Appendix:HeartGold and SoulSilver walkthrough/Section 27: Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
m (Route 1)
mNo edit summary
(13 intermediate revisions by 9 users not shown)
Line 1: Line 1:
<center><i> This is the Bulbapedia walkthrough for [[Pokémon HeartGold and SoulSilver Versions]]. This walkthrough follows the remade [[Nintendo DS]] versions, <b>not</b> {{game|Gold and Silver|s}}. <br> The guide for those can be found <b>[[Appendix:Gold and Silver walkthrough|here]]</b>.</i></center>
{{WalkthroughNotice|HGSS}}
==Viridian City==
===Viridian Gym===
[[File:Viridian Gym HGSS.png|thumb|Viridian Gym]]


-----
Welcome to [[Viridian Gym]], the last of the Kanto League. The Gym Leader, {{ga|Blue}}, is the only one around that does not specialize in any single type, and instead uses the team from his time as Champion [[Generation III|three years ago]]. He has installed a maze of spinner tiles to thwart any would-be challengers. Similar to the [[Blackthorn Gym]], the unstable floor causes your lead Pokémon to retreat to its Poké Ball. To reach the Gym Leader, step only on red tiles, beginning with the one in the southeast. Go west from the first stopper tile, then north, northeast, and east twice to reach the end.
 
== Viridian City ==
=== Viridian Gym ===
[[File:Gen4ViridianGym.png|thumb|right|Viridian Gym]]
 
{{ga|Blue}} is the only Gym Leader not to specialize in a single type, instead using mostly the same team he had during his time as Champion {{game|FireRed and LeafGreen|s|three years ago}}.  This is the final Gym battle, and the most diverse opposing team yet; make sure to bring a team with a wide range of powerful attacks.  The Gym itself has had an upgrade from the days of [[Generation II]]; [[Blue (game)|Blue]] has installed a maze of spinner tiles to confound any would-be challengers, throwing one last obstacle between you and your final badge. In order to reach the Gym Leader, you'll need to enter the maze from the southwest.  Like the [[Blackthorn Gym|final Gym of the Johto region]], the floor is unstable, and your lead Pokémon retreats into its Poké Ball. The maze itself isn't all that difficult to figure out, but just be aware that there are three Ace Trainers and a Double Team duo near the stopper tiles, and they all enjoy using {{m|Trick Room}}.
 
His {{p|Pidgeot}} and {{p|Gyarados}} are both vulnerable to {{type2|Electric}} attacks, so set off a few {{m|thunderbolt}}s or any other strong Electric-type attack — Gyarados will fall quickly due to its major weakness. {{p|Rhydon}} and {{p|Arcanine}} are afraid of {{t|water}} and {{t|Ground}}, meaning that moves like {{m|Surf}}, {{m|Waterfall}} and {{m|Earthquake}} will be a big help; you can also use {{type2|Grass}} attacks like {{m|Leaf Storm}} against Rhydon and {{type2|Rock}} attacks like {{m|Stone Edge}} against Arcanine. His {{p|Exeggutor}} is at a disadvantage from a {{t|Fire}}-, {{t|Flying}}-, {{t|Dark}}- and especially {{type2|Bug}} assault; take it out with moves like {{m|Flamethrower}}, {{m|Brave Bird}}, {{m|Crunch}} or {{m|Megahorn}}.  Finally, his {{p|Machamp}}; a strong fighter but one with little defense against Flying- or {{type2|Psychic}} attacks. Just be extra careful when using Flying-type Pokémon -- it has Stone Edge and {{m|ThunderPunch}} to punish them, and with ability [[No Guard]], 80% accuracy of Stone Edge no longer matters. Psychic-type moves like {{m|Psychic}} will bring it down soon.


With a diverse team and great movesets, Blue is the most challenging opponent you have faced at this point. He leads with his {{p|Exeggutor}}, and its {{m|Trick Room}} will likely allow it, {{p|Machamp}}, and {{p|Rhydon}} to outspeed the competition temporarily; it can also cause status problems with {{m|Hypnosis}}. Hit it with {{type|Bug}} moves for massive damage. His {{p|Arcanine}} knows the powerful {{m|Flare Blitz}}, as well as {{m|Dragon Pulse}} and {{m|ExtremeSpeed}} for coverage; use {{DL|Special move|List of moves|Special moves}} to bypass its {{a|Intimidate}} Ability. {{p|Rhydon}} can deal serious damage with {{m|Earthquake}} and {{m|Stone Edge}}. Use {{t|Water}}-, {{t|Grass}}-, or {{type|Ground}} moves to take it down, but Water and Grass Pokémon should be wary of its {{m|Thunder Fang}} and {{m|Megahorn}}, respectively. The combination of {{p|Gyarados}}' {{m|Dragon Dance}}, {{m|Waterfall}}, and {{m|Ice Fang}} can prove lethal, so knock it out quickly with {{type|Electric}} attacks. His Machamp's {{a|No Guard}} Ability ensures that {{m|DynamicPunch}} connects with the target, causing {{status|Confusion}} every time; take it out with a {{type|Psychic}} blast, as Stone Edge and {{m|ThunderPunch}} can deter {{type|Flying}} opponents. Finally, his {{p|Pidgeot}} relies on {{m|Return}} and {{m|Air Slash}}, and can mimic your previous attack with {{m|Mirror Move}}. Hit it with Electric-, {{t|Rock}}-, or {{type|Ice}} moves to bring the battle to an end.


{| align="center"
{| align="center"
|- align="center" valign="top"
|- align="center" valign="top"
|  
|
{| align="center" style="background: #{{blue color light}}; -moz-border-radius: 1em; border: 5px solid #{{green color light}};"
{| style="margin: auto; background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{green color light}};"
|- align="center"
|- align="center"
! {{color2|000000|Viridian Gym}} <br> [[Image:Earth Badge.png|35px|The Earth Badge]] <br><br>
! Viridian Gym<br>[[File:Earth Badge.png|35px|The Earth Badge]]<br><br>
|-  
|-
|  
|
{| align="center" class="expandable" style="background: #{{blue color light}}; -moz-border-radius: 1em; border: 5px solid #{{green color light}};"
{| class="expandable" style="margin: auto; background: #{{blue color light}}; {{roundy}}; border: 5px solid #{{green color light}};"
|- align="center"
|- align="center"
! Trainers
! Trainers
|-  
|-
|  
|
{{Trainerheader}}
{{trainerheader|blue}}
{{Trainerentry|HGSS_Cool_Trainer_M.png|Ace Trainer|Arabella|3120|2|234|Stantler||53|None|128|Tauros||52|None|36=ヤスタカ|37=Yasutaka}}
{{trainerentry|Spr HGSS Ace Trainer M.png|Ace Trainer|Arabella|3120|2|234|Stantler||53|None|128|Tauros||52|None}}
{{Trainerdiv|Blue}}
{{trainerdiv|blue}}
{{Trainerentry|HGSS_Cool_Trainer_F.png|Ace Trainer|Salma|3180|2|199|Slowking||50|None|463|Lickilicky||53|None|36=アキエ|37=Akie}}
{{trainerentry|Spr HGSS Ace Trainer F.png|Ace Trainer|Salma|3180|2|199|Slowking||50|Oran Berry|463|Lickilicky||53|None}}
{{Trainerdiv|Blue}}
{{trainerdiv|blue}}
{{Trainerentry|HGSS_Cool_Trainer_M.png|Ace Trainer|Bonita|3120|2|327|Spinda||50|None|185|Sudowoodo||52|None|36=ヨシノリ|37=Yoshinori}}
{{trainerentry|Spr HGSS Ace Trainer M.png|Ace Trainer|Bonita|3120|2|327|Spinda||50|None|185|Sudowoodo||52|None}}
{{Trainerdiv|Blue}}
{{trainerdiv|blue}}
{{Trainerentry|HGSS_Double_Team.png|Double Team|Elan & Ida|12000|2|233|Porygon2||52|None|184|Azumarill||50|None|36=テン & サヨ|37=Ten & Sayo}}
{{trainerentry|Spr HGSS Double Team.png|Double Team|Elan & Ida|12000|2|233|Porygon2||52|None|184|Azumarill||50|None}}
{{Trainerfooter|2=inside}}
{{trainerfooter|blue|I}}
|}
|}






