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Key Items (Japanese: 大切なもの indispensable items) are special items that players can only obtain once, and tend to either aid the progression of the story or a specific task, allow access to new areas, give the player access to a certain mechanic, or affect the form changes of the player's Pokémon. They are mostly specific to the different games. They cannot be bought or sold at Poké Marts, disposed of without fulfilling their purpose, or given to Pokémon to hold. Key items cannot be stored in the PC in Pokémon FireRed, LeafGreen, and Emerald. Since Generation II, these items have been given their own classification, and have been stored in a separate pocket in the Bag. Some Key Items can also be registered to a button for use in the overworld.
Obtaining Key Items
Key Items are generally not found lying on the ground, but are usually obtained throughout the storyline, and are given to the player by other people. Once a player has obtained a Key Item, there is no way of getting rid of it, unless it is part of the main storyline. For example, the Machine Part found in Kanto in Generation II as part of the mission to save the Kanto Power Plant could only be removed when the player had taken it back to the Plant and given it to the manager. Some Key Items, such as the SquirtBottle, are not deleted once their usefulness has passed, and remain in the inventory for the remainder of the game.
Common Key Items
Although many Key Items are specific to the version of the game being played, basic items continue to feature:
- Bicycles - Items that enable players to travel faster than walking and/or clear certain obstacles.
- Fishing rods - Items that enable players to fish for Pokémon in bodies of water.
- Cases - Items for the storage of coins, Accessories, Poffins, and Seals.
- Keys and cards - Items that enable players to open doors and access new areas, such as the Card Key.
- Tickets and passes - Items that enable players to board ships, enter Pokémon Contests, and exchange for other Key Items.
- HMs - Items that teach some moves that can be used outside of battle an unlimited number of times. HMs are referred to as Key Items in Japanese games, according to the text that appears when the player attempts to delete them.
Exchanging Key Items
The exchanging of one Key Item for another has been present since Generation I: a Bike Voucher was given to the player to exchange for a Bicycle. Key Item exchanging can only happen once, with the exception of Generation III, in which the player can swap the two bikes (the Mach Bike and the Acro Bike) as they choose. In any case, only one or two Key Items can be exchanged.
In other languages
|Generation I • Generation II • Generation III (Orre) • Generation IV|
Generation V • Generation VI • Generation VII • Generation VIII
|Items||Evolution stones • Fossils • Flutes • Shards • Held items|
Evolution items • Escape items • Exchangeable items • Valuable items
Battle items • Scents • Nectars • Candy • Ingredients
|Medicine||Status condition healing items • Vitamins • Feathers|
Mints • Drinks • Herbal medicine
|Berries and Apricorns||Poké Balls • Berries • Mulch • Apricorns|
|Aesthetic||Decorations • Accessories (Normal • Great • Ultra • Master)|
Backdrops • Props • Décor • Clothing (VI • VII • SwSh • LA • SV)
|Others||Mail • Key Items • Event items|
Wonder Launcher items • Rotom Powers
|This item article is part of Project ItemDex, a Bulbapedia project that aims to write comprehensive articles on all items.|