *+5% | ||
*+10% | *+10% | ||
*{{tt|+20%|15% prior to | *{{tt|+20%|15% prior to v1.4.6 (3DS) and v1.10.1 (Mobile)}} | ||
*{{tt|+40%|20% prior to | *{{tt|+40%|20% prior to v1.4.6 (3DS) and v1.10.1 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 1 | | 1 | ||
| Opportunist<br>{{tt|きゅうしょをつく|Touch the Vital Point}} | | {{anchor|Opportunist|Opportunist<br>{{tt|きゅうしょをつく|Touch the Vital Point}}}} | ||
| Rarely, attacks can deal greater damage than usual. | | Rarely increases damage. {{tt|*|"Rarely, attacks can deal greater damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*5% | *5% | ||
Line 135: | Line 262: | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Damage: | | Damage: | ||
* | *×2.1 | ||
* | *×2.7 | ||
* | *×3 | ||
* | *×5.1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 2 | | 2 | ||
| Heavy Hitter<br>{{tt|パワーパンチ|Power Punch}} | | {{anchor|Heavy Hitter|Heavy Hitter<br>{{tt|パワーパンチ|Power Punch}}}} | ||
| Attacks sometimes deal greater damage than usual. | | Sometimes increases damage.{{tt|*|"Attacks sometimes deal greater damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*20% | *20% | ||
Line 150: | Line 277: | ||
| <span style="display:none">0</span>70<br><small>(type B)</small> | | <span style="display:none">0</span>70<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×2.25 | ||
* | *×3 | ||
* | *×3.3 | ||
* | *×4.05 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 46 | | 46 | ||
| Hyper Punch<br>{{tt|ハイパーパンチ|Hyper Punch}} | | {{anchor|Hyper Punch|Hyper Punch<br>{{tt|ハイパーパンチ|Hyper Punch}}}} | ||
| Attacks sometimes deal even more damage than usual. | | Sometimes deals even more damage. {{tt|*|"Attacks sometimes deal even more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×3 | ||
| | | | ||
*10% | *10% | ||
Line 171: | Line 298: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 3 | | 3 | ||
| Dragon Talon<br>{{tt|ドラゴンのつめ|Dragon Talon}} | | {{anchor|Dragon Talon|Dragon Talon<br>{{tt|ドラゴンのつめ|Dragon Talon}}}} | ||
| Attacks sometimes deal greater damage than usual. | |Sometimes increases damage. {{tt|*|"Attacks sometimes deal greater damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*{{tt|40%|20% in Pokémon Shuffle (3DS) prior to v1.3}} | *{{tt|40%|20% in Pokémon Shuffle (3DS) prior to v1.3}} | ||
Line 186: | Line 313: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 67 | | 67 | ||
| Nosedive<br>{{tt|きゅうこうか|Nosedive}} | | {{anchor|Nosedive|Nosedive<br>{{tt|きゅうこうか|Nosedive}}}} | ||
| Attacks can occasionally deal a lot more damage than usual. | | Sometimes deals a lot more damage. {{tt|*|"Attacks can occasionally deal a lot more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×5 | ||
| | | | ||
*15% | *15% | ||
Line 201: | Line 328: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 71 | | 71 | ||
| Super Bolt<br>{{tt|スーパーボルト|Super Bolt}} | | {{anchor|Super Bolt|Super Bolt<br>{{tt|スーパーボルト|Super Bolt}}}} | ||
| Rarely, attacks can deal greater damage than usual. | | Rarely deals a ton of damage. {{tt|*|"Rarely, attacks can deal greater damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×10 | ||
| | | | ||
*10% | *10% | ||
Line 210: | Line 337: | ||
| 100<br><small>(type A)</small> | | 100<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×11 | ||
* | *×12 | ||
* | *×13 | ||
* | *×15 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 118 | | 118 | ||
| Unity Power<br>{{tt|きずなのちから|Bonding Power}} | | {{anchor|Unity Power|Unity Power<br>{{tt|きずなのちから|Bonding Power}}}} | ||
| Attacks can sometimes deal a lot more damage than usual. | | Sometimes deals a lot more damage. {{tt|*|"Attacks can sometimes deal a lot more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×5 | ||
| | | | ||
*25% | *25% | ||
Line 225: | Line 352: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×6 | ||
* | *×7.5 | ||
* | *×9 | ||
* | *×12 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 121 | ||
| | | {{anchor|Try Hard|Try Hard<br>{{tt|ほんきをだす|Go All Out}}}} | ||
| Attacks | | Rarely deals a ton of damage. {{tt|*|"Attacks rarely deal a ton more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage ×10 | |||
| | |||
| | | | ||
* | *10% | ||
* | *20% | ||
* | *50% | ||
| | | 200 | ||
| Damage: | | Damage: | ||
* | *×12 | ||
* | *×15 | ||
* | *×18 | ||
* | *×25 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 111 | | 120 | ||
| Three Force<br>{{tt|スリーフォース|Three Force}} | | {{anchor|Beast Power|Beast Power}} | ||
| Attacks do more damage when you make a match of three. | | Sometimes deals a lot more damage. | ||
| Damage | | Damage ×7 | ||
| | |||
*17% | |||
*53% | |||
*73% | |||
| 61 | |||
| Damage: | |||
*×7.7 | |||
*×8.4 | |||
*×9.1 | |||
*×9.8 | |||
|- style="background:#fff" | |||
| 86 | |||
| {{anchor|Psyburst|Psyburst}} | |||
| Sometimes deals a lot more damage. | |||
* <small>Replaces the unused skill Flashover ({{tt|かえん|Flame}}) as of 3DS version 1.5.2.</small> | |||
| Damage ×5 | |||
| | |||
*50% | |||
*50% | |||
*50% | |||
| 120 | |||
| Damage: | |||
*×6 | |||
*×7.5 | |||
*×9.5 | |||
*×12 | |||
|- style="background:#fff" | |||
| 111 | |||
| {{anchor|Three Force|Three Force<br>{{tt|スリーフォース|Three Force}}}} | |||
| {{tt|Increases|"Attacks do more" in Pokémon Shuffle (3DS) prior to v1.5}} damage when you make a match of three. | |||
| Damage ×2 | |||
| | | | ||
*100% | *100% | ||
Line 257: | Line 413: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×2.4 | ||
* | *×3 | ||
* | *×4 | ||
* | *×5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 4 | | 4 | ||
| Power of 4<br>{{tt|4つのちから|Power of 4}} | | {{anchor|Power of 4|Power of 4<br>{{tt|4つのちから|Power of 4}}}} | ||
| Attacks do more damage when you make a match of four. | | {{tt|Increases|"Attacks do more" in Pokémon Shuffle (3DS) prior to v1.5}} damage when you make a match of four. | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*0% | *0% | ||
Line 272: | Line 428: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×2.25 | ||
* | *×2.7 | ||
* | *×3.15 | ||
* | *×3.6 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 47 | | 47 | ||
| Power of 4+<br>{{tt|4つのちから+|Power of 4+}} | | {{anchor|Power of 4+|Power of 4+<br>{{tt|4つのちから+|Power of 4+}}}} | ||
| Attacks do even more damage when you make a match of four. | | {{tt|Deals|"Attacks do" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage when you make a match of four. | ||
| Damage | | Damage ×3 | ||
| | | | ||
*0% | *0% | ||
Line 287: | Line 443: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3.3 | ||
* | *×3.6 | ||
* | *×3.9 | ||
* | *×4.5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 119 | | 119 | ||
| 4 Up<br>{{tt|4アップ|4 Up}} | | {{anchor|4 Up|4 Up<br>{{tt|4アップ|4 Up}}}} | ||
| Attacks do more damage on a match of four. Its Skill Level will go up more easily! | | Increases damage when you make a match of four. Skill Level will go up more easily! {{tt|*|"Attacks do more damage on a match of four. Its Skill Level will go up more easily!" in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*0% | *0% | ||
Line 302: | Line 458: | ||
| <span style="display:none">0</span>54 | | <span style="display:none">0</span>54 | ||
| Damage: | | Damage: | ||
* | *×2.25 | ||
* | *×2.7 | ||
* | *×3 | ||
* | *×3.3 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 115 | | 115 | ||
| Super Arrow<br>{{tt|スーパーアロー|Super Arrow}} | | {{anchor|Super Arrow|Super Arrow<br>{{tt|スーパーアロー|Super Arrow}}}} | ||
| Rarely, attacks do a ton more damage when you make a match of four. | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | * <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | ||
| Damage ×8 | |||
| | | | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
*30% | *30% | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
Line 322: | Line 479: | ||
*+20% | *+20% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 116 | ||
| Super Tackle<br>{{tt|スーパータックル|Super Tackle}} | | {{anchor|Super Tackle|Super Tackle<br>{{tt|スーパータックル|Super Tackle}}}} | ||
| Rarely, attacks do a ton more damage when you make a match of four. | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | * <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | ||
| Damage ×8 | |||
| | | | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
*30% | *30% | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
*+5% | *+5% | ||
*+10% | *+10% | ||
*{{tt|+15%|20% prior to | *{{tt|+15%|20% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}} | ||
*{{tt|+20%|30% prior to | *{{tt|+20%|30% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 117 | | 117 | ||
| Super Voice<br>{{tt|スーパーボイス|Super Voice}} | | {{anchor|Super Voice|Super Voice<br>{{tt|スーパーボイス|Super Voice}}}} | ||
| Rarely, attacks do a ton more damage when you make a match of four. | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | * <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | ||
| Damage ×8 | |||
| | | | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
*30% | *30% | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
*+5% | *+5% | ||
*+10% | *+10% | ||
*{{tt|+15%|20% prior to | *{{tt|+15%|20% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}} | ||
*{{tt|+20%|30% prior to | *{{tt|+20%|30% prior to v1.4.14 (3DS) and v1.10.9 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 112 | | 112 | ||
| Full Power<br>{{tt|フルパワー|Full Power}} | | {{anchor|Full Power|Full Power<br>{{tt|フルパワー|Full Power}}}} | ||
| Rarely, attacks do a ton more damage when you make a match of four. | | Rarely deals a ton of damage when you make a match of four. {{tt|*|"Rarely, attacks do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | * <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | ||
| Damage ×10 | |||
| | | | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
*10% | *10% | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Chance: | | Chance: | ||
Line 366: | Line 526: | ||
*+20% | *+20% | ||
*+30% | *+30% | ||
|- style="background:#fff" | |||
| 113 | |||
| {{anchor|Demolish|Demolish<br>{{tt|ふんさい|Pulverize}}}} | |||
| Sometimes deals a ton of damage when you make a match of four. {{tt|*|"Attacks sometimes do a ton more damage when you make a match of four." in Pokémon Shuffle (3DS) prior to v1.5}} | |||
* <small>The activation rates for matches of 3 or 5 are always 0%, and will not increase with skill level.</small> | |||
| Damage ×9 | |||
| | |||
*{{tt|0%|Even if skill boosted}} | |||
*80% | |||
*{{tt|0%|Even if skill boosted}} | |||
| 61 | |||
| Chance: | |||
*+2% | |||
*+4% | |||
*+6% | |||
*+9% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 5 | | 5 | ||
| Power of 5<br>{{tt|5つのちから|Power of 5}} | | {{anchor|Power of 5|Power of 5<br>{{tt|5つのちから|Power of 5}}}} | ||
| Attacks do more damage when you make a match of five. | | Increases damage when you make a match of five. {{tt|*|"Attacks do more damage when you make a match of five." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*0% | *0% | ||
Line 377: | Line 553: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×2.25 | ||
* | *×2.7 | ||
* | *×3.15 | ||
* | *×3.6 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 48 | | 48 | ||
| Power of 5+<br>{{tt|5つのちから+|Power of 5+}} | | {{anchor|Power of 5+|Power of 5+<br>{{tt|5つのちから+|Power of 5+}}}} | ||
| Attacks do even more damage when you make a match of five. | | Deals even more damage when you make a match of five. {{tt|*|"Attacks do even more damage when you make a match of five." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×3 | ||
| | | | ||
*0% | *0% | ||
Line 392: | Line 568: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3.3 | ||
* | *×3.6 | ||
* | *×4.2 | ||
* | *×5.1 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 114 | ||
| | | {{anchor|Extinction|Extinction}} | ||
| | | Rarely deals a ton of damage when you make a match of five. | ||
* <small>The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.</small> | |||
<small>The | | Damage ×16 | ||
| | | | ||
*100% | *{{tt|0%|Even if skill boosted}} | ||
*100% | *{{tt|0%|Even if skill boosted}} | ||
*100% | *35% | ||
| 120 | |||
| Chance: | |||
*+10% | |||
*+15% | |||
*+20% | |||
*+35% | |||
|- style="background:#fff" | |||
| 73 | |||
| {{anchor|Cross Attack|Cross Attack<br>{{tt|+アタック|+ Attack}}}} | |||
| Increases damage when making a + shaped match. {{tt|*|"Making a + shaped match deals more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | |||
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small> | |||
* <small>Called +-Boost ({{tt|+アタック|+ Attack}}) prior to v1.4.46 (3DS) and v1.10.1 (Mobile)</small> | |||
| {{tt|Damage ×3|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
| | |||
*100% | |||
*100% | |||
*100% | |||
| 100<br><small>(type A)</small> | | 100<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
*{{tt| | *{{tt|×3.3|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×3.6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.2|×2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 74 | | 74 | ||
| L-Boost<br>{{tt|Lアタック|L Attack}} | | {{anchor|L-Boost|L-Boost<br>{{tt|Lアタック|L Attack}}}} | ||
| Making an L-shaped match deals more damage than usual. | | Increases damage when making an L-shaped match. {{tt|*|"Making an L-shaped match deals more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small> | |||
<small>The first two matches of the combo both deal increased damage.</small> | | {{tt|Damage ×3|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| {{tt|Damage | |||
| | | | ||
*100% | *100% | ||
Line 427: | Line 618: | ||
| 100<br><small>(type A)</small> | | 100<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
*{{tt| | *{{tt|×3.3|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×3.6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.2|×2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 75 | | 75 | ||
| T-Boost<br>{{tt|Tアタック|T Attack}} | | {{anchor|T-Boost|T-Boost<br>{{tt|Tアタック|T Attack}}}} | ||
| Making a T-shaped match deals more damage than usual. | | Increases damage when making a T-shaped match. {{tt|*|"Making a T-shaped match deals more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small> | |||
<small>The first two matches of the combo both deal increased damage.</small> | | {{tt|Damage ×3|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| {{tt|Damage | |||
| | | | ||
*100% | *100% | ||
Line 445: | Line 635: | ||
| 100<br><small>(type A)</small> | | 100<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
*{{tt| | *{{tt|×3.3|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×3.6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.2|×2.8 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 110 | | 110 | ||
| Cross Attack+<br>{{tt|+アタック+|+ Attack+}} | | {{anchor|Cross Attack+|Cross Attack+<br>{{tt|+アタック+|+ Attack+}}}} | ||
| Making a + shaped match deals even more damage than usual. | | Deals even more damage when making a + shaped match. {{tt|*|"Making a + shaped match deals even more damage than usual." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
<!--Please do not move this next to Cross Attack. The in-game search menu lists them separately like this. | <!--Please do not move this next to Cross Attack. The in-game search menu lists them separately like this.--> | ||
<small>The first two matches of the combo both deal increased damage.</small> | * <small>The first two matches of the combo both deal increased damage. However, the second match is not affected by skill level boosts.</small> | ||
| Damage | | Damage ×4 | ||
| | | | ||
*80% | *80% | ||
Line 463: | Line 653: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×4.4 | ||
* | *×4.8 | ||
* | *×6 | ||
* | *×12 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 9 | | 9 | ||
| Risk-Taker<br>{{tt|アップダウン|Up-and-Down}} | | {{anchor|Risk-Taker|Risk-Taker<br>{{tt|アップダウン|Up-and-Down}}}} | ||
| Damage may randomly be increased or decreased. | | Damage may randomly be increased or decreased. | ||
* <small>Damage is a randomly chosen number between ''BaseDamage/3'' and ''BaseDamage×3'', rounded down. This is then multiplied by the Skill Level bonus.</small> | |||
<small>Damage is a randomly chosen number between ''BaseDamage/3'' and ''BaseDamage×3'', rounded down.</small> | * <small>As of 3DS v1.5, it is stated erroneously in-game as "Increases damage randomly."</small> | ||
| Damage | | Damage ×1/3-3 | ||
| | | | ||
*50% | *50% | ||
Line 480: | Line 670: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.5 | ||
* | *×1.8 | ||
* | *×2 | ||
* | *×2.5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 40 | | 40 | ||
| Burn<br>{{tt|やけどさせる|Burn}} | | {{anchor|Burn|Burn<br>{{tt|やけどさせる|Burn}}}} | ||
| Leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]]. | | Leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]]. | ||
* <small>When triggered, burns the opponent for 2 moves.</small> | |||
<small>When triggered, burns the opponent for 2 moves. A burned Pokémon takes 50% more damage from Fire-type Pokémon. Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | * <small>A burned Pokémon takes 50% more damage from Fire-type Pokémon.</small> | ||
| Damage | * <small>Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | ||
| Damage ×1.5 | |||
| | | | ||
*5% | *5% | ||
Line 501: | Line 692: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |||
| 153 | |||
| {{anchor|Burn+|Burn+<br>{{tt|やけどさせる+|Burn+}}}} | |||
| Rarely leaves the foe [[Burn (status condition)#Pokémon Shuffle|burned]] for an even longer period of time | |||
* <small>When triggered, burns the opponent for 10 moves.</small> | |||
* <small>A burned Pokémon takes 50% more damage from Fire-type Pokémon.</small> | |||
* <small>Poison, Ground, Rock, Ghost, Fire, Water, and Dragon-type Pokémon are immune to burns.</small> | |||
| Damage ×1.5 | |||
| | |||
*5% | |||
*25% | |||
*50% | |||
| 120 | |||
| Chance: | |||
*+15% | |||
*+25% | |||
*+40% | |||
*+50% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 41 | | 41 | ||
| Spookify<br>{{tt|こわがらせる|Frighten}} | | {{anchor|Spookify|Spookify<br>{{tt|こわがらせる|Frighten}}}} | ||
| Leaves the foe | | Leaves the foe [[Status condition#Pokémon Shuffle|spooked]]. | ||
* <small>When triggered, spooks the opponent for 2 moves.</small> | |||
<small>When triggered, spooks the opponent for 2 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | * <small>A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.</small> | ||
| Damage | * <small>Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | ||
| Damage ×1.5 | |||
| | | | ||
*5% | *5% | ||
Line 520: | Line 730: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 144 | | 144 | ||
| Spookify+<br>{{tt|こわがらせる+|Frighten+}} | | {{anchor|Spookify+|Spookify+<br>{{tt|こわがらせる+|Frighten+}}}} | ||
| Sometimes leaves | | Sometimes leaves foe spooked for {{tt|even longer when you make a match of four or more|"an even longer period of time" prior to v1.4.26 (3DS) and v1.11.3 (Mobile)}}. | ||
* <small>When triggered, spooks the opponent for 6 moves.</small> | |||
<small>When triggered, spooks the opponent for 6 moves. A spooked Pokémon takes 50% more damage from Ghost-type Pokémon. Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | * <small>A spooked Pokémon takes 50% more damage from Ghost-type Pokémon.</small> | ||
| Damage | * <small>Fighting, Poison, Ground, Rock, Bug, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to being spooked.</small> | ||
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small> | |||
| Damage ×1.5 | |||
| | | | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
*45% | *45% | ||
*80% | *80% | ||
Line 537: | Line 749: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 42 | | 42 | ||