{{Party
{| style="margin: auto; background: #{{blue color light}};"
|color={{blue color}}
|
|headcolor={{blue color light}}
{{Party/Single|color={{blue color}}|headcolor={{blue color light}}|bordercolor={{blue color dark}}
|bordercolor={{blue color dark}}
|sprite=Spr HGSS Blue.png
|sprite=BlueHGSS.gif
|prize={{pdollar}}9600
|prize={{Pdollar}}[[Pokémon Dollar|9600]]
|class=Leader|classlink=Gym Leader|name={{color2|000|Blue (game)|Blue}}
|class=Leader
|game=HGSS|location=Viridian Gym
|name={{ga|Blue}}
|pokemon=6}}
|game={{2v2|HeartGold|SoulSilver}}
|location=Viridian Gym
|pokemon=6


|pokemon1={{Pokémon
|{{Pokémon/4|game=HeartGold
|gen=4
|ndex=103|pokemon=Exeggutor
|game=HeartGold
|type1=Grass|type2=Psychic
|ndex=103
|level=55|gender=male
|pokemon=Exeggutor
|gender=male
|level=55
|type1=Grass
|type2=Psychic
|ability=Chlorophyll
|ability=Chlorophyll
|move1=Psychic
|move1=Psychic|move1type=Psychic|move1cat=Special
|move1type=Psychic
|move2=Hypnosis|move2type=Psychic|move2cat=Status
|move1cat=Special
|move3=Leaf Storm|move3type=Grass|move3cat=Special
|move2=Hypnosis
|move4=Trick Room|move4type=Psychic|move4cat=Status}}
|move2type=Psychic
|move2cat=Status
|move3=Leaf Storm
|move3type=Grass
|move3cat=Special
|move4=Trick Room
|move4type=Psychic
|move4cat=Status
}}


|pokemon2={{Pokémon
|{{Pokémon/4|game=HeartGold
|gen=4
|ndex=112 m|pokemon=Rhydon
|game=SoulSilver
|type1=Ground|type2=Rock
|ndex=112 m
|level=58|gender=male
|pokemon=Rhydon
|ability=Rock Head
|gender=male
|move1=Earthquake|move1type=Ground|move1cat=Physical
|level=58
|move2=Stone Edge|move2type=Rock|move2cat=Physical
|type1=Ground
|move3=Megahorn|move3type=Bug|move3cat=Physical
|type2=Rock
|move4=Thunder Fang|move4type=Electric|move4cat=Physical}}
|ability=Unknown
|move1=Earthquake
|move1type=Ground
|move1cat=Physical
|move2=Stone Edge
|move2type=Rock
|move2cat=Physical
|move3=Megahorn
|move3type=Bug
|move3cat=Physical
|move4=Thunder Fang
|move4type=Electric
|move4cat=Physical}}


|pokemon3={{Pokémon
|{{Pokémon/4|game=HeartGold
|gen=4
|ndex=068|pokemon=Machamp
|game=HeartGold
|ndex=068
|pokemon=Machamp
|gender=male
|level=56
|type1=Fighting
|type1=Fighting
|level=56|gender=male
|ability=No Guard
|ability=No Guard
|move1=ThunderPunch
|move1=ThunderPunch|move1type=Electric|move1cat=Physical
|move1type=Electric
|move2=DynamicPunch|move2type=Fighting|move2cat=Physical
|move1cat=Physical
|move3=Stone Edge|move3type=Rock|move3cat=Physical
|move2=DynamicPunch
|move4=Earthquake|move4type=Ground|move4cat=Physical}}
|move2type=Fighting
{{Party/Div|color={{blue color}}}}
|move2cat=Physical
|{{Pokémon/4|game=HeartGold
|move3=Stone Edge
|ndex=130 m|pokemon=Gyarados
|move3type=Rock
|type1=Water|type2=Flying
|move3cat=Physical
|level=52|gender=male
|move4=Earthquake
|move4type=Ground
|move4cat=Physical}}
 
|pokemon4={{Pokémon
|gen=4
|game=SoulSilver
|ndex=130 m
|pokemon=Gyarados
|gender=male
|level=52
|type1=Water
|type2=Flying
|ability=Intimidate
|ability=Intimidate
|move1=Waterfall
|move1=Waterfall|move1type=Water|move1cat=Physical
|move1type=Water
|move2=Ice Fang|move2type=Ice|move2cat=Physical
|move1cat=Physical
|move3=Dragon Dance|move3type=Dragon|move3cat=Status
|move2=Ice Fang
|move4=Return|move4type=Normal|move4cat=Physical}}
|move2type=Ice
|move2cat=Physical
|move3=Dragon Dance
|move3type=Dragon
|move3cat=Status
|move4=Return
|move4type=Normal
|move4cat=Physical
}}


|pokemon5={{Pokémon
|{{Pokémon/4|game=HeartGold
|gen=4
|ndex=059|pokemon=Arcanine
|game=SoulSilver
|ndex=059
|pokemon=Arcanine
|gender=male
|level=58
|type1=Fire
|type1=Fire
|level=58|gender=male
|ability=Intimidate
|ability=Intimidate
|move1=ExtremeSpeed
|move1=ExtremeSpeed|move1type=Normal|move1cat=Physical
|move1type=Normal
|move2=Flare Blitz|move2type=Fire|move2cat=Physical
|move1cat=Physical
|move3=Dragon Pulse|move3type=Dragon|move3cat=Special
|move2=Flare Blitz
|move4=Roar|move4type=Normal|move4cat=Status}}
|move2type=Fire
|move2cat=Physical
|move3=Dragon Pulse
|move3type=Dragon
|move3cat=Special
|move4=Roar
|move4type=Normal
|move4cat=Status}}


|pokemon6={{Pokémon
|{{Pokémon/4|game=HeartGold
|gen=4
|ndex=018|pokemon=Pidgeot
|game=HeartGold
|type1=Normal|type2=Flying
|ndex=018
|level=60|gender=male
|pokemon=Pidgeot
|gender=male
|level=60
|type1=Normal
|type2=Flying
|ability=Tangled Feet
|ability=Tangled Feet
|held=Sitrus Berry
|held=Sitrus Berry
|move1=Whirlwind
|move1=Whirlwind|move1type=Normal|move1cat=Status
|move1type=Normal
|move2=Mirror Move|move2type=Flying|move2cat=Status
|move1cat=Status
|move3=Return|move3type=Normal|move3cat=Physical
|move2=Mirror Move
|move4=Air Slash|move4type=Flying|move4cat=Special}}
|move2type=Flying
{{Party/Footer}}
|move2cat=Status
|}
|move3=Return
|move3type=Normal
|move3cat=Physical
|move4=Air Slash
|move4type=Flying
|move4cat=Special}}}}
|}
|}
|}
|}




