Rotom (Pokémon)/Generation VIII learnset

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← Rotom Rotom

Rotom is available in Sword and Shield, Brilliant Diamond and Shining Pearl, and Pokémon Legends: Arceus.

By leveling up

SwShBDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP
011 Astonish Ghost Physical 03030 100100% 15
011 Double Team Normal Status 0000 00——% 15
055 Thunder Shock Electric Special 04040 100100% 30
1010 Confuse Ray Ghost Status 0000 100100% 10
1515 Charge Electric Status 0000 00——% 20
2020 Electro Ball Electric Special 0000 100100% 10
2525 Thunder Wave Electric Status 0000 09090% 20
3030 Shock Wave Electric Special 06060 00——% 20
3535 Hex Ghost Special 06565 100100% 10
4040 Substitute Normal Status 0000 00——% 10
4545 Trick Psychic Status 0000 100100% 10
5050 Discharge Electric Special 08080 100100% 15
5555 Uproar Normal Special 09090 100100% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
Learn Mastery  Move   Type   Cat.   Power   Accuracy   PP
Base  St.   Ag.  Base  St. 
1 10 Thunder Shock Electric Special 40 50 30 100% 100% 25
6 15 Charge Beam Electric Special 50 60 40 90% 100% 15
11 20 Hex Ghost Special 65 80 50 100% 100% 15
18 28 Thunder Wave Electric Status 90% 100% 20
25 35 Shadow Ball Ghost Special 80 100 60 100% 100% 10
34 45 Thunderbolt Electric Special 80 100 60 100% 100% 10
43 54 Thunder Electric Special 100 120 80 75% 90% 5
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/TR

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM14
Bag TM Electric SwSh Sprite.png
TM14 Thunder Wave Electric Status 0000 090}}90% 20
TM17
Bag TM Psychic SwSh Sprite.png
TM17 Light Screen Psychic Status 0000 00—}}—% 30
TM18
Bag TM Psychic SwSh Sprite.png
TM18 Reflect Psychic Status 0000 00—}}—% 20
TM21
Bag TM Psychic SwSh Sprite.png
TM21 Rest Psychic Status 0000 00—}}—% 10
TM23
Bag TM Dark SwSh Sprite.png
TM23 Thief Dark Physical 06060 100}}100% 25
TM24
Bag TM Normal SwSh Sprite.png
TM24 Snore Normal Special 05050 100}}100% 15
TM25
Bag TM Normal SwSh Sprite.png
TM25 Protect Normal Status 0000 00—}}—% 10
TM33
Bag TM Water SwSh Sprite.png
TM33 Rain Dance Water Status 0000 00—}}—% 5
TM34
Bag TM Fire SwSh Sprite.png
TM34 Sunny Day Fire Status 0000 00—}}—% 5
TM38
Bag TM Fire SwSh Sprite.png
TM38 Will-O-Wisp Fire Status 0000 085}}85% 15
TM39
Bag TM Normal SwSh Sprite.png
TM39 Facade Normal Physical 07070 100}}100% 20
TM40
Bag TM Normal SwSh Sprite.png
TM40 Swift Normal Special 06060 00—}}—% 20
TM41
Bag TM Normal SwSh Sprite.png
TM41 Helping Hand Normal Status 0000 00—}}—% 20
TM76
Bag TM Normal SwSh Sprite.png
TM76 Round Normal Special 06060 100}}100% 15
TM77
Bag TM Ghost SwSh Sprite.png
TM77 Hex Ghost Special 06565 100}}100% 10
TM80
Bag TM Electric SwSh Sprite.png
TM80 Volt Switch Electric Special 07070 100}}100% 20
TM82
Bag TM Electric SwSh Sprite.png
TM82 Electroweb Electric Special 05555 095}}95% 15
TM90
Bag TM Electric SwSh Sprite.png
TM90 Electric Terrain Electric Status 0000 00—}}—% 10
TM93
Bag TM Electric SwSh Sprite.png
TM93 Eerie Impulse Electric Status 0000 100}}100% 15
TR08
Bag TR Electric Sprite.png
TR08 Thunderbolt Electric Special 09090 100}}100% 15
TR09
Bag TR Electric Sprite.png
TR09 Thunder Electric Special 110110 070}}70% 10
TR20
Bag TR Normal Sprite.png
TR20 Substitute Normal Status 0000 00—}}—% 10
TR26
Bag TR Normal Sprite.png
TR26 Endure Normal Status 0000 00—}}—% 10
TR27
Bag TR Normal Sprite.png
TR27 Sleep Talk Normal Status 0000 00—}}—% 10
TR33
Bag TR Ghost Sprite.png
TR33 Shadow Ball Ghost Special 08080 100}}100% 15
TR35
Bag TR Normal Sprite.png
TR35 Uproar Normal Special 09090 100}}100% 10
TR38
Bag TR Psychic Sprite.png
TR38 Trick Psychic Status 0000 100}}100% 10
TR42
Bag TR Normal Sprite.png
TR42 Hyper Voice Normal Special 09090 100}}100% 10
TR58
Bag TR Dark Sprite.png
TR58 Dark Pulse Dark Special 08080 100}}100% 15
TR68
Bag TR Dark Sprite.png
TR68 Nasty Plot Dark Status 0000 00—}}—% 20
TR80
Bag TR Electric Sprite.png
TR80 Electro Ball Electric Special 0000 100}}100% 10
TR81
Bag TR Dark Sprite.png
TR81 Foul Play Dark Physical 09595 100}}100% 15
TR82
Bag TR Psychic Sprite.png
TR82 Stored Power Psychic Special 02020 100}}100% 10
TR83
Bag TR Psychic Sprite.png
TR83 Ally Switch Psychic Status 0000 00—}}—% 15
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

