Rage Fist (move): Difference between revisions
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Unowninator (talk | contribs) (→Effect: {{moveResearch|Does getting hit behind a Substitute still count?}}) |
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==Effect== | ==Effect== | ||
{{moveResearch|Does getting hit behind a Substitute still count?}} | |||
Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle (including times the user hit itself in {{status|confusion}}), up to a maximum of 350 (after 6 hits), with each strike from a [[multi-strike move]] counting as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter. | Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle (including times the user hit itself in {{status|confusion}}), up to a maximum of 350 (after 6 hits), with each strike from a [[multi-strike move]] counting as one hit. [[Recall|Switching out]] or [[fainting]] does not reset the hit counter. | ||
Revision as of 05:15, 7 December 2022
Rage Fist ふんどのこぶし Rage Fist | ||||||||||||
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Rage Fist (Japanese: ふんどのこぶし Rage Fist) is a damage-dealing Ghost-type move introduced in Generation IX. It is the signature move of Primeape and Annihilape.
Effect
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This move effect may be in need of research. Reason: Does getting hit behind a Substitute still count? You can discuss this on the talk page. |
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Rage Fist inflicts damage. Its power increases by 50 each time the user was hit during a battle (including times the user hit itself in confusion), up to a maximum of 350 (after 6 hits), with each strike from a multi-strike move counting as one hit. Switching out or fainting does not reset the hit counter.
Other effects
A Primeape that has used Rage Fist at least 20 times evolves into Annihilape when leveled up.
Description
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Learnset
By leveling up
# | Pokémon | Types | Egg Groups | Level | ||||||||||
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IX | ||||||||||||||
0057 | ![]() |
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Field | 35 | ||||||||||
0000 | Annihilape | ![]() ![]() |
Field | 35 | ||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |