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''' | '''Items''' (Japanese: '''どうぐ''' ''tool'') are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles. | ||
==Bag | ==Bag items== | ||
These are items that are stored in the [[Bag]]. | |||
= | ===Recovery items=== | ||
Some items allow the recovery of a Pokémon's {{stat|HP}}. Typically, these are food items and include [[drink]]s, [[ether]]s, [[herbal medicine]], [[Potion]]s, [[Revive]]s, the [[Rage Candy Bar]], and the one-of-a-kind [[Sacred Ash]]. | |||
==Recovery items== | |||
Some items allow the recovery of a Pokémon's {{stat|HP}}. Typically, these are food items and | |||
Some [[status ailment healing item]]s will cure a Pokémon of other injuries. | Some [[status ailment healing item]]s will cure a Pokémon of other injuries. | ||
==Stat-enhancing items | ===Stat-enhancing items=== | ||
Some items will increase a Pokémon's [[stats]] either for the long-term ([[Vitamin]]s) or just in a battle ([[Battle item]]s). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific [[evolutionary stone]]s or [[evolution-inducing held item|another item]]. | |||
==Held items== | ===Held items=== | ||
[[Held item]]s are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as | [[Held item]]s are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as {{Berries}}, [[in-battle effect item]]s, [[stat-enhancing item]]s, or [[type-enhancing item]]s), help the Pokémon to reproduce (such as [[incense]]) or provide communication with others (such as [[Mail]]). | ||
===Poké Balls=== | |||
===Balls=== | [[File:SugimoriPokeBall.png|thumb|right|A Poké Ball is a useful tool for catching Pokémon]] | ||
[[Poké Ball]]s are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength. | |||
===Escape Rope=== | ===Escape Rope=== | ||
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===Experience-affecting item=== | ===Experience-affecting item=== | ||
[[Experience-affecting item]]s such as the Exp. | [[Experience-affecting item]]s such as the {{DL|Experience-affecting item|Exp. Share}} and {{DL|Experience-affecting item|Lucky Egg}} aid a Pokémon's growth. | ||
=== | ===Escape items=== | ||
[[Escape item]]s, such as {{DL|Escape item|Poké Doll}} and {{DL|Escape item|Fluffy Tail}}, provide easy escape from a wild Pokémon. | |||
===Repel=== | ===Repel=== | ||
[[Repel]] prevents wild Pokémon from appearing. There are | [[Repel]] prevents wild Pokémon from appearing. There are several different types, each with a different strength. | ||
===Cologne=== | ===Cologne=== | ||
Available only in [[Pokémon Colosseum]] and {{Pokémon XD}}, [[Cologne]] increases a Pokémon's friendship. | |||
===Honey=== | ===Honey=== | ||
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[[TM]]s and [[HM]]s provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle. | [[TM]]s and [[HM]]s provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle. | ||
== | ===Mulch=== | ||
[[Mulch]] is used in [[Berry]] growth. | |||
===Valuable and exchangeable items=== | |||
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to [[Coin]]s, [[Apricorn]]s, and [[Shard]]s, but other [[valuable item]]s and [[exchangeable item]]s can also be found. | Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to [[Coin]]s, [[Apricorn]]s, and [[Shard]]s, but other [[valuable item]]s and [[exchangeable item]]s can also be found. | ||
==Key items== | ===Key items=== | ||
[[Key item]]s can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and will aid gameplay. | [[Key item]]s can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a [[non-player character]], but other times they are intended to be kept and will aid gameplay. | ||
==Fossils== | ===Fossils=== | ||
[[File:Mine Dome Fossil.png|thumb|right|A Dome Fossil]] | |||
[[Fossil]]s may be revived into Pokémon. There are eleven types of Fossils: | |||
* [[Dome and Helix Fossils]] | |||
* [[Old Amber]] | |||
* [[Claw and Root Fossils]] | |||
* [[Armor and Skull Fossils]] | |||
* [[Cover and Plume Fossils]] | |||
* [[Jaw and Sail Fossils]] | |||
== | ===Flutes=== | ||
A [[Flute]] is an item that can be blown to produce an effect. They can be used multiple times without being consumed. | |||
[[ | ===Ability Capsule=== | ||
Introduced in [[Pokémon X and Y]], the [[Ability Capsule]] is a consumable item that allows a Trainer to change the [[Ability]] of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them. | |||
===Strange Souvenir=== | |||
[[File:Dream Strange Souvenir Sprite.png|thumb|right|Global Link artwork]] | |||
The Strange Souvenir is an item introduced in X and Y that is received from a foreign {{tc|Backpacker}} in a hotel who says he is not from any of the regions from the previous games: [[Kanto]], [[Johto]], [[Hoenn]], [[Sinnoh]], or [[Unova]]. It is worth {{PDollar}}5 if sold. | |||