BDSP

Generation VIII
Other generations:
IV - V - VI - VII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP 
TM11
Bag TM Fire SwSh Sprite.png
TM11 Sunny Day Fire Status 0000 00—}}—% 5
TM16
Bag TM Psychic SwSh Sprite.png
TM16 Light Screen Psychic Status 0000 00—}}—% 30
TM17
Bag TM Normal SwSh Sprite.png
TM17 Protect Normal Status 0000 00—}}—% 10
TM18
Bag TM Water SwSh Sprite.png
TM18 Rain Dance Water Status 0000 00—}}—% 5
TM24
Bag TM Electric SwSh Sprite.png
TM24 Thunderbolt Electric Special 09090 100}}100% 15
TM25
Bag TM Electric SwSh Sprite.png
TM25 Thunder Electric Special 110110 070}}70% 10
TM30
Bag TM Ghost SwSh Sprite.png
TM30 Shadow Ball Ghost Special 08080 100}}100% 15
TM32
Bag TM Normal SwSh Sprite.png
TM32 Double Team Normal Status 0000 00—}}—% 15
TM33
Bag TM Psychic SwSh Sprite.png
TM33 Reflect Psychic Status 0000 00—}}—% 20
TM34
Bag TM Electric SwSh Sprite.png
TM34 Shock Wave Electric Special 06060 00—}}—% 20
TM42
Bag TM Normal SwSh Sprite.png
TM42 Facade Normal Physical 07070 100}}100% 20
TM43
Bag TM Electric SwSh Sprite.png
TM43 Volt Switch Electric Special 07070 100}}100% 20
TM44
Bag TM Psychic SwSh Sprite.png
TM44 Rest Psychic Status 0000 00—}}—% 10
TM46
Bag TM Dark SwSh Sprite.png
TM46 Thief Dark Physical 06060 100}}100% 25
TM57
Bag TM Electric SwSh Sprite.png
TM57 Charge Beam Electric Special 05050 090}}90% 10
TM58
Bag TM Normal SwSh Sprite.png
TM58 Endure Normal Status 0000 00—}}—% 10
TM61
Bag TM Fire SwSh Sprite.png
TM61 Will-O-Wisp Fire Status 0000 085}}85% 15
TM63
Bag TM Dark SwSh Sprite.png
TM63 Nasty Plot Dark Status 0000 00—}}—% 20
TM70
Bag TM Normal SwSh Sprite.png
TM70 Flash Normal Status 0000 100}}100% 20
TM73
Bag TM Electric SwSh Sprite.png
TM73 Thunder Wave Electric Status 0000 090}}90% 20
TM77
Bag TM Normal SwSh Sprite.png
TM77 Psych Up Normal Status 0000 00—}}—% 10
TM79
Bag TM Dark SwSh Sprite.png
TM79 Dark Pulse Dark Special 08080 100}}100% 15
TM82
Bag TM Normal SwSh Sprite.png
TM82 Sleep Talk Normal Status 0000 00—}}—% 10
TM85
Bag TM Psychic SwSh Sprite.png
TM85 Dream Eater Psychic Special 100100 100}}100% 15
TM87
Bag TM Normal SwSh Sprite.png
TM87 Swagger Normal Status 0000 085}}85% 15
TM90
Bag TM Normal SwSh Sprite.png
TM90 Substitute Normal Status 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Rotom in Generation VIII
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Rotom in that game.
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

