Vital Throw (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=233 |
|n=233
name=Vital Throw |
|name=Vital Throw
jname=あてみなげ |
|jname=あてみなげ
jtrans=Strike Throw |
|jtrans=Strike Throw
jtranslit=Ateminage |
|jtranslit=Ateminage
desc=The user attacks last. In return, this throw move is guaranteed not to miss. |
|gameimage=Vital Throw VIII.png
gameimage=Vital Throw.png |
|gameimagewidth=300
type=Fighting |
|type=Fighting
damagecategory=Physical |
|damagecategory=Physical
basepp=10 |
|basepp=10
maxpp=16 |
|maxpp=16
power=70 |
|power=70
accuracy=— |
|accuracy=—
priority=-1 |
|priority=-1
gen=II |
|gen=II
category=Cool |
|category=Cool
appeal=3 |
|appeal=3
jam=0 |
|jam=0
cdesc=The next appeal can be made later next turn. |
|cdesc=The next appeal can be made later next turn.
appealsc=2 |
|appealsc=2
scdesc=Enables the user to perform last in the next turn. |
|scdesc=Enables the user to perform last in the next turn.
pokefordex=Vital%20Throw |
|appeal6=2
touches=yes |
|jam6=0
protect=yes |
|cdesc6=Works great if the user goes last this turn.
magiccoat=no |
|touches=yes
snatch=no |
|protect=yes
brightpowder=yes |
|magiccoat=no
kingsrock=yes |
|snatch=no
flag7=no |
|mirrormove=yes
flag8=no |
|kingsrock=yes
sound=no |
|sound=no
target=anyadjacent |
|target=anyadjacent
footnotes= }}
}}
'''Vital Throw''' (Japanese: '''あてみなげ''' ''Strike Throw'') is a damage-dealing {{type2|Fighting}} [[move]] introduced in [[Generation II]], where it was a [[signature move]] of the {{p|Machop}} [[evolution]]ary line.
'''Vital Throw''' (Japanese: '''あてみなげ''' ''{{wp|Atemi|Strike Throw}}'') is a damage-dealing {{type|Fighting}} [[move]] introduced in [[Generation II]]. Prior to [[Generation III]], it was the [[signature move]] of {{p|Machop}}'s [[evolution]]ary line.


==Effect==
==Effect==
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw does not miss unless the target has just used {{m|Fly}}, {{m|Dig}}, {{m|Dive}}, {{m|Bounce}}, or {{m|Shadow Force}}.
Vital Throw deals damage and is a decreased [[priority]] move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as {{m|Focus Punch}} and {{m|Avalanche}}. Vital Throw bypasses {{stat|accuracy}} checks to always hit, unless the target is in the [[semi-invulnerable turn]] of a move such as {{m|Dig}} or {{m|Fly}}.
 
Vital Throw can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 3 bonus appeal points if {{m|Fake Out}} was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves {{m|Entrainment}}, {{m|Hold Hands}} or {{m|Play Nice}} was used in the prior turn.
 
===Generation IX===
Vital Throw cannot be selected in a battle.
 
==Description==
{{movedesc|fighting}}
{{movedescentry|{{gameabbrevss|Stad2}}|A <sc>Fighting</sc>-type attack. Always comes after the target's attack but never misses.}}
{{movedescentry|{{gameabbrev2|GSC}}|A 2nd-strike move that never misses.}}
{{movedescentry|{{gameabbrev3|RSE}}|Makes the user's move last, but it never misses.}}
{{movedescentry|{{gameabbrev3|FRLG}}|Makes the user attack after the foe. In return, it will not miss.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Makes the user go last, but it never misses.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|The user attacks last. In return, this throw move is guaranteed not to miss.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}<br>{{gameabbrev8|SwShBDSPLA}}|The user attacks last. In return, this throw move never misses.}}
{{movedescentry|{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}{{left clear}}


==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Moveheader/Level|Fighting|2}}
{{Movehead/Games|Fighting|g1=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=2|g9=none}}
{{Moveentry/Level2|066|Machop|1|Fighting|Fighting|31|31|25|31|'''}}
{{Moveentry/8|0066|Machop|type=Fighting|1|Human-Like|Human-Like|31|31|25|31|31{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}}
{{Moveentry/Level2|067|Machoke|1|Fighting|Fighting|34|33|25|32|'''}}
{{Moveentry/8|0067|Machoke|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}}
{{Moveentry/Level2|068|Machamp|1|Fighting|Fighting|34|33|25|32|'''}}
{{Moveentry/8|0068|Machamp|type=Fighting|1|Human-Like|Human-Like|34|33|25|32|32{{sup/6|XY}}<br>25{{sup/6|ORAS}}|25|24|24|STAB='''}}
{{Moveentry/Level2|127|Pinsir|1|Bug|Bug|no|no|25|25}}
{{Moveentry/8|0127|Pinsir|type=Bug|1|Bug|Bug|||25|25{{sup/5|BW}}<br>22{{sup/5|B2W2}}|22{{sup/6|XY}}<br>18{{sup/6|ORAS}}|18|28|28}}
{{Moveentry/Level2|296|Makuhita|1|Fighting|Fighting|no|13|10|10|'''}}
{{Moveentry/8|0296|Makuhita|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}}
{{Moveentry/Level2|297|Hariyama|1|Fighting|Fighting|no|13|10|10|'''}}
{{Moveentry/8|0297|Hariyama|type=Fighting|1|Human-Like|Human-Like||13|10|10|10{{sup/6|XY}}<br>22{{sup/6|ORAS}}|22||22|STAB='''}}
{{Moveentry/Level2|538|Throh|1|Fighting|Fighting|no|no|no|17|'''}}
{{Moveentry/8|0538|Throh|type=Fighting|1|Human-Like|Human-Like||||17|17|9|35|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/8|0674|Pancham|type=Fighting|2|Field|Human-Like|||||27|27|28|STAB='''}}
{{Moveentry/8|0675|Pangoro|type=Fighting|type2=Dark|2|Field|Human-Like|||||27|27|28|STAB='''}}
{{Moveentry/8|0794|Buzzwole|type=Bug|type2=Fighting|1|No Eggs Discovered|No Eggs Discovered||||||19|15|STAB='''}}
{{Movefoot|Fighting|8}}


===By {{pkmn|breeding}}===
===By {{pkmn|breeding}}===
{{Moveheader/Breed|Fighting|2}}
{{Movehead/Games|Fighting|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=1|g8g={{gameabbrev8|SwSh}}|g9=none}}
{{Moveentry/Breed2|619|Mienfoo|1|Fighting|Fighting|no|no|no|{{MSP|066|Machop}}{{MSP|067|Machoke}}{{MSP|068|Machamp}}<br>{{MSP|296|Makuhita}}{{MSP|297|Hariyama}}{{MSP|538|Throh}}|'''}}
{{Moveentry/4|0619|Mienfoo|type=Fighting|2|Field|Human-Like|✔|✔|✔|✔|STAB='''}}
{{Movefooter|Fighting|2}}
{{Moveentry/4|0766|Passimian|type=Fighting|1|Field|Field|||✔|✔|STAB='''}}
{{Movefoot|Fighting|4}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
In the [[Pokémon Mystery Dungeon: Red Rescue Team and Blue Rescue Team|Rescue Team]], [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]], and [[Pokémon Mystery Dungeon (WiiWare)|Adventure Squad]] series, Vital Throw is a status move. The user gains the {{DL|Status condition (Mystery Dungeon)|Vital Throw}} status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.
 
From {{g|Super Mystery Dungeon}}, Vital Throw is a regular move which deals damage.
 
{{Template:MDMoveheader|type=fighting}}
{{Template:MDMoveRow|game=RB|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=TDS|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=BSL|pp=17|acc=—%|range=User|target=User|cuts=Yes}}
{{Template:MDMoveRow|game=SMD|pow=7|powmax=99|pp=13|ppmax=30|acc=—%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=fighting|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
==={{g|Rumble Rush}}===
{{RumbleRushPhysicalAttack|move=Vital Throw|type=Fighting
|stars=4
|pow=37.10708
|charge=0.58
|range=Arc (melee)
|hits=1
|projectiles=1
|crit=1.5
|effect=None}}
 