{{movedesc|kalos}} | |||
{{movedescentry|{{gameabbrev3|XY}}|An ornament depicting a Pokémon that is venerated as a protector in some region far from Kalos.}} | |||
|} | |||
|} | |||
==Bag== | |||
[[File:Pt bag.png|150px|thumb|right|The Bags in {{v2|Platinum}}]] | |||
The [[Bag]] appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the [[menu]]. | |||
==Trainer Card== | |||
The {{ga|Trainer Card}} contains all the information about a Trainer, including their name, [[Trainer ID number]], the amount of [[Pokémon Dollar|money]] they have, the amount of Pokémon in their [[Pokédex]] and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is. | |||
==Rewards== | |||
===Badges=== | |||
[[Badge]]s are a sign that a player has defeated a [[Gym Leader]]. Earning more Badges will help qualify for the [[Pokémon League]], as well as allow the use of specific [[HM]]s outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card. | |||
=== | ===Symbols=== | ||
{{ | A [[Symbol]] is earned when one of Hoenn's [[Frontier Brain]]s is defeated. They are displayed on the {{DL|Trainer Card (game)|Frontier Pass}} and only appear in {{game|Emerald}}. | ||
[[ | ===Commemorative Prints=== | ||
[[File:TowerGoldprintL.png|thumb|Colored print]] | |||
A [[commemorative print]] is earned when one of the Frontier Brains at a Generation IV {{gdis|Battle Frontier|IV}} is defeated. The prints are displayed on the [[Vs. Recorder]]. | |||
* | ==Pokédex== | ||
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds: | |||
* [[Regional Pokédex]] - for listing Pokémon specific to a certain region | |||
* [[National Pokédex]] - for listing all 718 species of Pokémon | |||
* [[Unown Dex]] - for listing the (at the time) 26 species of {{p|Unown}} | |||
==Running Shoes== | |||
The [[Running Shoes]] have been a staple of the games since [[Generation III]]. By pressing the B button, players are able to run instead of walk. In {{game|HeartGold and SoulSilver|s}} the Running Shoes can be activated using the [[Nintendo DS]]'s touch screen. | |||
==Devices== | |||
Three electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region. | |||
* | * [[Pokégear]] ([[Johto]]) | ||
* [[PokéNav]] ([[Hoenn]]) | |||
* | * [[Pokétch]] ([[Sinnoh]]) | ||
* [[C-Gear]] ([[Unova]]) | |||
* | |||
==Decorations== | ==Decorations== | ||
[[Decorations]] can be used to personalize a Trainer's bedroom or [[Secret Base]]. The availability of each decoration is dependent on the game. | |||
== | ==Accessories and Props== | ||
{{ | In [[Pokémon Contest]]s and {{pkmn|Super Contest}}s, as well as certain dress-up studios, [[Accessory|Accessories]] are used to dress up Pokémon. In [[Pokémon Musical]]s, [[Prop]]s serve a similar role. | ||
== | ==Backdrops== | ||
[[Backdrop]]s are used as the background behind the Pokémon when dressed up for or photo or a Super Contest. | |||
== | ==Clothing== | ||
{{ | [[Clothing]] is a kind of item introduced in {{g|X and Y}} that allows [[Trainer customization|customization of the player character]]. It is bought at boutiques and may raise a player's amount of {{DL|Lumiose City|style}}. | ||
==See also== | ==See also== | ||
*[[List of items by index number]] | * [[List of items by name]] | ||
*[[List of items in other languages]] | * [[List of items by index number]] | ||
* [[List of items in other languages]] | |||
{{-}} | |||
{{Project ItemDex notice}} | {{Project ItemDex notice}} | ||
[[Category:Games]] | [[Category:Games]] |
Revision as of 16:03, 24 May 2015
The contents of this article have been suggested to be merged into the page Item. Please discuss it on the talk page for this article. |
Items (Japanese: どうぐ tool) are collectible goods that exist in all forms of the Pokémon media. They have various uses, including healing, powering up, or helping one to catch Pokémon. Below is a list of item categories, with a brief description of each item. More information can be found in the items' respective articles.
Bag items
These are items that are stored in the Bag.
Recovery items
Some items allow the recovery of a Pokémon's HP. Typically, these are food items and include drinks, ethers, herbal medicine, Potions, Revives, the Rage Candy Bar, and the one-of-a-kind Sacred Ash.
Some status ailment healing items will cure a Pokémon of other injuries.
Stat-enhancing items
Some items will increase a Pokémon's stats either for the long-term (Vitamins) or just in a battle (Battle items). Stats can also be increased through evolution; some Pokémon evolve when exposed to specific evolutionary stones or another item.
