PkMn (DC): Difference between revisions
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(added Pokédex entry, height and weight, moveset, and TM/HM moveset) |
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{{ | {{wrongtitle|{{PK}}{{MN}} (DC)}} | ||
{{GlitchPkmnInfobox | {{GlitchPkmnInfobox | ||
| name= | | name={{PK}}{{MN}} | | ||
| image= | | image=YGlitch202.png | ||
| size=400px | | size=400px | ||
| caption= | | caption={{PK}}{{MN}}'s sprite (no glitch screen) | ||
| species=Unknown | | species=Unknown | ||
| typen= | | height-ftin=23'2" | ||
| weight-lbs=1031.6 | |||
| height-m=7.06 | |||
| weight-kg=467.9 | |||
| typen=2 | |||
| type1=Normal | | type1=Normal | ||
| games={{ | | type2=Glitch | ||
| games={{v2|Yellow}} | |||
| hex=DC | | hex=DC | ||
| | | ndex=202 | ||
| | | johtoguard={{p|Ampharos}} | ||
| generation=1 | | generation=1 | ||
| gen1equivexists=yes | |||
| gen1equivname=Glitch (DC) | |||
| gen1equiv=RB | |||
}} | }} | ||
{{ | '''{{PK}}{{MN}}''' is a dual-type {{2t|Normal|Glitch}} [[glitch Pokémon]] found in {{game|Yellow}}. It occupies hexadecimal slot DC and will become [[Glitch (DC)]] if traded to Red and Blue. {{PK}}{{MN}} can be obtained via the [[Johto guard glitch]], with {{P|Ampharos}}. | ||
{{ | |||
==Game data== | |||
===Pokédex entry=== | |||
[[File:YGlitchDexDC.png|thumb|center|{{PK}}{{MN}} (DC)'s Pokédex entry.]] | |||
===Game locations=== | |||
{{Availability/Header|type=normal|type2=glitch}} | |||
{{Availability/Gen|gen=I}} | |||
{{Availability/Entry2/None|v=Red|v2=Blue|area=Becomes [[Glitch (DC)]] in {{2v2|Red|Blue}}}} | |||
{{Availability/Entry1|v=Yellow|area=[[Johto guard glitch]] ({{p|Ampharos}})}} | |||
|} | |||
|} | |||
{{Availability/Footer}} | |||
===Base stats=== | |||
{{stats/GenI | | |||
HP=148 | | |||
Attack=145 | | |||
Defense=134 | | |||
Special=128 | | |||
Speed=139 | | |||
typen=2 | | |||
type=Normal | | |||
type2=Glitch | |||
}} | |||
===Type effectiveness=== | |||
{{RBY type effectiveness| | |||
type1=Normal| | |||
type2=Unknown| | |||
Normal= 100 | | |||
Flying= 100 | | |||
Fighting=200 | | |||
Ground= 100 | | |||
Rock= 100 | | |||
Bug= 100 | | |||
Poison= 100 | | |||
Ghost= 0 | | |||
Fire= 100 | | |||
Water= 100 | | |||
Grass= 100 | | |||
Electric=100 | | |||
Psychic= 100 | | |||
Ice= 100 | | |||
Dragon= 100 | | |||
notes=yes| | |||
glitch=secondary| | |||
}} | |||
===Learnset=== | |||
====By [[level|leveling up]]==== | |||
{{learnlist/levelh|{{PK}}{{MN}}|Normal|Glitch|1|0}} | |||
{{learnlist/level1|Start|Bubble |Water|20|100|30}} | |||
{{learnlist/level1|Start|Petal Dance|Grass|70|100|20}} | |||
{{learnlist/level1|Start|Glare|Normal|—|75|30}} | |||
{{learnlist/level1|Start|Flash|Normal|—|70|20}} | |||
{{learnlist/level1|9|ThunderShock|Electric|40|100|30}} | |||
{{learnlist/level1|33|Slam|Normal|80|75|20||'''}} | |||
{{learnlist/level1|40|Super Glitch|Glitch|—|—|—}} | |||
{{learnlist/level1|93|TM05|Glitch|76|30|21}} | |||
{{learnlist/level1|126|Whirlwind|Normal|—|85|20}} | |||
{{learnlist/level1|195|Light Screen|Psychic|—|—|30}} | |||
{{learnlist/level1|206|Super Glitch|Glitch|—|—|—}} | |||
{{learnlist/level1|209|TM25|Normal|0|0|0}} | |||
{{learnlist/level1|229|Fire Blast|Fire|120|85|5}} | |||
{{learnlist/level1|250|TM33|Normal|119|47|49||'''}} | |||
{{learnlist/levelf|{{PK}}{{MN}}|Normal|Glitch|1|5}} | |||
====By [[TM]]/[[HM]]==== | |||
{{learnlist/tmh|{{PK}}{{MN}}|Normal|Glitch|1|0}} | |||
{{learnlist/tm1|TM02|Razor Wind|Normal|80|75|10||'''}} | |||
{{learnlist/tm1|TM03|Swords Dance|Normal|—|—|30}} | |||
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15||'''}} | |||
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20||'''}} | |||
{{learnlist/tm1|TM10|Double-Edge|Normal|100|100|15||'''}} | |||
{{learnlist/tm1|TM12|Water Gun|Water|40|100|25}} | |||
{{learnlist/tm1|TM16|Pay Day|Normal|40|100|20||'''}} | |||
{{learnlist/tm1|TM19|Seismic Toss|Fighting|—|100|20}} | |||
{{learnlist/tm1|TM24|Thunderbolt|Electric|95|100|15}} | |||
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}} | |||
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10}} | |||
