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Magnet Rise でんじふゆう Electromagnetic Levitation
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Target
Foe
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Foe
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Foe
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Self
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Ally
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Ally
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Affects the user
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Availability
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Magnet Rise (Japanese: でんじふゆう Electromagnetic Levitation) is a non-damaging Template:Type2 move introduced in Generation IV.
Effect
The user becomes immune to Template:Type2 attacks for five turns. Like Pokémon with Flying-type or Levitate, the user will immune to the damage of Spikes and Toxic Spikes. Magnet Rise may be Baton Passed. Magnet Rise is completely negated by Gravity.
Generation V
Magnet Rise can now be affected by Snatch.
Mystery Dungeon
Learnset
Template:Breedlist
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| style="background: #FFF; font-family:monospace,monospace" | 0582
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Vanillite
| colspan="2" style="background:#3DCEF3; text-align: center;" | Ice
| style="background: #FFF" |
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| style="background: #FFF; font-family:monospace,monospace" | 0636
| style="background: #FFF; text-align: center;" |
| style="background: #FFF" | Larvesta
| colspan="1" style="background:#91A119; text-align: center;" | Bug || style="background:#E62829" align="center" colspan="1" rowspan="1" | Fire
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| colspan="6" | Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.
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In the anime
In other languages