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==Cancelled PlayStation 4 RPG==
An unknown Gear Project RPG made by GAME FREAK was planned for the {{wp|PlayStation 4}}, between August 2014 and January 2015, but was later scrapped. It would have been directed by [[Masafumi Nukita]].
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Revision as of 19:54, 11 April 2023

Game Freak, Inc.
株式会社ゲームフリーク
Game Freak logo.png
Game Freak logo
Founded April 26, 1989
Headquarters Kanda Square, 2-2-1 Kandanishiki-cho, Chiyoda, Tokyo
Type Private KK
Subsidiaries Koa Games
Industry Video games
Website

Japan: gamefreak.co.jp

Game Freak, Inc. (Japanese: 株式会社ゲームフリーク Kabushiki gaisha Game Freak), officially stylized as GAME FREAK inc. or less commonly as GAMEFREAK inc., is a Japanese game development company founded on April 26, 1989 by Satoshi Tajiri, Ken Sugimori, and Junichi Masuda. Game Freak is responsible for the development of the core series Pokémon games, as well as the free-to-play spin-off game Pokémon Quest.

Game Freak shares ownership of The Pokémon Company with Creatures, Inc. and Nintendo. The company currently employs a staff of 169 as of March 2022,[1] while Satoshi Tajiri serves as its current CEO. Its headquarters are on the 7th floor of Kanda Square in Chiyoda, Tokyo, Japan.

Game Freak acquired the mobile development company Koa Games in October 2015.[2]


Satoshi Tajiri's background

Covers for volumes 4, 5, 7, and 8 of Game Freak magazine
Covers for volumes 13, 14, and 16 of Game Freak magazine

The origin of the name "Game Freak" refers to a nickname used in Japan to refer to avid arcade game fans during the 1980s. At this point, competitive players including children used the term Urawaza (Japanese: 裏技, Secret Technique) in the context of video game strategy, although Masanobu Endo (creator of Xevious himself) was not a fan of the potential conflict at the arcades (this atmosphere is also covered in Satoshi Tajiri's 1990 book about his youth as an arcade game fan "A Catcher in Pac-Land" (Japanese: パックランドでつかまえて), as this included video game secrets that were proven to be false (such as the Xevious Star (Japanese: ゼビウス星)) and their veracity was subject to heated debate. He also did not want players to be spreading falsehoods and reportedly got angry regarding an interview about Xevious Star, but at the same time settled fans down from arguing during a visit. Another issue is that some of these techniques were (sometimes unknowingly) actually bugs (glitches) in the code.[3]

Satoshi Tajiri himself was an avid fan of arcade games, and once met Masanobu Endo at the arcades. Occasionally, prototypes of new games were also released at specific Game Centers, such as one at Chiyoda, Tokyo famous for showcasing new Sega games. Satoshi Tajiri himself enjoyed visiting it.[4]

Tajiri also identified as a "Game Freak" (as seen in video game magazines he wrote to), and other than his other interests like bug-catching, enjoyed writing about video games. In 1983, he self-published the Game Freak magazine series for strategy/hidden techniques in arcade games. When Ken Sugimori discovered it, he became Tajiri's friend and part of Tajiri's Game Freak circle (and magazine staff).

Furthermore, Tajiri stated in a May 2000 interview at Game Freak headquarters that the concept for the Pokémon Mew (although Shigeki Morimoto programmed and designed it into the game) as an "illusory Pokémon" was inspired by rumors at the arcades (including from the Game Freaks), specifically a hidden/unused F4 phantom fighter ship in Xevious. This was republished for a Japan-exclusive December 2000 book called Pokémon Story.[5]

GAME FREAK magazine

It was also around this time that arcade game fans wanted to know how video games worked and to compete as Game Freaks. Notably, Xevious expert at the time Yasuhiro Ohori (Japanese: 大堀康祐) (pseudonym Urusei Anzu) discovered how to score 10 million points in Xevious with the help of programming errors, and had his Mini-Comi "How to Score 10 Million Points in Xevious" (Japanese: ゼビウス1000万点への解法) published with fellow Game Freak Naohiko Nakagane (Japanese: 中金直彦). Coinciding with the Game Freak magazine series, Game Freak magazine republished their own version of the original as well.

The first Game Freak magazine (1983) featured Taizo Hori from Dig Dug on the front cover, and mentioned "Tajiri Corp." (although at the time, it was not an official corporation/company until 1989, also changing its name to Game Freak Co.). Run chiefly by Tajiri, with art made by Sugimori, the magazines typically were released at a length of around 28 pages and at a price of ¥300 (roughly US$3). Initially, the magazine was handwritten, but Tajiri later outsourced this to a professional printing company.