| Freeze<br>{{tt|こおらせる|Freeze}} | | {{anchor|Freeze|Freeze<br>{{tt|こおらせる|Freeze}}}} | ||
| Leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]]. | | Leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]]. | ||
* <small>When triggered, freezes the opponent for 3 moves.</small> | |||
<small>When triggered, freezes the opponent for 3 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | * <small>A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.</small> | ||
| Damage | * <small>Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | ||
| Damage ×1.2 | |||
| | | | ||
*5% | *5% | ||
Line 554: | Line 767: | ||
|-style="background:#fff" | |-style="background:#fff" | ||
| 143 | | 143 | ||
| Freeze+<br>{{tt|こおらせる+|Freeze+}} | | {{anchor|Freeze+|Freeze+<br>{{tt|こおらせる+|Freeze+}}}} | ||
| Rarely leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]] for a long time. | | {{tt|Sometimes|"Rarely" in Pokémon Shuffle (3DS) prior to v1.5}} leaves the foe [[Freeze (status condition)#Pokémon Shuffle|frozen]] for a long time {{tt|when you make a match of four or more|Clarifying text added in v1.4.26 (3DS) and v1.11.3 (Mobile)}}. | ||
* <small>When triggered, freezes the opponent for 7 moves.</small> | |||
<small>When triggered, freezes the opponent for 7 moves. A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon. Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | * <small>A frozen Pokémon cannot use any disruptions, its disruption countdown is paused, and it takes 20% more damage from Ice-type Pokémon.</small> | ||
| Damage | * <small>Fighting, Poison, Ghost, Steel, Fire, Electric, Psychic, Ice, and Fairy-type Pokémon are immune to being frozen.</small> | ||
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small> | |||
| Damage ×1.2 | |||
| | | | ||
*{{tt|0%|Even if | *{{tt|0%|Even if skill boosted}} | ||
*35% | *35% | ||
*70% | *70% | ||
Line 571: | Line 786: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 150 | | 150 | ||
| Nap Time<br>{{tt|ねむけをさそう|Induce Sleep}} | | {{anchor|Nap Time|Nap Time<br>{{tt|ねむけをさそう|Induce Sleep}}}} | ||
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | | Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | ||
* <small>When triggered, puts the opponent to sleep for 2 moves.</small> | |||
<small>When triggered, puts the opponent to sleep for 2 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | * <small>A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.</small> | ||
| Damage | * <small>Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | ||
| Damage ×1.2 | |||
| | | | ||
*30% | *30% | ||
Line 588: | Line 804: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 43 | | 43 | ||
| Sleep Charm<br>{{tt|ねむらせる|Make Sleep}} | | {{anchor|Sleep Charm|Sleep Charm<br>{{tt|ねむらせる|Make Sleep}}}} | ||
| Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | | Leaves the foe [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | ||
* <small>When triggered, puts the opponent to sleep for 3 moves.</small> | |||
<small>When triggered, puts the opponent to sleep for 3 moves. A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage. Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | * <small>A sleeping Pokémon cannot use any disruptions, its disruption countdown is paused, and takes 20% more damage.</small> | ||
| Damage | * <small>Fighting, Rock, Ghost, Steel, Grass, Ice, Dragon, and Dark-type Pokémon are immune to sleep.</small> | ||
| Damage ×1.2 | |||
| | | | ||
*5% | *5% | ||
Line 605: | Line 822: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 152 | | 152 | ||
| Lightning<br>{{tt|ライトニング|Lightning}} | | {{anchor|Lightning|Lightning<br>{{tt|ライトニング|Lightning}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a short period of time. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a short period of time. | ||
* <small>When triggered, paralyzes the opponent for 1 move.</small> | |||
<small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | ||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
Line 616: | Line 834: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.2 | ||
* | *×1.5 | ||
* | *×2 | ||
* | *×2.5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 44 | | 44 | ||
| Paralyze<br>{{tt|まひさせる|Paralyze}} | | {{anchor|Paralyze|Paralyze<br>{{tt|まひさせる|Paralyze}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | ||
* <small>When triggered, paralyzes the opponent for 2 moves.</small> | |||
<small>When triggered, paralyzes the opponent for 2 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | ||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
Line 639: | Line 858: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 66 | | 66 | ||
| Shock Attack<br>{{tt|ショックこうげき|Shock Attack}} | | {{anchor|Shock Attack|Shock Attack<br>{{tt|ショックこうげき|Shock Attack}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | ||
* <small>When triggered, paralyzes the opponent for 4 moves.</small> | |||
<small>When triggered, paralyzes the opponent for 4 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | ||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
Line 656: | Line 876: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 92 | | 92 | ||
| Dragon Shriek<br>{{tt|ドラコンのさけび|Dragon's Shriek}} | | {{anchor|Dragon Shriek|Dragon Shriek<br>{{tt|ドラコンのさけび|Dragon's Shriek}}}} | ||
| Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | | Leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for a longer period of time. | ||
* <small>When triggered, paralyzes the opponent for 5 moves.</small> | |||
<small>When triggered, paralyzes the opponent for 5 moves. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | ||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | | Other | ||
| | | | ||
Line 667: | Line 888: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×1.2 | ||
* | *×1.4 | ||
* | *×1.6 | ||
* | *×2 | ||
|- style="background:#fff" | |||
| 151 | |||
| {{anchor|Paralyze+|Paralyze+<br>{{tt|まひさせる+|Paralyze+}}}} | |||
| Rarely leaves the foe [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] for an even longer period of time. | |||
* <small>When triggered, paralyzes the opponent for 10 moves.</small> | |||
* <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | |||
* <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | |||
| Other | |||
| | |||
*1% | |||
*15% | |||
*65% | |||
| <span style="display:none">0</span>70<br><small>(type A)</small> | |||
| Chance: | |||
*+4% | |||
*+6% | |||
*+8% | |||
*+10% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 84 | | 84 | ||
| Poison<br>{{tt|どくにする|Poison}} | | {{anchor|Poison|Poison<br>{{tt|どくにする|Poison}}}} | ||
| Leaves the foe [[Poison (status condition)|poisoned]]. | | Leaves the foe [[Poison (status condition)|poisoned]]. | ||
* <small>When triggered, poisons the opponent for 6 moves.</small> | |||
<small>When triggered, poisons the opponent for 6 moves. A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage). Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.</small> | * <small>A poisoned Pokémon takes 50% more damage from Poison-type Pokémon (However, the activation move only takes 20% more damage).</small> | ||
| Damage | * <small>Poison, Ground, Rock, Ghost, and Steel-type Pokémon are immune to being poisoned.</small> | ||
| Damage ×1.5{{tt|*|×1.2 for the activation move}} | |||
| | | | ||
*10% | *10% | ||
Line 690: | Line 930: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 37 | | 37 | ||
| Astonish<br>{{tt|おどろかす|Astonish}} | | {{anchor|Astonish|Astonish<br>{{tt|おどろかす|Astonish}}}} | ||
| Can delay your opponent's disruptions for a turn. | | Can delay your opponent's disruptions for a turn. | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small> | |||
| Other | | Other | ||
| | | | ||
Line 699: | Line 942: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.1 | ||
* | *×1.2 | ||
* | *×1.4 | ||
* | *×1.5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 88 | | 88 | ||
| Constrict<br>{{tt|からみつく|Twine Around}} | | {{anchor|Constrict|Constrict<br>{{tt|からみつく|Twine Around}}}} | ||
| Can delay your opponent's disruptions for two turns. | | Can delay your opponent's disruptions for two turns. | ||
| Damage | * <small>Can only activate if a disruption countdown is visible.</small> | ||
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'</small> | |||
| Damage ×2 | |||
| | | | ||
*20% | *20% | ||
Line 720: | Line 966: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 36 | | 36 | ||
| Chill<br>{{tt|さむけ|Chill}} | | {{anchor|Chill|Chill<br>{{tt|さむけ|Chill}}}} | ||
| Can delay your opponent's disruptions for a turn. | | Can delay your opponent's disruptions for a turn. | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small> | |||
| Other | | Other | ||
| | | | ||
Line 735: | Line 983: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 38 | | 38 | ||
| Flap<br>{{tt|はばたく|Flap}} | | {{anchor|Flap|Flap<br>{{tt|はばたく|Flap}}}} | ||
| Can delay your opponent's disruptions for a turn.{{tt|*|"Occasionally delays a Ground-type opponent's disruptions." in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6}} | | Can delay your opponent's disruptions for a turn.{{tt|*|"Occasionally delays a Ground-type opponent's disruptions." in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6}} | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
<small>Only affects {{type|Ground}} Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.</small> | * <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | ||
* <small>Only affects {{type|Ground}} Pokémon in Pokémon Shuffle (3DS) prior to v1.3 and Pokémon Shuffle Mobile prior to v1.6.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small> | |||
| Other | | Other | ||
| | | | ||
Line 746: | Line 996: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×1.1 | ||
* | *×1.2 | ||
* | *×1.4 | ||
* | *×1.5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 87 | | 87 | ||
| Whirlpool<br>{{tt|うずしお|Whirling Current}} | | {{anchor|Whirlpool|Whirlpool<br>{{tt|うずしお|Whirling Current}}}} | ||
| Can delay your opponent's disruptions for a turn. | | Can delay your opponent's disruptions for a turn. | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small> | |||
| Other | | Other | ||
| | | | ||
Line 766: | Line 1,018: | ||
*+20% | *+20% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 145 | ||
| | | {{anchor|Fascinate|Fascinate}} | ||
| | | Can delay your opponent's disruptions for two turns. | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
<small> | * <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions.'</small> | ||
| Other | | Other | ||
| | | | ||
*20% | *30% | ||
*40% | *30% | ||
*100% | *30% | ||
| <span style="display:none">0</span>50 | | 100<br><small>(type B)</small> | ||
| Chance: | |Chance: | ||
*+5% | |||
*+10% | |||
*+15% | |||
*+30% | |||
|- style="background:#fff" | |||
| 156 | |||
| {{anchor|Sand Sport|Sand Sport}} | |||
| Can delay your opponent's disruptions for three turns. | |||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | |||
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions even more.'</small> | |||
| Other | |||
| | |||
*20% | |||
*40% | |||
*80% | |||
| 100<br><small>(type B)</small> | |||
|Damage: | |||
*×1.5 | |||
*×2 | |||
*×3 | |||
*×4 | |||
|- style="background:#fff" | |||
| 26 | |||
| {{anchor|Prank|Prank<br>{{tt|いたずら|Prank}}}} | |||
| {{tt|Sometimes|"Occasionally" in Pokémon Shuffle (3DS) prior to v1.5}} changes when a foe will next disrupt your play. | |||
* <small>Changes the countdown to a random number between 1 and its maximum.</small> | |||
* <small>As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.</small> | |||
| Other | |||
| | |||
*20% | |||
*40% | |||
*100% | |||
| <span style="display:none">0</span>50 | |||
| Chance: | |||
*+10% | *+10% | ||
*+20% | *+20% | ||
Line 784: | Line 1,071: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 39 | | 39 | ||
| Mind Zap<br>{{tt|わすれさせる|Make Forget}} | | {{anchor|Mind Zap|Mind Zap<br>{{tt|わすれさせる|Make Forget}}}} | ||
| Can reset your opponent's disruption counter to maximum. | | Can reset your opponent's disruption counter to maximum. | ||
* <small>Changes the countdown to its original value.</small> | |||
<small>Changes the countdown to its original value.</small | * <small>As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay.</small> | ||
<small>As of 3DS v1.4 and Mobile v1.10, cannot activate if the enemy Pokémon is afflicted with a status condition or Disruption Delay</small> | * <small>As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'</small> | ||
| Other | | Other | ||
| | | | ||
Line 801: | Line 1,088: | ||
*+25% | *+25% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 154 | ||
| | | {{anchor|Possession|Possession<br>{{tt|ひょうい|Possession}}}} | ||
| Can reset your opponent's disruption counter to maximum. | | Can reset your opponent's disruption counter to maximum. | ||
* <small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small> | |||
<small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small> | * <small>As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'</small> | ||
| Other | | Other | ||
| | | | ||
*40% | *40% | ||
* | *40% | ||
*40% | |||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Chance: | | Chance: | ||
*+5% | *+10% | ||
*+7% | *+15% | ||
*+20% | |||
*+33% | |||
|- style="background:#fff" | |||
| 155 | |||
| {{anchor|Calm Down|Calm Down<br>{{tt|なごませる|Mitigate}}}} | |||
| Can reset your opponent's disruption counter to maximum. | |||
* <small>It is being stated erroneously in-game as 'Can delay your opponent's disruptions for a turn.'</small> | |||
* <small>As of 3DS v1.5, it is being stated erroneously in-game as 'Delays your opponent's disruptions.'</small> | |||
| Other | |||
| | |||
*20% | |||
*40% | |||
*70% | |||
| 100<br><small>(type B)</small> | |||
| Chance: | |||
*+5% | |||
*+7% | |||
*+10% | *+10% | ||
*+15% | *+15% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 20 | | 20 | ||
| Quake<br>{{tt|ゆさぶる|Shake}} | | {{anchor|Quake|Quake<br>{{tt|ゆさぶる|Shake}}}} | ||
| Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | | Sometimes increases damage and leaves opponent [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]] {{tt|for a short period of time.|Clarifying text added in v1.5 (3DS)}}. | ||
* <small>When triggered, paralyzes the opponent for 1 move.</small> | |||
<small>When triggered, paralyzes the opponent for 1 move. A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused. Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | * <small>A paralyzed Pokémon cannot use any disruptions and its disruption countdown is paused.</small> | ||
| Damage | * <small>Flying, Poison, Ghost, Steel, Electric, Psychic, Dragon, and Fairy-type Pokémon are immune to paralysis.</small> | ||
| Damage ×1.2 | |||
| | | | ||
*20% | *20% | ||
Line 836: | Line 1,141: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 149 | | 149 | ||
| Daunt<br>{{tt|ひるませる|Daunt}} | | {{anchor|Daunt|Daunt<br>{{tt|ひるませる|Daunt}}}} | ||
| Can delay your opponent's disruptions for a turn and also increases damage. | | Can delay your opponent's disruptions for a turn and also increases damage. | ||
| Damage | * <small>Can only activate if a disruption countdown is visible.</small> | ||
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'</small> | |||
| Damage ×1.2 | |||
| | | | ||
*70% | *70% | ||
Line 845: | Line 1,153: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.44 | ||
* | *×1.8 | ||
* | *×2.16 | ||
* | *×2.4 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 147 | | 147 | ||
| Crushing Step<br>{{tt|ふみつける|Trample}} | | {{anchor|Crushing Step|Crushing Step<br>{{tt|ふみつける|Trample}}}} | ||
| Can delay your opponent's disruptions for a turn and also increases damage. | | Can delay your opponent's disruptions for a turn and also increases damage. | ||
| Damage | * <small>Can only activate if a disruption countdown is visible.</small> | ||
* <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Delays your opponent's disruptions and increases damage.'</small> | |||
| Damage ×2 | |||
| | | | ||
*30% | *30% | ||
Line 860: | Line 1,171: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×2.4 | ||
* | *×3 | ||
* | *×4 | ||
* | *×5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 146 | ||
| | | {{anchor|Shadow Shock|Shadow Shock}} | ||
| | | Delays your opponent's disruptions for two turns and deals even more damage. | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
<small> | * <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | ||
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals even more damage.'</small> | |||
| Damage ×3 | |||
| | | | ||
*15% | |||
*50% | *50% | ||
*100% | *100% | ||
| 120 | |||
| | |||
| Damage: | | Damage: | ||
* | *×4.5 | ||
* | *×6 | ||
* | *×9 | ||
* | *×10.5 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 148 | ||
| | | {{anchor|Power Hug|Power Hug}} | ||
| | | Delays your opponent's disruptions for two turns and deals a lot more damage. | ||
* <small>Can only activate if a disruption countdown is visible.</small> | |||
<small> | * <small>If the foe goes from no countdown to a countdown of 0 on the turn the match is made, then the skill can deal damage but cannot apply Disruption Delay.</small> | ||
* <small>It is being stated less-clearly in-game as 'Delays your opponent's disruptions and deals a lot more damage.'</small> | |||
| Damage ×5 | |||
| | | | ||
*60% | *30% | ||
*{{tt|80%|100% in Pokémon Shuffle (3DS) prior to v1.3}} | *50% | ||
*80% | |||
| 50 | |||
| Damage: | |||
*×6 | |||
*×7.5 | |||
*×9 | |||
*×10 | |||
|- style="background:#fff" | |||
| 6 | |||
| {{anchor|Last-Ditch Effort|Last-Ditch Effort<br>{{tt|さいごのちから|Last Stand}}}} | |||
| {{tt|Increases damage|"Attacks do more damage" in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate. | |||
* <small>Activates only during last 4 turns or last 10 seconds.</small> | |||
| {{tt|Damage ×5|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
| | |||
*50% | |||
*100% | |||
*100% | |||
| 100<br><small>(type B)</small> | |||
| Damage: | |||
*{{tt|×6|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
*{{tt|×7.5|×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
*{{tt|×10|×4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
*{{tt|×15|×6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
|- style="background:#fff" | |||
| 10 | |||
| {{anchor|Swarm|Swarm<br>{{tt|むしのしらせ|Bug Notification}}}} | |||
| {{tt|Increases damage|"Attacks do more damage" in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate. | |||
* <small>Activates only during last 4 turns or last 10 seconds.</small> | |||
| {{tt|Damage ×5|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | |||
| | |||
*60% | |||
*{{tt|80%|100% in Pokémon Shuffle (3DS) prior to v1.3}} | |||
*100% | *100% | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
Line 900: | Line 1,245: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 11 | | 11 | ||
| Steely Resolve<br>{{tt|はがねのこころ|Steel Heart}} | | {{anchor|Steely Resolve|Steely Resolve<br>{{tt|はがねのこころ|Steel Heart}}}} | ||
| Attacks do more damage when things are looking desperate. | | {{tt|Increases damage|"Attacks do more damage" in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate. | ||
* <small>Activates only during last 4 turns or last 10 seconds.</small> | |||
<small>Activates only during last 4 turns or last 10 seconds.</small> | | {{tt|Damage ×4|Damage ×2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| {{tt|Damage | |||
| | | | ||
*60% | *60% | ||
Line 911: | Line 1,255: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
