Wonder Room (move): Difference between revisions
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{{Moveentry|577|Yuniran|1|Psychic||48}} | {{Moveentry|577|Yuniran|1|Psychic||48}} | ||
{{Moveentry|578|Daburan|1|Psychic||53}} | {{Moveentry|578|Daburan|1|Psychic||53}} | ||
{{Moveentry|579| | {{Moveentry|579|Reuniclus|1|Psychic||59}} | ||
{{Moveentry|605|Riguree|1|Psychic||56}} | {{Moveentry|605|Riguree|1|Psychic||56}} | ||
{{Moveentry|606|Oobemu|1|Psychic||68}} | {{Moveentry|606|Oobemu|1|Psychic||68}} | ||
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{{Breedlist|Psychic}} | {{Breedlist|Psychic}} | ||
{{Moveentry|079|Slowpoke|2|Water|Psychic|{{p|Psyduck}}, {{p|Golduck}}}} | {{Moveentry|079|Slowpoke|2|Water|Psychic|{{p|Psyduck}}, {{p|Golduck}}}} | ||
{{Moveentry|200|Misdreavus|1|Ghost||{{p|Yuniran}}, {{p|Daburan}}, {{p| | {{Moveentry|200|Misdreavus|1|Ghost||{{p|Yuniran}}, {{p|Daburan}}, {{p|Reuniclus}}}} | ||
{{Learnlist/footer}} | {{Learnlist/footer}} | ||
Revision as of 04:34, 14 January 2011
Wonder Room ワンダールーム Wonder Room | ||||||||||||||
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Range
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Availability
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(Japanese: ワンダールーム Wonder Room) is a non-damaging Template:Type2 move introduced in Generation V.
Effect
Wonder Room swaps the Defense and Special Defense of all Pokémon on the field for 5 turns.
Learnset
Generation V
By leveling up
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By breeding
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0079
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Slowpoke
| colspan="1" style="background:#2980EF; text-align: center;" | Water || style="background:#EF4179" align="center" colspan="1" rowspan="1" | Psychic
| style="background: #FFF" | Psyduck, Golduck
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| style="background: #FFF; font-family:monospace,monospace" | 0200
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Misdreavus
| colspan="2" style="background:#704170; text-align: center;" | Ghost
| style="background: #FFF" | Yuniran, Daburan, Reuniclus
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
|}
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Trivia
- Wonder Room has the lowest priority of all moves, along with Trick Room and Magic Room.
In other languages
Variations of the move Trick Room | ||
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