Water Shuriken (move): Difference between revisions

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[[File:Greninja SSB4 Water Shuriken.png|thumb|250px|Greninja using Water Shuriken]]
[[File:Greninja SSB4 Water Shuriken.png|thumb|250px|Greninja using Water Shuriken]]
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===
===[[Super Smash Bros. for Nintendo 3DS/Wii U]]===
Water Shuriken is set to appear as one of {{SSB|Greninja}}'s attacks. It is a chargeable projectile. When fully charged, it slowly travels forward and hits multiple times, while if not charged at all it functions as a small fast projectile.
Water Shuriken is set to appear as one of {{SSB|Greninja}}'s attacks. It is a chargeable projectile. When fully charged, it slowly travels forward and hits multiple times, while if not charged at all it functions as a small fast projectile. Unlike other chargeable projectiles, it cannot be stored.


==In other languages==
==In other languages==

Revision as of 23:48, 24 June 2014

Water Shuriken
みずしゅりけん Water Shuriken
Type  Water
Category  Physical
PP  20 (max. 32)
Power  15
Accuracy  100%
Priority  +1
Range
Opponent Opponent Opponent
Self Ally Ally
Normal: May affect anyone adjacent to the user
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Water Shuriken (Japanese: みずしゅりけん Water Shuriken) is a damage-dealing Water-type multi-strike move introduced in Generation VI. It is one of the signature moves of Greninja, the other being Mat Block.

Effect

Water Shuriken deals damage and is an increased priority move, hitting the target 2-5 times per use. There is a 33.3% chance that it will hit 2 times, a 33.3% chance it will hit 3 times, a 16.7% chance it will hit 4 times, and a 16.7% chance it will hit 5 times. Ignoring the possibility of missing, it will hit 3.168 times on average, giving it an average power of 47.52. Each strike made has an equal chance to be a critical hit.

Water Shuriken may continue attacking after breaking a substitute. Bide and Counter will only acknowledge the last strike of this move.

If the target has Weak Armor, each strike will activate it.

If a Focus Sash, Focus Band, or Sturdy activates before the last strike is dealt, the following strike will cause the defending Pokémon to faint. A Focus Band can still activate repeatedly to prevent fainting, but each chance is independent of the previous one.

Description

Games Description
The user hits the target with throwing stars two to five times in a row. This move always goes first.

Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
658 Greninja Greninja Water Dark 36, 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Greninja using Water Shuriken

Super Smash Bros. for Nintendo 3DS/Wii U

Water Shuriken is set to appear as one of Greninja's attacks. It is a chargeable projectile. When fully charged, it slowly travels forward and hits multiple times, while if not charged at all it functions as a small fast projectile. Unlike other chargeable projectiles, it cannot be stored.

In other languages

Language Title
France Flag.png French Sheauriken
Germany Flag.png German Wasser-Shuriken
Italy Flag.png Italian Acqualame
South Korea Flag.png Korean 물수리검 Mul Surigeom
Spain Flag.png Spanish Shuriken de Agua


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.