Congratulations, you just defeated the final [[Kanto]] Gym!  [[Blue (game)|Blue]] awards you the {{badge|Earth}}, the final of 16, which allows the use of {{m|Rock Climb}} outside of battle. That means that you can finally scale all of those odd-looking cliffs, and maybe find a rare item.  He also gives you {{TM|92|Trick Room}} as a prize, a wily move that distorts the dimension so slower Pokémon can attack first.
When the smoke clears, Blue awards you the {{badge|Earth}}, the sixteenth and final Badge which enables the use of {{m|Rock Climb}} in the field. He also hands out {{TM|92|Trick Room}} as a prize.
 
 
With shiny new badge in hand, you exit the Gym and immediately get a call from [[Professor Oak]].  He's got something for you, so walk back to [[Pallet Town]] through the express path(the ledges) of {{rt|1|Kanto}}.


== Pallet Town ==
Exit the Gym to receive a call from [[Professor Oak]]. He congratulates you on earning all eight Kanto Gym Badges, and asks that you visit the Lab.
=== Oak's Pokémon Lab ===


In recognition for defeating the eight Gyms of [[Kanto]], {{prof|Oak}} gives you the last of the HMs, {{HM|08|Rock Climb}}. He soon spots your badge collection, and now that you've earned all 16, he grants you access to [[Mt. Silver]] off in the west. The hallowed mountain is strictly off-limits to the average Trainer, but by now you've proven that you are more than an average, run-of-the-mill Trainer. But before you run off to that harsh and forbidding mountain, there are a few loose ends to tie up, including a few legendary Pokémon.  First off, {{m|fly}} to [[Cerulean City]] and head east to reach the [[Power Plant]].
==Pallet Town==
===Oak's Pokémon Lab===
In recognition of your victories over the eight Gyms of Kanto, Oak rewards you with {{HM|08|Rock Climb}}. Now that you have earned all sixteen Badges, he grants you access to [[Mt. Silver]], off to the northwest. The hallowed mountain is strictly off-limits to the average Trainer, but you have now proven yourself more than that. But before rushing off to that rugged, forbidding mountain, there are a few loose ends to resolve.


==Route 10 (north)==
===Kanto Power Plant===
In the time it took to obtain the final Badge, the second of Kanto's [[legendary birds]] has appeared just outside the [[Kanto Power Plant]]. Use {{t|Rock}}- and {{type|Ice}} moves to cut {{p|Zapdos}}' health, then switch to {{t|Grass}}-, {{t|Bug}}-, {{t|Flying}}-, {{t|Fighting}}-, or {{type|Steel}} attacks to limit the damage it sustains. If you fail to catch it, defeat the Pokémon League once more to cause it to reappear.


== Power Plant ==
{| style="margin: auto;"
=== Zapdos ===
 
Now that you have all 16 badges, you can find {{p|Zapdos|the second of Kanto's legendary birds}} roosting just outside the [[Power Plant]].  Zapdos is weak against {{t|Ice}}- and {{type2|Rock}} moves, so use attacks of those types to slash its HP.  Then, switch to {{t|Grass}}-, {{t|Fighting}}-, {{t|Bug}}-, or {{type2|Steel}} moves so that you only inflict half-damage.  This is the only Zapdos in the game, so make every attempt to catch it.  However, like with {{p|Articuno}}, if you accidentally defeat it, you can make it reappear by defeating the {{ka|Elite Four}} and the {{pkmn|Champion}} again.
 
{| align="center"
|
|
{{Pokémon|gen=4
{{Pokémon/4|game=HeartGold
|ndex=145
|ndex=145|pokemon=Zapdos
|game=HeartGold and SoulSilver
|type1=Electric|type2=Flying
|pokemon=Zapdos
|type1=Electric
|type2=Flying
|level=50
|level=50
|ability=Pressure
|ability=Pressure
|move1=AncientPower
|move1=AncientPower|move1type=Rock|move1cat=Special
|move1type=Rock
|move2=Charge|move2type=Electric|move2cat=Status
|move1cat=Special
|move3=Agility|move3type=Psychic|move3cat=Status
|move2=Charge
|move4=Discharge|move4type=Electric|move4cat=Special
|move2type=Electric
|move2cat=Status
|move3=Agility
|move3type=Psychic
|move3cat=Status
|move4=Discharge
|move4type=Electric
|move4cat=Special
}}
}}
|}
|}




With a new legendary added to your collection, your next stop is [[Cerulean Cave|a dark, creepy cave]] in the region's north side. {{m|Fly}} back to [[Cerulean City]].
==Cerulean City==
[[File:Cerulean Cave 1F HGSS.png|thumb|Cerulean Cave, 1F]]
[[File:Cerulean Cave 2F HGSS.png|thumb|Cerulean Cave, 2F]]
[[File:Cerulean Cave B1F HGSS.png|thumb|Cerulean Cave, B1F]]
===Cerulean Cave===
[[Cerulean Cave]] is a large network of maze-like tunnels that extend deep into the mountains on the outskirts of [[Cerulean City]]. The undeveloped cave is pitch-black inside, so using {{m|Flash}} is recommended. {{m|Surf}}, {{m|Rock Smash}}, and {{m|Rock Climb}} are also required to fully navigate the area. Bring a healthy supply of {{ball|Ultra}}s or {{ball|Dusk}}s, as a violent legendary Pokémon resides on the lowest floor.


 
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
== Cerulean City ==
=== Cerulean Cave ===
[[Image:HGSS Cerulean Cave-{{#switch: {{#time: G}}|4|5|6|7|8|9=Morning|10|11|12|13|14|15|16=Day|17|18|19=Evening|20|21|22|23|0|1|2|3=Night}}.png|frame|right|Cerulean Cave]]
 
The path through [[Cerulean Cave]] is as twisted as a tangled ball of yarn.  It's also pitch-dark inside, so you'll need to bring a Pokémon that knows {{m|Flash}} to see where you're going, as well as the HM moves {{m|Surf}}, {{m|Rock Smash}}, and {{m|Rock Climb}}.  If you can make it to the back of the basement floor, you'll find {{p|Mewtwo}}, master of the Cerulean Cave.
 