===Description===
{{movedesc|fighting}}
{{movedescentry|{{gameabbrevmd|RB}}|The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける|Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|It damages an enemy. It never misses.}}
|}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1=Makuhita Vital Throw1.png|image1p=Makuhita starting Vital Throw|image2=Makuhita Vital Throw2.png|image2p=Makuhita|image3=Gavin Machamp Vital Throw.png|image3p=Machamp}}
{{moveanime|type=fighting|exp=yes|gen=The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.|image1=Brawly Hariyama Vital Throw.png|image1p=Hariyama|image2=Gavin Machamp Vital Throw.png|image2p=Machamp|image3=Brawly Makuhita Vital Throw1.png|image3p=Makuhita|image4=Rocket Prize Master Throh Vital Throw.png|image4p=Throh}}
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}}
{{movep|type=fighting|ms=296|pkmn=Makuhita|method=Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.}}
{{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}}
{{movemid|type=fighting|user=Brawly's Makuhita|startcode=AG020|startname=Brave the Wave|notes=Debut}}
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}}
{{movep|type=fighting|ms=297|pkmn=Hariyama|method=Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.}}
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}}
{{movemid|type=fighting|user=Brawly's Hariyama|startcode=AG031|startname=Just One of the Geysers}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, then throws it with its arm.}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.}}
{{movebtm|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}}
{{movemid|type=fighting|user=Gavin|user1=Gavin's Machamp|startcode=AG127|startname=From Brags to Riches}}
{{movep|type=fighting|ms=538|pkmn=Throh|method=One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.}}
{{movebtm|type=fighting|user=Rocket Prize Master|user1=Team Rocket's Throh|startcode=JN048|startname=A Close Call... Practically!}}


==In the manga==
==In the manga==
===Pokémon Adventures===
===Pokémon Adventures===
{{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Machamp Vital Throw Adventures.png|image1p=Machamp}}
{{movemanga|type=fighting|exp=yes|gen=The user lets the opponent attack it first, then throws it to the ground.|image1=Chuck Machamp Vital Throw Adventures.png|image1p=Machamp}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}}
{{movep|type=fighting|ms=068|pkmn=Machamp|method=Machamp allows the opponent to hit it with an attack, then grabs it and throws it to the ground.}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname=Flames From Entei|notes=Debut}}
{{movebtmManga|type=fighting|user=Chuck|user1=Chuck's Machamp|startcode=PS161|startname=Entranced by Entei|notes=Debut}}


==In other generations==
==In other generations==
{{incomplete|section|needs=missing 3rd generation image(s)}}
===Core series games===
{{Movegen|
{{Movegen
type=Fighting|
|type=Fighting
genII=Vital Throw II|
|genII=Vital Throw II
genIV=Vital Throw IV|
|genIII=Vital Throw III
|genIV=Vital Throw IV
|genV=Vital Throw V
}}
{{Movegen
|type=Fighting
|genVI=Vital Throw VI
|genVII=Vital Throw VII
}}
 
===Side series games===
{{movegen
|type=Fighting
|Stad2=Vital Throw Stad2
|Colo=Vital Throw Colo
|XD=Vital Throw XD
|PBR=Vital Throw PBR
}}
===Spin-off series games===
{{movegen
|type=Fighting
|PMDRB=Vital Throw PMD RB
|PSMD=Vital Throw PSMD
}}
}}


==Trivia==
==Trivia==
* Although Vital Throw was introduced in Generation II, no Generation II Pokémon can legally learn it, with the exception of {{p|Smeargle}} (via {{m|Sketch}}).
[[File:Vital Throw wrong display.png|thumb|Description in Generation III with erroneous accuracy data]]
* Although being a never-missing move, it had 100% accuracy in Generation III.
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* No Pokémon introduced in [[Generation IV]] can learn this move by any means.
* In the {{pkmn|anime}}, Vital Throw appears similar to a pro-wrestling move called a {{wp|Powerslam#Side slam|side slam}}.
* {{p|Pinsir}} is the only non-Fighting-type Pokémon that learns Vital Throw.


==In other languages==
==In other languages==
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
{{Langtable|color={{fighting color}}|bordercolor={{fighting color dark}}
|zh_cmn=一招制敵 ''Yīzhāo Zhìdí''
|zh_cmn=借力摔 ''{{tt|Jièlì Shuāi|Leveraged Slam}}'' {{tt|*|Games}}<br>一招制敵 ''{{tt|Yīzhāo Zhìdí|One Move Subdue}}'' {{tt|*|AG series, Adventures}}
|nl=Vitale Worp
|zh_yue=借力摔 ''{{tt|Jelihk Sēui|Leveraged Slam}}''{{tt|*|Games}}<br>一招制敵 ''{{tt|Yātjīu Jaidihk|One Move Subdue}}'' {{tt|*|AG series), Adventures}}
|nl=Vitale worp
|fi=Eloheitto ([[AG020]])<br>Vauhtiheitto ([[AG127]])
|fr=Corps Perdu
|fr=Corps Perdu
|de=Überwurf
|de=Überwurf
|el=Ζωτικό Ρίψιμο
|el=Ζωτικό Ρίψιμο
|id=
Serangan Lemparan
|it=Vitaltiro
|it=Vitaltiro
|ko=받아던지기 ''Bat'a Deonjigi''
|ko=받아던지기 ''Badadeonjigi''
|sr=Vitalno Bacanje
|pl=Życiowy Cios<!--{{tt|*|Journeys onwards}}<br>Ostateczny Rzut{{tt|*|AG031}}<br>Atak Życia{{tt|*|AG020}}-->
|es=Tiro Vital}}
|pt_br=Lançamento Vital ([[AG127]]–present, TCG, manga)<br>Nocaute{{tt|*|Mistake; same name as Knock Off in the episode}} ([[AG031]])<br>Arremesso ([[AG020]])
|pt_eu=Lançamento Vital ([[AG127]]–present)<br>Arremesso Vital ([[AG020]]–[[AG031]])
|sr=Vitalno bacanje
|es_eu=Llave Vital<sup>{{gen|IX}}+</sup><br>Tiro Vital<sup>{{gen|III}}–{{gen|VIII}}</sup>
|es_la=Tiro Vital<br>Combinacion ([[AG020]])<br>Fuerza Vital ([[AG031]])
|vi=Đòn Đánh Chí Mệnh
}}
{{-}}
{{-}}
{{Project Moves and Abilities notice}}


