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Appendix:Platinum walkthrough/Section 11

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Pastoria City

Pastoria City

Pastoria City is a wonderland for rare Pokémon lovers. These rare Pokémon can be found in the Great Marsh, though some of them are rotated daily, requiring multiple visits.

The Scarf Guy lives in the house nearest to the Route 213 exit. The Scarf Guy checks a Pokémon's condition to see if it is worthy of a Scarf. If the Pokémon's condition is at its maximum value in an area, he will give out the corresponding Scarf to that Pokémon. If not, he will tell the player to improve its condition with Poffins.

Maxed condition Scarf given out
Cool Bag Red Scarf Sprite.png Red Scarf
Beauty Bag Blue Scarf Sprite.png Blue Scarf
Cute Bag Pink Scarf Sprite.png Pink Scarf
Smart Bag Green Scarf Sprite.png Green Scarf
Tough Bag Yellow Scarf Sprite.png Yellow Scarf

The eastern house that is right next to the water is the home of the Move Reminder who will teach your Pokémon a move from their level-up moveset in exchange for a Heart Scale. At this point, you can only collect Heart Scales in The Underground, though you can also get them at the Pokémon News Press in Solaceon Town. After getting the National Pokédex, you can also obtain them from wild Luvdisc.

Go to the house farthest west to meet a woman who will give you a Berry each day. These Berries will notably be the ones that reduce the damage of supereffective attacks on the Pokémon that holds it. Notably, the Charti Berry that you can receive from her is a good Berry to use when making Poffin for raising a Pokémon's Beauty stat and is recommended to use for evolving Feebas into Milotic once you've had time to grow them to obtain plenty of them.

Great Marsh

The Great Marsh

If you want to catch a lot of rare Pokémon, you should visit the Great Marsh at the north end of town. For PokémonDollar.png500 you can explore the Marsh until you catch up to 30 Pokémon or walk 500 steps, whichever comes first. You won't use your Pokémon to battle here— if a wild Pokémon appears, you have the choice of throwing Mud, Bait, or a Safari Ball. Bait lowers the chance of the Pokémon escaping, but also significantly lowers its catch rate. The mud does just the opposite, making the Pokémon easier to catch, but raising its chances of fleeing. It is important to master this unorthodox catching method, because some of the Pokémon found in the Marsh will be helpful for subsequent Gym battles.

For PokémonDollar.png100, you can look through the binoculars in the upstairs room of the entrance building before a Safari Game. They show wild Pokémon in the Marsh area where they can be found. This is useful for spotting the rare Pokémon that are rotated each day.

Pastoria Gym

Before you enter the Gym, you will be challenged to a battle with your rival.

387 If the player chose Turtwig: 390 If the player chose Chimchar: 393 If the player chose Piplup:

Pastoria Gym

As you will quickly figure out, this Gym specializes in Water-types. Grass- and Electric-types will do well here, but you shouldn't use Fire-, Rock-, or Ground-types. Be aware that the highest-leveled Pokémon here is Level 37 and a fast attacker.

The puzzle of the Pastoria Gym is raising and lowering the water level with the buttons in the correct order. To reach Crasher Wake (the Gym Leader), go down the entrance stairs, turn left and go up those stairs. You will reach a yellow button. Hit it and the water level drops. Turn right, down the stairs, and go through a narrow passage. There is another narrow passage before you reach some stairs. Climb up to the top, and hit the green button. Climb down and follow the path to another set of stairs. Battle the Sailor there, and hit the blue button. Follow the platform to the first yellow button and head right, past the stairs to the Tuber. Battle him, and follow the path right to another Tuber. Battle her, and go on forward. You will eventually find a green button. Hit it, go down the nearby stairs, and hit the yellow button. Go up, then down to the lowest level. The rest is simple; follow the path to a set of stairs, climb up, and hit the blue button. The path to Wake is clear.

Pastoria City Gym
The Fen Badge

Wake leads the fight with Gyarados, who has Intimidate, so lead with Special-based attackers. It, like most of Wake's team, has his signature TM move, Brine. Brine does more damage if you have less than half of your HP left, so be wary and stay healthy. Waterfall will do the most damage and may cause your Pokémon to Flinch. However, one good Electric-type attack will take it out. Next up is Wake's Quagsire, whose Ground type makes it immune to Electric-type moves. Instead, Grass-type attacks are this Pokémon's nightmare, particularly Special attacks due to its weak Special Defense. It has Rock Tomb to slow you down, but it doesn't know Brine. Yawn can be annoying, because a Pokémon hit by it will fall asleep on the next turn unless you switch. Chesto Berries as held items can be useful in this situation. Last up is his star Pokémon, Floatzel. Floatzel is very fast, and can hit pretty hard, but its defenses are quite low. It has Ice Fang to counter Grass-types, as well as Aqua Jet, a Water-type Quick Attack. It too, is packing Brine, so stay healthy during the fight. Avoid using Tropius or Torterra since Ice Fang will cause it 4× damage due to their bad type combos. A fast Electric type like Jolteon or Raichu with a good move like Thunderbolt will easily take out Floatzel.

After defeating Wake, you'll receive the Fen Badge that lets you use Surf outside of battle, as well as TM55 (Brine).