*{{tt| | *{{tt|×4.4|×2.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×4.8|×2.4 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×10|×5 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×14|×7 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
|- style="background:#fff" | |||
| 123 | |||
| {{anchor|Hyper Bolt|Hyper Bolt<br>{{tt|ハイパーボルト|Hyper Bolt}}}} | |||
| {{tt|Deals a lot more damage|"Attacks do even more damage" in Pokémon Shuffle (3DS) prior to v1.5}} when things are looking desperate. | |||
* <small>Activates only during last 4 turns or last 10 seconds.</small> | |||
| Damage ×7 | |||
| | |||
*70% | |||
*70% | |||
*70% | |||
| 120 | |||
| Damage: | |||
*×8.4 | |||
*×9.1 | |||
*×10.5 | |||
*×14 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 89 | | 89 | ||
| Final Effort<br>{{tt|ラストワン|Last One}} | | {{anchor|Final Effort|Final Effort<br>{{tt|ラストワン|Last One}}}} | ||
| Attacks do more damage when there are no more moves left. | | {{tt|Deals a ton of damage|"Attacks do more damage" in Pokémon Shuffle (3DS) prior to v1.5}} when there are no more moves left. | ||
* <small>Activates only during the final turn or last 3 seconds.</small> | |||
<small>Activates only during the final turn or last 3 seconds.</small> | | {{tt|Damage ×9|Damage ×7 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); Damage ×3 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| {{tt|Damage | |||
| | | | ||
*60% | *{{tt|70%|60% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | ||
*80% | *80% | ||
*100% | *100% | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
*{{tt| | *{{tt|×18|×8.4 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×3.6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×22.5|×9.8 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×4.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×27|×14 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×6 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
*{{tt| | *{{tt|×36|×23.8 prior to v1.4.34 (3DS) / 1.11.13 (Mobile); ×10.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 12 | | 12 | ||
| Pyre<br>{{tt|おくりび|Ceremonial Bonfire}} | | {{anchor|Pyre|Pyre<br>{{tt|おくりび|Ceremonial Bonfire}}}} | ||
| Increases damage done by any {{t|Fire}} types in a combo. | | Increases damage done by any {{t|Fire}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| {{tt|Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
*50% | *50% | ||
Line 949: | Line 1,308: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 14 | | 14 | ||
| Pummel<br>{{tt|そうこうげき|General Offensive}} | | {{anchor|Pummel|Pummel<br>{{tt|そうこうげき|General Offensive}}}} | ||
| Increases damage done by any {{t|Fighting}} types in a combo. | | Increases damage done by any {{t|Fighting}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| {{tt|Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
*15% | *15% | ||
Line 964: | Line 1,323: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 13 | | 13 | ||
| Dancing Dragons<br>{{tt|ドラゴンコンボ|Dragon Combo}} | | {{anchor|Dancing Dragons|Dancing Dragons<br>{{tt|ドラゴンコンボ|Dragon Combo}}}} | ||
| Increases damage done by any {{t|Dragon}} types in a combo. | | Increases damage done by any {{t|Dragon}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| {{tt|Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
*{{tt|60%|20% in Pokémon Shuffle (3DS) prior to v1.3}} | *{{tt|60%|20% in Pokémon Shuffle (3DS) prior to v1.3}} | ||
Line 979: | Line 1,338: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 15 | | 15 | ||
| Pixie Power<br>{{tt|フェアリーパワー|Fairy Power}} | | {{anchor|Pixie Power|Pixie Power<br>{{tt|フェアリーパワー|Fairy Power}}}} | ||
| Increases damage done by any {{t|Fairy}} types in a combo. | | Increases damage done by any {{t|Fairy}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*15% | *15% | ||
Line 989: | Line 1,348: | ||
| Chance: | | Chance: | ||
*+20% | *+20% | ||
*+25% | *{{tt|+30%|+25% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+30% | *{{tt|+40%|+30% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+40% | *{{tt|+60%|+40% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 16 | | 16 | ||
| Sinister Power<br>{{tt|ダークパワー|Dark Power}} | | {{anchor|Sinister Power|Sinister Power<br>{{tt|ダークパワー|Dark Power}}}} | ||
| Increases damage done by any {{t|Dark}} types in a combo. | | Increases damage done by any {{t|Dark}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*15% | *15% | ||
Line 1,004: | Line 1,363: | ||
| Chance: | | Chance: | ||
*+20% | *+20% | ||
*+25% | *{{tt|+30%|+25% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+30% | *{{tt|+40%|+30% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+40% | *{{tt|+60%|+40% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 81 | | 81 | ||
| Ice Dance<br>{{tt|こおりのまい|Ice Dance}} | | {{anchor|Ice Dance|Ice Dance<br>{{tt|こおりのまい|Ice Dance}}}} | ||
| Increases damage done by {{t|Ice}} types in the combo. | | Increases damage done by {{t|Ice}} types in the combo. | ||
| {{tt|Damage | | {{tt|Damage ×1.8|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
*30% | *30% | ||
Line 1,024: | Line 1,383: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 82 | | 82 | ||
| Ground Forces<br>{{tt|グランドコンボ|Ground Combo}} | | {{anchor|Ground Forces|Ground Forces<br>{{tt|グランドコンボ|Ground Combo}}}} | ||
| Increases damage done by {{t|Ground}} types in the combo. | | Increases damage done by {{t|Ground}} types in the combo. | ||
| {{tt|Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile); Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
*20% | *20% | ||
Line 1,033: | Line 1,392: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Chance: | | Chance: | ||
*+10% | *{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+15% | *{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+20% | *{{tt|+25%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+25% | *{{tt|+30%|+25% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 99 | | 99 | ||
| Big Wave<br>{{tt|ビッグウェーブ|Big Wave}} | | {{anchor|Big Wave|Big Wave<br>{{tt|ビッグウェーブ|Big Wave}}}} | ||
| Increases damage done by any {{t|Water}} types in a combo. | | Increases damage done by any {{t|Water}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*30% | *30% | ||
Line 1,052: | Line 1,411: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |||
| 100 | |||
| {{anchor|Conduction|Conduction}} | |||
| Increases damage done by any Electric types in the combo. | |||
| Damage ×2 | |||
| | |||
*20% | |||
*60% | |||
*90% | |||
| 120 | |||
| Chance: | |||
*+10% | |||
*+20% | |||
*+30% | |||
*+40% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 101 | | 101 | ||
| Metal Combo<br>{{tt|メタルコンボ|Metal Combo}} | | {{anchor|Metal Combo|Metal Combo<br>{{tt|メタルコンボ|Metal Combo}}}} | ||
| Increases damage done by any {{t|Steel}} types in a combo. | | Increases damage done by any {{t|Steel}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*5% | *5% | ||
Line 1,069: | Line 1,443: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 102 | | 102 | ||
| Phantom Combo<br>{{tt|ファントムコンボ|Phantom Combo}} | | {{anchor|Phantom Combo|Phantom Combo<br>{{tt|ファントムコンボ|Phantom Combo}}}} | ||
| Increases damage done by any {{t|Ghost}} types in a combo. | | Increases damage done by any {{t|Ghost}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*5% | *5% | ||
Line 1,084: | Line 1,458: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 105 | | 105 | ||
| Leaf Combo<br>{{tt|リーフコンボ|Leaf Combo}} | | {{anchor|Leaf Combo|Leaf Combo<br>{{tt|リーフコンボ|Leaf Combo}}}} | ||
| Increases damage done by any {{t|Grass}} types in a combo. | | Increases damage done by any {{t|Grass}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*30% | *30% | ||
Line 1,093: | Line 1,467: | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
*+5% | *{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+10% | *{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+15% | *{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+20% | *{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 106 | | 106 | ||
| Rock Combo<br>{{tt|ロックコンボ|Rock Combo}} | | {{anchor|Rock Combo|Rock Combo<br>{{tt|ロックコンボ|Rock Combo}}}} | ||
| Increases damage done by any {{t|Rock}} types in a combo. | | Increases damage done by any {{t|Rock}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*30% | *30% | ||
Line 1,108: | Line 1,482: | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
*+5% | *{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+10% | *{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+15% | *{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+20% | *{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 107 | | 107 | ||
| Bug Combo<br>{{tt|バグズコンボ|Bugs Combo}} | | {{anchor|Bug Combo|Bug Combo<br>{{tt|バグズコンボ|Bugs Combo}}}} | ||
| Increases damage done by any {{t|Bug}} types in a combo. | | Increases damage done by any {{t|Bug}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | {{tt|Damage ×2|Damage ×1.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*30% | *30% | ||
Line 1,123: | Line 1,497: | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
*+5% | *{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+10% | *{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+15% | *{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*+20% | *{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 68 | | 68 | ||
| Sky Blast<br>{{tt|スカイコンボ|Sky Combo}} | | {{anchor|Sky Blast|Sky Blast<br>{{tt|スカイコンボ|Sky Combo}}}} | ||
| Increases damage done by any {{t|Flying}} types in a combo. | | Increases damage done by any {{t|Flying}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | Damage ×2 | ||
| | | | ||
*10% | *10% | ||
Line 1,144: | Line 1,518: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 80 | | 80 | ||
| Poison Pact<br>{{tt|ポイズンコンボ|Poison Combo}} | | {{anchor|Poison Pact|Poison Pact<br>{{tt|ポイズンコンボ|Poison Combo}}}} | ||
| Increases damage done by {{t|Poison}} types in the combo. | | Increases damage done by {{t|Poison}} types in the combo. | ||
| {{tt|Damage | | {{tt|Damage ×2|Damage ×1.2 prior to v1.4.6 (3DS) and v1.10 (Mobile)}} | ||
| | | | ||
*40% | *40% | ||
Line 1,157: | Line 1,531: | ||
*+30% | *+30% | ||
*+50% | *+50% | ||
|- style="background:#fff" | |||
| 103 | |||
| {{anchor|Shadow Dance|Shadow Dance<br>{{tt|シャドーダンス|Shadow Dance}}}} | |||
| Deals even more damage done by Ghost types in the combo when you make a match of five.{{tt|*|"Further increases damage done by any Ghost types in a combo when you make a match of five." in Pokémon Shuffle (3DS) prior to v1.5}} | |||
* <small>The activation rates for matches of 3 or 4 are always 0%, and will not increase with skill level.</small> | |||
| Damage ×3 | |||
| | |||
*{{tt|0%|Even if skill boosted}} | |||
*{{tt|0%|Even if skill boosted}} | |||
*70% | |||
| 54 | |||
| Chance: | |||
*+5% | |||
*+10% | |||
*+20% | |||
*+30% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 108 | | 108 | ||
| Psychic Combo<br>{{tt|サイココンボ|Psycho Combo}} | | {{anchor|Psychic Combo|Psychic Combo<br>{{tt|サイココンボ|Psycho Combo}}}} | ||
| Increases damage done by any {{t|Psychic}} types in a combo. | | Increases damage done by any {{t|Psychic}} types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | ||
| Damage | | Damage ×2 | ||
| | | | ||
*10% | *10% | ||
Line 1,168: | Line 1,558: | ||
| 120 | | 120 | ||
| Chance: | | Chance: | ||
*+5% | *{{tt|+10%|+5% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
*{{tt|+15%|+10% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | |||
*{{tt|+20%|+15% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | |||
*{{tt|+30%|+20% prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | |||
|- style="background:#fff" | |||
| 104 | |||
| {{anchor|Typeless Combo|Typeless Combo<br>{{tt|タイプレスコンボ|Typeless Combo}}}} | |||
| Increases damage done by any types in {{tt|the|"a" in Pokémon Shuffle (3DS) prior to v1.5}} combo. | |||
| Damage ×2.5 | |||
| | |||
*40% | |||
*40% | |||
*40% | |||
| 150 | |||
| Chance: | |||
*+10% | *+10% | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
*+35% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Double Normal<br>{{tt|ノーマルコンボ|Normal Combo}} | | {{anchor|Double Normal|Double Normal<br>{{tt|ノーマルコンボ|Normal Combo}}}} | ||
| | | Deals a lot more damage done by any {{t|Normal}} types in the combo. {{tt|*|"Increases damage done by any Normal types in a combo." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | {{tt|Damage ×4|Damage ×2.5 prior to v1.4.26 (3DS) and v. 1.11.3 (Mobile)}} | ||
| | | | ||
*20% | *20% | ||
Line 1,189: | Line 1,594: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 77 | | 77 | ||
| Paralysis Combo<br>{{tt|まひコンボ|Paralysis Combo'}} | | {{anchor|Paralysis Combo|Paralysis Combo<br>{{tt|まひコンボ|Paralysis Combo'}}}} | ||
| Boosts damage done by combos if the foe is [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | | {{tt|Increases|"Boosts" in Pokémon Shuffle (3DS) prior to v1.5}} damage done by combos if the foe is [[Paralysis (status condition)#Pokémon Shuffle|paralyzed]]. | ||
* <small>It will also activate if the foe is stunned due to the skills Astonish, Chill, Constrict, Crushing Step, Daunt, Fascinate, Flap, Power Hug, Sand Sport, Shadow Shock, or Whirlpool.</small> | |||
<small>It will also activate if the foe is stunned due to the Astonish, Chill, Constrict, Crushing Step, Daunt, Flap, or Whirlpool | * <small>However, it will not activate if the foe is afflicted by Disruption Delay.</small> | ||
| Damage | * <small>In the case of effects that stun for only one move (astonish, chill, crushing step, daunt, flap, whirlpool), only the initial match of the combo deals extra damage, as the stunned status is removed after the first match.</small> | ||
| Damage ×1.5 | |||
| | | | ||
*40% | *40% | ||
Line 1,206: | Line 1,612: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 78 | | 78 | ||
| Sleep Combo<br>{{tt|ねむりコンボ|Sleep Combo}} | | {{anchor|Sleep Combo|Sleep Combo<br>{{tt|ねむりコンボ|Sleep Combo}}}} | ||
| Boosts damage done by combos if the foe is [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | | {{tt|Increases|"Boosts" in Pokémon Shuffle (3DS) prior to v1.5}} damage done by combos if the foe is [[Sleep (status condition)#Pokémon Shuffle|asleep]]. | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*40% | *40% | ||
Line 1,221: | Line 1,627: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 79 | | 79 | ||
| Relentless<br>{{tt|たたみかける|Not Letting Up}} | | {{anchor|Relentless|Relentless<br>{{tt|たたみかける|Not Letting Up}}}} | ||
| Boosts damage done by combos if foe has any status condition. | | {{tt|Increases|"Boosts" in Pokémon Shuffle (3DS) prior to v1.5}} damage done by combos if foe has any status condition. | ||
<small>It will also activate if the enemy is afflicted by Disruption Delay.</small> | * <small>It will also activate if the enemy is afflicted by Disruption Delay.</small> | ||
| Damage | * <small>'''Note: This skill is bugged.''' Only the damage of the initial hit when the skill is activated is increased. The damage of the resulting combo is not increased.</small> | ||
| Damage ×1.2 | |||
| | | | ||
*70% | *70% | ||
Line 1,231: | Line 1,638: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×1.44 | ||
* | *×1.56 | ||
* | *×1.8 | ||
* | *×2.04 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 17 | | 17 | ||
| Crowd Control<br>{{tt|むれをなす|Form Groups}} | | {{anchor|Crowd Control|Crowd Control<br>{{tt|むれをなす|Form Groups}}}} | ||
| The more <Pokémon> in the puzzle area, the more damage. | | Increases damage when there are more <Pokémon> in the puzzle area.{{tt|*|"The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
<small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by | |||
| Damage +50×{{tt|P|The number of Pokémon}} | | Damage +50×{{tt|P|The number of Pokémon}} | ||
| | | | ||
Line 1,253: | Line 1,659: | ||
*+40% | *+40% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 131 | ||
| | | {{anchor|Crowd Control+|Crowd Control+<br>{{tt|むれをなす+|Form Groups+}}}} | ||
| The more | | Deals even more damage when there are more <Pokémon> in the puzzle area. {{tt|*|"The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is increased by +100 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
<small>Damage is increased by + | | Damage +100×{{tt|P|The number of Pokémon}} | ||
| Damage + | |||
| | | | ||
*25% | *15% | ||
*40% | |||
*80% | |||
| 100<br><small>(type B)</small> | |||
| Chance: | |||
*+10% | |||
*+25% | |||
*+30% | |||
*+40% | |||
|- style="background:#fff" | |||
| 18 | |||
| {{anchor|Counterattack|Counterattack<br>{{tt|はんげき|Counterattack}}}} | |||
| Deals even more damage the more disruptions there are. {{tt|*|"The more disruptions on the board, the greater the damage." in Pokémon Shuffle (3DS) prior to v1.5}} | |||
* <small>Damage is increased by +20 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
| Damage +20×{{tt|D|The number of disruptions}} | |||
| | |||
*25% | |||
*{{tt|75%|50% in Pokémon Shuffle (3DS) prior to v1.3}} | *{{tt|75%|50% in Pokémon Shuffle (3DS) prior to v1.3}} | ||
*100% | *100% | ||
Line 1,271: | Line 1,692: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 130 | | 130 | ||
| Counterattack+<br>{{tt|はんげき+|Counterattack+}} | | {{anchor|Counterattack+|Counterattack+<br>{{tt|はんげき+|Counterattack+}}}} | ||
| The more disruptions on the board, the greater the damage. | | Deals even more damage the more disruptions there are. {{tt|*|"The more disruptions on the board, the greater the damage." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
<small>Damage is increased by +100 times the number of disruptions (breakable-rocks, unbreakable-blocks and Coins) on the board. This additional damage is unaffected by | |||
| Damage +100×{{tt|D|The number of disruptions}} | | Damage +100×{{tt|D|The number of disruptions}} | ||
| | | | ||
Line 1,288: | Line 1,708: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 49 | | 49 | ||
| Crowd Power<br>{{tt|あつまるちから|The Power of Groups}} | | {{anchor|Crowd Power|Crowd Power<br>{{tt|あつまるちから|The Power of Groups}}}} | ||
| The more <Pokémon> in the puzzle area, the more damage. | | Increases damage when there are more <Pokémon> in the puzzle area. {{tt|*|"The more <nowiki><Pokémon></nowiki> in the puzzle area, the more damage." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
<small>Damage is increased by +50 times the number of <Pokémon> not in the initial match. This additional damage is unaffected by | |||
| Damage +50×{{tt|P|The number of Pokémon}} | | Damage +50×{{tt|P|The number of Pokémon}} | ||
| | | | ||
Line 1,305: | Line 1,724: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 83 | | 83 | ||
| Flash Mob<br>{{tt|だんけつ|Unity}} | | {{anchor|Flash Mob|Flash Mob<br>{{tt|だんけつ|Unity}}}} | ||
| Having more Pokémon of the same type boosts damage dealt. | | Increases damage when there are more Pokémon with the same type in the puzzle area. {{tt|*|"Having more Pokémon of the same type boosts damage dealt." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
<small>Damage is increased by +30 times the number of Pokémon of the same type not in the initial match. This additional damage is unaffected by | |||
| Damage +30×{{tt|P'|The number of Pokémon of the same type}} | | Damage +30×{{tt|P'|The number of Pokémon of the same type}} | ||
| | | | ||
Line 1,322: | Line 1,740: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 19 | | 19 | ||
| Vitality Drain<br>{{tt|パワードレイン|Power Drain}} | | {{anchor|Vitality Drain|Vitality Drain<br>{{tt|パワードレイン|Power Drain}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | |||