Quinty

Box-art of Quinty, drawn by Ken Sugimori
Final page of the Quinty manga, drawn by Ken Sugimori

In 1989, Tajiri published and directed GAME FREAK's first video game, Quinty, (Japanese: クインティ) for the Famicom. The player's character, Carton, ("Bon-Bon" in the American release) must rescue his girlfriend Jenny from his younger sister, Quinty, who is jealous of the attention that Jenny gets from him. Quinty can be played cooperatively, and involves a player(s) flipping adjacent tiles from a top-down perspective to throw the enemies into walls, where defeating all of them will finish the stage. Each world has ten individual levels with a variety of enemies that all have unique abilities, before battling Quinty at the end of the game.

The game features the earliest known work by Junichi Masuda, who composed the entirety of the soundtrack, being aided in sound-effects by Yuji Shingai and Akihito Koriyama. The soundtrack is generally rather upbeat, with a couple of songs that appear to sound much like Masdua's later work - most notably the track Battle! (Boss) being similar to a combination of A Rival Appears from Pokémon Red and Blue and A Rival Appears! from Pokémon Gold and Silver.

Ken Sugimori would provide illustrations for both the box-art and manual, as well as a long-running Quinty manga that released in regular intervals for a few years following the launch of the game. Towards the manga's conclusion, a variety of characters would later resemble designs used in Pokémon, (albeit likely unintentionally) such as the Generation I Cue Ball or Swimmer. It was later localized as Mendel Palace for its North American release in 1990, which had all of its promotional artwork by Sugimori redrawn for the western market, as well as a change in almost character name.

Capsule Monsters

Jerry Boy

Box-art of Jerry Boy, drawn by Ken Sugimori

To help finance their work on what would later become Pokémon, GAME FREAK created a variety of games for other consoles whilst they worked on Generation I for over six-years. The first of these games was a cutesy 2D-platformer known as Jerry Boy (Japanese: ジェリーボーイ) for the Super Famicom in 1991. According to the credits, this job was shared with System Sacom, who handled the actual programming whilst the game design was done at GAME FREAK. The player controls a young boy named Jerry, who is transformed into a blob by an evil wizard at the behest of his jealous brother, Tom, who has a crush on the young princess Emi.

According to Tajiri, Jerry Boy's development spanned over two years, beginning about a year and a half before the release of the Super Famicom. [6] Tajiri worked at Epic Sony as somewhat of an advisor, and heard around the office that the company wanted to have some games to release alongside the Super Famicom, given that they were responsible for developing the system's sound chip. Sugimori and Tajiri initially envisioned the game as an action-RPG featuring a slime as a playable character, which later grew into a platformer after realizing how they could use the shapeless design of a blob as part of the gameplay. The small team intentionally designed a far larger, more action-oriented game as a response to Quinty's poor sales on the Famicom, with roughly 200 sprites for the main character alone, as well as early plans that would allow the player to split into several smaller pieces, though this was later scrapped as a result of complications with the player's movement. At one point, Jerry was also able to change colors which was also removed during development, though this may have inspired some of the other designs for the sequel.[6]

Cover of the Jerry Boy manga, drawn by Ken Sugimori

The artwork was sketched in the style of 2D-animation before being translated to game sprites, as opposed to the typical process of drawing the sprites first. Tajiri mentioned that Jerry's design would probably resemble Akira Toriyama's design of a Slime from the Dragon Quest series for those already familiar with games, so the team decided to make him appear cuter to appeal to women or young children.[6] Both Sugimori and Tajiri lamented the lack of difficulty for the final release of the game, with the bosses being highlighted as an example of poor balancing. When brought to the Super Nintendo under Smart Ball in 1992, all content relating to the story and every village section was strangely removed, with the game's box-art and promotional material again being redrawn from Sugimori's original work.

Chapter cover of the Jerry Girl spin-off manga, drawn by Ken Sugimori

A short Jerry Boy manga following the events of the game was serialized in Family Computer Magazine between 1991 and 1992, which was collected and published into a single book alongside an additional Making of Jerry Boy story and a short Jerry Girl spin-off in 1993. [7] All of the various Jerry Boy manga was illustrated by Sugimori, whose style remains similar to that of the Quinty manga that ran at the same time. Likely as a result of the far simpler character design, Sugimori opts to draw characters with far thicker line weight here, combined with smaller paneling to better highlight the more frequent action.

The game's soundtrack was composed by Hirohiko Fukuda, Manabu Saito and Akira Yamaoka, likely as a result of it's co-development. This marks the first GAME FREAK game not to feature compositions from Junichi Masuda.