Held items
Held items are items given to a Pokémon to hold onto by its Trainer. These items can help the Pokémon in battle (such as Berries, in-battle effect items, stat-enhancing items, or type-enhancing items), help the Pokémon to reproduce (such as incense) or provide communication with others (such as Mail).
Poké Balls
Poké Balls are a mechanism in which a captured Pokémon is kept. Poké Balls come in many varieties, each of different strength.
Escape Rope
Escape Ropes are used to return to the entrance of a cave or dungeon.
Experience-affecting item
Experience-affecting items such as the Exp. Share and Lucky Egg aid a Pokémon's growth.
Escape items
Escape items, such as Poké Doll and Fluffy Tail, provide easy escape from a wild Pokémon.
Repel
Repel prevents wild Pokémon from appearing. There are several different types, each with a different strength.
Cologne
Available only in Pokémon Colosseum and Pokémon XD, Cologne increases a Pokémon's friendship.
Honey
Honey attracts wild Pokémon to grassy patches and can be slathered on special trees in the Sinnoh region to attract rare Pokémon.
Move Machines
TMs and HMs provide a wider movepool for Pokémon to learn from. Some moves will have additional use outside of battle.
Mulch
Mulch is used in Berry growth.
Valuable and exchangeable items
Some items have no purpose other than to earn money for the player or otherwise help obtain other goods. These can specifically refer to Coins, Apricorns, and Shards, but other valuable items and exchangeable items can also be found.
Key items
Key items can only be obtained once in gameplay and cannot be traded between games. Often these are items which the player must deliver to a non-player character, but other times they are intended to be kept and will aid gameplay.
Fossils
Fossils may be revived into Pokémon. There are eleven types of Fossils:
- Dome and Helix Fossils
- Old Amber
- Claw and Root Fossils
- Armor and Skull Fossils
- Cover and Plume Fossils
- Jaw and Sail Fossils
Flutes
A Flute is an item that can be blown to produce an effect. They can be used multiple times without being consumed.
Ability Capsule
Introduced in Pokémon X and Y, the Ability Capsule is a consumable item that allows a Trainer to change the Ability of one Pokémon, provided the individual belongs to a species with two standard Abilities and the individual possesses one of them.
Strange Souvenir
The Strange Souvenir is an item introduced in X and Y that is received from a foreign Backpacker in a hotel who says he is not from any of the regions from the previous games: Kanto, Johto, Hoenn, Sinnoh, or Unova. It is worth $5 if sold.
|
Bag
The Bag appears in every Pokémon game in one form or another. It is used to hold all of the player's items, and is accessible from the beginning of the game through the menu.
Trainer Card
The Trainer Card contains all the information about a Trainer, including their name, Trainer ID number, the amount of money they have, the amount of Pokémon in their Pokédex and the length of time they have been playing. The Trainer Card will change color depending on how far through the game the player is.
Rewards
Badges
Badges are a sign that a player has defeated a Gym Leader. Earning more Badges will help qualify for the Pokémon League, as well as allow the use of specific HMs outside of battle and affect the behavior of certain Pokémon. They are displayed with the Trainer Card.
Symbols
A Symbol is earned when one of Hoenn's Frontier Brains is defeated. They are displayed on the Frontier Pass and only appear in Pokémon Emerald.
Commemorative Prints
A commemorative print is earned when one of the Frontier Brains at a Generation IV Battle Frontier is defeated. The prints are displayed on the Vs. Recorder.
Pokédex
A Pokédex records information about every species of Pokémon a Trainer has encountered. There are three kinds:
- Regional Pokédex - for listing Pokémon specific to a certain region
- National Pokédex - for listing all 718 species of Pokémon
- Unown Dex - for listing the (at the time) 26 species of Unown
Running Shoes
The Running Shoes have been a staple of the games since Generation III. By pressing the B button, players are able to run instead of walk. In Pokémon HeartGold and SoulSilver the Running Shoes can be activated using the Nintendo DS's touch screen.
Devices
Three electronic devices have been introduced over the course of the games. They all perform similar functions, and are each specific to a certain region.
Decorations
Decorations can be used to personalize a Trainer's bedroom or Secret Base. The availability of each decoration is dependent on the game.
Accessories and Props
In Pokémon Contests and Super Contests, as well as certain dress-up studios, Accessories are used to dress up Pokémon. In Pokémon Musicals, Props serve a similar role.
Backdrops
Backdrops are used as the background behind the Pokémon when dressed up for or photo or a Super Contest.
Clothing
Clothing is a kind of item introduced in Pokémon X and Y that allows customization of the player character. It is bought at boutiques and may raise a player's amount of style.
See also
This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items. |