<small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | |||
| Other | | Other | ||
| | | | ||
*5% | *{{tt|15%|5% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | ||
*{{tt|20% | *{{tt|30%|20% prior to v1.4.34 (3DS) / 1.11.13 (Mobile); 10% in Pokémon Shuffle (3DS) prior to v1.3}} | ||
*{{tt|50% | *{{tt|60%|50% prior to v1.4.34 (3DS) / 1.11.13 (Mobile); 30% in Pokémon Shuffle (3DS) prior to v1.3}} | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Chance: | | Chance: | ||
Line 1,339: | Line 1,758: | ||
*+30% | *+30% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 128 | ||
| | | {{anchor|Hyper Drain|Hyper Drain}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | |||
<small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | ||
* <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | |||
* <small>The activation rate for a match of 3 is always 0%, and will not increase with skill level.</small> | |||
| Other | | Other | ||
| | | | ||
*{{tt| | *{{tt|0%|Even if skill boosted}} | ||
* | *60% | ||
* | *100% | ||
| < | | 70<br><small>(type A)</small> | ||
| Chance: | | Chance: | ||
*+10% | *+10% | ||
*+20% | *+20% | ||
*+25% | *+25% | ||
*+30% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 69 | ||
| | | {{anchor|Poisonous Mist|Poisonous Mist<br>{{tt|どくのきり|Poison Mist}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | |||
<small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | |||
| Other | | Other | ||
| | | | ||
*10% | *{{tt|25%|10% prior to v1.4.34 (3DS) / 1.11.13 (Mobile); 15% in Pokémon Shuffle (3DS) prior to v1.3}} | ||
*25% | *{{tt|45%|25% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | ||
*30% | *30% | ||
| <span style="display:none">0</span>50 | |||
| Chance: | |||
*+10% | |||
*+15% | |||
*+20% | |||
*+25% | |||
|- style="background:#fff" | |||
| 70 | |||
| {{anchor|Downpour|Downpour<br>{{tt|おおあめ|Heavy Rain}}}} | |||
| Does more damage when the opponent has more HP left. | |||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | |||
* <small>On stages without an HP bar, it always deals 0 damage.</small> | |||
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | |||
| Other | |||
| | |||
*{{tt|25%|10% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | |||
*{{tt|45%|25% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | |||
*30% | |||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Chance: | | Chance: | ||
Line 1,376: | Line 1,817: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 129 | | 129 | ||
| Absorb<br>{{tt|すいとる|Absorb}} | | {{anchor|Absorb|Absorb<br>{{tt|すいとる|Absorb}}}} | ||
| Does more damage when the opponent has more HP left. | | Does more damage when the opponent has more HP left. | ||
* <small>Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | |||
<small>Damage is 5% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary). | * <small>On stages without an HP bar, it always deals 0 damage.</small> | ||
On stages without an HP bar, it always deals 0 damage.</small> | * <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | ||
* <small>As of 3DS v1.5, it is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | |||
| Other | | Other | ||
| | | | ||
*40% | *{{tt|60%|40% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | ||
*60% | *{{tt|70%|60% prior to v1.4.34 (3DS) / 1.11.13 (Mobile)}} | ||
*100% | *100% | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
Line 1,392: | Line 1,834: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |||
| 127 | |||
| {{anchor|Big Eater|Big Eater}} | |||
| Does more damage when the opponent has more HP left. | |||
* <small>Damage is 10% of the opponent's HP before the match, rounded down. However, it cannot cause a Pokémon to faint (dealing as low as 0 damage, if necessary).</small> | |||
* <small>On stages without an HP bar, it always deals 0 damage.</small> | |||
* <small>This damage is unaffected by the Pokémon's attack power and any damage multipliers.</small> | |||
* <small>It is being stated less-clearly in-game as 'Damage varies depending on the opponent's remaining HP.'</small> | |||
| Other | |||
| | |||
*40% | |||
*70% | |||
*90% | |||
| 120 | |||
| Chance: | |||
*+3% | |||
*+5% | |||
*+7% | |||
*+9% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 7 | | 7 | ||
| Hitting Streak<br>{{tt|れんげき|Hit Combo}} | | {{anchor|Hitting Streak|Hitting Streak<br>{{tt|れんげき|Hit Combo}}}} | ||
| Does more damage the more times in a row it is triggered. | | Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations).</small> | |||
<small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to | * <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | ||
| Damage | | Damage ×1.2-2{{tt|*|×1.2→×1.44→×1.728→×2}} | ||
| | | | ||
*60% | *60% | ||
Line 1,411: | Line 1,872: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 126 | | 126 | ||
| Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}} | | {{anchor|Hitting Streak+|Hitting Streak+<br>{{tt|れんげき+|Hit Combo+}}}} | ||
| Does even more damage the more times in a row it is triggered. | | {{tt|Deals|"Does" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered. | ||
* <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 6 or more consecutive activations).</small> | |||
<small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to | * <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | ||
| Damage | | Damage ×1.5-10{{tt|*|×1.5→×2.25→...→×10}} | ||
| | | | ||
*60% | *60% | ||
Line 1,428: | Line 1,889: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 8 | | 8 | ||
| Damage Streak<br>{{tt|ノンストップ|Nonstop}} | | {{anchor|Damage Streak|Damage Streak<br>{{tt|ノンストップ|Nonstop}}}} | ||
| Does more damage the more times in a row it is triggered. | | Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to 2× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small> | |||
<small>Damage is multiplied by 1.2 to the power of the number of times in a row it has been triggered, up to | * <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | ||
| Damage | | Damage ×1.2-2{{tt|*|×1.2→×1.44→×1.728→×2}} | ||
| | | | ||
*60% | *60% | ||
Line 1,439: | Line 1,900: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×1.1 | ||
* | *×1.3 | ||
* | *×1.5 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 124 | | 124 | ||
| Non Stop+<br>{{tt|ノンストップ+|Nonstop+}} | | {{anchor|Non Stop+|Non Stop+<br>{{tt|ノンストップ+|Nonstop+}}}} | ||
| Does even more damage the more times in a row it is triggered. | | {{tt|Deals|"Does" in Pokémon Shuffle (3DS) prior to v1.5}} even more damage the more times in a row it is triggered. | ||
* <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 10× the base damage (at 4 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small> | |||
<small>Damage is multiplied by 2 | * <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | ||
| Damage | | Damage ×2-10{{tt|*|×2→×4→×8→×10}} | ||
| | | | ||
*{{tt|20%|35% prior to | *{{tt|20%|35% prior to v1.4.7 (3DS) and v1.10.2 (Mobile)}} | ||
*{{tt|40%|80% prior to | *{{tt|40%|80% prior to v1.4.7 (3DS) and v1.10.2 (Mobile)}} | ||
*{{tt|60%|100% prior to | *{{tt|60%|100% prior to v1.4.7 (3DS) and v1.10.2 (Mobile)}} | ||
| 120 | | 120 | ||
|Damage: | |Damage: | ||
* | *×1.1 | ||
* | *×1.3 | ||
* | *×1.5 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 85 | | 85 | ||
| Toxic Stress<br>{{tt|どくがさね|Poison Stack}} | | {{anchor|Toxic Stress|Toxic Stress<br>{{tt|どくがさね|Poison Stack}}}} | ||
| Does more damage the more times in a row it is triggered. | | Increases damage when it is triggered in a row. {{tt|*|"Does more damage the more times in a row it is triggered." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
* <small>Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.</small> | |||
<small>Damage is multiplied by 1.5, 2 and 3 to the first, second and third-and-more times it has been triggered respectively.</small> | * <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | ||
| Damage | | Damage ×1.5-3{{tt|*|×1.5→×2→×3}} | ||
| | | | ||
*50% | *50% | ||
Line 1,478: | Line 1,938: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |||
| 125 | |||
| {{anchor|Up, Up, Up|Up, Up, Up}} | |||
| Deals even more damage the more times in a row it is triggered. | |||
* <small>Damage is multiplied by 2 to the power of the number of times in a row it has been triggered, up to 20× the base damage (at 5 or more consecutive activations).</small> | |||
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | |||
| Damage ×2-20{{tt|*|×2→×4→×8→×16→×20}} | |||
| | |||
*20% | |||
*50% | |||
*100% | |||
| 200 | |||
| Chance: | |||
*+20% | |||
*+30% | |||
*+40% | |||
*+50% | |||
|- style="background:#fff" | |||
| 163 | |||
| {{anchor|Hammering Streak|Hammering Streak}} | |||
| Increases damage when it is triggered in a row. | |||
* <small>Damage is multiplied by 1.5 to the power of the number of times in a row it has been triggered, up to 3× the base damage (at 3 or more consecutive activations). This is then multiplied by the Skill Level bonus.</small> | |||
* <small>Streak is broken if the skill fails to activate, or if a Pokémon with a different skill is matched at the start of a combo (even if that other skill fails to activate). Matches of Mega Evolved Pokémon at the start of a combo do not break streak.</small> | |||
| Damage ×1.5-3{{tt|*|×1.5→×2.25→×3}} | |||
| | |||
*100% | |||
*100% | |||
*100% | |||
| 120 | |||
| Damage: | |||
*×1.5 | |||
*×2 | |||
*×2.5 | |||
*×3 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 22 | | 22 | ||
| Swat<br>{{tt|たたきおとす|Knock Down}} | | {{anchor|Swat|Swat<br>{{tt|たたきおとす|Knock Down}}}} | ||
| Does more damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types. | | {{tt|Increases|"Does more" in Pokémon Shuffle (3DS) prior to v1.5}} damage against {{t|Flying}}, {{t|Bug}}, or {{t|Fairy}} types. | ||
* <small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.</small> | |||
<small>Psychic-type attacks against Flying, Bug, or Fairy-type Pokémon are super effective for the entire combo.</small | * <small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small> | ||
<small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small> | | Damage ×2 | ||
| Damage | |||
| | | | ||
*20% | *20% | ||
Line 1,492: | Line 1,985: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.1 | ||
* | *×1.2 | ||
* | *×1.4 | ||
* | *×1.6 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 23 | | 23 | ||
| Brute Force<br>{{tt|ちからおし|Brute Force}} | | {{anchor|Brute Force|Brute Force<br>{{tt|ちからおし|Brute Force}}}} | ||
| Increases damage for attacks that are not very effective. | | Increases damage for attacks that are not very effective. | ||
* <small>All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo.</small> | |||
<small>All Pokémon attacks that would be not very effective have normal effectiveness for the entire combo | * <small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small> | ||
<small>Skill level will only increase the damage of the initial hit when the skill is activated, not the damage multiplier applied during the resulting combo.</small> | | Damage ×2 | ||
| Damage | |||
| | | | ||
*50% | *50% | ||
Line 1,510: | Line 2,002: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×2 | ||
* | *×2.5 | ||
* | *×3 | ||
* | *×4 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 30 | | 30 | ||
| Rock Break<br>{{tt|いわをけす|Rock Erase}} | | {{anchor|Rock Break|Rock Break<br>{{tt|いわをけす|Rock Erase}}}} | ||
| Destroys one breakable-rock disruption without fail. | | Destroys one breakable-rock disruption without fail. | ||
| Other | | Other | ||
Line 1,525: | Line 2,017: | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Damage: | | Damage: | ||
* | *×1.5 | ||
* | *×1.7 | ||
* | *×1.8 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 54 | | 54 | ||
| Rock Break+<br>{{tt|いわをけす+|Rock Erase+}} | | {{anchor|Rock Break+|Rock Break+<br>{{tt|いわをけす+|Rock Erase+}}}} | ||
| Sometimes destroys three breakable-rock disruptions. | | Sometimes destroys three breakable-rock disruptions. | ||
| Other | | Other | ||
Line 1,546: | Line 2,038: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 55 | | 55 | ||
| Rock Break++<br>{{tt|いわをけす++|Rock Erase++}} | | {{anchor|Rock Break++|Rock Break++<br>{{tt|いわをけす++|Rock Erase++}}}} | ||
| Sometimes destroys five breakable-rock disruptions. | | Sometimes destroys five breakable-rock disruptions. | ||
| Other | | Other | ||
Line 1,561: | Line 2,053: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 132 | | 132 | ||
| Rock Shot<br>いわはじき | | {{anchor|Rock Shot|Rock Shot<br>いわはじき}} | ||
| Erases two breakable-rock disruptions and also increases damage. | | Erases two breakable-rock disruptions and increases damage. {{tt|*|"Erases two breakable-rock disruptions and also increases damage." in Pokémon Shuffle (3DS) prior to v1.5}} | ||
| Damage | | Damage ×2 | ||
| | | | ||
*60% | *60% | ||
Line 1,570: | Line 2,062: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3 | ||
* | *×4 | ||
* | *×6 | ||
* | *×8 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 31 | | 160 | ||
| Cloud Clear<br>{{tt|くもばらい|Cloud Sweep}} | | {{anchor|Rock Shot α|Rock Shot α}} | ||
| Clears away one black-cloud disruption without fail. | | Erases seven breakable-rock disruptions and increases damage. | ||
| Other | | Damage ×2 | ||
| | |||
*50% | |||
*100% | |||
*100% | |||
| 200 | |||
| Damage: | |||
*×4 | |||
*×6 | |||
*×8 | |||
*×10 | |||
|- style="background:#fff" | |||
| 31 | |||
| {{anchor|Cloud Clear|Cloud Clear<br>{{tt|くもばらい|Cloud Sweep}}}} | |||
| Clears away one black-cloud disruption without fail. | |||
| Other | |||
| | | | ||
*100% | *100% | ||
Line 1,585: | Line 2,092: | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Damage: | | Damage: | ||
* | *×1.5 | ||
* | *×1.7 | ||
* | *×1.8 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 56 | | 56 | ||
| Cloud Clear+<br>{{tt|くもばらい+|Cloud Sweep+}} | | {{anchor|Cloud Clear+|Cloud Clear+<br>{{tt|くもばらい+|Cloud Sweep+}}}} | ||
| Sometimes clears away three black-cloud disruptions. | | Sometimes clears away three black-cloud disruptions. | ||
| Other | | Other | ||
Line 1,606: | Line 2,113: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 57 | | 57 | ||
| Cloud Clear++<br>{{tt|くもばらい++|Cloud Sweep++}} | | {{anchor|Cloud Clear++|Cloud Clear++<br>{{tt|くもばらい++|Cloud Sweep++}}}} | ||
| Sometimes clears away five black-cloud disruptions. | | Sometimes clears away five black-cloud disruptions. | ||
| Other | | Other | ||
Line 1,621: | Line 2,128: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 135 | | 135 | ||
| Cloud Shot<br>{{tt|くもはじき|Cloud Shot}} | | {{anchor|Cloud Shot|Cloud Shot<br>{{tt|くもはじき|Cloud Shot}}}} | ||
| Erases two black-cloud disruptions and increases damage. | | {{tt|Clears away|"Erases" in Pokémon Shuffle (3DS) prior to v1.5}} two black-cloud disruptions and increases damage. | ||
| Damage | | Damage ×2 | ||
| | | | ||
*60% | *60% | ||
Line 1,630: | Line 2,137: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3 | ||
* | *×4 | ||
* | *×6 | ||
* | *×8 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 32 | | 32 | ||
| {{tt|Block Smash|"Block Bash" in Pokémon Shuffle (3DS) prior to v1.2}}<br>{{tt|ブロックくずし|Block Demolish}} | | {{anchor|Block Smash|{{tt|Block Smash|"Block Bash" in Pokémon Shuffle (3DS) prior to v1.2}}<br>{{tt|ブロックくずし|Block Demolish}}}} | ||
| Clears one unbreakable-block disruption without fail. | | Clears one unbreakable-block disruption without fail. | ||
| Other | | Other | ||
Line 1,645: | Line 2,152: | ||
| <span style="display:none">0</span>50 | | <span style="display:none">0</span>50 | ||
| Damage: | | Damage: | ||
* | *×1.5 | ||
* | *×1.7 | ||
* | *×1.8 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 58 | | 58 | ||
| Block Smash+<br>{{tt|ブロックくずし+|Block Demolish+}} | | {{anchor|Block Smash+|Block Smash+<br>{{tt|ブロックくずし+|Block Demolish+}}}} | ||
| Sometimes clears three unbreakable-block disruptions. | | Sometimes clears three unbreakable-block disruptions. | ||
| Other | | Other | ||
Line 1,666: | Line 2,173: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 59 | | 59 | ||
| Block Smash++<br>{{tt|ブロックブレイク|Block Break}} | | {{anchor|Block Smash++|Block Smash++<br>{{tt|ブロックブレイク|Block Break}}}} | ||
| Sometimes clears five unbreakable-block disruptions. | | Sometimes clears five unbreakable-block disruptions. | ||
| Other | | Other | ||
Line 1,679: | Line 2,186: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |||
| 140 | |||
| {{anchor|Block Off|Block Off<br>{{tt|ブロックオフ|Block Off}}}} | |||
| Rarely clears 10 unbreakable-block disruptions. {{tt|*|"Sometimes clears ten unbreakable-block disruptions." in Pokémon Shuffle (3DS) prior to v1.5}} | |||
| Other | |||
| | |||
*20% | |||
*30% | |||
*60% | |||
| 120 | |||
| Chance: | |||
*+10% | |||
*+20% | |||
*+30% | |||
*+40% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 142 | | 142 | ||
| Block Shot<br>{{tt|ブロックはじき|Block Shot}} | | {{anchor|Block Shot|Block Shot<br>{{tt|ブロックはじき|Block Shot}}}} | ||
| Erases two unbreakable-block disruptions and increases damage. | | Erases two unbreakable-block disruptions and increases damage. | ||
| Damage | | Damage ×2 | ||
| | | | ||
*60% | *60% | ||
Line 1,690: | Line 2,212: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3 | ||
* | *×4 | ||
* | *×6 | ||
* | *×8 | ||
|- style="background:#fff" | |||
| 141 | |||
| {{anchor|Destruction|Destruction}} | |||
| Erases one unbreakable-block disruption and deals a lot more damage. | |||
| Damage ×5 | |||
| | |||
*80% | |||
*90% | |||
*100% | |||
| 200 | |||
| Damage: | |||
*×6 | |||
*×7 | |||
*×8 | |||
*×9 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 33 | | 33 | ||
| Eject<br>{{tt|ふりはらう|Shake Off}} | | {{anchor|Eject|Eject<br>{{tt|ふりはらう|Shake Off}}}} | ||
| Removes one non-Support Pokémon icon without fail. | | Removes one non-Support Pokémon icon without fail. | ||
* <small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small> | |||
<small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,707: | Line 2,243: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.5 | ||
* | *×1.7 | ||
* | *×1.8 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 60 | | 60 | ||
| Eject+<br>{{tt|ふりはらう+|Shake Off+}} | | {{anchor|Eject+|Eject+<br>{{tt|ふりはらう+|Shake Off+}}}} | ||
| Sometimes removes three non-Support Pokémon icons. | | Sometimes removes three non-Support Pokémon icons. | ||
* <small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small> | |||
<small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,730: | Line 2,265: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 61 | | 61 | ||
| Eject++<br>{{tt|ふりはらう++|Shake Off++}} | | {{anchor|Eject++|Eject++<br>{{tt|ふりはらう++|Shake Off++}}}} | ||
| Sometimes removes five non-Support Pokémon icons. | | Sometimes removes five non-Support Pokémon icons. | ||
* <small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small> | |||
<small>Prior to v1.3 (3DS) and v1.6 (Mobile), it cannot remove Pokémon that fall into the Puzzle Area like Support Pokémon.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,747: | Line 2,281: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 91 | | 91 | ||
| Dragon Sweep<br>{{tt|ドラコンのしっぽ|Dragon's Tail}} | | {{anchor|Dragon Sweep|Dragon Sweep<br>{{tt|ドラコンのしっぽ|Dragon's Tail}}}} | ||
| May remove two non-Support Pokémon. | | {{tt|Sometimes removes|"May remove" in Pokémon Shuffle (3DS) prior to v1.5}} two non-Support Pokémon. | ||
| Other | | Other | ||
| | | | ||
Line 1,756: | Line 2,290: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×2 | ||
* | *×2.2 | ||
* | *×2.5 | ||
* | *×3 | ||
|- style="background:#fff" | |||
| 139 | |||
| {{anchor|Eliminate|Eliminate}} | |||
| Rarely removes all non-Support Pokémon. | |||
| Other | |||
| | |||
*35% | |||
*45% | |||
*65% | |||
| 120 | |||
| Chance: | |||
*+5% | |||
*+7% | |||
*+10% | |||
*+13% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 138 | | 138 | ||
| Shot Out<br>{{tt|はじきだす|Shoot Out}} | | {{anchor|Shot Out|Shot Out<br>{{tt|はじきだす|Shoot Out}}}} | ||
| Erases two non-Support Pokémon and increases damage. | | Erases two non-Support Pokémon and increases damage. | ||
| Damage | | Damage ×2 | ||
| | | | ||
*60% | *60% | ||
Line 1,771: | Line 2,320: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3 | ||
* | *×4 | ||
* | *×6 | ||
* | *×8 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 34 | | 34 | ||
| Barrier Bash<br>{{tt|バリアけし|Barrier Cancellation}} | | {{anchor|Barrier Bash|Barrier Bash<br>{{tt|バリアけし|Barrier Cancellation}}}} | ||
| Removes one barrier-type disruption without fail. | | Removes one barrier-type disruption without fail. | ||
* <small>The icon inside the barrier remains.</small> | |||
<small>The icon inside the barrier remains.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,788: | Line 2,336: | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Damage: | | Damage: | ||
* | *×1.2 | ||
* | *×1.5 | ||
* | *×1.7 | ||
* | *×2 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 62 | | 62 | ||
| Barrier Bash+<br>{{tt|バリアけし+|Barrier Cancellation+}} | | {{anchor|Barrier Bash+|Barrier Bash+<br>{{tt|バリアけし+|Barrier Cancellation+}}}} | ||
| Sometimes removes three barrier-type disruptions. | | Sometimes removes three barrier-type disruptions. | ||
* <small>The icons inside the barriers remain.</small> | |||
<small>The icons inside the barriers remain.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,811: | Line 2,358: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 63 | | 63 | ||
| Barrier Bash++<br>{{tt|バリアけし++|Barrier Cancellation++}} | | {{anchor|Barrier Bash++|Barrier Bash++<br>{{tt|バリアけし++|Barrier Cancellation++}}}} | ||
| Sometimes removes five barrier-type disruptions. | | Sometimes removes five barrier-type disruptions. | ||
* <small>The icons inside the barriers remain.</small> | |||
<small>The icons inside the barriers remain.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,826: | Line 2,372: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |||
| 137 | |||
| {{anchor|Barrier Break|Barrier Break}} | |||
| Rarely removes all barrier-type disruptions. | |||
* <small>The icons inside the barriers remain.</small> | |||
| Other | |||
| | |||
*20% | |||
*40% | |||
*70% | |||
| 120 | |||
| Chance: | |||
*+10% | |||
*+20% | |||
*+25% | |||
*+40% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 136 | | 136 | ||
| Barrier Shot<br>{{tt|バリアはじき|Barrier Shot}} | | {{anchor|Barrier Shot|Barrier Shot<br>{{tt|バリアはじき|Barrier Shot}}}} | ||
| Removes two barrier-type disruptions and increases damage. | | Removes two barrier-type disruptions and increases damage. | ||
* <small>The icons inside the barriers remain.</small> | |||
<small>The icons inside the barriers remain.</small | * <small>Prior to v1.5 (3DS), it was stated erroneously in-game as 'Removes two barrier-type disruptions without fail.'</small> | ||
<small> | | Damage ×2 | ||
| Damage | |||
| | | | ||
*60% | *60% | ||
Line 1,840: | Line 2,401: | ||
| 120 | | 120 | ||
| Damage: | | Damage: | ||
* | *×3 | ||
* | *×4 | ||
* | *×6 | ||
* | *×8 | ||
|- style="background:#fff" | |||
| 161 | |||
| {{anchor|Barrier Shot Ω|Barrier Shot Ω}} | |||
| Erases seven barrier-type disruptions and increases damage. | |||
* <small>The icons inside the barriers remain.</small> | |||
| Damage ×2 | |||
| | |||
*50% | |||
*100% | |||
*100% | |||
| 200 | |||
| Damage: | |||
*×4 | |||
*×6 | |||
*×8 | |||
*×10 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 24 | | 24 | ||
| Quirky<br>{{tt|きまぐれ|Quirky}} | | {{anchor|Quirky|Quirky<br>{{tt|きまぐれ|Quirky}}}} | ||
| Occasionally erases one extra matching Pokémon elsewhere. | | {{tt|Sometimes|"Occasionally" in Pokémon Shuffle (3DS) prior to v1.5}} erases one extra matching Pokémon elsewhere. | ||
| Other | | Other | ||
| | | | ||
Line 1,861: | Line 2,438: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 25 | | 25 | ||
| Quirky+<br>{{tt|きまぐれ+|Quirky+}} | | {{anchor|Quirky+|Quirky+<br>{{tt|きまぐれ+|Quirky+}}}} | ||
| Occasionally erases two extra matching Pokémon elsewhere. | | {{tt|Sometimes|"Occasionally" in Pokémon Shuffle (3DS) prior to v1.5}} erases two extra matching Pokémon elsewhere. | ||
| Other | | Other | ||
| | | | ||
Line 1,876: | Line 2,453: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 133 | | 133 | ||
| Quirky++<br>{{tt|きまぐれ++|Quirky++}} | | {{anchor|Quirky++|Quirky++<br>{{tt|きまぐれ++|Quirky++}}}} | ||
| Rarely erases five extra matching Pokémon elsewhere. | | Rarely erases five extra matching Pokémon elsewhere. | ||
| Other | | Other | ||
Line 1,891: | Line 2,468: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 134 | | 134 | ||
| Blindside<br>{{tt|やみうち|Blindside}} | | {{anchor|Blindside|Blindside<br>{{tt|やみうち|Blindside}}}} | ||
| Sometimes erases two extra matching Pokémon elsewhere. | | Sometimes erases two extra matching Pokémon elsewhere. | ||
| Other | | Other | ||
Line 1,900: | Line 2,477: | ||
| 100<br><small>(type B)</small> | | 100<br><small>(type B)</small> | ||
| Damage: | | Damage: | ||
* | *×2 | ||
* | *×2.5 | ||
* | *×3 | ||
* | *×4 | ||
|- style="background:#fff" | |||
| 162 | |||
| {{anchor|Hide and Seek|Hide and Seek}} | |||
| Sometimes erases seven extra matching Pokémon elsewhere. | |||
| Other | |||
| | |||
*40% | |||
*50% | |||
*60% | |||
| 150 | |||
| Chance: | |||
*+10% | |||
*+20% | |||
*+30% | |||
*+40% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| 27 | | 27 | ||
| Stabilize<br>{{tt|オジャマけし|Nuisance Cancellation}} | | {{anchor|Stabilize|Stabilize<br>{{tt|オジャマけし|Nuisance Cancellation}}}} | ||
| Occasionally erases one of the foe's disruptions on the board. | | {{tt|Sometimes|"Occasionally" in Pokémon Shuffle (3DS) prior to v1.5}} erases one of the foe's disruptions on the board. | ||
* <small>Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.</small> | |||
<small>Erases 1 breakable-rock, unbreakable-block, black-cloud, barrier, or Coin.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,923: | Line 2,514: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 28 | | 28 | ||
| Stabilize+<br>{{tt|オジャマけし+|Nuisance Cancellation+}} | | {{anchor|Stabilize+|Stabilize+<br>{{tt|オジャマけし+|Nuisance Cancellation+}}}} | ||
| Occasionally erases two of the foe's disruptions on the board. | | {{tt|Sometimes|"Occasionally" in Pokémon Shuffle (3DS) prior to v1.5}} erases two of the foe's disruptions on the board. | ||
* <small>Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small> | |||
<small>Erases 2 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,941: | Line 2,531: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 53 | | 53 | ||
| Stabilize++<br>{{tt|オジャマけし++|Nuisance Cancellation++}} | | {{anchor|Stabilize++|Stabilize++<br>{{tt|オジャマけし++|Nuisance Cancellation++}}}} | ||
| Occasionally erases five of the foe's disruptions on the board. | | Occasionally erases five of the foe's disruptions on the board. | ||
* <small>Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small> | |||
<small>Erases 5 breakable-rocks, unbreakable-blocks, black-clouds, barriers, or Coins.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,959: | Line 2,548: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 35 | | 35 | ||
| Swap<br>{{tt|いれかえ|Substitution}} | | {{anchor|Swap|Swap<br>{{tt|いれかえ|Substitution}}}} | ||
| Can replace a disruption with this Pokémon. | | {{tt|Sometimes replaces|"Can replace" in Pokémon Shuffle (3DS) prior to v1.5}} a disruption with this Pokémon. | ||
* <small>Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.</small> | |||
<small>Replaces 1 breakable-rock, unbreakable-block, or Coin. Barrier and black-cloud disruptions are not destroyed if the target is underneath one.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,977: | Line 2,565: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 64 | | 64 | ||
| Swap+<br>{{tt|いれかえ+|Substitution+}} | | {{anchor|Swap+|Swap+<br>{{tt|いれかえ+|Substitution+}}}} | ||
| Can replace some disruptions with this Pokémon. | | {{tt|Sometimes replaces three|"Can replace some" in Pokémon Shuffle (3DS) prior to v1.5}} disruptions with this Pokémon. | ||
* <small>Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small> | |||
<small>Replaces 3 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small> | |||
| Other | | Other | ||
| | | | ||
Line 1,995: | Line 2,582: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 65 | | 65 | ||
| Swap++<br>{{tt|いれかえ++|Substitution++}} | | {{anchor|Swap++|Swap++<br>{{tt|いれかえ++|Substitution++}}}} | ||
| Can replace many disruptions with this Pokémon. | | {{tt|Sometimes replaces five|"Can replace many" in Pokémon Shuffle (3DS) prior to v1.5}} disruptions with this Pokémon. | ||
* <small>Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small> | |||
<small>Replaces 5 breakable-rocks, unbreakable-blocks, or Coins. Barrier and black-cloud disruptions are not destroyed if the targets are underneath any.</small> | |||
| Other | | Other | ||
| | | | ||
Line 2,013: | Line 2,599: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 98 | | 98 | ||
| Transform<br>{{tt|へんしん|Transform}} | | {{anchor|Transform|Transform<br>{{tt|へんしん|Transform}}}} | ||
| Changes up to 3 <Pokémon> into another Support Pokémon. | | Changes up to 3 <Pokémon> into another Support Pokémon. | ||
| Other | | Other | ||
Line 2,029: | Line 2,615: | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| 94 | | 94 | ||
| Rockify<br>{{tt|いわにする|Turn into Stone}} | | {{anchor|Rockify|Rockify<br>{{tt|いわにする|Turn into Stone}}}} | ||
| Occasionally turns one non-Support Pokémon into a rock. | | Sometimes turns two non-Support Pokémon into rocks. | ||
* <small>Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a rock.</small> | |||
| Other | | Other | ||
| | | | ||
Line 2,042: | Line 2,629: | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 157 | ||
| | | {{anchor|Rockify+|Rockify+}} | ||
| | | Sometimes turns up to 10 non-Support Pokémon into rocks. | ||
| Other | | Other | ||
| | | | ||
*60% | *25% | ||
*80% | *40% | ||
*70% | |||
| 120 | |||
| Chance: | |||
*+10% | |||
*+20% | |||
*+30% | |||
*+40% | |||
|- style="background:#fff" | |||
| style="{{roundybl|5px}}" | 95 | |||
| {{anchor|Blockify|Blockify<br>{{tt|ブロックにする|Turn into Block}}}} | |||
| Sometimes turns two non-Support Pokémon into blocks. | |||
* <small>Prior to v1.5 (3DS), it is stated erroneously in-game as "Occasionally turns one non-Support Pokémon into a block.</small> | |||
| Other | |||
| | |||
*60% | |||
*80% | |||
*100% | *100% | ||
| <span style="display:none">0</span>70<br><small>(type A)</small> | | <span style="display:none">0</span>70<br><small>(type A)</small> | ||
| Chance: | | style="{{roundybr|5px}}" | Chance: | ||
*+5% | *+5% | ||
*+10% | *+10% | ||
*+15% | *+15% | ||
*+20% | *+20% | ||
|} | |||
====Unused skills==== | |||
These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0. | |||
{| class="roundtable sortable" style="margin: auto; background: #{{cute color}}; border:3px solid #{{cute color light}}" | |||
|- | |||
! style="background-color:#{{beauty color light}}; {{roundytl|5px}}" | Index no. | |||
! style="background-color:#{{beauty color light}}" | Name<br>(Japanese) | |||
! style="background-color:#{{beauty color light}}" | Description/Notes | |||
! style="background-color:#{{beauty color light}}" | Effect | |||
! style="background-color:#{{beauty color light}}" | Chance<br>(3-/4-/5<br>or more-match) | |||
! style="background-color:#{{beauty color light}}" | Skill points<br>to max | |||
! style="background-color:#{{beauty color light}}; {{roundytr|5px}}" | Skill Level<br>bonus | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 21 | ||
| | | {{anchor|Fearless|Fearless<br>{{tt|こわいものしらず|Unaffected by Scary Things}}}} | ||
| | | {{tt|Increases damage in the combo|"Combos do more damage" in Pokémon Shuffle (3DS) prior to v1.5}} if the opponent is Ghost type. | ||
| | * <small>''Attacks against Ghost-type Pokémon are super effective.''</small> | ||
| | | Other | ||
| | | | ||
| | *10% | ||
*50% | |||
*100% | |||
| <span style="display:none">0</span>70<br><small>(type A)</small> | |||
| Damage: | |||
*×1.2 | |||
*×1.4 | |||
*×1.5 | |||
*×2 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 29 | ||
| | | {{anchor|Disrupt Buster|Disrupt Buster<br>{{tt|オジャマブレイク|Nuisance Break}}}} | ||
| | | {{tt|Rarely|"Occasionally" in Pokémon Shuffle (3DS) prior to v1.5}} erases all of the foe's disruptions. | ||
| | | Other | ||
| | | | ||
| | *1% | ||
*5% | |||
*10% | |||
| 200 | |||
| Chance: | | Chance: | ||
*+5% | |||
*+10% | |||
*+15% | |||
*+30% | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 72 | ||
| {{anchor|Good Luck|Good Luck<br>{{tt|こううん|Good Fortune}}}} | |||
| | | Makes it more likely to receive items when set as a Support {{tt|Pokémon|Clarifying text added in v1.5 (3DS)}}. | ||
| Drop rate ×1.2 | |||
| | |||
N/A | |||
| 200 | |||
| | | Drop rate: | ||
*×1.22 | |||
*×1.25 | |||
*×1.28 | |||
*×1.3 | |||
|- style="background:#fff" | |||
| | | 90 | ||
| {{anchor|Fury of 5|Fury of 5<br>{{tt|いちげき|One Hit}}}} | |||
| {{tt|Deals even more damage|"Attacks do more damage" in Pokémon Shuffle (3DS) prior to v1.5}} when you make a match of five. | |||
| Damage ×4 | |||
| | |||
*0% | |||
*0% | |||
*90% | |||
| 200 | |||
| Damage: | |||
*×6 | |||
*×8 | |||
*×12 | |||
*×16 | |||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 93 | ||
| | | {{anchor|Goad|Goad<br>{{tt|おこらせる|Provoke}}}} | ||
| | | {{tt|Sometimes forces|"May force" in Pokémon Shuffle (3DS) prior to v1.5}} the foe to trigger its disruption immediately. | ||
| Other | | Other | ||
| | | | ||
* | *5% | ||
* | *30% | ||
* | *80% | ||
| | | 200 | ||
| | | Chance: | ||
* | *+5% | ||
* | *+10% | ||
* | *+15% | ||
* | *+20% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 96 | ||
| | | {{anchor|Prospector|Prospector<br>{{tt|はっくつ|Excavate}}}} | ||
| | | Changes one rock into a Coin. | ||
| Other | | Other | ||
| | | | ||
* | *3% | ||
*10% | *10% | ||
*30% | |||
| 200 | | 200 | ||
| Chance: | | Chance: | ||
*+2% | |||
*+5% | *+5% | ||
*+10% | *+10% | ||
*+15% | *+15% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 97 | ||
| | | {{anchor|Alchemist|Alchemist<br>{{tt|れんきん|Alchemy}}}} | ||
| | | Changes one block into a Coin. | ||
| | | Other | ||
| | | | ||
*3% | |||
*10% | |||
*30% | |||
| 200 | | 200 | ||
| | | Chance: | ||
* | *+2% | ||
* | *+5% | ||
* | *+10% | ||
* | *+15% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 109 | ||
| | | {{anchor|Poison Rush|Poison Rush}} | ||
| | | Increases damage done by combos if the foe is poisoned. | ||
| Damage | | Damage ×2 | ||
| | | | ||
* | *60% | ||
* | *70% | ||
* | *100% | ||
| | | 70<br><small>(type A)</small> | ||
| | | Chance: | ||
* | *+10% | ||
* | *+20% | ||
* | *+30% | ||
* | *+40% | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | 122 | ||
| | | {{anchor|5 Up|5 Up}} | ||
| | | Increases damage when you make a match of five. Skill Level will go up more easily! | ||
| Damage | | Damage ×1.5 | ||
| | | | ||
*0% | *0% | ||
*0% | *0% | ||
* | *100% | ||
| | | 54 | ||
| Damage: | | Damage: | ||
* | *×2.25 | ||
* | *×2.7 | ||
* | *×3 | ||
* | *×3.3 | ||
|- style="background:#fff" | |- style="background:#fff" | ||
| | | style = "{{roundybl|5px}} | 158 | ||
| | | {{anchor|Blockify+|Blockify+}} | ||
| | | Sometimes turns up to 10 non-Support Pokémon into blocks. | ||
| Other | | Other | ||
| | | | ||
* | *25% | ||
* | *40% | ||
* | *70% | ||
| | | 120 | ||
| Chance: | | style="{{roundybr|5px}}"| Chance: | ||
*+10% | *+10% | ||
*+20% | *+20% | ||
| | *+30% | ||
| | *+40% | ||
| | |} | ||
| | |||
| | ==Mega Effect list== | ||
| | {{main|Mega Evolution (Shuffle)}} | ||
* | |||
*10% | ==Version history== | ||
*30% | Several skills have had their effects changed over time: | ||
| | {| class="roundtable expandable" style="border: 3px solid #{{cute color}}; background: #{{cute color light}}" | ||
| | ! style="background: #{{beauty color light}}; {{roundytl|5px}}" | Version | ||
* | ! style="background: #{{beauty color light}}; width: 120px;" | Release date | ||
* | ! style="background: #{{beauty color light}}; {{roundytr|5px}}" | Changes | ||
* | |- | ||
*+ | | 1.3.0 (3DS) | ||
|- | | May 26, 2015 (3DS) | ||
| | | The skill "Block Bash" has been renamed to "{{DL|Skill (Shuffle)|Block Smash}}". | ||
| | |- | ||
| | | 1.3.0 (3DS)<br>1.6.0 (Mobile) | ||
| | | March 23, 2016 (3DS)<br>April 26, 2016 (Mobile) | ||
| | | | ||
* | * Increases the activation rate of some skills: | ||
* | ** {{DL|Skill (Shuffle)|Heavy Hitter}}: 20%/50%/50% → 20%/50%/80% | ||
* | ** {{DL|Skill (Shuffle)|Dragon Talon}}: 20%/50%/50% → 40%/70%/100% | ||
| | ** {{DL|Skill (Shuffle)|Burn}}: 5%/30%/80% → 5%/55%/80% | ||
| | ** {{DL|Skill (Shuffle)|Spookify}}: 5%/30%/80% → 5%/45%/80% | ||
* | ** {{DL|Skill (Shuffle)|Freeze}}: 5%/25%/70% → 5%/35%/70% | ||
* | ** {{DL|Skill (Shuffle)|Quake}}: 20%/30%/50% → 20%/35%/60% | ||
* | ** {{DL|Skill (Shuffle)|Dancing Dragons}}: 20%/50%/100% → 60%/100%/100% | ||
* | ** {{DL|Skill (Shuffle)|Pixie Power}}: 15%/35%/60% → 15%/40%/80% | ||
|} | ** {{DL|Skill (Shuffle)|Sinister Power}}: 15%/35%/60% → 15%/40%/80% | ||
** {{DL|Skill (Shuffle)|Counterattack}}: 25%/50%/100% → 25%/75%/100% | |||
** {{DL|Skill (Shuffle)|Vitality Drain}}: 5%/10%/30% → 5%/20%/50% | |||
** {{DL|Skill (Shuffle)|Swat}}: 20%/30%/50% → 20%/40%/100% | |||
* Decreases the activation rate of some skills: | |||
** {{DL|Skill (Shuffle)|Flap}}: 50%/100%/100% → 20%/30%/100% | |||
** {{DL|Skill (Shuffle)|Swarm}}: 60%/100%/100% → 60%/80%/100% | |||
** {{DL|Skill (Shuffle)|Steely Resolve}}: 60%/100%/100% → 60%/80%/100% | |||
** {{DL|Skill (Shuffle)|Crowd Control}}: 20%/100%/100% → 20%/60%/80% | |||
** {{DL|Skill (Shuffle)|Crowd Power}}: 40%/100%/100% → 25%/70%/90% | |||
** {{DL|Skill (Shuffle)|Poisonous Mist}}: 15%/25%/30% → 10%/25%/30% | |||
* The skill {{DL|Skill (Shuffle)|Flap}} now works on all types, instead of only Ground. | |||
* The skills {{DL|Skill (Shuffle)|Eject}}, {{DL|Skill (Shuffle)|Eject+}}, and {{DL|Skill (Shuffle)|Eject++}} can now remove Pokémon that fall into the Puzzle Area like Support Pokémon. | |||
* It fixes a glitch that caused matches shaped like an "L" or upside-down "T" to activate skills twice. | |||
* Ditto no longer works as a "wild card" when matching Pokémon icons. This was done in response to players hacking in the Pokémon to get high scores in Competitive Stages. | |||
|- | |||
| 1.3.10 (3DS)<br>1.6.4 (Mobile) | |||
| May 17, 2016 | |||
| Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both). | |||
|- | |||
| 1.4.0 (3DS)<br>1.10.0 (Mobile) | |||
| March 8, 2017 (3DS)<br>April 4, 2017 | |||
| The skills "{{DL|Skill (Shuffle)|Mind Zap}}" and "{{DL|Skill (Shuffle)|Prank}}" can no longer activate if the enemy Pokémon is afflicted by a Disruption Delay or has a status effect such as Burn or Sleep. | |||
|- | |||
| 1.4.1 (3DS) | |||
| March 8, 2017 (3DS) | |||
| Introduces a glitch where the skill "{{DL|Skill (Shuffle)|Poison Pact}}" would only activate if the enemy Pokémon is Poisoned. | |||
|- | |||
| 1.4.4 (3DS) | |||
| March 15, 2017 (3DS) | |||
| Fixes the "Poison Pact" glitch. | |||
|- | |||
| 1.4.6 (3DS)<br>1.10.0 (Mobile) | |||
| April 4, 2017 (3DS)<br>April 5, 2017 (Mobile) | |||