{{Project Moves and Abilities notice}}
[[Category:Decreased priority moves]]
[[Category:moves that cannot miss]]
[[Category:Moves that cannot miss]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]


[[de:Überwurf]]
[[de:Überwurf]]
[[es:Llave vital]]
[[fr:Corps Perdu]]
[[fr:Corps Perdu]]
[[it:Vitaltiro (mossa)]]
[[it:Vitaltiro]]
[[ja:あてみなげ]]
[[ja:あてみなげ]]
[[pl:Vital Throw]]
[[zh:借力摔(招式)]]
[[pt:Vital Throw]]

Latest revision as of 21:50, 10 March 2024

Vital Throw
あてみなげ Strike Throw
Vital Throw VIII.png
[[File:|300px|center]]
Type  Fighting
Category  Physical
PP  10 (max. 16)
Power  70
Accuracy  —%
Priority  -1
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  3 ♥♥♥
Jam  0  
The next appeal can be made later next turn.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform last in the next turn.
Condition  Cool
Appeal  2 ♥♥
Jamming  0  
Works great if the user goes last this turn.

Vital Throw (Japanese: あてみなげ Strike Throw) is a damage-dealing Fighting-type move introduced in Generation II. Prior to Generation III, it was the signature move of Machop's evolutionary line.

Effect

Vital Throw deals damage and is a decreased priority move, causing the user to attack after other Pokémon that are using ordinary priority moves. However, it will strike before Pokémon using other decreased priority moves such as Focus Punch and Avalanche. Vital Throw bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of a move such as Dig or Fly.

Vital Throw can be used as the second move of a Pokémon Contest combination, with the user gaining 3 bonus appeal points if Fake Out was used in the previous turn. It can also part of a Contest Spectacular combination with the user gaining an extra three appeal points if any of the moves Entrainment, Hold Hands or Play Nice was used in the prior turn.

Generation IX

Vital Throw cannot be selected in a battle.

Description

Games Description
Stad2 A Fighting-type attack. Always comes after the target's attack but never misses.
GSC A 2nd-strike move that never misses.
RSE Makes the user's move last, but it never misses.
FRLG Makes the user attack after the foe. In return, it will not miss.
ColoXD Makes the user go last, but it never misses.
DPPtHGSSPBR The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
BWB2W2 The user attacks last. In return, this throw move is guaranteed not to miss.
XYORAS
SMUSUM
SwShBDSPLA
The user attacks last. In return, this throw move never misses.
SV This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
0066 Machop FightingIC Big.png Human-Like Human-Like 31 31 25 31 31XY
25ORAS
25 24 24
0067 Machoke FightingIC Big.png Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24 24
0068 Machamp FightingIC Big.png Human-Like Human-Like 34 33 25 32 32XY
25ORAS
25 24 24
0127 Pinsir BugIC Big.png Bug Bug 25 25BW
22B2W2
22XY
18ORAS
18 28 28
0296 Makuhita FightingIC Big.png Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22
0297 Hariyama FightingIC Big.png Human-Like Human-Like 13 10 10 10XY
22ORAS
22 22
0538 Throh FightingIC Big.png Human-Like Human-Like 17 17 9 35
0674 Pancham FightingIC Big.png Field Human-Like 27 27 28
0675 Pangoro FightingIC Big.png
DarkIC Big.png
Field Human-Like 27 27 28
0794 Buzzwole BugIC Big.png
FightingIC Big.png
No Eggs Discovered No Eggs Discovered 19 15
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Types Egg Groups Egg Move
0619 Mienfoo FightingIC Big.png Field Human-Like
0766 Passimian FightingIC Big.png Field Field
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other games

Pokémon Mystery Dungeon series

In the Rescue Team, Explorers, and Adventure Squad series, Vital Throw is a status move. The user gains the Vital Throw status condition for 18 turns. An adjacent Pokémon that directly inflicts damage on a Pokémon with the Vital Throw status is sent flying, usually towards the other side of the room.