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
|- align="center"
|- align="center"
! Available Pokémon
! Available Pokémon
|-  
|-
|  
|
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
! B1F
|-
|
{{catch/header|cave|yes}}
{{catch/entryhs|047|Parasect|yes|yes|Cave|45-47|all=25%|type1=Bug|type2=Grass}}
{{catch/entryhs|064|Kadabra|yes|yes|Cave|46|all=20%|type1=Psychic}}
{{catch/entryhs|082|Magneton|yes|yes|Cave|45-47|all=15%|type1=Electric|type2=Steel}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|47|all=10%|type1=Poison|type2=Flying}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|45|all=10%|type1=Fighting}}
{{catch/entryhs|132|Ditto|yes|yes|Cave|45|all=10%|type1=Normal}}
{{catch/entryhs|101|Electrode|yes|yes|Cave|46|all=5%|type1=Electric}}
{{catch/entryhs|202|Wobbuffet|yes|yes|Cave|49|all=5%|type1=Psychic}}
{{catch/div|water|Fish}}
{{catch/entryhs|054|Psyduck|yes|yes|Surf|35-40|all=90%|type1=Water}}
{{catch/entryhs|055|Golduck|yes|yes|Surf|40|all=10%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=100%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=62%|type1=Water}}
{{catch/entryhs|118|Goldeen|yes|yes|Fish Good|20|all=33%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=5%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=60%|type1=Water}}
{{catch/entryhs|061|Poliwhirl|yes|yes|Fish Super|40|all=30%|type1=Water}}
{{catch/entryhs|130|Gyarados|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Flying}}
{{catch/div|cave|Special}}
{{catch/entryhs|150|Mewtwo|yes|yes|Special|70|all=One|type1=Psychic}}
{{catch/entryhs|296|Makuhita|yes|yes|Hoenn|45|all=20%|type1=Fighting}}
{{catch/entryhs|359|Absol|yes|yes|Hoenn|45-47|all=20%|type1=Dark}}
{{catch/entryhs|433|Chingling|yes|yes|Sinnoh|45|all=20%|type1=Psychic}}
{{catch/entryhs|436|Bronzor|yes|yes|Sinnoh|45-47|all=20%|type1=Steel|type2=Psychic}}
{{catch/footer|cave}}
|}
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
|- align="center"
|- align="center"
! 1F
! 1F
|-  
|-
|  
|
{{catch/header|cave|yes}}
{{catch/header|cave|yes}}
{{catch/entryhs|101|Electrode|yes|yes|Cave|40|all=5%|type1=Electric}}
{{catch/entryhs|202|Wobbuffet|yes|yes|Cave|37|all=5%|type1=Psychic}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|39-40|24%|24%|6%|type1=Fighting}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|39-40|24%|24%|6%|type1=Fighting}}
{{catch/entryhs|047|Parasect|yes|yes|Cave|38|20%|20%|10%|type1=Bug|type2=Grass}}
{{catch/entryhs|047|Parasect|yes|yes|Cave|38|20%|20%|10%|type1=Bug|type2=Grass}}
{{catch/entryhs|057|Primeape|yes|no|Cave|38-39|14%|14%|0%|type1=Fighting}}
{{catch/entryhs|057|Primeape|yes|no|Cave|{{tt|38-39|Morning, Day}}, {{tt|39|Night}}|14%|14%|4%|type1=Fighting}}
{{catch/entryhs|057|Primeape|yes|no|Cave|39|0%|0%|4%|type1=Fighting}}
{{catch/entryhs|053|Persian|no|yes|Cave|{{tt|38-39|Morning, Day}}, {{tt|39|Night}}|14%|14%|4%|type1=Normal}}
{{catch/entryhs|053|Persian|no|yes|Cave|38-39|14%|14%|0%|type1=Normal}}
{{catch/entryhs|053|Persian|no|yes|Cave|39|0%|0%|4%|type1=Normal}}
{{catch/entryhs|082|Magneton|yes|yes|Cave|40|11%|11%|10%|type1=Electric|type2=Steel}}
{{catch/entryhs|082|Magneton|yes|yes|Cave|40|11%|11%|10%|type1=Electric|type2=Steel}}
{{catch/entryhs|132|Ditto|yes|yes|Cave|39|11%|11%|10%|type1=Normal}}
{{catch/entryhs|132|Ditto|yes|yes|Cave|39-40|11%|11%|10%|type1=Normal}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|38|10%|10%|0%|type1=Poison|type2=Flying}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|{{tt|38|Morning, Day}}, {{tt|38-39|Night}}|10%|10%|50%|type1=Poison|type2=Flying}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|38-39|0%|0%|50%|type1=Poison|type2=Flying}}
{{catch/entryhs|101|Electrode|yes|yes|Cave|40|all=5%|type1=Electric}}
{{catch/div|water|Fish}}
{{catch/entryhs|202|Wobbuffet|yes|yes|Cave|37|all=5%|type1=Psychic}}
{{catch/div|water|Surfing}}
{{catch/entryhs|054|Psyduck|yes|yes|Surf|35-40|all=90%|type1=Water}}
{{catch/entryhs|054|Psyduck|yes|yes|Surf|35-40|all=90%|type1=Water}}
{{catch/entryhs|055|Golduck|yes|yes|Surf|40|all=10%|type1=Water}}
{{catch/entryhs|055|Golduck|yes|yes|Surf|40|all=10%|type1=Water}}
{{catch/div|water|Fishing}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=100%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=100%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=62%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=62%|type1=Water}}
Line 308: Line 174:
{{catch/entryhs|061|Poliwhirl|yes|yes|Fish Super|40|all=30%|type1=Water}}
{{catch/entryhs|061|Poliwhirl|yes|yes|Fish Super|40|all=30%|type1=Water}}
{{catch/entryhs|130|Gyarados|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Flying}}
{{catch/entryhs|130|Gyarados|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Flying}}
{{catch/div|rock|Rock Smash}}
{{catch/entryhs|074|Geodude|yes|yes|Rock Smash|23|all=90%|type1=Rock|type2=Ground}}
{{catch/entryhs|075|Graveler|yes|yes|Rock Smash|26-30|all=10%|type1=Rock|type2=Ground}}
{{catch/div|cave|Special}}
{{catch/div|cave|Special}}
{{catch/entryhs|296|Makuhita|yes|yes|Hoenn|39-40|all=20%|type1=Fighting}}
{{catch/entryhs|296|Makuhita|yes|yes|Hoenn|39-40|all=20%|type1=Fighting}}
Line 315: Line 184:
{{catch/footer|cave}}
{{catch/footer|cave}}
|}
|}
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
|- align="center"
! 2F
! 2F
|-  
|-
|  
|
{{catch/header|cave|yes}}
{{catch/header|cave|yes}}
{{catch/entryhs|047|Parasect|yes|yes|Cave|40|all=20%|type1=Bug|type2=Grass}}
{{catch/entryhs|047|Parasect|yes|yes|Cave|40|all=20%|type1=Bug|type2=Grass}}
Line 327: Line 196:
{{catch/entryhs|101|Electrode|yes|yes|Cave|41|all=5%|type1=Electric}}
{{catch/entryhs|101|Electrode|yes|yes|Cave|41|all=5%|type1=Electric}}
{{catch/entryhs|202|Wobbuffet|yes|yes|Cave|42|all=5%|type1=Psychic}}
{{catch/entryhs|202|Wobbuffet|yes|yes|Cave|42|all=5%|type1=Psychic}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|39-42|20%|20%|0%|type1=Fighting}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|{{tt|39-42|Morning, Day}}, {{tt|39|Night}}|20%|20%|10%|type1=Fighting}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|39|0%|0%|10%|type1=Fighting}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|{{tt|41|Morning, Day}}, {{tt|41-42|Night}}|10%|10%|20%|type1=Poison|type2=Flying}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|41|10%|10%|0%|type1=Poison|type2=Flying}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|41-42|0%|0%|20%|type1=Poison|type2=Flying}}
{{catch/div|cave|Special}}
{{catch/div|cave|Special}}
{{catch/entryhs|296|Makuhita|yes|yes|Hoenn|41-42|all=20%|type1=Fighting}}
{{catch/entryhs|296|Makuhita|yes|yes|Hoenn|41-42|all=20%|type1=Fighting}}
Line 336: Line 203:
{{catch/entryhs|433|Chingling|yes|yes|Sinnoh|41-42|all=20%|type1=Psychic}}
{{catch/entryhs|433|Chingling|yes|yes|Sinnoh|41-42|all=20%|type1=Psychic}}
{{catch/entryhs|436|Bronzor|yes|yes|Sinnoh|39-41|all=20%|type1=Steel|type2=Psychic}}
{{catch/entryhs|436|Bronzor|yes|yes|Sinnoh|39-41|all=20%|type1=Steel|type2=Psychic}}
{{catch/footer|cave}}
|}
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
! B1F
|-
|
{{catch/header|cave|4}}
{{catch/entryhs|047|Parasect|yes|yes|Cave|45-47|all=25%|type1=Bug|type2=Grass}}
{{catch/entryhs|064|Kadabra|yes|yes|Cave|46|all=20%|type1=Psychic}}
{{catch/entryhs|082|Magneton|yes|yes|Cave|45-47|all=15%|type1=Electric|type2=Steel}}
{{catch/entryhs|042|Golbat|yes|yes|Cave|47|all=10%|type1=Poison|type2=Flying}}
{{catch/entryhs|067|Machoke|yes|yes|Cave|45|all=10%|type1=Fighting}}
{{catch/entryhs|132|Ditto|yes|yes|Cave|45|all=10%|type1=Normal}}
{{catch/entryhs|101|Electrode|yes|yes|Cave|46|all=5%|type1=Electric}}
{{catch/entryhs|202|Wobbuffet|yes|yes|Cave|49|all=5%|type1=Psychic}}
{{catch/div|water|Surfing}}
{{catch/entryhs|054|Psyduck|yes|yes|Surf|35-40|all=90%|type1=Water}}