| Increases the damage dealt when activating some skills: | |||
* {{DL|Skill (Shuffle)|Cross Attack}}: 2× → 3× | |||
* {{DL|Skill (Shuffle)|L-Boost}}: 2× → 3× | |||
* {{DL|Skill (Shuffle)|T-Boost}}: 2× → 3× | |||
* {{DL|Skill (Shuffle)|Last-Ditch Effort}}: 2× → 5× | |||
* {{DL|Skill (Shuffle)|Swarm}}: 2× → 5× | |||
* {{DL|Skill (Shuffle)|Steely Resolve}}: 2× → 4× | |||
* {{DL|Skill (Shuffle)|Final Effort}}: 3× → 7× | |||
* {{DL|Skill (Shuffle)|Pyre}}: 1.2× → 1.5× | |||
* {{DL|Skill (Shuffle)|Pummel}}: 1.2× → 1.5× | |||
* {{DL|Skill (Shuffle)|Dancing Dragons}}: 1.2× → 1.5× | |||
* {{DL|Skill (Shuffle)|Ice Dance}}: 1.2× → 1.5× | |||
* {{DL|Skill (Shuffle)|Ground Forces}}: 1.2× → 1.5× | |||
* {{DL|Skill (Shuffle)|Poison Pact}}: 1.5× → 2× | |||
* {{DL|Skill (Shuffle)|Brute Force}}: 2× → 3× | |||
Increases the effect growth of some skills: | |||
* {{DL|Skill (Shuffle)|Cross Attack}}: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5× | |||
* {{DL|Skill (Shuffle)|L-Boost}}: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5× | |||
* {{DL|Skill (Shuffle)|T-Boost}}: 2.2×/2.4×/2.8×/3× → 3.3×/3.6×/4.2×/4.5× | |||
* {{DL|Skill (Shuffle)|Last-Ditch Effort}}: 2.4×/3×/4×/6× → 6×/7.5×/10×/15× | |||
* {{DL|Skill (Shuffle)|Steely Resolve}}: 2.2×/2.4×/5×/7× → 4.4×/4.8×/10×/14× | |||
* {{DL|Skill (Shuffle)|Final Effort}}: 3.6×/4.2×/6×/10.2× → 8.4×/9.8×/14×/23.8× | |||
Increases the activation rate of some skills: | |||
* {{DL|Skill (Shuffle)|Mega Boost++}}: +5%/+10%/+15%/+20% → +5%/+10%/+20%/+40% | |||
Introduces a bug whereby the skill "{{DL|Skill (Shuffle)|Brute Force}}" would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon. | |||
==In other languages== | The skill "+-Boost" has been renamed to "Cross Attack". | ||
{{langtable|color={{beauty color light}}|bordercolor={{cute color}} | |- | ||
| 1.4.7 (3DS)<br>1.10.2 (Mobile) | |||
| April 7, 2017 | |||
| Fixes the "{{DL|Skill (Shuffle)|Brute Force}}" glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill received in 1.4.6 (meaning it is back to 2×). | |||
Decreases the activation rate of some skills: | |||
* {{DL|Skill (Shuffle)|Non Stop+}}: 35%/80%/100% → 20%/40%/60%. | |||
|- | |||
| 1.4.14 (3DS)<br>1.10.9 (Mobile) | |||
| May 30, 2017 | |||
| Decreases the effect growth of some skills: | |||
* {{DL|Skill (Shuffle)|Super Tackle}}: +5%/+10%/+20%/+30% → +5%/+10%/+15%/+20% | |||
* {{DL|Skill (Shuffle)|Super Voice}}: +5%/+10%/+20%/+30% → +5%/+10%/+15%/+20% | |||
|- | |||
| 1.4.26 (3DS)<br>1.11.3 (Mobile) | |||
| October 10, 2017 | |||
| Increases the damage dealt when activating some skills: | |||
* {{DL|Skill (Shuffle)|Pyre}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Pummel}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Dancing Dragons}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Pixie Power}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Sinister Power}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Ice Dance}}: ×1.5 → ×1.8 | |||
* {{DL|Skill (Shuffle)|Ground Forces}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Big Wave}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Metal Combo}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Phantom Combo}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Leaf Combo}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Rock Combo}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Bug Combo}}: ×1.5 → ×2 | |||
* {{DL|Skill (Shuffle)|Double Normal}}: ×2.5 → ×4 | |||
Increases the effect growth of some skills: | |||
* {{DL|Skill (Shuffle)|Pixie Power}}: +20%/+25%/+30%/+40% → +20%/+30%/+40%/+60% | |||
* {{DL|Skill (Shuffle)|Sinister Power}}: +20%/+25%/+30%/+40% → +20%/+30%/+40%/+60% | |||
* {{DL|Skill (Shuffle)|Ground Forces}}: +10%/+15%/+20%/+25% → +15%/+20%/+25%/+30% | |||
* {{DL|Skill (Shuffle)|Leaf Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30% | |||
* {{DL|Skill (Shuffle)|Rock Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30% | |||
* {{DL|Skill (Shuffle)|Bug Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30% | |||
* {{DL|Skill (Shuffle)|Psychic Combo}}: +5%/+10%/+15%/+20% → +10%/+15%/+20%/+30% | |||
|- | |||
| 1.4.34 (3DS)<br>1.11.13 (Mobile) | |||
| December 12, 2017 | |||
| Increases the activation rates of some skills: | |||
* {{DL|Skill (Shuffle)|Vitality Drain}}: 5%/20%/50% → 15%/30%/60% | |||
* {{DL|Skill (Shuffle)|Poisonous Mist}}: 10%/25%/30% → 25%/45%/30% | |||
* {{DL|Skill (Shuffle)|Downpour}}: 10%/25%/30% → 25%/45%/30% | |||
* {{DL|Skill (Shuffle)|Absorb}}: 40%/60%/100% → 60%/70%/100% | |||
Increases the base attack power, activation chance, and effect growth of the skill {{DL|Skill (Shuffle)|Final Effort}}: | |||
* attack power: 7× → 9× | |||
* activation rate: 60%/80%/100% → 70%/80%/100% | |||
* effect growth: 8.4× / 9.8× / 14× / 23.8× → 18× / 22.5× / 27× / 36× | |||
|- | |||
| 1.4.36 (3DS) | |||
| December 26, 2017 (3DS) | |||
| Decreases the effect growth of some skills: | |||
* {{DL|Skill (Shuffle)|Big Eater}}: +10% / +20% / +25% / +30% → +3% / +5% / +7% / +9% | |||
Notably, Guzzlord is the only user of this skill, and this change was applied just before players could obtain it. | |||
|} | |||
==Trivia== | |||
* The [https://archive.is/QAuyr#11.25% official website] had images showing {{p|Manaphy}} using Stabilize. The equivalent images on the [http://www.pokemon.co.jp/ex/poketoru/news/post.php/60/ Japanese site] show it using its actual skill, Swap+. | |||
* Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max. | |||
* In the English version, the naming of the skill "{{DL|Skill (Shuffle)|Non Stop+}}" does not correspond to its lesser version, "{{DL|Skill (Shuffle)|Damage Streak}}". This issue only occurs in English, as all other languages maintain naming consistency between the two skills. | |||
* The skill "{{DL|Skill (Shuffle)|Typeless Combo}}" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types. | |||
* Of the skills that cost 200 skill points to max (ignoring unused skills): | |||
** Up, Up, Up is the only skill not exclusive to one Pokémon. | |||
** Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers. | |||
* The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios [[escalation battle]]. | |||
** Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes super-effective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×). | |||
==In other languages== | |||
{{langtable|color={{beauty color light}}|bordercolor={{cute color}} | |||
|de=[[Ability|Fähigkeit]] | |de=[[Ability|Fähigkeit]] | ||
|fr=[[Ability|Talent]] | |fr=[[Ability|Talent]] | ||
Line 2,234: | Line 2,997: | ||
}} | }} | ||
===Specific | ===Specific skills=== | ||
{{incomplete|section|2=Some names of other languages}} | {{incomplete|section|2=Some names of other languages}} | ||
{{langlist/h|nature|cute}} | {{langlist/h|nature|cute|NoZh}} | ||
{{langlist|nature||4 Up|4アップ|Yon Up|Link 4 ↑|||Tetraimpulso}} | |||
{{langlist|nature||Absorb|すいとる|Suitoru|Vol-Vie|||Absorbenergía}} | |||
{{langlist|nature||Astonish|おどろかす|Odorokasu|Étonnement|Erstauner|Sgomento|Impresionar}} | |||
{{langlist|nature||Barrier Bash|バリアけし|Barrier Keshi|Anti-Barrière|Barrierenbrecher|Frangibarriera|Quitabarreras}} | {{langlist|nature||Barrier Bash|バリアけし|Barrier Keshi|Anti-Barrière|Barrierenbrecher|Frangibarriera|Quitabarreras}} | ||
{{langlist|nature||Barrier Bash+|バリアけし+|Barrier Keshi+|Anti-Barrière +|Barrierenbrecher+|Superfrangibarriera|Quitabarreras +}} | {{langlist|nature||Barrier Bash+|バリアけし+|Barrier Keshi+|Anti-Barrière +|Barrierenbrecher+|Superfrangibarriera|Quitabarreras +}} | ||
{{langlist|nature||Barrier Bash++|バリアけし++|Barrier Keshi++|Anti-Barrière ++|Barrierenbrecher++||Quitabarreras ++}} | {{langlist|nature||Barrier Bash++|バリアけし++|Barrier Keshi++|Anti-Barrière ++|Barrierenbrecher++||Quitabarreras ++}} | ||
{{langlist|nature||Barrier Break|||Annihil'Barrière|||Revientabarreras}} | |||
{{langlist|nature||Barrier Shot|バリアはじき|Barrier Hajiki|Renvoie-Barrière|||Anulabarreras}} | |||
{{langlist|nature||Barrier Shot Ω|バリアはじきΩ|Barrier Hajiki Ω|Renvoie-Barrière Ω|||Anulabarreras Ω}} | |||
{{langlist|nature||Beast Power|||Force Chimère|||Ultrafuerza}} | |||
{{langlist|nature||Big Eater|おおぐい|Ōkui|Ingestion|||Tragón}} | |||
{{langlist|nature||Big Wave|ビッグウェーブ|Big Wave|Tsunami|||Oleada}} | |||
{{langlist|nature||Blindside|やみうち|Yamiuchi|Frappe Nocturne|||Ataque Umbrío}} | |||
{{langlist|nature||Block Off|ブロックオフ|Block Off|Pulvéri-Bloc|||Decatombe}} | |||
{{langlist|nature||Block Shot|ブロックはじき|Block Hajiki|Renvoie-Bloc|||Zafabloques}} | |||
{{langlist|nature||Block Smash{{tt|*|Block Bash prior to 3DS v1.2.0}}|ブロックくずし|Block Kuzushi|Casse-Bloc|Blockbrecher|Abbattiblocco|Rompebloques|블럭무너뜨리기|Block Muneotteurigi}} | {{langlist|nature||Block Smash{{tt|*|Block Bash prior to 3DS v1.2.0}}|ブロックくずし|Block Kuzushi|Casse-Bloc|Blockbrecher|Abbattiblocco|Rompebloques|블럭무너뜨리기|Block Muneotteurigi}} | ||
{{langlist|nature||Block Smash+|ブロックくずし+|Block Kuzushi+|Casse-Bloc +|Blockbrecher+|Superabbattiblocco|Rompebloques +}} | {{langlist|nature||Block Smash+|ブロックくずし+|Block Kuzushi+|Casse-Bloc +|Blockbrecher+|Superabbattiblocco|Rompebloques +}} | ||
{{langlist|nature||Block Smash++|ブロックブレイク|Block Break|Casse-Bloc X|Blockbrecher++||Rompebloques ++}} | {{langlist|nature||Block Smash++|ブロックブレイク|Block Break|Casse-Bloc X|Blockbrecher++||Rompebloques ++}} | ||
{{langlist|nature||Blockify|ブロックにする|Block ni Suru|Créa-Bloc|Blockfabrik||Bloqueo}} | |||
{{langlist|nature||Brute Force|ちからおし|Chikara Oshi|Assaut|Kraftpaket|Forza bruta|Fuerza Bruta}} | |||
{{langlist|nature||Bug Combo|バグズコンボ|Bugs Combo|Combo Insecte|||Combo Insecto}} | |||
{{langlist|nature||Burn|やけどさせる|Yakedosaseru|Incandescence|Ankokeln|Bruciatura|Abrasivo}} | |||
{{langlist|nature||Burn+|やけどさせる+|Yakedosaseru+|Incandescence +|||Abrasivo +}} | |||
{{langlist|nature||Calm Down|なごませる|Nagomaseru|Apaisement|||Serenidad}} | |||
{{langlist|nature||Cheer|おうえん|Ōen|Soutien|Anfeuern||Vítores}} | |||
{{langlist|nature||Chill|さむけ|Samuke|Refroidissement|Schüttelfrost|Brivido|Enfriar}} | |||
{{langlist|nature||Cloud Clear|くもばらい|Kumo Barai|Chasse-Nuage|Wolkenbrecher|Spazzanubi|Quitanubes}} | {{langlist|nature||Cloud Clear|くもばらい|Kumo Barai|Chasse-Nuage|Wolkenbrecher|Spazzanubi|Quitanubes}} | ||
{{langlist|nature||Cloud Clear+|くもばらい+|Kumo Barai+|Chasse-Nuage +|Wolkenbrecher+|Superspazzanubi|Quitanubes +}} | {{langlist|nature||Cloud Clear+|くもばらい+|Kumo Barai+|Chasse-Nuage +|Wolkenbrecher+|Superspazzanubi|Quitanubes +}} | ||
{{langlist|nature||Cloud Clear++|くもばらい++|Kumo Barai++|Chasse-Nuage ++|Wolkenbrecher++||Quitanubes ++}} | {{langlist|nature||Cloud Clear++|くもばらい++|Kumo Barai++|Chasse-Nuage ++|Wolkenbrecher++||Quitanubes ++}} | ||
{{langlist|nature|| | {{langlist|nature||Cloud Shot|くもはじき|Kumohajiki|Renvoie-Nuage|||Disipanubes}} | ||
{{langlist|nature|| | {{langlist|nature||Conduction|でんどう|Dendō|Induction|||Conducción}} | ||
{{langlist|nature|| | {{langlist|nature||Constrict|からみつく|Karamitsuku|Compression|Umklammern||Restricción}} | ||
{{langlist|nature||Counterattack|はんげき|Han Geki|Riposte|Kontertreffer|Contrattacco|Contraataque}} | |||
{{langlist|nature||Counterattack+|はんげき+|Han Geki+|Riposte +|Kontertreffer+||Contraataque +}} | |||
{{langlist|nature||Cross Attack|+アタック|+ Attack|Puissance Croix|Kreuz-Angriff||Ataque Cruz}} | |||
{{langlist|nature||Cross Attack+|+アタック+|+ Attack+|Puissance Croix +|||Ataque Cruz +}} | |||
{{langlist|nature||Crowd Control|むれをなす|Mure o Nasu|Horde|Teamgeist|Attacco in gruppo|Poder Horda}} | |||
{{langlist|nature||Crowd Control+|むれをなす+|Mure o Nasu+|Horde +|||Poder horda +}} | |||
{{langlist|nature||Crowd Power|あつまるちから|Atsumaru Chikara|Synergie|Ansammlungskraft||Fuerza Grupo}} | |||
{{langlist|nature||Crushing Step|ふみつける|Fumitsukeru|Écrasement|||Pisada}} | |||
{{langlist|nature||Damage Streak|ノンストップ|Nonstop|Obstination|Nonstop|Valanga|Progresivo}} | |||
{{langlist|nature||Dancing Dragons|ドラゴンコンボ|Dragon Combo|Combo Dragon|Drachensturm|Combo del Drago|Combo Dragón}} | |||
{{langlist|nature||Daunt|ひるませる|Hirumaseru|Peur|||Amenazante}} | |||
{{langlist|nature||Demolish|ふんさい|Funsai|Pulvérisation|||Desintegrador}} | |||
{{langlist|nature||Destruction|はかい|Hagai|Démolition|||Destrucción}} | |||
{{langlist|nature||Double Normal|ノーマルコンボ|Normal Combo|Combo Normal|Normal-Serie|Doppio normale|Combo Normal}} | |||
{{langlist|nature||Downpour|おおあめ|Ōame|Pluie Torrentielle|Regenguss||Chaparrón}} | |||
{{langlist|nature||Dragon Shriek|ドラゴンのさけび|Dragon no Sakebi|Cri Draconique|||Alarido Dragón}} | |||
{{langlist|nature||Dragon Talon|ドラゴンのつめ|Dragon no Tsume|Griffe de Dragon|Drachenkralle|Artigli del Drago|Zarpa Dragón}} | |||
{{langlist|nature||Dragon Sweep|ドラゴンのしっぽ|Dragon no Shippo|Draco-Fouet|||Cola Dragón}} | |||
{{langlist|nature||Eject|ふりはらう|Furiharau|Éjection|Abschütteln|Espulsione|Expulsión}} | {{langlist|nature||Eject|ふりはらう|Furiharau|Éjection|Abschütteln|Espulsione|Expulsión}} | ||
{{langlist|nature||Eject+|ふりはらう+|Furiharau+|Éjection +|Abschütteln+|Supersspulsione|Expulsión +}} | {{langlist|nature||Eject+|ふりはらう+|Furiharau+|Éjection +|Abschütteln+|Supersspulsione|Expulsión +}} | ||
{{langlist|nature||Eject++|ふりはらう++|Furiharau++|Éjection ++|Abschütteln++||Expulsión ++}} | {{langlist|nature||Eject++|ふりはらう++|Furiharau++|Éjection ++|Abschütteln++||Expulsión ++}} | ||
{{langlist|nature|| | {{langlist|nature||Eliminate|はいじょ|Haijo|Élimination|||Supresión}} | ||
{{langlist|nature|| | {{langlist|nature||Extinction|だんぜつ|Danzetsu|Incision|||Incisión}} | ||
{{langlist|nature|| | {{langlist|nature||Fascinate|みりょう|Miryou|Fascination|||Donaire}} | ||
{{langlist|nature|| | {{langlist|nature||Final Effort|ラストワン|Last One|Coup Final|||Colofón}} | ||
{{langlist|nature|| | {{langlist|nature||Flap|はばたく|Habataku|Tire-d'Ailes|Flattern|Battito d'ali|Aleteo}} | ||
{{langlist|nature|| | {{langlist|nature||Flash Mob|だんけつ|Danketsu|Ralliement|||Unión}} | ||
{{langlist|nature|| | {{langlist|nature||Freeze|こおらせる|Kōraseru|Glaciation|Einfrieren|Gelo|Congelante}} | ||
{{langlist|nature|| | {{langlist|nature||Freeze+|こおらせる+|Kōraseru+|Glaciation +|Einfrieren+|Supergelo|Congelante +}} | ||
{{langlist|nature|| | {{langlist|nature||Full Power|フルパワー|Full Power|Pleine Puissance|||Omnifuerza}} | ||
{{langlist|nature||Ground Forces|グランドコンボ|Ground Combo|Combo Terrestre|Boden-Serie||Combo Tierra}} | |||
{{langlist|nature||Hammering Streak|リレーラッシュ|Relay Lash|Assaut en série|||Ráfaga Frenética}} | |||
{{langlist|nature||Heavy Hitter|パワーパンチ|Power Punch|Poing Écrasant|Krafthieb|Superpugno|Ultragolpe}} | |||
{{langlist|nature||Hide and Seek|かくれんぼ|Kakurenbo|Cache-cache|||Escondite}} | |||
{{langlist|nature||Hitting Streak|れんげき|Ren Geki|Attaque en Série|Mehrfachschlag|Raffica|Ráfaga}} | |||
{{langlist|nature||Hitting Streak+|れんげき+|Ren Geki+|Attaque en Série +|Mehrfachschlag +|Raffica +|Ráfaga +}} | |||
{{langlist|nature||Hyper Bolt|ハイパーボルト|Hyper Bolt|Mégavoltage|||Hipervoltio}} | |||
{{langlist|nature||Hyper Drain|ハイパードレイン|Hyper Drain|Hyper-Sangsue|||Hiperdrenaje}} | |||
{{langlist|nature||Hyper Punch|ハイパーパンチ|Hyper Punch|Hyper Poing|Hyperhieb||Hiperpuño}} | |||
{{langlist|nature||Ice Dance|こおりのまい|Kōri no Mai|Combo Glacial|||Danza Glacial}} | |||
{{langlist|nature||Last-Ditch Effort|さいごのちから|Saigo no Chikara|Dernières Forces|Letzte Kraft|Ultima risorsa|Último Esfuerzo}} | |||
{{langlist|nature||L-Boost|Lアタック|L Attack|Puissance L|L-Angriff||Ataque L}} | |||
{{langlist|nature||Leaf Combo|リーフコンボ|Leaf Combo|Combo Végétal|||Combo Hoja}} | |||
{{langlist|nature||Lightning|ライトニング|Lightning|Électro-Surf|||Galvánico}} | |||
{{langlist|nature||Mega Boost|メガパワー|Mega Power|Méga-Puissance|Mega-Kraft|Megapotere|Megafuerza|메가파워|Mega Power}} | {{langlist|nature||Mega Boost|メガパワー|Mega Power|Méga-Puissance|Mega-Kraft|Megapotere|Megafuerza|메가파워|Mega Power}} | ||
{{langlist|nature||Mega Boost+|メガパワー+|Mega Power+|Méga-Puissance +|Mega-Kraft+|Supermegapotere|Megafuerza +}} | {{langlist|nature||Mega Boost+|メガパワー+|Mega Power+|Méga-Puissance +|Mega-Kraft+|Supermegapotere|Megafuerza +}} | ||
{{langlist|nature||Mega Boost++|ハイメガパワー| | {{langlist|nature||Mega Boost++|ハイメガパワー|High Mega Power|Méga-Puissance X|Mega-Kraft++||Megafuerza ++}} | ||
{{langlist|nature||Metal Combo|メタルコンボ|Metal Combo|Combo Métallique|||Combo Metal}} | |||
{{langlist|nature||Mind Zap|わすれさせる|Wasuresaseru|Oubli|Zurücksetzer|Ripristino|Despiste}} | |||
{{langlist|nature||Nap Time|ねむけをさそう|Nemuke o Sasō|Marchand de Sable|||Soporífero}} | |||
{{langlist|nature||Non Stop+|ノンストップ+|Nonstop+|Obstination +|||Progresivo +}} | |||
{{langlist|nature||Nosedive|きゅうこうか|Kyūkōka|Attaque en Piqué|Sturzangriff||Caída en Picado}} | |||
{{langlist|nature||Opportunist|きゅうしょをつく|Kyūsho o Tsuku|Coup Critique|Volltrefferplus|Colpo di fortuna|Certero|급소찌르기|Geupso Jjireugi}} | |||
{{langlist|nature||Paralysis Combo|まひコンボ|Mahi Combo|Para-Combo|Paralyse-Serie||Combo Parálisis}} | |||
{{langlist|nature||Paralyze|まひさせる|Mahisaseru|Paralyseur|Paralysieren|Stop|Paralizante}} | |||
{{langlist|nature||Paralyze+|まひさせる+|Mahisaseru+|Paralyseur +|||Paralizante +}} | |||
{{langlist|nature||Phantom Combo|ファントムコンボ|Phantom Combo|Combo Spectral|||Combo Espectro}} | |||
{{langlist|nature||Pixie Power|フェアリーパワー|Fairy Power|Force Féérique|Feenkraft|Potere Fatato|Poder Feérico}} | |||
{{langlist|nature||Poison|どくにする|Doku ni Suru|Empoisonnement|||Envenenamiento}} | |||
{{langlist|nature||Poison Pact|ポイズンコンボ|Poison Combo|Combo Toxique|||Combo Veneno}} | |||
{{langlist|nature||Poisonous Mist|どくのきり|Doku no Kiri|Brouillard Toxique|Giftschwaden||Niebla Tóxica}} | |||
{{langlist|nature||Possession|ひょうい|Hyōi|Possession|||Posesión}} | |||
{{langlist|nature||Power Hug|パワーハグ|Power Hug|Gros Câlin|||Abrazote}} | |||
{{langlist|nature||Power of 4|4つのちから|Yottsu no Chikara|Force 4|Viererkraft|Forza 4|Fuerza 4|4개의힘|4-gae-ui Him}} | {{langlist|nature||Power of 4|4つのちから|Yottsu no Chikara|Force 4|Viererkraft|Forza 4|Fuerza 4|4개의힘|4-gae-ui Him}} | ||
{{langlist|nature||Power of 4+|4つのちから+|Yottsu no Chikara+|Force 4 +|Viererkraft+|Superforza 4|Fuerza 4 +}} | {{langlist|nature||Power of 4+|4つのちから+|Yottsu no Chikara+|Force 4 +|Viererkraft+|Superforza 4|Fuerza 4 +}} | ||
{{langlist|nature||Power of 5|5つのちから|Itsutsu no Chikara|Force 5|Fünferkraft|Forza 5|Fuerza 5}} | {{langlist|nature||Power of 5|5つのちから|Itsutsu no Chikara|Force 5|Fünferkraft|Forza 5|Fuerza 5}} | ||
{{langlist|nature||Power of 5+|5つのちから+|Itsutsu no Chikara+|Force 5 +|Fünferkraft+|Superforza 5|Fuerza 5 +}} | {{langlist|nature||Power of 5+|5つのちから+|Itsutsu no Chikara+|Force 5 +|Fünferkraft+|Superforza 5|Fuerza 5 +}} | ||
{{langlist|nature|| | {{langlist|nature||Prank|いたずら|Itazura|Chenapan|Schabernack|Burla|Travieso}} | ||
{{langlist|nature|| | {{langlist|nature||Psyburst|サイコバースト|Psychoburst|Explosion Psy|||Explosión Psíquica}} | ||
{{langlist|nature|| | {{langlist|nature||Psychic Combo|サイココンボ|Psycho Combo|Combo Psychique|||Combo Psique}} | ||
{{langlist|nature||Pummel|そうこうげき|Sōkō Geki|Combo Costaud|Frontalangriff|Colpo poderoso|Beligerante|송화|Songhwa}} | |||
{{langlist|nature||Pyre|おくりび|Okuribi|Bûcher|Leuchtfeuer|Ardore|Pírico}} | |||
{{langlist|nature||Quake|ゆさぶる|Yusaburu|Secousse|Aufrüttler|Terremoto|Temblor}} | |||
{{langlist|nature||Quirky|きまぐれ|Kimagure|Volatile|Willkür|Capriccio|Antojo}} | |||
{{langlist|nature||Quirky+|きまぐれ+|Kimagure+|Volatile +|Willkür+|Supercapriccio|Antojo +}} | |||
{{langlist|nature||Quirky++|きまぐれ++|Kimagure++|Volatile ++|Willkür+||Antojo ++}} | |||
{{langlist|nature||Relentless|たたみかける|Tatamikakeru|Acharnement|Piesacken||Ensañamiento}} | |||
{{langlist|nature||Risk-Taker|アップダウン|Up-Down|Hasard|Auf und Ab|Alti e bassi|Oscilante}} | |||
{{langlist|nature||Rock Break|いわをけす|Iwa o Kesu|Efface-Roc|Felsbrecher|Frantumarocce|Quiebrarrocas}} | |||