From Pokémon Super Mystery Dungeon, Vital Throw is a regular move which deals damage.

Game Base
Power
Max
Power
Base
PP
Max
PP
Base
Accuracy
Max
Accuracy
Range Target Cuts
corners
MDRB - - 17 - —% - User User Yes
MDTDS - - 17 - —% - User User Yes
BSL - - 17 - —% - User User Yes
SMD 7 99 13 30 —% - Front Enemy No
With some exceptions, Pokémon learnsets match those from the core series games:

Pokémon Rumble Rush

FightingIC RR.png Vital Throw
★★★★
Attack power 37.10708
Charge time 0.58 seconds
Range type Arc (melee)
Number of hits 1
Number of projectiles 1
Critical hit rate 1.5%
Additional effect None
Vital Throw Rumble Rush.png

Description

Games Description
MDRB The user gains the Vital Throw status. Foes that attack the user are hurled at other foes.
MDTDS Gives the Pokémon that uses this move the Vital Throw status, which causes enemies that attack the user to be hurled at other enemies.
BSL じぶんを あてみなげじょうたいにかえる こうげきしてきた てきポケモンを なげとばして ほかの てきポケモンに ぶつける
MDGtI IconKanji2MD.pngUNUSED
SMD
MDRTDX
It damages an enemy. It never misses.


In the anime

Brawly Makuhita Vital Throw1.png
Makuhita
Brawly Hariyama Vital Throw.png
Hariyama
Gavin Machamp Vital Throw.png
Machamp
Rocket Prize Master Throh Vital Throw.png
Throh
The user allows the foe to attack first. In return, this throw move is guaranteed not to miss.
Pokémon Method
User First Used In Notes
Makuhita Makuhita slams into the opponent, and as the opponent's falling, it grabs it and throws it into the ground.
Brawly's Makuhita Brave the Wave Debut
Hariyama Hariyama slams into the opponent, and as the opponent is falling, grabs it and throws it into the ground.
Brawly's Hariyama Just One of the Geysers None
Machamp Machamp swings its arm into the opponent, catching it in a kind of clothesline, then throws the opponent.
Gavin's Machamp From Brags to Riches None
Throh One of Throh's arms glows yellow. He then grabs the opponent, swings them around, and throws them.
Team Rocket's Throh A Close Call... Practically! None


In the manga

Pokémon Adventures


In other generations

Core series games

Side series games

Spin-off series games

Trivia

Description in Generation III with erroneous accuracy data
  • In Generation III, the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
  • In the anime, Vital Throw appears similar to a pro-wrestling move called a side slam.

In other languages

Language Title
Chinese Cantonese 借力摔 Jelihk Sēui*
一招制敵 Yātjīu Jaidihk *
Mandarin 借力摔 Jièlì Shuāi *
一招制敵 Yīzhāo Zhìdí *
The Netherlands Flag.png Dutch Vitale worp
Finland Flag.png Finnish Eloheitto (AG020)
Vauhtiheitto (AG127)
France Flag.png French Corps Perdu
Germany Flag.png German Überwurf
Greece Flag.png Greek Ζωτικό Ρίψιμο
Italy Flag.png Italian Vitaltiro
South Korea Flag.png Korean 받아던지기 Badadeonjigi
Poland Flag.png Polish Życiowy Cios
Portuguese Brazil Flag.png Brazil Lançamento Vital (AG127–present, TCG, manga)
Nocaute* (AG031)
Arremesso (AG020)
Portugal Flag.png Portugal Lançamento Vital (AG127–present)
Arremesso Vital (AG020AG031)
Serbia Flag.png Serbian Vitalno bacanje
Spanish CELAC Flag.png Latin America Tiro Vital
Combinacion (AG020)
Fuerza Vital (AG031)
Spain Flag.png Spain Llave VitalIX+
Tiro VitalIIIVIII
Vietnam Flag.png Vietnamese Đòn Đánh Chí Mệnh


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