Jerry Boy 2

The only known artwork for Jerry Boy 2, drawn by Ken Sugimori

Some time between 1994 and 2000, a near-finished prototype of a Jerry Boy sequel, known as Jerry Boy 2 was released online. [8] According to Electronic Gaming Monthly, the game was set to be released in September of 1994, but went on to be cancelled for unknown reasons. Although Ken Sugimori remained as character designer on the sequel, Tajiri only supervised the project, which was largely co-produced. Takashi Fukushima took upon the role of the game's director suggesting that the co-production may have been with Telenet Japan's Team Riot, of which many members would leave to form Media.Vision during the game's development, something that may have played a part in its cancellation. Another leading presumption among fans is that the falling out between Nintendo and Sony was to blame, (given the time period) but this is also speculation. The story was written by new GAME FREAK recruit Ryosuke Taniguchi, who would go on to become a scenario writer on Pulseman and Pokémon Red & Green.

Despite its cancellation, the only playable ROM of the game is largely complete, with the exception of some minor bugs. The plot follows a new main character known as Marine, who goes to visit "Jelly Land" with his four best friends and dog. They are halted by the evil wizard from the original Jerry Boy, and turned into different colored blobs. Determined to get their original bodies back, the cast ventures throughout the mysterious amusement park, facing the wizard at the very end. The game has had a complete overhaul from the original, with each character having various abilities that are required to progress, and are unlocked after saving them from a boss. Jerry Boy's 2 soundtrack was composed by Yoshinori Sunahara, Tetsuya Furumoto and Takafumi Fujisawa, the final of whom would go onto create the console start-up jingle for the PlayStation, PlayStation 2 and PlayStation 3.

Generation I

Though the idea for what would become the Pokémon games had existed in Tajiri's mind for a while, actual development of the Pokémon idea began as Capsule Monsters in 1990.

In early 1990, Tajiri pitched the idea to Ape (Creatures, Inc.) and Nintendo, with a contract to finish it in October that year; however, it was rejected, and issues trademarking the name led Tajiri to change it, first shortening it to CapuMon, then changing it to Pocket Monsters. Additionally, according to the official book Game Freak Asobi no Sekai Hyoujun o Nurikaeru Creative Shuudan written by Akihito Tomisawa (a developer from Game Freak), Tsunekazu Ishihara states Creatures, Inc. had their own prototype for a game called "Toto" with a similar creature collecting concept; so Creatures, Inc. rejected it out of respect for Tajiri.[9]

With further revision of the idea, Tajiri pitched it again to Nintendo, and with the confidence of Shigeru Miyamoto swaying the decision, development was finally greenlit.

Though the franchise is currently one of the most successful in the world, development of Pokémon Red and Green was incredibly difficult for the team at Game Freak, with the six-year development period and low finances of the company causing many of the staff to leave for other employment. Tajiri himself worked long hours, many of them unpaid, in order to bring Pokémon out, finally releasing them on February 27, 1996. An international success overnight, Game Freak became recognized as one of the best game developers Nintendo had working for them, leading to their second-party status.

Cancelled PlayStation 4 RPG

An unknown Gear Project RPG made by GAME FREAK was planned for the PlayStation 4, between August 2014 and January 2015, but was later scrapped. It would have been directed by Masafumi Nukita.

Later non-Pokémon work

HarmoKnight, one of Game Freak's more recent non-Pokémon titles

Though Game Freak has mainly developed the Pokémon series since its 1996 debut, it is responsible for five games released since then that were not Pokémon-related. Click Medic, a Japan-only medical simulation game for the PlayStation, plays similarly to Pokémon, though instead of monsters, features a doctor using various vaccines and antibodies to fight against viruses and other maladies inside of a patient's body.

Another game, Drill Dozer, was released for the Game Boy Advance in the interim between the release of Pokémon Emerald and Pokémon Diamond and Pearl, featuring a young girl who operates a drilling machine in order to take down enemies in each of the worlds.

HarmoKnight, a rhythm-based action game for Nintendo 3DS developed by Game Freak, was released in Japan in 2012 and internationally in 2013, via the Nintendo eShop. HarmoKnight also features some music from the Pokémon games.

Pocket Card Jockey, a game that mixes solitaire and horse racing, was released for the Nintendo 3DS in Japan in 2013 and internationally in 2016, via the Nintendo eShop. It was later ported to Android and iOS in Japan, making it the first Game Freak game to be released on a non-Nintendo system since Click Medic.

In March 2015, Game Freak announced Tembo the Badass Elephant, to be published by Sega for PlayStation 4, Xbox One, and Microsoft Windows. It is the first title by Game Freak not released on a Nintendo system since Click Medic. It features the titular elephant fighting against an evil invading army.

In September 2018, Game Freak announced Little Town Hero, a role-playing game unrelated to Pokémon. It was released for the Nintendo Switch in October 16, 2019, as well as on the PlayStation 4 and Windows computers the following year.

Philosophy

Game Freak's philosophy, as stated on their website, is "To give the people of the world enjoyment, fun and discovery by continuously creating games of superior quality. And to encourage bravery, hope, kindness, dreams and an adventurous spirit." This philosophy is easily seen in the Pokémon games, where the player must fight bravely against the various villainous teams, journeying across their region with their Pokémon by their side.