SwSh

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
Sw Sh EP BD SP Poltergeist Ghost Physical 110 90% 5
Sw Sh EP BD SP Rising Voltage Electric Special 70 100% 20
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

LA

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Game   Move   Type   Cat.   Power   Accuracy   PP 
Base  St.   Ag.  Base  St. 
LA Charge Beam Electric Special 50 60 40 90% 100% 15
LA Dark Pulse Dark Special 80 100 60 —% —% 10
LA Ominous Wind Ghost Special 60 75 45 100% 100% 15
LA Rest Psychic Status —% —% 10
LA Shadow Ball Ghost Special 80 100 60 100% 100% 10
LA Swift Normal Special 60 75 45 —% —% 20
LA Thunderbolt Electric Special 80 100 60 100% 100% 10
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

Form change

When Rotom changes into an appliance form, it learns a new move in the same way that other Pokémon may learn new moves upon evolving; if Rotom would change from one appliance form to another and knows the special move of its current form, the old special move is automatically forgotten and Rotom learns the new one. If Rotom changes to its base form, it forgets the special move of the form it was in (if it still knows it); if the only move that Rotom knows right before reverting to its base form is the form's special move, then that move will be replaced with Thunder Shock.

Generation VIII
Other generations:
IV - V - VI - VII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
Form change: Rotom
(having no other moves)
Thunder Shock Electric Special 40 100% 30
Form change: Heat Rotom Overheat Fire Special 130 90% 5
Form change: Wash Rotom Hydro Pump Water Special 110 80% 5
Form change: Frost Rotom Blizzard Ice Special 110 70% 5
Form change: Fan Rotom Air Slash Flying Special 75 95% 15
Form change: Mow Rotom Leaf Storm Grass Special 130 90% 5
  • A superscript level indicates that Rotom can learn this move normally in Generation VIII
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution or alternate form of Rotom
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation VIII
Other generations:
V - VI - VII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
IV V VI VII Charge Beam Electric Special 05050 090}}90% 10
IV V VI VII Confide Normal Status 0000 00—}}—% 20
IV V VI VII Defog Flying Status 0000 00—}}—% 15
IV V VI VII Disarming Voice Fairy Special 04040 00—}}—% 15
IV V VI VII Dream Eater Psychic Special 100100 100}}100% 15
IV V VI VII Flash × Normal Status 0000 100}}100% 20
IV V VI VII Frustration × Normal Physical 0000 100}}100% 20
IV V VI VII Hidden Power × Normal Special 06060 100}}100% 15
IV V VI VII Mud-Slap Ground Special 02020 100}}100% 10
IV V VI VII Natural Gift × Normal Physical 0000 100}}100% 15
IV V VI VII Ominous Wind × Ghost Special 06060 100}}100% 5
IV V VI VII Pain Split Normal Status 0000 00—}}—% 20
IV V VI VII Psych Up Normal Status 0000 00—}}—% 10
IV V VI VII Return × Normal Physical 0000 100}}100% 20
IV V VI VII Secret Power × Normal Physical 07070 100}}100% 20
IV V VI VII Signal Beam × Bug Special 07575 100}}100% 15
IV V VI VII Snatch × Dark Status 0000 00—}}—% 10
IV V VI VII Spite Ghost Status 0000 100}}100% 10
IV V VI VII Sucker Punch Dark Physical 07070 100}}100% 5
IV V VI VII Swagger Normal Status 0000 085}}85% 15
IV V VI VII Telekinesis × Psychic Status 0000 00—}}—% 15
IV V VI VII Toxic Poison Status 0000 090}}90% 10
  • Transferred Pokémon only retain these moves in Pokémon Sword and Shield
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Rotom
  • Italic indicates a move that gets STAB only when used by an evolution of Rotom
  • × indicates a move that cannot be used in Sword and Shield
  • Click on the generation numbers at the top to see transfer-only moves for other generations