{{langlist|nature||Rock Break+|いわをけす+|Iwa o Kesu+|Efface-Roc +|Felsbrecher+||Quiebrarrocas +}} | |||
{{langlist|nature||Rock Break++|いわをけす++|Iwa o Kesu++|Efface-Roc ++|Felsbrecher++||Quiebrarrocas ++}} | |||
{{langlist|nature||Rock Combo|ロックコンボ|Rock Combo|Combo Roche|||Combo Piedra}} | |||
{{langlist|nature||Rock Shot|いわはじき|Iwa Hajiki|Renvoie-Roc|||Demolerrocas}} | |||
{{langlist|nature||Rock Shot α|いわはじきα|Iwa Hajiki α|Renvoie-Roc α|||Demolerrocas α}} | |||
{{langlist|nature||Rockify|いわにする|Iwa ni Suru|Créa-Roc|Felsfabrik||Enroque}} | |||
{{langlist|nature||Rockify+|いわにする+|Iwa ni Suru+|Créa-Roc +|||Enroque +}} | |||
{{langlist|nature||Sand Sport|||Lance-Sable|||Arenal}} | |||
{{langlist|nature||Shadow Dance|シャドーダンス|Shadow Dance|Danse Fantôme|||Danza Sombría}} | |||
{{langlist|nature||Shadow Shock|||Choc Obscur|||Shock Sombrío}} | |||
{{langlist|nature||Shock Attack|ショックこうげき|Shock Kōgeki|Attaque Choc|Schockangriff||Ataque Shock}} | |||
{{langlist|nature||Shot Out|はじきだす|Hajikidasu|Renvoi|||Eyección}} | |||
{{langlist|nature||Sinister Power|ダークパワー|Dark Power|Force Ténébreuse|Unheilskraft|Potere oscuro|Fuerza Siniestra}} | |||
{{langlist|nature||Sky Blast|スカイコンボ|Sky Combo|Combo Aérien|Flug-Serie||Combo Aéreo}} | |||
{{langlist|nature||Sleep Charm|ねむらせる|Nemuraseru|Ensommeillement|Einlullen|Sognidoro|Adormilante}} | {{langlist|nature||Sleep Charm|ねむらせる|Nemuraseru|Ensommeillement|Einlullen|Sognidoro|Adormilante}} | ||
{{langlist|nature|| | {{langlist|nature||Sleep Combo|ねむりコンボ|Nemuri Combo|Dodo-Combo|Schlaf-Serie||Combo Sueño}} | ||
{{langlist|nature||Spookify|こわがらせる|Kowagaraseru|Terreur|Verängstigen|Spavento|Pavoroso}} | {{langlist|nature||Spookify|こわがらせる|Kowagaraseru|Terreur|Verängstigen|Spavento|Pavoroso}} | ||
{{langlist|nature||Spookify+|こわがらせる+|Kowagaraseru+|Terreur +|Verängstigen+|Superspavento|Pavoroso +}} | {{langlist|nature||Spookify+|こわがらせる+|Kowagaraseru+|Terreur +|Verängstigen+|Superspavento|Pavoroso +}} | ||
{{langlist|nature|| | {{langlist|nature||Stabilize|オジャマけし|Ojama Keshi|Anti-Entrave|Störbrecher|Demolizione|Quitainterferencia}} | ||
{{langlist|nature|| | {{langlist|nature||Stabilize+|オジャマけし+|Ojama Keshi+|Anti-Entrave +|Störbrecher+|Superdemolizione|Quitainterferencia +}} | ||
{{langlist|nature|| | {{langlist|nature||Stabilize++|オジャマけし++|Ojama Keshi++|Anti-Entrave ++|Störbrecher++||Quitainterferencia X}} | ||
{{langlist|nature|| | {{langlist|nature||Steely Resolve|はがねのこころ|Hagane no Kokoro|Cœur d'Acier|Stahlherz|Cuore d’acciaio|Espíritu Férreo}} | ||
{{langlist|nature||Super Arrow|スーパーアロー|Super Arrow|Super Flèche|||Superflecha}} | |||
{{langlist|nature||Super Bolt|スーパーボルト|Super Bolt|Survoltage|Superblitz||Supervoltio}} | |||
{{langlist|nature||Super Cheer|スーパーおうえん|Super Ōen|Super Soutien|||Ovación}} | |||
{{langlist|nature|| | {{langlist|nature||Super Tackle|スーパータックル|Super Tackle|Super Plaquage|||Superenvite}} | ||
{{langlist|nature|| | {{langlist|nature||Super Voice|スーパーボイス|Super Voice|Super Chant|||Supervoz}} | ||
{{langlist|nature|| | {{langlist|nature||Swap|いれかえ|Irekae|Substitution|Austausch|Sostituzione|Trueque}} | ||
{{langlist|nature|| | {{langlist|nature||Swap+|いれかえ+|Irekae+|Substitution +|Austausch+|Supersostituzione|Trueque +}} | ||
{{langlist|nature|| | {{langlist|nature||Swap++|いれかえ++|Irekae++|Substitution ++|Austausch++||Trueque ++}} | ||
{{langlist|nature|| | |||
{{langlist|nature|| | |||
{{langlist|nature|| | |||
{{langlist|nature||Swarm|むしのしらせ|Mushi no Shirase|Essaim|Hexaplaga|Aiutinsetto|Enjambre}} | {{langlist|nature||Swarm|むしのしらせ|Mushi no Shirase|Essaim|Hexaplaga|Aiutinsetto|Enjambre}} | ||
{{langlist|nature|| | {{langlist|nature||Swat|たたきおとす|Tatakiotosu|Mise à Terre|Absturz|Atterramento|Demoledor}} | ||
{{langlist|nature|| | {{langlist|nature||T-Boost|Tアタック|T Attack|Puissance T|T-Angriff||Ataque T}} | ||
{{langlist|nature|| | {{langlist|nature||Three Force|スリーフォース|Three Force|Force 3|||Mejora 3}} | ||
{{langlist|nature||Toxic Stress|どくがさね|Dokugasane|Venin|||Reserva Tóxica}} | |||
{{langlist|nature||Transform|へんしん|Henshin|Métamorphose|||Transformación}} | |||
{{langlist|nature||Try Hard|ほんきをだす|Honki o Dasu|Gare à toi|||Arrojo}} | |||
{{langlist|nature||Typeless Combo|タイプレスコンボ|Typeless Combo|Combo Tout Type|||Combo Omnitipo}} | |||
{{langlist|nature|| | |||
{{langlist|nature|| | |||
{{langlist|nature|| | |||
{{langlist|nature|| | |||
{{langlist|nature||Unity Power|きずなのちから|Kizuna no Chikara|Force Synergétique|||Sintonía}} | {{langlist|nature||Unity Power|きずなのちから|Kizuna no Chikara|Force Synergétique|||Sintonía}} | ||
{{langlist|nature|| | {{langlist|nature||Up, Up, Up|みぎかたあがり|Migikata Agari|Expansion|||Auge}} | ||
{{langlist|nature||Vitality Drain|パワードレイン|Power Drain|Combativité|Auslaugen|Rodiforza|Robaenergía}} | |||
{{langlist|nature||Whirlpool|うずしお|Uzushio|Tourbillon|Wirbeln||Torbellino}} | |||
{{langlist|nature|| | |||
{{langlist|nature|| | |||
|- | |- | ||
! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" | | ! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
===Unused | ===Unused skills=== | ||
{{langlist/h|nature|cute}} | {{langlist/h|nature|cute|NoZh}} | ||
{{langlist|nature||Fearless|こわいものしらず|Kowai Mono Shirazu|Intrépide|Furchtlosigkeit||Temerario}} | {{langlist|nature||Fearless|こわいものしらず|Kowai Mono Shirazu|Intrépide|Furchtlosigkeit||Temerario}} | ||
{{langlist|nature||Disrupt Buster|オジャマブレイク|Ojama Break|Bris'Entrave|Störbeseitiger||Despeje}} | {{langlist|nature||Disrupt Buster|オジャマブレイク|Ojama Break|Bris'Entrave|Störbeseitiger||Despeje}} | ||
Line 2,378: | Line 3,167: | ||
{{langlist|nature||Prospector|はっくつ|Hakkutsu||||}} | {{langlist|nature||Prospector|はっくつ|Hakkutsu||||}} | ||
{{langlist|nature||Alchemist|れんきん|Renkin||||}} | {{langlist|nature||Alchemist|れんきん|Renkin||||}} | ||
|- | |- | ||
! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" | | ! colspan="7" style="background:#{{cute color light}}; {{roundybottom|5px}}" | | ||
|} | |} | ||
{{Project Sidegames notice}} | {{Project Sidegames notice}} | ||
Line 2,390: | Line 3,177: | ||
[[de:Fähigkeiten in Pokémon Shuffle]] | [[de:Fähigkeiten in Pokémon Shuffle]] | ||
[[es:Capacidad]] | |||
[[fr:Liste des talents de Pokémon Shuffle]] | [[fr:Liste des talents de Pokémon Shuffle]] | ||
[[it:Abilità (Shuffle)]] | |||
[[ja:ポケとるに登場する能力一覧]] | |||
[[zh:能力(消消乐)]] | [[zh:能力(消消乐)]] |
Latest revision as of 08:05, 21 July 2024
Skills (Japanese: 能力 Skill) are a characteristic each Pokémon has in the game Pokémon Shuffle that are similar to Abilities in the core series games. Every species of Pokémon has at least one skill, and may only have one skill at a time. Pokémon that have multiple skills may only switch their current skill when a Skill Swapper enhancement is used on it. When a Pokémon Mega Evolves, its regular skill is replaced by its Mega Effect instead. Skills only have a chance of activating on the first match in a combo.
Skill Level
From Versions 1.3.10 (3DS)/1.6.4 (Mobile) onwards, every Pokémon's skill is able to be leveled up, with a maximum level of 5. Depending on the skill, each level either increases the chance that the skill will activate or increases the skill's damage multiplier when the skill is activated.
Skills are leveled up by filling the Skill Gauge. The enhancements Skill Booster S, M, and L can be used on any Pokémon to add 3, 10, or 30 points (respectively) to their Skill Gauge. These enhancements can be obtained from the Skill Booster M Stage! or as prizes.
A personalized Skill Booster can also add 1 point to a specific Pokémon's Skill Gauge. These are only dropped by Pokémon in specific stages (if that Pokémon has previously been caught), and are immediately applied to that Pokémon after the battle if the stage is cleared.
Item | Skill points granted | Notes |
---|---|---|
Personalized Skill Booster | 1 point |
|
Skill Booster S | 3 points | Can be used from the bag while editing the active team. |
Skill Booster M | 10 points | Can be used from the bag while editing the active team. |
Skill Booster L | 30 points | Can be used from the bag while editing the active team. |
The table below describes the groups that Pokémon fall into, according to the total number of points they require to reach each Skill Level.
Total skill points per level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
Level 1 | — | — | — | — | — | — | — | — | — | — |
Level 2 | 3 | 2 | 3 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 3 | 10 | 9 | 8 | 9 | 15 | 9 | 20 | 30 | 45 | 50 |
Level 4 | 25 | 27 | 23 | 30 | 40 | 30 | 40 | 70 | 100 | 100 |
Level 5 | 50 | 54 | 61 | 70 | 70 | 100 | 100 | 120 | 150 | 200 |
The table below lists the amount of skill points needed to reach the next level:
Skill points to next level | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
Skill points to max |
50 | 54 | 61 | 70 (type A) |
70 (type B) |
100 (type A) |
100 (type B) |
120 | 150 | 200 |
Level 1 | 3 | 2 | 3 | 2 | 5 | 2 | 5 | 5 | 15 | 10 |
Level 2 | 7 | 7 | 5 | 7 | 10 | 7 | 15 | 25 | 30 | 40 |
Level 3 | 15 | 18 | 15 | 21 | 25 | 21 | 20 | 40 | 55 | 50 |
Level 4 | 25 | 27 | 38 | 40 | 30 | 70 | 60 | 50 | 50 | 100 |
Level 5 | — | — | — | — | — | — | — | — | — | — |
Skill activation mechanics
A skill can only activate on the first match of a combo. To activate another skill, the current combo must end, which occurs when all icons on the board have settled.
- Tie-breakers
- If two different Pokémon are matched by a move, then the Pokémon whose icon the player "grabbed" to make the move will be used for skill activation.
- Shape-based skills
For skills that require their activation matches to have a specific shape, namely Cross Attack(+), L-Boost, and T-Boost, the first two matches of the combo receive the damage bonus.
- When a match of this shape is made, the line of largest size will be used for skill activation. If the lines are of equal size, then the horizontal line will be used.
- For Mega Evolution, the intersecting icon of the shape is counted twice.
- Type-based skills
For skills that boost the damage of a specific type (such as Poison Pact), they will only activate if the player's team has at least one Pokémon of the corresponding type (in this case Poison).
- Non-support Pokémon that spawn among falling icons as if they were supports, count towards this requirement.
- Non-support Pokémon that do not spawn among falling icons, but instead appear only in initial board layouts or as disruptions, do not count towards fulfilling this requirement.
- Multiple effects
If a skill has multiple effects, then the skill will only activate if all of its effects are able to activate - in other words, activation is treated as all-or-nothing.
- For example: Block Shot removes two blocks and increases damage. Therefore, it will only activate if at least one block is present on the board to be removed. If no blocks are present, then no blocks can be removed, so Block Shot will not activate - which also means its extra damage will not be dealt.
- Status conditions
- Main article: Status condition → Pokémon Shuffle
This all-or-nothing rule also applies to skills that inflict status conditions, though with additional restrictions:
- Certain types are immune to certain status conditions. If a skill would inflict a status that the foe is immune to, then that skill will never activate.
- The foe can only have one status condition at a time. Skills that would inflict a status will never activate as long as any current status persists.
- The skills Mind Zap and Prank will not activate if the foe has a status condition.
Further, a foe's current status condition will tick down its duration after a move is made, but before the second hit onwards of the move's resulting combo. This can result in the status effect being active for the first match of the combo, but being inactive for the subsequent matches in the same combo.
- This can lead to decreased damage - for instance, if Sleep Combo is triggered on the last move that an enemy is asleep, then only the first match of the combo receives the increased damage, as the foe will be awake from the second match onwards.
Order of operations
Once any tie-breaker has been applied for a move, effects occur as follows:
- Before first match
- Unbreakable-blocks that have reached their 5-turn expiration will disappear. Adjacent breakable-rocks will also disappear, as will any barriers on the disappearing blocks or rocks.
- First match
- The first match (as determined by tie-breaker, if needed) will attempt to activate its skill, using the current board and enemy state.
- Note that since some disruptions may have disappeared before this, some skills that depend on disruptions might not be able to activate. (example: Block Shot, but the last blocks on the board just expired).
- If the first match's skill removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
- If the first match was of a Mega-Evolved Pokémon, then its Mega Effect will trigger.
- If a shape-match of Mega-Evolved icons was made, then the second match is cancelled.
- If the Mega Effect removes Pokémon icons that would have been used for the second match, then the second match is cancelled.
- The first match removes barriers, black clouds, and rocks, if applicable.
- If barriers removed would cause icons for the second match to not be grounded, and the second match is not shape-based, then the second match is cancelled.
- Damage (with applicable boosts) is dealt.
- The disruption countdown on the foe will tick down 1 turn.
- This tick-down will not occur if the first match triggered the Mega Evolution animation, or if the foe has an incapacitating status effect (Sleep, Freeze, Paralysis, or Disruption Delay).
- Since an incapacitating status can be inflicted earlier in the same turn, it is therefore possible to endlessly prevent the disruption counter from ticking down, assuming a status effect is re-applied the turn after it wears off.
- If the foe already had a status effect before this turn, then that status effect's duration will tick down 1 turn.
- Second match
- If a shape-match of Pokémon icons was made, and the first match triggered the Mega Evolution animation, then the second match will trigger the Mega Effect.
- If a shape-match skill was triggered, the damage boost will be applied to this match's damage.
The third match onwards deals damage according to applicable boosts (type effectiveness, match size, combo-damage skills, combo count, enemy status effect, Attack Power ↑ item).
After the combo ends, any applicable disruptions from the enemy will occur.
- In timed stages, the enemy will not wait for the combo to end, and will disrupt as soon as a move decrements their countdown to 0.
List of skills
The following list of skills is sorted by the order used within the game in the Search function of the Pokémon List.
The chance column shows the chance of the skill activating when three, four, or five icons are matched (respectively) at Skill Level 1. Should a match of six occur (generally as a result of a disruption), the game treats it the same as a match of five for the skill's activation chance (which includes the activation of Power of 5 and Power of 5+). If a skill has a damage multiplier listed in the effect column, and that Skill's Level bonus also changes the damage multiplier, the Skill Level bonus replaces the effect column's multiplier (with the exceptions of Damage Streak, Non-Stop+, Swat, and Brute Force).
For a sortable list of which Pokémon use each skill, please see the full Pokémon list.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
76 | Cheer おうえん |
Increases the chance that the next match's skill is triggered.
|
Other |
|
50 | Chance:
|
159 | Super Cheer スーパーおうえん |
Guarantees that the next match's skill is triggered.
|
Other |
|
150 | Chance:
|
45 | Mega Boost メガパワー |
Fills the Mega Gauge of a Pokémon of the same type.
|
Mega Gauge +3 |
|
100 (type B) |
Chance:
|
51 | Mega Boost+ メガパワー+ |
Fills the Mega Gauge of the same type of Pokémon more.
|
Mega Gauge +6 |
|
120 | Chance:
|
52 | Mega Boost++ ハイメガパワー |
Fills the Mega Gauge of same type of Pokémon even more.
|
Mega Gauge +9 |
|
120 | Chance:
|
1 | Opportunist きゅうしょをつく |
Rarely increases damage. * | Damage ×1.5 |
|
50 | Damage:
|
2 | Heavy Hitter パワーパンチ |
Sometimes increases damage.* | Damage ×1.5 |
|
(type B) |
70Damage:
|
46 | Hyper Punch ハイパーパンチ |
Sometimes deals even more damage. * | Damage ×3 |
|
(type A) |
70Chance:
|
3 | Dragon Talon ドラゴンのつめ |
Sometimes increases damage. * | Damage ×1.5 |
|
(type B) |
70Chance:
|
67 | Nosedive きゅうこうか |
Sometimes deals a lot more damage. * | Damage ×5 |
|
120 | Chance:
|
71 | Super Bolt スーパーボルト |
Rarely deals a ton of damage. * | Damage ×10 |
|
100 (type A) |
Damage:
|
118 | Unity Power きずなのちから |
Sometimes deals a lot more damage. * | Damage ×5 |
|
100 (type B) |
Damage:
|
121 | Try Hard ほんきをだす |
Rarely deals a ton of damage. * | Damage ×10 |
|
200 | Damage:
|
120 | Beast Power | Sometimes deals a lot more damage. | Damage ×7 |
|
61 | Damage:
|
86 | Psyburst | Sometimes deals a lot more damage.
|
Damage ×5 |
|
120 | Damage:
|
111 | Three Force スリーフォース |
Increases damage when you make a match of three. | Damage ×2 |
|
(type A) |
70Damage:
|
4 | Power of 4 4つのちから |
Increases damage when you make a match of four. | Damage ×1.5 |
|
120 | Damage:
|
47 | Power of 4+ 4つのちから+ |
Deals even more damage when you make a match of four. | Damage ×3 |
|
120 | Damage:
|
119 | 4 Up 4アップ |
Increases damage when you make a match of four. Skill Level will go up more easily! * | Damage ×1.5 |
|
54 | Damage:
|
115 | Super Arrow スーパーアロー |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×8 |
|
120 | Chance:
|
116 | Super Tackle スーパータックル |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×8 |
|
120 | Chance:
|
117 | Super Voice スーパーボイス |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×8 |
|
120 | Chance:
|
112 | Full Power フルパワー |
Rarely deals a ton of damage when you make a match of four. *
|
Damage ×10 |
|
100 (type B) |
Chance:
|
113 | Demolish ふんさい |
Sometimes deals a ton of damage when you make a match of four. *
|
Damage ×9 |
|
61 | Chance:
|
5 | Power of 5 5つのちから |
Increases damage when you make a match of five. * | Damage ×1.5 |
|
120 | Damage:
|
48 | Power of 5+ 5つのちから+ |
Deals even more damage when you make a match of five. * | Damage ×3 |
|
120 | Damage:
|
114 | Extinction | Rarely deals a ton of damage when you make a match of five.
|
Damage ×16 |
|
120 | Chance:
|
73 | Cross Attack +アタック |
Increases damage when making a + shaped match. *
|
Damage ×3 |
|
100 (type A) |
Damage:
|
74 | L-Boost Lアタック |
Increases damage when making an L-shaped match. *
|
Damage ×3 |
|
100 (type A) |
Damage:
|
75 | T-Boost Tアタック |
Increases damage when making a T-shaped match. *
|
Damage ×3 |
|
100 (type A) |
Damage:
|
110 | Cross Attack+ +アタック+ |
Deals even more damage when making a + shaped match. *
|
Damage ×4 |
|
120 | Damage:
|
9 | Risk-Taker アップダウン |
Damage may randomly be increased or decreased.
|
Damage ×1/3-3 |
|
(type A) |
70Damage:
|
40 | Burn やけどさせる |
Leaves the foe burned.
|
Damage ×1.5 |
|
120 | Chance:
|
153 | Burn+ やけどさせる+ |
Rarely leaves the foe burned for an even longer period of time
|
Damage ×1.5 |
|
120 | Chance:
|
41 | Spookify こわがらせる |
Leaves the foe spooked.
|
Damage ×1.5 |
|
100 (type B) |
Chance:
|
144 | Spookify+ こわがらせる+ |
Sometimes leaves foe spooked for even longer when you make a match of four or more.
|
Damage ×1.5 |
|
100 (type B) |
Chance:
|
42 | Freeze こおらせる |
Leaves the foe frozen.
|
Damage ×1.2 |
|
100 (type B) |
Chance:
|
143 | Freeze+ こおらせる+ |
Sometimes leaves the foe frozen for a long time when you make a match of four or more.