Key people

Designers

The following is a list of Pokémon designers by game credits.

Designers RG B Y GSC RS FRLGE DP Pt HGSS BW B2W2 XY ORAS SM USUM LGPE SwSh PLA SV
Ken Sugimori
Atsuko Nishida
Motofumi Fujiwara
Shigeki Morimoto
Satoshi Oota
Rena Yoshikawa
Hironobu Yoshida
Muneo Saito
Asuka Iwashita
Aimi Tomita
Takao Unno
Kanako Eo
Jun Okutani
Kenkichi Toyama
Hiroki Fuchino
Hiroyuki Yagi
Emi Yoshida
Yusuke Ohmura
Hiroyuki Goto
Lee HyunJung
Saya Tsuruta
Mana Ibe
Reiko Tanoue
Tomohiro Kitakaze
Maiko Fujiwara
Megumi Mizutani
Tomohiko Ōkubo
James Turner
Keiko Moritsugu
Yuki Kawamoto
Mayo Otani
Hitoshi Ariga
Kensaku Nabana
Emi Ando
Sakiko Maeda
Haruka Tochigi
Mayuka Yoshikawa
Yuki Yamamoto
Haruko Ichikawa
take
Suguru Nakatsui
Misaki Hashimoto
Hiroto Ito
Erika Kuga
Yusuke Kozaki
ami
Kyoko Abe
Tomomi Kaneko
Fumie Kittaka
Tzuen Huang
Akira Katsuta
Seimi Ohshiro
Daiki Sato (Urasatos)
Nanae Tabata
Junsei Kuninobu
Ryosuke Oshiro
Kazuyuki Kurashima
Mari Shimazaki


Affiliates

In the games

Game Freak's logo in Sword and Shield

Game Freak employees appear in every core series game besides Pokémon Legends: Arceus, Scarlet, and Violet. The main reason to visit them is to obtain a diploma (or stamps in the Alola region), awarded after the completion of the Pokédex. In Pokémon HeartGold and SoulSilver, the sound designer gives the GB Sounds after the player has obtained all 8 Kanto Badges.

Their headquarters are located on the third floor of the Celadon Condominiums. They have their own office on 22F of a building in Castelia City, just like in their former real-world office in Carrot Tower. They also have an office on the second floor of a building in Heahea City. In Hoenn, a group of Game Freak employees are on vacation, staying in Lilycove City's Cove Lily Motel; in Sinnoh, a single member is staying at the Hotel Grand Lake; in Unova, there is an office in a building in Castelia Street; in Kalos, the game director can be found staying at the Hotel Coumarine in Coumarine City; in Alola, Game Freak's office can be found in a building of Heahea City on Akala Island; in Galar, a group of Game Freak employees can be found staying in Hotel Ionia in Circhester.

In some of the core games the player can also fight against some members of the Game Freak's team. In Pokémon Black and White, the player can battle a character representing Shigeki Morimoto in the office after stopping Team Plasma. In Black 2 and White 2, they can also battle Kōji Nishino, who uses a Snorlax as his highest leveled Pokémon, a reference to his nickname カビゴン Kabigon, after which Snorlax is named (in the English versions, he calls himself Snorlax). Both Morimoto and Nishino have the Trainer class GAME FREAK. In Pokémon Sun and Moon, the player can battle Shigeki Morimoto in the Game Freak office after becoming Champion, who will give the player an Oval Charm the first time he is defeated. He can be battled once a day. In Pokémon Ultra Sun and Ultra Moon, the player can battle Morimoto again but this time Kazumasa Iwao will also be present and it is a Double Battle against the two. Morimoto reappears once again in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee! with his battle being located at Celadon Condominiums; in Pokémon Sword and Shield, his battle is in Hotel Ionia and in Pokémon Brilliant Diamond and Shining Pearl at the Hotel Grand Lake.

The company itself also appears in Pokémon Sword and Shield as one of the sponsors of Leon, the Champion of the Galar League.

Logo screen

050Diglett.png This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Screens since Gen VI
Game Freak logo RGBY.png Game Freak logo RBY.png Game Freak logo GS.png Game Freak logo C.png
RGBY RBY GS C
Game Freak logo RS.png Game Freak logo FRLG.png Game Freak logo E.png Game Freak logo DP.png
RS FRLG E DP
Game Freak logo Pt.png Game Freak logo HGSS.png Game Freak logo BWB2W2.png
Pt HGSS BWB2W2

See also

External links

StrategyWiki
StrategyWiki has more about this subject:

References


Project Mass Media logo.png This article is part of Project Mass Media, a Bulbapedia project that aims to write comprehensive articles on official Pokémon publishing, broadcasting, communications, and other media.