{{catch/entryhs|055|Golduck|yes|yes|Surf|40|all=10%|type1=Water}}
{{catch/div|water|Fishing}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Old|10|all=100%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Good|20|all=62%|type1=Water}}
{{catch/entryhs|118|Goldeen|yes|yes|Fish Good|20|all=33%|type1=Water}}
{{catch/entryhs|129|Magikarp|yes|yes|Fish Good|20|all=5%|type1=Water}}
{{catch/entryhs|060|Poliwag|yes|yes|Fish Super|40|all=60%|type1=Water}}
{{catch/entryhs|061|Poliwhirl|yes|yes|Fish Super|40|all=30%|type1=Water}}
{{catch/entryhs|130|Gyarados|yes|yes|Fish Super|40|all=10%|type1=Water|type2=Flying}}
{{catch/div|rock|Rock Smash}}
{{catch/entryhs|074|Geodude|yes|yes|Rock Smash|22|all=90%|type1=Rock|type2=Ground}}
{{catch/entryhs|075|Graveler|yes|yes|Rock Smash|26|all=10%|type1=Rock|type2=Ground}}
{{catch/div|cave|Special}}
{{catch/entryhs|150|Mewtwo|yes|yes|Special|70|all=One|type1=Psychic}}
{{catch/entryhs|296|Makuhita|yes|yes|Hoenn|45|all=20%|type1=Fighting}}
{{catch/entryhs|359|Absol|yes|yes|Hoenn|45-47|all=20%|type1=Dark}}
{{catch/entryhs|433|Chingling|yes|yes|Sinnoh|45|all=20%|type1=Psychic}}
{{catch/entryhs|436|Bronzor|yes|yes|Sinnoh|45-47|all=20%|type1=Steel|type2=Psychic}}
{{catch/footer|cave}}
{{catch/footer|cave}}
|}
|}
|}
|}
{| class="expandable" align="center" style="background: #{{soulsilver color light}}; -moz-border-radius: 1em; border: 5px solid #{{heartgold color light}};"
{| class="expandable" style="margin: auto; background: #{{locationcolor/med|cave}}; {{roundy}}; border: 5px solid #{{locationcolor/light|cave}};"
|- align="center"
|- align="center"
! Items
! Items
|-  
|-
|  
|
{{Itlisth|cave}}
{{itlisth|cave}}
{{Itlistbod|TM Electric|2F: Behind two {{m|Rock Smash|brittle}} rocks in the northeast|HGSS|display={{TM|24|Thunderbolt}}}}
{{catch/div|cave|1F}}
{{Itlistbod|Nugget|1F: Near the two northwestern ladders|HGSS|display={{DL|Valuable item|Nugget}}}}
{{itemlist|Nugget|Near the northwest corner|HG=yes|SS=yes|display={{DL|Valuable item|Nugget}}}}
{{Itlistbod|PP Up|2F: In the southwest area|HGSS|display={{DL|Vitamin|PP Up}}}}
{{itemlist|Hyper Potion|Southwest corner, on the wall behind the cracked rocks (hidden, requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{DL|Potion|Hyper Potion}}}}
{{Itlistbod|Hyper Potion|1F: In the southwest corner (hidden, requires ({{m|Rock Smash}})|HGSS}}
{{itemlist|Full Restore|South-southwest area, near two crystals|HG=yes|SS=yes|display={{DL|Potion|Full Restore}}}}
{{Itlistbod|Full Restore|1F: Between the two large crystals by the south wall|HGSS}}
{{itemlist|Revive|On a small crystal, southwest of the bridge (hidden)|HG=yes|SS=yes|display={{DL|Revive|Revive}}}}
{{Itlistbod|Ultra Ball|2F: In the wide-open southeast area (hidden)|HGSS}}
{{itemlist|Max Elixir|Upper level, east of the bridge|HG=yes|SS=yes}}
{{Itlistbod|Big Pearl|2F: In the wide-open southeast area (hidden)|HGSS|display={{DL|Valuable item|Big Pearl}}}}
{{itemlist|Sea Incense|Upper level, northwest of the bridge|HG=yes|SS=yes|display={{DL|Incense|Sea Incense}}}}
{{Itlistbod|PP Up|2F: In the wide-open southeast area (hidden)|HGSS|display={{DL|Vitamin|PP Up}}}}
{{itemlist|Rare Candy|Upper level, on a small crystal in the southeast corner (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|Rare Candy}}}}
{{Itlistbod|Zinc|2F: In the wide-open southeast area (hidden)|HGSS|display={{DL|Vitamin|Zinc}}}}
{{catch/div|cave|2F}}
{{Itlistbod|Full Heal|2F: In the wide-open southeast area (hidden)|HGSS|display={{DL|Status ailment healing item|Full Heal}}}}
{{itemlist|TM Electric|Northeast corner (requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{TM|24|Thunderbolt}}}}
{{Itlistbod|Revive|1F: Sitting on a small crystal (hidden)|HGSS}}
{{itemlist|PP Up|
{{Itlistbod|Max Elixir|1F: On the east end of the bridge|HGSS}}
* West-northwest area (requires {{m|Rock Smash}})
{{Itlistbod|Sea Incense|1F: Northwest of the bridge, on the ledge along the north wall|HGSS|display={{DL|Incense|Sea Incense}}}}
* Southeast area, on a small crystal to the south (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|PP Up}} ×2}}
{{Itlistbod|Ultra Ball|2F: Between the central ladder and the northwest ladder|HGSS}}
{{itemlist|Zinc|Large southeast area (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|Zinc}}}}
{{Itlistbod|Protein|2F: Between the central ladder and the northwest ladder (hidden)|HGSS|display={{DL|Vitamin|Protein}}}}
{{itemlist|Full Heal|Large southeast area (hidden)|HG=yes|SS=yes|display={{DL|Status ailment healing item|Full Heal}}}}
{{Itlistbod|Odd Incense|2F: Between the central ladder and the northwest ladder|HGSS|display={{DL|Incense|Odd Incense}}}}
{{itemlist|Big Pearl|Large southeast area (hidden)|HG=yes|SS=yes|display={{DL|Valuable item|Big Pearl}}}}
{{Itlistbod|Ultra Ball|B1F: In the southwest, near the water|HGSS}}
{{itemlist|Ultra Ball|
{{Itlistbod|Dusk Stone|B1F: North of the lake in the southwest|HGSS|display={{evostone|Dusk Stone}}}}
* West-central area
{{Itlistbod|Max Revive|B1F: Near the western ladder (hidden, requires {{m|Rock Smash}})|HGSS}}
* Large southeast area (hidden)|HG=yes|SS=yes|display={{ball|Ultra}} ×2}}
{{Itlistbod|Max Revive|B1F: At the center of the north wall|HGSS}}
{{itemlist|Odd Incense|South-southeast area (requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{DL|Incense|Odd Incense}}}}
{{Itlistbod|Ultra Ball|B1F: Just north of the {{evostone|Dusk Stone}} (hidden, requires {{m|Rock Smash}})|HGSS}}
{{itemlist|Protein|Near the northwest corner (hidden)|HG=yes|SS=yes|display={{DL|Vitamin|Protein}}}}
{{Itlistbod|Electirizer|B1F: On a ledge in the northeast corner (requires {{m|Rock Climb}})|HGSS|display={{DL|Evolution-inducing held item|Electirizer}}}}
{{catch/div|cave|B1F}}
{{Itlistbod|Nugget|B1F: On a crystal, west of the {{DL|Evolution-inducing held item|Electirizer}} (hidden, requires {{m|Rock Smash}}|HGSS|display={{DL|Valuable item|Nugget}}}}
{{itemlist|Ultra Ball|
{{Itlistbod|Black Sludge|B1F: In the far southeast corner|HGSS|display={{DL|In-battle effect item|Black Sludge}}}}
* Near the southwest corner (requires {{m|Surf}} or {{m|Rock Climb}})
{{Itlistfoot|cave}}
* West of the central group of cracked rocks (hidden; requires {{m|Surf}}, {{m|Rock Smash}})|HG=yes|SS=yes|display={{ball|Ultra}} ×2}}
{{itemlist|Dusk Stone|West-central area (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Max Revive|
* Behind two cracked rocks in the northwest area (hidden, requires {{m|Rock Smash}})
* North-central area|HG=yes|SS=yes|display={{DL|Revive|Max Revive}} ×2}}
{{itemlist|Electirizer|Northeast corner (requires {{m|Rock Climb}})|HG=yes|SS=yes}}
{{itemlist|Nugget|North-northeast area, on a small crystal (hidden, requires {{m|Rock Smash}})|HG=yes|SS=yes|display={{DL|Valuable item|Nugget}}}}
{{itemlist|Black Sludge|Southeast corner (requires {{m|Surf}})|HG=yes|SS=yes|display={{DL|In-battle effect item|Black Sludge}}}}
{{catch/div|cave|Other Items}}
{{itemlist|Red Shard|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Shard|Red Shard}}}}
{{itemlist|Blue Shard|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Shard|Blue Shard}}}}
{{itemlist|Yellow Shard|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Shard|Yellow Shard}}}}
{{itemlist|Green Shard|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Shard|Green Shard}}}}
{{itemlist|Heart Scale|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Exchangeable item|Heart Scale}}}}
{{itemlist|Revive|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Revive|Revive}}}}
{{itemlist|Max Ether|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes}}
{{itemlist|Star Piece|Randomly found by {{m|Rock Smash|smashing}} rocks|HG=yes|SS=yes|display={{DL|Valuable item|Star Piece}}}}
{{itlistfoot|cave}}
|}
|}




==== 1F ====
====1F====
Walk north to the water's edge, and {{m|surf}} to the northeast. Climb the ladder to the second floor for an item detour.
Walk to the water's edge and surf northward. Climb the ladder in the northeast corner.


==== 2F ====
====2F====
You can only reach a small area of 2F from here.  Follow the path around, and {{m|Rock Smash|smash}} the two rocks to find {{TM|24|Thunderbolt}}.  Retrace your steps back to 1F.
Circle around and clear away the two cracked rocks. Collect {{TM|24|Thunderbolt}} and backtrack to 1F.


==== 1F ====
====1F====
{{m|Surf}} off to the west, and climb out of the water. Grab the {{DL|Valuable item|Nugget}}, and climb the southern ladder.
Surf westward, then climb out of the water on the northwest side. Pick up the {{DL|Valuable item|Nugget}} and climb up the west-central ladder.


==== 2F ====
====2F====
Use {{m|Rock Smash}} to break the boulder, follow the path to a {{DL|Vitamin|PP Up}}, and take the ladder back to 1F.
Clear away the cracked rock and follow the path to the end. Grab the {{DL|Vitamin|PP Up}} and backtrack to 1F.


==== 1F ====
====1F====
Head south and break the group of three brittle rocks to find a hidden {{DL|Potion|Hyper Potion}}. Walk east and climb up onto the rock ledge, and pick up the {{DL|Potion|Full Restore}} near the green crystals. Continue east, then head north and climb the ladder.
Head south and clear out the cracked rocks in the southwest corner for a hidden {{DL|Potion|Hyper Potion}}. Turn east and pick up the {{DL|Potion|Full Restore}} near the two crystals. Turn north and climb up the nearest ladder.


==== 2F ====
====2F====
This wide-open area of 2F hides a handful of hidden items, so fire up your Dowsing MCHN to find an {{DL|Poké Ball|Ultra Ball}}, a {{DL|Valuable item|Big Pearl}}, a {{DL|Vitamin|PP Up}}, a {{DL|Vitamin|Zinc}}, and a {{DL|Status ailment healing item|Full Heal}}.  Take the ladder back downstairs.
This wide-open area of 2F holds several hidden items. Collect the {{ball|Ultra}}, {{DL|Valuable item|Big Pearl}}, {{DL|Vitamin|PP Up}}, {{DL|Vitamin|Zinc}}, and {{DL|Status ailment healing item|Full Heal}} before returning to 1F.


==== 1F ====
====1F====
Walk west under the bridge, then turn south. Check the smaller of the green crystals for a hidden [[Revive]], and climb the stairway onto the bridge. Head to the northeast for a {{DL|Ether|Max Elixir}}, then northwest for a {{DL|Incense|Sea Incense}} lying near another crystal. The narrow trail along the north wall wraps around along the east wall as well, to serve as a quick escape route. Climb the ladder at the south end of the bridge to reach 2F.
Cross under the bridge, then turn south. Inspect the smaller crystals for a hidden {{DL|Revive|Revive}}, then climb the stairway to the bridge. Head northeast for a [[Max Elixir]], and northwest to reach a {{DL|Incense|Sea Incense}} situated on the north wall. The narrow ledge that runs along the north and east walls serves as a quick escape route. Follow this path to the southeast corner and examine the small crystals for a hidden [[Rare Candy]]. Circle around and climb the ladder at the south end of the bridge.


==== 2F ====
====2F====
In this area of 2F, you can find an {{DL|Poké Ball|Ultra Ball}}, a hidden {{DL|Vitamin|Protein}}, and an {{DL|Incense|Odd Incense}}. Follow the trail to the northeast, then follow along the north wall to the ladder in the northwest.
Collect the {{DL|Incense|Odd Incense}} to the east and {{ball|Ultra}} to the west. Take the northeast path to the north wall, then turn west to reach the northwest ladder.


==== 1F ====
====1F====
Take the ladder to the basement floor.
Climb down the next ladder to reach the basement floor.


==== B1F ====
====B1F====
Head south, and use {{m|Rock Climb}} twice near the western wall to reach another {{DL|Poké Ball|Ultra Ball}}. Turn east and use {{m|Rock Climb}} again; detour to the east to pick up a {{evostone|Dusk Stone}}. Climb the rock wall and head north, where you can {{m|Rock Smash|break}} the two rocks in the corner to find a [[Revive|Max Revive]]. Follow the trail around along the north wall, and take the first right turn to reach another [[Revive|Max Revive]]. Walk all the way to the south, and {{m|Surf|swim}} out into the murky water.  Surf to the northeast, and use {{m|Rock Smash}} on the two rocks to find another hidden {{DL|Poké Ball|Ultra Ball}}.  Follow the trail to the north, and use {{m|Rock Climb}} twice to reach an {{DL|Evolution-inducing held item|Electirizer}} to the east. Head south, jump the ledge, and climb down the rocks.  Smash the nearby rock to find a {{DL|Valuable item|Nugget}} on the crystal, and continue south.  Step out into the water, and surf all the way to the southeast to grab a {{DL|In-battle effect item|Black Sludge}}. Loop around to the northeast across the water, and you'll finally run into {{p|Mewtwo|the Genetic Pokémon}}.
Follow the west wall southward and use {{m|Rock Climb}} twice to reach an {{ball|Ultra}}. Turn east and scale the wall, then follow the dead-end path for a [[Dusk Stone]]. Go north and climb the rock wall to reach a group of cracked rocks; break the two in the corner to reach a hidden {{DL|Revive|Max Revive}}. Circle around to the north wall, and take the first right for another {{DL|Revive|Max Revive}}. Follow the trail southward to the water, and swim to the northeast. Break the two cracked rocks to find a hidden {{ball|Ultra}} to the west. Go north onto the upper level, and use Rock Climb to reach an [[Electirizer]] in the northeast corner. Jump the ledge, scale the wall, and break the nearby rock to find a {{DL|Valuable item|Nugget}}. Go south and sail to the southeast corner for a {{DL|In-battle effect item|Black Sludge}}. Circle around and climb onto the east-central platform to meet the Genetic Pokémon.


===== Mewtwo =====
=====Mewtwo=====
Now that you've trekked through the entire winding cave, you finally have a shot at catching {{p|Mewtwo}}. This vicious {{type2|Psychic}} is vulnerable to {{t|Bug}}-, {{t|Ghost}}-, and {{type2|Dark}}, so start the battle with attacks of those types to inflict the most damage.  After that, wear it down little-by-little with {{t|Fighting}}- or {{type2|Psychic}} moves. Its only offensive move, {{m|Psycho Cut}}, is extremely powerful, so be careful that it doesn't knock your team out before you can catch it.  On the other hand, if you happen to defeat it instead, then you can make it reappear by defeating the {{ka|Elite Four}} and {{pkmn|Champion}} again; it will reappear as many times as you enter the [[Hall of Fame]] until you finally catch it.
Having traversed the entire cave, you finally come face-to-face with {{p|Mewtwo}}. Use {{t|Bug}}-, {{t|Ghost}}-, and {{type|Dark}} attacks to drain its health quickly, then follow up with {{t|Fighting}} and {{t|Poison}} moves to wear it down further. Inflict status ailments like {{status|Sleep}} or {{status|Paralysis}} to increase your odds of capture, and launch a barrage of {{ball|Ultra}}s or {{ball|Dusk}}s. It has only one damaging move, {{m|Psycho Cut}}, so Dark-type opponents are immune to its assault. If you fail to catch it, defeat the Pokémon League once more to cause it to reappear.


{| align="center"
{| style="margin: auto;"
|
|
{{Pokémon|gen=4
{{Pokémon/4|game=HeartGold
|ndex=150
|ndex=150|pokemon=Mewtwo
|game=HeartGold and SoulSilver
|pokemon=Mewtwo
|type1=Psychic
|type1=Psychic
|level=70
|level=70
|ability=Pressure
|ability=Pressure
|move1=Psycho Cut
|move1=Psycho Cut|move1type=Psychic|move1cat=Physical
|move1type=Psychic
|move2=Amnesia|move2type=Psychic|move2cat=Status
|move1cat=Physical
|move3=Power Swap|move3type=Psychic|move3cat=Status
|move2=Amnesia
|move4=Guard Swap|move4type=Psychic|move4cat=Status
|move2type=Psychic
|move2cat=Status
|move3=Power Swap
|move3type=Psychic
|move3cat=Status
|move4=Guard Swap
|move4type=Psychic
|move4cat=Status
}}
}}
|}
|}




Now that you've explored [[Cerulean Cave]], your next destination is [[Mt. Silver]] to the west.  {{m|Fly}} to [[Viridian City]] and head west to reach {{rt|22|Kanto}}.
{{walkthroughPrevNext
 
|game=HeartGold
 
|game2=SoulSilver
 
|gamename=HeartGold and SoulSilver
{{Template:WalkthroughPrevNext|
|prevsection=26
game=HeartGold|
|prevname=Route 21, Cinnabar Island, Route 20, Seafoam Gym, Seafoam Islands, Route 19
game2=SoulSilver|
|nextsection=28
prev=yes|
|nextname=Routes 22 and 28
prevsection=26|
prevname=Route 21, Cinnabar Island, Route 20, Seafoam Gym, Seafoam Islands, Route 19|
gamename=HeartGold and SoulSilver|
next=yes|
nextname=Route 22, Route 28, Mt. Silver|
nextsection=28
}}
}}


 
<br>
{{Project Walkthroughs notice}}
{{Project Walkthroughs notice}}
[[Category:HeartGold and SoulSilver walkthrough]]
[[Category:HeartGold and SoulSilver walkthrough]]

Revision as of 06:02, 28 April 2017

This is the Bulbapedia walkthrough for Pokémon HeartGold and SoulSilver.
These pages follow the remade Nintendo DS iteration, not Pokémon Gold and Silver. The guide for those games can be found here.


Viridian City

Viridian Gym

Viridian Gym

Welcome to Viridian Gym, the last of the Kanto League. The Gym Leader, Blue, is the only one around that does not specialize in any single type, and instead uses the team from his time as Champion three years ago. He has installed a maze of spinner tiles to thwart any would-be challengers. Similar to the Blackthorn Gym, the unstable floor causes your lead Pokémon to retreat to its Poké Ball. To reach the Gym Leader, step only on red tiles, beginning with the one in the southeast. Go west from the first stopper tile, then north, northeast, and east twice to reach the end.

With a diverse team and great movesets, Blue is the most challenging opponent you have faced at this point. He leads with his Exeggutor, and its Trick Room will likely allow it, Machamp, and Rhydon to outspeed the competition temporarily; it can also cause status problems with Hypnosis. Hit it with Bug-type moves for massive damage. His Arcanine knows the powerful Flare Blitz, as well as Dragon Pulse and ExtremeSpeed for coverage; use Special moves to bypass its Intimidate Ability. Rhydon can deal serious damage with Earthquake and Stone Edge. Use Water-, Grass-, or Ground-type moves to take it down, but Water and Grass Pokémon should be wary of its Thunder Fang and Megahorn, respectively. The combination of Gyarados' Dragon Dance, Waterfall, and Ice Fang can prove lethal, so knock it out quickly with Electric-type attacks. His Machamp's No Guard Ability ensures that DynamicPunch connects with the target, causing Confusion every time; take it out with a Psychic-type blast, as Stone Edge and ThunderPunch can deter Flying-type opponents. Finally, his Pidgeot relies on Return and Air Slash, and can mimic your previous attack with Mirror Move. Hit it with Electric-, Rock-, or Ice-type moves to bring the battle to an end.

Viridian Gym
The Earth Badge





When the smoke clears, Blue awards you the Earth Badge, the sixteenth and final Badge which enables the use of Rock Climb in the field. He also hands out TM92 (Trick Room) as a prize.

Exit the Gym to receive a call from Professor Oak. He congratulates you on earning all eight Kanto Gym Badges, and asks that you visit the Lab.

Pallet Town

Oak's Pokémon Lab

In recognition of your victories over the eight Gyms of Kanto, Oak rewards you with HM08 (Rock Climb). Now that you have earned all sixteen Badges, he grants you access to Mt. Silver, off to the northwest. The hallowed mountain is strictly off-limits to the average Trainer, but you have now proven yourself more than that. But before rushing off to that rugged, forbidding mountain, there are a few loose ends to resolve.

Route 10 (north)

Kanto Power Plant

In the time it took to obtain the final Badge, the second of Kanto's legendary birds has appeared just outside the Kanto Power Plant. Use Rock- and Ice-type moves to cut Zapdos' health, then switch to Grass-, Bug-, Flying-, Fighting-, or Steel-type attacks to limit the damage it sustains. If you fail to catch it, defeat the Pokémon League once more to cause it to reappear.

Spr 4h 145.png
Types:
Electric Flying
Ability:
Pressure
Held item:
None
Zapdos Lv.50
AncientPower
Rock Special
Charge
Electric Status
Agility
Psychic Status
Discharge
Electric Special


Cerulean City

Cerulean Cave, 1F
Cerulean Cave, 2F
Cerulean Cave, B1F

Cerulean Cave

Cerulean Cave is a large network of maze-like tunnels that extend deep into the mountains on the outskirts of Cerulean City. The undeveloped cave is pitch-black inside, so using Flash is recommended. Surf, Rock Smash, and Rock Climb are also required to fully navigate the area. Bring a healthy supply of Ultra Balls or Dusk Balls, as a violent legendary Pokémon resides on the lowest floor.


1F

Walk to the water's edge and surf northward. Climb the ladder in the northeast corner.

2F

Circle around and clear away the two cracked rocks. Collect TM24 (Thunderbolt) and backtrack to 1F.

1F

Surf westward, then climb out of the water on the northwest side. Pick up the Nugget and climb up the west-central ladder.

2F

Clear away the cracked rock and follow the path to the end. Grab the PP Up and backtrack to 1F.

1F

Head south and clear out the cracked rocks in the southwest corner for a hidden Hyper Potion. Turn east and pick up the Full Restore near the two crystals. Turn north and climb up the nearest ladder.

2F

This wide-open area of 2F holds several hidden items. Collect the Ultra Ball, Big Pearl, PP Up, Zinc, and Full Heal before returning to 1F.

1F

Cross under the bridge, then turn south. Inspect the smaller crystals for a hidden Revive, then climb the stairway to the bridge. Head northeast for a Max Elixir, and northwest to reach a Sea Incense situated on the north wall. The narrow ledge that runs along the north and east walls serves as a quick escape route. Follow this path to the southeast corner and examine the small crystals for a hidden Rare Candy. Circle around and climb the ladder at the south end of the bridge.

2F

Collect the Odd Incense to the east and Ultra Ball to the west. Take the northeast path to the north wall, then turn west to reach the northwest ladder.

1F

Climb down the next ladder to reach the basement floor.

B1F

Follow the west wall southward and use Rock Climb twice to reach an Ultra Ball. Turn east and scale the wall, then follow the dead-end path for a Dusk Stone. Go north and climb the rock wall to reach a group of cracked rocks; break the two in the corner to reach a hidden Max Revive. Circle around to the north wall, and take the first right for another Max Revive. Follow the trail southward to the water, and swim to the northeast. Break the two cracked rocks to find a hidden Ultra Ball to the west. Go north onto the upper level, and use Rock Climb to reach an Electirizer in the northeast corner. Jump the ledge, scale the wall, and break the nearby rock to find a Nugget. Go south and sail to the southeast corner for a Black Sludge. Circle around and climb onto the east-central platform to meet the Genetic Pokémon.

Mewtwo

Having traversed the entire cave, you finally come face-to-face with Mewtwo. Use Bug-, Ghost-, and Dark-type attacks to drain its health quickly, then follow up with Fighting and Poison moves to wear it down further. Inflict status ailments like Sleep or Paralysis to increase your odds of capture, and launch a barrage of Ultra Balls or Dusk Balls. It has only one damaging move, Psycho Cut, so Dark-type opponents are immune to its assault. If you fail to catch it, defeat the Pokémon League once more to cause it to reappear.

Spr 4h 150.png
Type:
Psychic Unknown
Ability:
Pressure
Held item:
None
Mewtwo Lv.70
Psycho Cut
Psychic Physical
Amnesia
Psychic Status
Power Swap
Psychic Status
Guard Swap
Psychic Status


← Part 26 Route 21, Cinnabar Island, Route 20, Seafoam Gym, Seafoam Islands, Route 19
HeartGold and SoulSilver
walkthrough
Routes 22 and 28 Part 28 →


Project Walkthroughs logo.png This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.