|
Damage ×1.2 |
|
120 | Chance:
|
150 | Nap Time ねむけをさそう |
Leaves the foe asleep.
|
Damage ×1.2 |
|
100 (type B) |
Chance:
|
43 | Sleep Charm ねむらせる |
Leaves the foe asleep.
|
Damage ×1.2 |
|
100 (type B) |
Chance:
|
152 | Lightning ライトニング |
Leaves the foe paralyzed for a short period of time.
|
Other |
|
(type A) |
70Damage:
|
44 | Paralyze まひさせる |
Leaves the foe paralyzed.
|
Other |
|
(type A) |
70Chance:
|
66 | Shock Attack ショックこうげき |
Leaves the foe paralyzed for a longer period of time.
|
Other |
|
100 (type B) |
Chance:
|
92 | Dragon Shriek ドラコンのさけび |
Leaves the foe paralyzed for a longer period of time.
|
Other |
|
100 (type B) |
Damage:
|
151 | Paralyze+ まひさせる+ |
Rarely leaves the foe paralyzed for an even longer period of time.
|
Other |
|
(type A) |
70Chance:
|
84 | Poison どくにする |
Leaves the foe poisoned.
|
Damage ×1.5* |
|
100 (type B) |
Chance:
|
37 | Astonish おどろかす |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Damage:
|
88 | Constrict からみつく |
Can delay your opponent's disruptions for two turns.
|
Damage ×2 |
|
100 (type B) |
Chance:
|
36 | Chill さむけ |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Chance:
|
38 | Flap はばたく |
Can delay your opponent's disruptions for a turn.*
|
Other |
|
100 (type B) |
Damage:
|
87 | Whirlpool うずしお |
Can delay your opponent's disruptions for a turn.
|
Other |
|
(type A) |
70Chance:
|
145 | Fascinate | Can delay your opponent's disruptions for two turns.
|
Other |
|
100 (type B) |
Chance:
|
156 | Sand Sport | Can delay your opponent's disruptions for three turns.
|
Other |
|
100 (type B) |
Damage:
|
26 | Prank いたずら |
Sometimes changes when a foe will next disrupt your play.
|
Other |
|
50 | Chance:
|
39 | Mind Zap わすれさせる |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
154 | Possession ひょうい |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
155 | Calm Down なごませる |
Can reset your opponent's disruption counter to maximum.
|
Other |
|
100 (type B) |
Chance:
|
20 | Quake ゆさぶる |
Sometimes increases damage and leaves opponent paralyzed for a short period of time..
|
Damage ×1.2 |
|
(type A) |
70Chance:
|
149 | Daunt ひるませる |
Can delay your opponent's disruptions for a turn and also increases damage.
|
Damage ×1.2 |
|
(type A) |
70Damage:
|
147 | Crushing Step ふみつける |
Can delay your opponent's disruptions for a turn and also increases damage.
|
Damage ×2 |
|
100 (type B) |
Damage:
|
146 | Shadow Shock | Delays your opponent's disruptions for two turns and deals even more damage.
|
Damage ×3 |
|
120 | Damage:
|
148 | Power Hug | Delays your opponent's disruptions for two turns and deals a lot more damage.
|
Damage ×5 |
|
50 | Damage:
|
6 | Last-Ditch Effort さいごのちから |
Increases damage when things are looking desperate.
|
Damage ×5 |
|
100 (type B) |
Damage:
|
10 | Swarm むしのしらせ |
Increases damage when things are looking desperate.
|
Damage ×5 |
|
(type A) |
70Chance:
|
11 | Steely Resolve はがねのこころ |
Increases damage when things are looking desperate.
|
Damage ×4 |
|
100 (type B) |
Damage:
|
123 | Hyper Bolt ハイパーボルト |
Deals a lot more damage when things are looking desperate.
|
Damage ×7 |
|
120 | Damage:
|
89 | Final Effort ラストワン |
Deals a ton of damage when there are no more moves left.
|
Damage ×9 |
|
(type A) |
70Damage:
|
12 | Pyre おくりび |
Increases damage done by any Fire types in the combo. | Damage ×2 |
|
120 | Chance:
|
14 | Pummel そうこうげき |
Increases damage done by any Fighting types in the combo. | Damage ×2 |
|
120 | Chance:
|
13 | Dancing Dragons ドラゴンコンボ |
Increases damage done by any Dragon types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
15 | Pixie Power フェアリーパワー |
Increases damage done by any Fairy types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
16 | Sinister Power ダークパワー |
Increases damage done by any Dark types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
81 | Ice Dance こおりのまい |
Increases damage done by Ice types in the combo. | Damage ×1.8 |
|
100 (type B) |
Chance:
|
82 | Ground Forces グランドコンボ |
Increases damage done by Ground types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
99 | Big Wave ビッグウェーブ |
Increases damage done by any Water types in the combo. | Damage ×2 |
|
100 (type B) |
Chance:
|
100 | Conduction | Increases damage done by any Electric types in the combo. | Damage ×2 |
|
120 | Chance:
|
101 | Metal Combo メタルコンボ |
Increases damage done by any Steel types in the combo. | Damage ×2 |
|
150 | Chance:
|
102 | Phantom Combo ファントムコンボ |
Increases damage done by any Ghost types in the combo. | Damage ×2 |
|
150 | Chance:
|
105 | Leaf Combo リーフコンボ |
Increases damage done by any Grass types in the combo. | Damage ×2 |
|
120 | Chance:
|
106 | Rock Combo ロックコンボ |
Increases damage done by any Rock types in the combo. | Damage ×2 |
|
120 | Chance:
|
107 | Bug Combo バグズコンボ |
Increases damage done by any Bug types in the combo. | Damage ×2 |
|
120 | Chance:
|
68 | Sky Blast スカイコンボ |
Increases damage done by any Flying types in the combo. | Damage ×2 |
|
120 | Chance:
|
80 | Poison Pact ポイズンコンボ |
Increases damage done by Poison types in the combo. | Damage ×2 |
|
120 | Chance:
|
103 | Shadow Dance シャドーダンス |
Deals even more damage done by Ghost types in the combo when you make a match of five.*
|
Damage ×3 |
|
54 | Chance:
|
108 | Psychic Combo サイココンボ |
Increases damage done by any Psychic types in the combo. | Damage ×2 |
|
120 | Chance:
|
104 | Typeless Combo タイプレスコンボ |
Increases damage done by any types in the combo. | Damage ×2.5 |
|
150 | Chance:
|
50 | Double Normal ノーマルコンボ |
Deals a lot more damage done by any Normal types in the combo. * | Damage ×4 |
|
100 (type B) |
Chance:
|
77 | Paralysis Combo まひコンボ |
Increases damage done by combos if the foe is paralyzed.
|
Damage ×1.5 |
|
(type A) |
70Chance:
|
78 | Sleep Combo ねむりコンボ |
Increases damage done by combos if the foe is asleep. | Damage ×1.5 |
|
100 (type B) |
Chance:
|
79 | Relentless たたみかける |
Increases damage done by combos if foe has any status condition.
|
Damage ×1.2 |
|
100 (type B) |
Damage:
|
17 | Crowd Control むれをなす |
Increases damage when there are more <Pokémon> in the puzzle area.*
|
Damage +50×P |
|
100 (type B) |
Chance:
|
131 | Crowd Control+ むれをなす+ |
Deals even more damage when there are more <Pokémon> in the puzzle area. *
|
Damage +100×P |
|
100 (type B) |
Chance:
|
18 | Counterattack はんげき |
Deals even more damage the more disruptions there are. *
|
Damage +20×D |
|
100 (type A) |
Damage:
|
130 | Counterattack+ はんげき+ |
Deals even more damage the more disruptions there are. *
|
Damage +100×D |
|
120 | Chance:
|
49 | Crowd Power あつまるちから |
Increases damage when there are more <Pokémon> in the puzzle area. *
|
Damage +50×P |
|
100 (type B) |
Damage:
|
83 | Flash Mob だんけつ |
Increases damage when there are more Pokémon with the same type in the puzzle area. *
|
Damage +30×P' |
|
(type A) |
70Chance:
|
19 | Vitality Drain パワードレイン |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
128 | Hyper Drain | Does more damage when the opponent has more HP left.
|
Other |
|
70 (type A) |
Chance:
|
69 | Poisonous Mist どくのきり |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
70 | Downpour おおあめ |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
129 | Absorb すいとる |
Does more damage when the opponent has more HP left.
|
Other |
|
50 | Chance:
|
127 | Big Eater | Does more damage when the opponent has more HP left.
|
Other |
|
120 | Chance:
|
7 | Hitting Streak れんげき |
Increases damage when it is triggered in a row. *
|
Damage ×1.2-2* |
|
100 (type B) |
Chance:
|
126 | Hitting Streak+ れんげき+ |
Deals even more damage the more times in a row it is triggered.
|
Damage ×1.5-10* |
|
120 | Chance:
|
8 | Damage Streak ノンストップ |
Increases damage when it is triggered in a row. *
|
Damage ×1.2-2* |
|
100 (type B) |
Damage:
|
124 | Non Stop+ ノンストップ+ |
Deals even more damage the more times in a row it is triggered.
|
Damage ×2-10* |
|
120 | Damage:
|
85 | Toxic Stress どくがさね |
Increases damage when it is triggered in a row. *
|
Damage ×1.5-3* |
|
100 (type B) |
Chance:
|
125 | Up, Up, Up | Deals even more damage the more times in a row it is triggered.
|
Damage ×2-20* |
|
200 | Chance:
|
163 | Hammering Streak | Increases damage when it is triggered in a row.
|
Damage ×1.5-3* |
|
120 | Damage:
|
22 | Swat たたきおとす |
Increases damage against Flying, Bug, or Fairy types.
|
Damage ×2 |
|
(type A) |
70Damage:
|
23 | Brute Force ちからおし |
Increases damage for attacks that are not very effective.
|
Damage ×2 |
|
(type A) |
70Damage:
|
30 | Rock Break いわをけす |
Destroys one breakable-rock disruption without fail. | Other |
|
50 | Damage:
|
54 | Rock Break+ いわをけす+ |
Sometimes destroys three breakable-rock disruptions. | Other |
|
120 | Chance:
|
55 | Rock Break++ いわをけす++ |
Sometimes destroys five breakable-rock disruptions. | Other |
|
120 | Chance:
|
132 | Rock Shot いわはじき |
Erases two breakable-rock disruptions and increases damage. * | Damage ×2 |
|
120 | Damage:
|
160 | Rock Shot α | Erases seven breakable-rock disruptions and increases damage. | Damage ×2 |
|
200 | Damage:
|
31 | Cloud Clear くもばらい |
Clears away one black-cloud disruption without fail. | Other |
|
50 | Damage:
|
56 | Cloud Clear+ くもばらい+ |
Sometimes clears away three black-cloud disruptions. | Other |
|
120 | Chance:
|
57 | Cloud Clear++ くもばらい++ |
Sometimes clears away five black-cloud disruptions. | Other |
|
120 | Chance:
|
135 | Cloud Shot くもはじき |
Clears away two black-cloud disruptions and increases damage. | Damage ×2 |
|
120 | Damage:
|
32 | Block Smash ブロックくずし |
Clears one unbreakable-block disruption without fail. | Other |
|
50 | Damage:
|
58 | Block Smash+ ブロックくずし+ |
Sometimes clears three unbreakable-block disruptions. | Other |
|
120 | Chance:
|
59 | Block Smash++ ブロックブレイク |
Sometimes clears five unbreakable-block disruptions. | Other |
|
120 | Chance:
|
140 | Block Off ブロックオフ |
Rarely clears 10 unbreakable-block disruptions. * | Other |
|
120 | Chance:
|
142 | Block Shot ブロックはじき |
Erases two unbreakable-block disruptions and increases damage. | Damage ×2 |
|
120 | Damage:
|
141 | Destruction | Erases one unbreakable-block disruption and deals a lot more damage. | Damage ×5 |
|
200 | Damage:
|
33 | Eject ふりはらう |
Removes one non-Support Pokémon icon without fail.
|
Other |
|
(type A) |
70Damage:
|
60 | Eject+ ふりはらう+ |
Sometimes removes three non-Support Pokémon icons.
|
Other |
|
120 | Chance:
|
61 | Eject++ ふりはらう++ |
Sometimes removes five non-Support Pokémon icons.
|
Other |
|
120 | Chance:
|
91 | Dragon Sweep ドラコンのしっぽ |
Sometimes removes two non-Support Pokémon. | Other |
|
100 (type B) |
Damage:
|
139 | Eliminate | Rarely removes all non-Support Pokémon. | Other |
|
120 | Chance:
|
138 | Shot Out はじきだす |
Erases two non-Support Pokémon and increases damage. | Damage ×2 |
|
120 | Damage:
|
34 | Barrier Bash バリアけし |
Removes one barrier-type disruption without fail.
|
Other |
|
(type A) |
70Damage:
|
62 | Barrier Bash+ バリアけし+ |
Sometimes removes three barrier-type disruptions.
|
Other |
|
120 | Chance:
|
63 | Barrier Bash++ バリアけし++ |
Sometimes removes five barrier-type disruptions.
|
Other |
|
120 | Chance:
|
137 | Barrier Break | Rarely removes all barrier-type disruptions.
|
Other |
|
120 | Chance:
|
136 | Barrier Shot バリアはじき |
Removes two barrier-type disruptions and increases damage.
|
Damage ×2 |
|
120 | Damage:
|
161 | Barrier Shot Ω | Erases seven barrier-type disruptions and increases damage.
|
Damage ×2 |
|
200 | Damage:
|
24 | Quirky きまぐれ |
Sometimes erases one extra matching Pokémon elsewhere. | Other |
|
50 | Chance:
|
25 | Quirky+ きまぐれ+ |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
(type A) |
70Chance:
|
133 | Quirky++ きまぐれ++ |
Rarely erases five extra matching Pokémon elsewhere. | Other |
|
120 | Chance:
|
134 | Blindside やみうち |
Sometimes erases two extra matching Pokémon elsewhere. | Other |
|
100 (type B) |
Damage:
|
162 | Hide and Seek | Sometimes erases seven extra matching Pokémon elsewhere. | Other |
|
150 | Chance:
|
27 | Stabilize オジャマけし |
Sometimes erases one of the foe's disruptions on the board.
|
Other |
|
(type A) |
70Chance:
|
28 | Stabilize+ オジャマけし+ |
Sometimes erases two of the foe's disruptions on the board.
|
Other |
|
100 (type B) |
Chance:
|
53 | Stabilize++ オジャマけし++ |
Occasionally erases five of the foe's disruptions on the board.
|
Other |
|
120 | Chance:
|
35 | Swap いれかえ |
Sometimes replaces a disruption with this Pokémon.
|
Other |
|
50 | Chance:
|
64 | Swap+ いれかえ+ |
Sometimes replaces three disruptions with this Pokémon.
|
Other |
|
120 | Chance:
|
65 | Swap++ いれかえ++ |
Sometimes replaces five disruptions with this Pokémon.
|
Other |
|
120 | Chance:
|
98 | Transform へんしん |
Changes up to 3 <Pokémon> into another Support Pokémon. | Other |
|
100 (type B) |
Chance:
|
94 | Rockify いわにする |
Sometimes turns two non-Support Pokémon into rocks.
|
Other |
|
(type A) |
70Chance:
|
157 | Rockify+ | Sometimes turns up to 10 non-Support Pokémon into rocks. | Other |
|
120 | Chance:
|
95 | Blockify ブロックにする |
Sometimes turns two non-Support Pokémon into blocks.
|
Other |
|
(type A) |
70Chance:
|
Unused skills
These skills exist with the game data, but are not currently used by any Pokémon. Fearless and Disrupt Buster were listed in the search function of the Pokémon List prior to version 1.2.0 of Pokémon Shuffle (3DS). The other unused skills were introduced in or after version 1.2.0.
Index no. | Name (Japanese) |
Description/Notes | Effect | Chance (3-/4-/5 or more-match) |
Skill points to max |
Skill Level bonus |
---|---|---|---|---|---|---|
21 | Fearless こわいものしらず |
Increases damage in the combo if the opponent is Ghost type.
|
Other |
|
(type A) |
70Damage:
|
29 | Disrupt Buster オジャマブレイク |
Rarely erases all of the foe's disruptions. | Other |
|
200 | Chance:
|
72 | Good Luck こううん |
Makes it more likely to receive items when set as a Support Pokémon. | Drop rate ×1.2 |
N/A |
200 | Drop rate:
|
90 | Fury of 5 いちげき |
Deals even more damage when you make a match of five. | Damage ×4 |
|
200 | Damage:
|
93 | Goad おこらせる |
Sometimes forces the foe to trigger its disruption immediately. | Other |
|
200 | Chance:
|
96 | Prospector はっくつ |
Changes one rock into a Coin. | Other |
|
200 | Chance:
|
97 | Alchemist れんきん |
Changes one block into a Coin. | Other |
|
200 | Chance:
|
109 | Poison Rush | Increases damage done by combos if the foe is poisoned. | Damage ×2 |
|
70 (type A) |
Chance:
|
122 | 5 Up | Increases damage when you make a match of five. Skill Level will go up more easily! | Damage ×1.5 |
|
54 | Damage:
|
158 | Blockify+ | Sometimes turns up to 10 non-Support Pokémon into blocks. | Other |
|
120 | Chance:
|
Mega Effect list
- Main article: Mega Evolution (Shuffle)
Version history
Several skills have had their effects changed over time:
Version | Release date | Changes |
---|---|---|
1.3.0 (3DS) | May 26, 2015 (3DS) | The skill "Block Bash" has been renamed to "Block Smash". |
1.3.0 (3DS) 1.6.0 (Mobile) |
March 23, 2016 (3DS) April 26, 2016 (Mobile) |
|
1.3.10 (3DS) 1.6.4 (Mobile) |
May 17, 2016 | Adds the skill gauge, allowing all skills to be leveled up to increase their activation rate or damage dealt (but not both). |
1.4.0 (3DS) 1.10.0 (Mobile) |
March 8, 2017 (3DS) April 4, 2017 |
The skills "Mind Zap" and "Prank" can no longer activate if the enemy Pokémon is afflicted by a Disruption Delay or has a status effect such as Burn or Sleep. |
1.4.1 (3DS) | March 8, 2017 (3DS) | Introduces a glitch where the skill "Poison Pact" would only activate if the enemy Pokémon is Poisoned. |
1.4.4 (3DS) | March 15, 2017 (3DS) | Fixes the "Poison Pact" glitch. |
1.4.6 (3DS) 1.10.0 (Mobile) |
April 4, 2017 (3DS) April 5, 2017 (Mobile) |
Increases the damage dealt when activating some skills:
Increases the effect growth of some skills:
Increases the activation rate of some skills:
Introduces a bug whereby the skill "Brute Force" would increase the damage of all types' attacks, rather than only types which are Not Very Effective against the current enemy Pokémon. The skill "+-Boost" has been renamed to "Cross Attack". |
1.4.7 (3DS) 1.10.2 (Mobile) |
April 7, 2017 | Fixes the "Brute Force" glitch by reverting the skill to its state before 1.4.6. This removes the skill's erroneous activation on types other than those Not Very Effective on the enemy, but also reverts the damage boost the skill received in 1.4.6 (meaning it is back to 2×).
Decreases the activation rate of some skills:
|
1.4.14 (3DS) 1.10.9 (Mobile) |
May 30, 2017 | Decreases the effect growth of some skills:
|
1.4.26 (3DS) 1.11.3 (Mobile) |
October 10, 2017 | Increases the damage dealt when activating some skills:
Increases the effect growth of some skills:
|
1.4.34 (3DS) 1.11.13 (Mobile) |
December 12, 2017 | Increases the activation rates of some skills:
Increases the base attack power, activation chance, and effect growth of the skill Final Effort:
|
1.4.36 (3DS) | December 26, 2017 (3DS) | Decreases the effect growth of some skills:
Notably, Guzzlord is the only user of this skill, and this change was applied just before players could obtain it. |
Trivia
- The official website had images showing Manaphy using Stabilize. The equivalent images on the Japanese site show it using its actual skill, Swap+.
- Demolish (exclusive to Buzzwole) and Beast Power (exclusive to Ultra Beasts) are the only two skills that require a total of 61 skill points to max.
- In the English version, the naming of the skill "Non Stop+" does not correspond to its lesser version, "Damage Streak". This issue only occurs in English, as all other languages maintain naming consistency between the two skills.
- The skill "Typeless Combo" is named to have no type in English and Japanese, but in French and Spanish it is the opposite, where it is named to have all types.
- Of the skills that cost 200 skill points to max (ignoring unused skills):
- Up, Up, Up is the only skill not exclusive to one Pokémon.
- Try Hard is the only skill that requires a Skill Swapper. Additionally, all of the other skills are held by Pokémon that cannot use Skill Swappers.
- The highest-possible single-hit damage is 1,447,194, from using a 10%-of-HP drain skill against level 999 of the Latios escalation battle.
- Ignoring drain skills, the highest damage would be 81,000, from Infernape or Litwick (125 attack power) activating the skill Final Effort (36×) with a match of 6 (3×) against a foe that takes super-effective damage (2×) and that is Burned or Spooked (1.5×), with the Attack Power ↑ item active (2×).
In other languages
|
Specific skills
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Some names of other languages |
Unused skills
This article is part of Project Sidegames, a Bulbapedia project that aims to write comprehensive articles on the Pokémon Sidegames. |