Valor Lakefront (Part 2)

After earning the Fen Badge, you'll meet up with Barry again. When Wake heads out of the Gym, it turns out that Barry's earlier claim about being Wake's apprentice isn't true since Wake believes both of you don't need any tutoring. Barry then brings up the more serious topic of trouble due to a Galactic Grunt with a bomb near the Great Marsh's Observatory Gate. When you meet Barry and Wake at the entrance to the Great Marsh you'll find that the Grunt set off a small bomb in the Great Marsh as a field test and you'll from have to chase after him while Barry and Wake will keep people out of the Great Marsh until Wake can be sure it is safe. Head through Route 213 (you'll encounter Looker on the way), all the way to the Valor Lakefront, where you will battle him near the entrance to the Lake Valor area.

After defeating the Grunt, you will meet Cynthia again. After Barry briefly interrupts her to report to Lucas/Dawn that Wake said the damage to the Great Marsh is not as serious as expected, Cynthia states that she is worried about the group of Psyduck on Route 210. She gives you SecretPotion to cure the Psyduck of their headaches. She will then tell you the legend about a mirage Pokémon that lives inside the lake.

You can now head to Route 210, north of Solaceon Town, and explore the northern part that was blocked off by the Psyduck. Also, you can go back to Pastoria and explore Route 212 to the west if you haven't already.

Route 212

Route 212

There are two parts to Route 212. The southern part has a constant downpour, and the northern has the Pokémon Mansion. The northern side can be accessed at any time through Hearthome City's south exit after defeating Maylene at the Veilstone Gym.

Northern section

Pokémon Mansion

The Pokémon Mansion
The interior of the mansion

The Pokémon Mansion is owned by Mr. Backlot. It is also the home of the famous Trophy Garden, which is located to the rear. It has many rooms, with the most important of them being Mr. Backlot's office, which is where a Pokémon statue guarded by a policeman is located. However, the guard is on break from 2 A.M. until 6 A.M., leaving you free to touch the statue. Manaphy's data can be recorded (as a seen Pokémon) from the book lying on Mr. Backlot's desk, and it must be done in order to get the National Pokédex. Other rooms in the mansion have beds, which you can used to rest yourself along with your Pokémon. You may fight the maids in the 5-Maid Knockout Exact-Turn Attack Challenge, in which five maids must be beaten in a certain number of turns (no more, no less). The prize for winning the challenge is a duel with either Lady Celeste or Rich Boy Liam.

The western and eastern exits of the mansion are blocked by the maids. Neither of these doorways are functional, and only serve as decoration.

Trophy Garden

There are many Pokémon that can be found here without any interaction with the Trophy Garden's owner, Mr. Backlot. All of these Pokémon are in the Sinnoh Pokédex, and many can be found in other areas. After you have gotten the National Pokédex upgrade, however, Pokémon that do not otherwise appear in Sinnoh will be placed in the Trophy Garden by Backlot's butler to cover up for his fibs, with a different one there daily. The last two Pokémon placed in the garden at any given time will remain available until more Pokémon are placed in the garden.

Route 212 (southern section)

One of the three Move Tutors is in a small house in this location, offering to tutor moves in exchange for shards.

Route 212
Move Type Cat. Shards
Air Cutter  Flying  Special 2 2 4 0
Dive  Water  Physical 2 0 4 2
Fire Punch  Fire  Physical 2 0 6 0
Fury Cutter  Bug  Physical 0 0 8 0
Ice Punch  Ice  Physical 2 0 6 0
Icy Wind  Ice  Special 0 2 6 0
Knock Off  Dark  Physical 4 0 4 0
Ominous Wind  Ghost  Special 0 2 6 0
Sucker Punch  Dark  Physical 0 0 6 2
ThunderPunch  Electric  Physical 2 0 6 0
Trick  Psychic  Status 0 0 4 4
Vacuum Wave  Fighting  Special 2 2 4 0
Zen Headbutt  Psychic  Physical 0 0 4 4

The route is also full of long, narrow logs connecting rises in the land. To get across them, you'll have to ride a Bicycle over the narrow path. As the route approaches Pastoria City, you may get stuck in the marshy areas.

Route 210 (North Side)

Route 210

Now that Cynthia has given you the SecretPotion, you can head back to Solaceon Town and travel north to Route 210.

Use the SecretPotion on the Psyduck and access north is granted. Cynthia will then appear and give you the Old Charm, asking you to deliver it to Celestic Town. Long grass, as in the southern area, grows rampant. This grass is so tall that your bicycle cannot be used in it. This area seems to be a popular place for Ninja Boys to hide. Further north, the grass clears to give rise to thick fog. To ease travel, HM05 (Defog) may be used, although this is not required.

Grandma Wilma, a Move Tutor, lives in a house on the northern, foggy stretch of Route 210 (requires Rock Climb to reach it). Previously, she lived in a famous city of Dragon Tamers, and due to this, she is able to teach the move Draco Meteor to any Dragon-type Pokémon with high Happiness.

A winding series of bridges will eventually lead west to Celestic Town, passing over accessible rivers that flow from a mountaintop lake. Once you have HM07 (Waterfall), you can Surf around here to get a couple of items.

← Part 10 Veilstone City to Pastoria City
Celestic Town, Fuego Ironworks, Route 219, Route 220 Part 12 →
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