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}} | |||
{{learnlist/tm2|TM37|Egg Bomb|Normal|100|75|10||'''}} | |||
{{learnlist/tm1|TM39|Swift|Normal|60|—|20||'''}} | |||
{{learnlist/tm2|TM41|Softboiled|Normal|—|—|10}} | |||
{{learnlist/tm1|TM43|Sky Attack|Flying|140|90|5}} | |||
{{learnlist/tm1|TM48|Rock Slide|Rock|75|90|10}} | |||
{{learnlist/tm1|HM02|Fly|Flying|70|95|15}} | |||
{{learnlist/tmf|{{PK}}{{MN}}|Normal|Glitch|1|5}} | |||
==Evolution== | |||
{{GlitchEvobox | |||
|sprite1=YGlitch202 | |||
|name1=PkMn (DC) | |||
|type1-1=Normal | |||
|type2-1=Glitch | |||
|glitch=yes | |||
}} | |||
Although this glitch "Pokémon" doesn't evolve or have a designated engineering code, it does increase its HP and Attack stats progressively. At levels 19 and 43 it increases its stats dramatically, similar to that of a Pokémon evolving via a stone. | |||
==Sprites== | |||
{{GlitchSpriteBox | |||
|typen=2 | |||
|type1=Normal | |||
|type2=Glitch | |||
|fimagen=1 | |||
|fimage=YGlitch202.png | |||
|fsize=56px | |||
|bimage=YGlitch234 b.png | |||
|bsize=56px | |||
|mimage=MS Snake I.png | |||
|msize=16px | |||
}} | |||
==External links== | |||
[http://glitchcity.info/wiki/index.php/GlitchDex/Y:220 On Glitch City Laboratories] | |||
{{-}} | |||
{{GlitchPkmn}}<br> | |||
{{Project Glitchdex notice}} | |||
[[it:PkMn (DC)]] |
Revision as of 01:02, 14 March 2015
- The title of this article is incorrect because of technical limitations. The correct title is PKMN (DC).
PKMN | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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PKMN is a dual-type Normal/Glitch glitch Pokémon found in Pokémon Yellow. It occupies hexadecimal slot DC and will become Glitch (DC) if traded to Red and Blue. PKMN can be obtained via the Johto guard glitch, with Ampharos.
Game data
Pokédex entry
Game locations
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Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 148
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208 - 254 | 406 - 499 | |
145
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150 - 196 | 295 - 388 | |
134
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139 - 185 | 273 - 366 | |
139
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144 - 190 | 283 - 376 | |
128
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133 - 179 | 261 - 354 | |
Total: 694
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(822 on other generations' scale) | ||
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Type effectiveness
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Learnset
By leveling up
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By TM/HM
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TM | Move | Type | Power | Accuracy | PP | |||||
---|---|---|---|---|---|---|---|---|---|---|
TM02 | Razor Wind | Normal | 80 | 75% | 10 | |||||
TM03 | Swords Dance | Normal | — | —% | 30 | |||||
TM08 | Body Slam | Normal | 85 | 100% | 15 | |||||
TM09 | Take Down | Normal | 90 | 85% | 20 | |||||
TM10 | Double-Edge | Normal | 100 | 100% | 15 | |||||
TM12 | Water Gun | Water | 40 | 100% | 25 | |||||
TM16 | Pay Day | Normal | 40 | 100% | 20 | |||||
TM19 | Seismic Toss | Fighting | — | 100% | 20 | |||||
TM24 | Thunderbolt | Electric | 95 | 100% | 15 | |||||
TM25 | Thunder | Electric | 120 | 70% | 10 | |||||
TM29 | Psychic | Psychic | 90 | 100% | 10 | |||||
TM32 | Double Team | Normal | — | —% | 15 | |||||
TM37 | Egg Bomb | Normal | 100 | 75% | 10 | |||||
TM39 | Swift | Normal | 60 | —% | 20 | |||||
TM41 | Softboiled | Normal | — | —% | 10 | |||||
TM43 | Sky Attack | Flying | 140 | 90% | 5 | |||||
TM48 | Rock Slide | Rock | 75 | 90% | 10 | |||||
HM02 | Fly | Flying | 70 | 95% | 15 | |||||
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Evolution
|
Although this glitch "Pokémon" doesn't evolve or have a designated engineering code, it does increase its HP and Attack stats progressively. At levels 19 and 43 it increases its stats dramatically, similar to that of a Pokémon evolving via a stone.
Sprites
|
External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |