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'''Ability variations''' are abilites that are identical to each other in general, but are slightly different in some ways. Below are the various ability archetypes and the abilities that fall into their categories.
{{unknown name}}
'''Ability variations''' are [[Ability|Abilities]] that are identical to each other in general, but are slightly different in some ways. For example, {{a|Moxie}} boosts the user's {{stat|Attack}} if it knocks out an opposing Pokémon; {{a|Grim Neigh}} is mechanically the same but boosts {{stat|Special Attack}} instead. Below are the various Ability archetypes and the Abilities that fall into their categories.  


Ability archetypes are listed in alphabetical order. Within each archetype table, abilities are listed by generation. Within each generation, abilities are listed alphabetically.
Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.


==Variations of Air Lock==
==In-battle variations==
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
===Variations of Adaptability===
|- style="background: #ccf;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
! colspan="4" | Eliminates weather effects
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Powers up certain moves
|- style="background:#{{bulba color light}}"
! Name
! Moves
! Power Multiplier
! Generation
|- style="background:#fff"
| {{a|Adaptability}}
| Moves with [[same-type attack bonus]]
| 1.33×{{tt|*|Increases STAB from 1.5× to 2×, resulting in a 1.33× power increase.}}
| IV
|- style="background:#fff"
| {{a|Iron Fist}}
| {{cat|Punching moves}}
| 1.2×
| IV
|- style="background:#fff"
| {{a|Reckless}}
| {{cat|Moves that have recoil}}
| 1.2×
| IV
|- style="background:#fff"
| {{a|Technician}}
| Moves with a [[power]] of 60 or less
| 1.5×
| IV
|- style="background:#fff"
| {{a|Tinted Lens}}
| Moves that are [[not very effective]]
| 2×
| IV
|- style="background:#fff"
| {{a|Mega Launcher}}
| {{cat|Aura and pulse moves}}
| 1.5×
| VI
|- style="background:#fff"
| {{a|Strong Jaw}}
| {{cat|Biting moves}}
| 1.5×
| VI
|- style="background:#fff"
| {{a|Tough Claws}}
| {{DL|Contact|Moves involving contact}}
| 1.3×
| VI
|- style="background:#fff"
| {{a|Steelworker}}
| {{cat|Steel-type moves}}
| 1.5×
| VII
|- style="background:#fff"
| {{a|Neuroforce}}
| Moves that are [[super effective]]
| 1.25×
| VII
|- style="background:#fff"
| {{a|Punk Rock}}
| [[Sound-based move]]s
| 1.3×
| VIII
|- style="background:#fff"
| {{a|Steely Spirit}}{{tt|*|Affects allies as well}}
| {{cat|Steel-type moves}}
| 1.5×
| VIII
|- style="background:#fff"
| {{a|Transistor}}
| {{cat|Electric-type moves}}
| 1.3×{{tt|*|1.5× in Generation VIII}}
| VIII
|- style="background:#fff"
| {{a|Dragon's Maw}}
| {{cat|Dragon-type moves}}
| 1.5×
| VIII
|- style="background:#fff"
| {{a|Rocky Payload}}
| {{cat|Rock-type moves}}
| 1.5×
| IX
|- style="background:#fff"
| {{a|Sharpness}}
| {{cat|Slicing moves}}
| 1.5×
| IX
|}
{{-}}
===Variations of Air Lock===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Negates {{color2|000|weather}} effects
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Air Lock}}
| {{a|Air Lock}}
| III
| III
|- style="background:#fff"
| {{a|Cloud Nine}}
| III
|}
{{-}}
===Variations of Arena Trap===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Cloud Nine}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents the foe from {{color2|000|Escape|escaping the battle}}
|- style="background:#{{bulba color light}}"
! Name
! Foes unaffected
! Generation
|- style="background:#fff"
| {{a|Arena Trap}}
| {{t|Flying}}- and {{type|Ghost}}{{tt|*|Generation VI onward}} {{OBP|Pokémon|species}}, {{a|Levitate|levitating Pokémon}}, Pokémon affected by {{m|Magnet Rise}}, {{m|Telekinesis}}, or holding an [[Air Balloon]]
| III
|- style="background:#fff"
| {{a|Magnet Pull}}
| Non-{{type|Steel}} Pokémon, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon
| III
|- style="background:#fff"
| {{a|Shadow Tag}}
| Other Pokémon with Shadow Tag{{tt|*|Generation IV onward}}, {{type|Ghost}}{{tt|*|Generation VI onward}} Pokémon
| III
| III
|}
|}
<br clear="all">
{{-}}


==Variations of Battle Armor==
===Variations of Aroma Veil===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Prevents critical hits
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | While active, user and teammates cannot be afflicted with certain effects
|- style="background:#{{bulba color light}}"
! Name
! Status condition
! Generation
|- style="background:#fff"
| {{a|Aroma Veil}}
| Taunt, Torment, Encore, Disable, Infatuation
| VI
|- style="background:#fff"
| {{a|Flower Veil}}
| Lowered stats, [[Status condition#Non-volatile status|Non-volatile status conditions]]
| VII
|- style="background:#fff"
| {{a|Pastel Veil}}
| Poison<!--/Bad Poison-->
| VIII
|- style="background:#fff"
| {{a|Sweet Veil}}
| Sleep
| VI
|}
{{-}}
===Variations of Battery===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Powers up allies' moves by 30%
|- style="background:#{{bulba color light}}"
! Name
! {{color2|000|Damage category}}
! Generation
|- style="background:#fff"
| {{a|Battery}}
| [[Special move]]s
| VII
|- style="background:#fff"
| {{a|Power Spot}}
| All moves
| VIII
|}
{{-}}
===Variations of Battle Armor===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Prevents being {{color2|000|Critical hit|critically hit}}
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Battle Armor}}
| {{a|Battle Armor}}
| III
| III
|-
|- style="background:#fff"
| {{a|Shell Armor}}
| {{a|Shell Armor}}
| III
| III
|}
|}
<br clear="all">
{{-}}


==Variations of Blaze==
===Variations of Blaze===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Boosts a certain type in a pinch
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type Boosted
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Powers up moves of a certain type when the Pokémon's HP is low
|- style="background:#{{bulba color light}}"
! Name
! Type boosted
! Generation
|- style="background:#fff"
| {{a|Blaze}}
| {{a|Blaze}}
| {{t|Fire}}
| {{t|Fire}}
| III
| III
|-
|- style="background:#fff"
| {{a|Overgrow}}
| {{a|Overgrow}}
| {{t|Grass}}
| {{t|Grass}}
| III
| III
|-
|- style="background:#fff"
| {{a|Swarm}}
| {{a|Swarm}}
| {{t|Bug}}
| {{t|Bug}}
| III
| III
|-
|- style="background:#fff"
| {{a|Torrent}}
| {{a|Torrent}}
| {{t|Water}}
| {{t|Water}}
| III
| III
|}
|}
<br clear="all">
{{-}}


==Variations of Chlorophyll==
===Variations of Chlorophyll===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Doubles speed in a weather effect
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Doubles speed in a weather effect
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Chlorophyll}}
| {{a|Chlorophyll}}
| Sun
| [[Harsh sunlight]]
| III
|- style="background:#fff"
| {{a|Swift Swim}}
| [[Rain]]
| III
| III
|- style="background:#fff"
| {{a|Sand Rush}}
| {{weather|Sandstorm}}
| V
|- style="background:#fff"
| {{a|Slush Rush}}
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| VII
|}
{{-}}
===Variations of Clear Body===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Sand Paddle}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents all stats from being lowered
| Sandstorm
|- style="background:#{{bulba color light}}"
| V
! Name
! Generation
|- style="background:#fff"
| {{a|Clear Body}}
| III
|- style="background:#fff"
| {{a|White Smoke}}
| III
|- style="background:#fff"
| {{a|Full Metal Body}}
| VII
|}
{{-}}
 
===Variations of Cute Charm===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Swift Swim}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact moves may cause a status effect (30% chance)
| Rain
|- style="background:#{{bulba color light}}"
! Name
! Status condition
! Generation
|- style="background:#fff"
| {{a|Cute Charm}}
| {{status|Infatuation}}
| III
|- style="background:#fff"
| {{a|Effect Spore}}
| {{status|Poison}}, {{status|Paralysis}}, or {{status|Sleep}}{{tt|*|9%, 10%, and 11% chances respectively}}
| III
|- style="background:#fff"
| {{a|Flame Body}}
| {{status|Burn}}
| III
|- style="background:#fff"
| {{a|Poison Point}}
| {{status|Poison}}
| III
|- style="background:#fff"
| {{a|Static}}
| {{status|Paralysis}}
| III
| III
|}
|}
<br clear="all">
{{-}}
 
===Variations of Dark Aura===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts the power of a certain type of move by 33.3% for all Pokémon on the field
|- style="background:#{{bulba color light}}"
! Name
! Type boosted
! Generation
|- style="background:#fff"
| {{a|Dark Aura}}
| {{t|Dark}}
| VI
|- style="background:#fff"
| {{a|Fairy Aura}}
| {{t|Fairy}}
| VI
|}
{{-}}
 
===Variations of Dauntless Shield===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3"  | Raises a stat by one stage upon entry into battle
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
!Generation
|- style="background:#fff"
| {{a|Dauntless Shield}}
| {{stat|Defense}}
| VIII
|- style="background:#fff"
| {{a|Intrepid Sword}}
| {{stat|Attack}}
| VIII
|}
{{-}}
 
===Variations of Dazzling===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents the opponents from using [[priority]] moves
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Dazzling}}
| VII
|- style="background:#fff"
| {{a|Queenly Majesty}}
| VII
|- style="background:#fff"
| {{a|Armor Tail}}
| IX
|}
{{-}}
 
===Variations of Defiant===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a stat sharply (2×) if any stat is lowered
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
! Generation
|- style="background:#fff"
| {{a|Defiant}}
| {{stat|Attack}}
| V
|- style="background:#fff"
| {{a|Competitive}}
| {{stat|Special Attack}}
| VI
|}
{{-}}


==Variations of Drizzle==
===Variations of Drizzle===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Activates a never ending weather effect
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather effect
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Activates a weather effect for five turns
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Drizzle}}
| {{a|Drizzle}}
| Rain
| [[Rain]]
| III
| III
|-
|- style="background:#fff"
| {{a|Drought}}
| {{a|Drought}}
| Sun
| [[Harsh sunlight]]
| III
| III
|-
|- style="background:#fff"
| {{a|Sand Stream}}
| {{a|Sand Stream}}
| Sandstorm
| {{OBP|Sandstorm|weather condition}}
| III
| III
|- style="background:#fff"
| {{a|Snow Warning}}
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| IV
|- style="background:#fff"
| {{a|Sand Spit}}{{tt|*|When hit with a damaging move}}
| {{OBP|Sandstorm|weather condition}}
| VIII
|}
{{-}}
===Variations of Dry Skin===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Snow Warning}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Reduces HP by ⅛ each turn in {{color2|000|harsh sunlight}}
| Hail
|- style="background:#{{bulba color light}}"
! Name
! Additional effect
! Generation
|- style="background:#fff"
| {{a|Dry Skin}}
| Raises {{stat|Hit Points|HP}} by ⅛ each turn in rain
| IV
|- style="background:#fff"
| {{a|Solar Power}}
| Raises {{stat|Special Attack}} by 50% in harsh sunlight
| IV
|}
{{-}}
 
===Variations of Electric Surge===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Creates the effect of a terrain altering move on the battlefield
|- style="background:#{{bulba color light}}"
! Name
! Terrain Alterator
! Generation
|- style="background:#fff"
| {{a|Electric Surge}}
| {{m|Electric Terrain}}
| VII
|- style="background:#fff"
| {{a|Psychic Surge}}
| {{m|Psychic Terrain}}
| VII
|- style="background:#fff"
| {{a|Grassy Surge}}
| {{m|Grassy Terrain}}
| VII
|- style="background:#fff"
| {{a|Misty Surge}}
| {{m|Misty Terrain}}
| VII
|}
{{-}}
 
===Variations of Electromorphosis===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | When the Pokémon is hit by a move, it becomes {{mcolor|Charge|000|charged}}
|- style="background:#{{bulba color light}}"
! Name
! Moves
! Generation
|- style="background:#fff"
| {{a|Electromorphosis}}
| All moves
| IX
|- style="background:#fff"
| {{a|Wind Power}}
| {{cat|Wind moves}}
| IX
|}
{{-}}
 
===Variations of Emergency Exit===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Switches out at 50% or less HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Emergency Exit}}
| VII
|- style="background:#fff"
| {{a|Wimp Out}}
| VII
|}
{{-}}
 
===Variations of Filter===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by super-effective moves to ¾ of the usual bonus
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Filter}}
| IV
|- style="background:#fff"
| {{a|Solid Rock}}
| IV
| IV
|- style="background:#fff"
| {{a|Prism Armor}}
| VII
|}
|}
<br clear="all">
{{-}}


===Variations of Gooey===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Drops an attacker's Speed on contact
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Gooey}}
| VI
|- style="background:#fff"
| {{a|Tangling Hair}}
| VII
|}
{{-}}


==Variations of Effect Spore==
===Variations of Guts===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Contact moves may cause a non-volatile status
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Status Ailment
! width="33%" | Generation
|-
|-
| {{a|Effect Spore}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Boosts a stat by 50% when affected with a status condition
| Paralysis, Poison, or Sleep
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
! Status condition
! Generation
|- style="background:#fff"
| {{a|Guts}}
| {{stat|Attack}}{{tt|*|Negates Attack drop from Burn}}
| Any, excluding {{status|Freeze}}
| III
| III
|-
|- style="background:#fff"
| {{a|Flame Body}}
| {{a|Marvel Scale}}
| Burn
| {{stat|Defense}}
| Any
| III
| III
|- style="background:#fff"
| {{a|Quick Feet}}
| {{stat|Speed}}{{tt|*|Negates Speed drop from Paralysis}}
| Any
| IV
|- style="background:#fff"
| {{a|Flare Boost}}
| {{stat|Special Attack}}
| {{status|Burn}}
| V
|- style="background:#fff"
| {{a|Toxic Boost}}
| {{stat|Attack}}
| {{status|Poison}}
| V
|}
{{-}}
===Variations of Hadron Engine===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Poison Point}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Summons the following effect on the battlefield and boosts the Pokémon's stat
| Poison
|- style="background:#{{bulba color light}}"
| III
! Name
! Effect
! Stat
! Generation
|- style="background:#fff"
| {{a|Hadron Engine}}
| {{m|Electric Terrain}}
| {{stat|Special Attack}}
| IX
|- style="background:#fff"
| {{a|Orichalcum Pulse}}
| {{weather|Harsh sunlight}}
| {{stat|Attack}}
| IX
|}
{{-}}
 
===Variations of Heavy Metal===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Underhanded}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Alters the Pokémon's {{color2|000|List of Pokémon by weight|weight}}
| Poison
|- style="background:#{{bulba color light}}"
! Name
! Alteration
! Generation
|- style="background:#fff"
| {{a|Heavy Metal}}
| Doubles
| V
|- style="background:#fff"
| {{a|Light Metal}}
| Halves
| V
| V
|}
{{-}}
===Variations of Huge Power===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Doubles a stat
|- style="background:#{{bulba color light}}"
! Name
! Stat
! Generation
|- style="background:#fff"
| {{a|Huge Power}}
| {{stat|Attack}}
| III
|- style="background:#fff"
| {{a|Pure Power}}
| {{stat|Attack}}
| III
|- style="background:#fff"
| {{a|Fur Coat}}
| {{stat|Defense}}
| VI
|- style="background:#fff"
| {{a|Ice Scales}}
| {{stat|Special Defense}}
| VIII
|}
{{-}}
===Variations of Immunity===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Static}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability
| Paralysis
|- style="background:#{{bulba color light}}"
! Name
! Status condition
! Generation
|- style="background:#fff"
| {{a|Immunity}}
| {{status|Poison}}
| III
|- style="background:#fff"
| {{a|Inner Focus}}{{tt|*|Also protects from Intimidate}}
| {{status|Flinch}}
| III
|- style="background:#fff"
| {{a|Insomnia}}
| {{status|Sleep}}
| III
|- style="background:#fff"
| {{a|Vital Spirit}}
| {{status|Sleep}}
| III
|- style="background:#fff"
| {{a|Limber}}
| {{status|Paralysis}}
| III
|- style="background:#fff"
| {{a|Magma Armor}}
| {{status|Freeze}}
| III
|- style="background:#fff"
| {{a|Own Tempo}}{{tt|*|Also protects from Intimidate}}
| {{status|Confusion}}
| III
|- style="background:#fff"
| {{a|Oblivious}}{{tt|*|Also protects from Intimidate}}
| {{status|Infatuation}}, {{status|Taunt}}{{tt|*|Does not protect against Taunt prior to Generation VI}}
| III
|- style="background:#fff"
| {{a|Water Veil}}
| {{status|Burn}}
| III
| III
|}
{{-}}
===Variations of Intimidate===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Cute Charm}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Reduces one of the opponents' stats by a single stage upon switching in
| Infatuation
|- style="background:#{{bulba color light}}"
! Name
! Stat
! Generation
|- style="background:#fff"
| {{a|Intimidate}}
| {{stat|Attack}}
| III
| III
|- style="background:#fff"
| {{a|Supersweet Syrup}}
| {{stat|Evasiveness}}
| IX
|}
|}
<br clear="all">
{{-}}


==Variations of Guts==
===Variations of Justified===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Boosts a stat by 50% when suffering
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Stat Boosted
! width="33%" | Generation
|-
|-
| {{a|Guts}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Raises a certain stat after taking damage from a certain type
|- style="background:#{{bulba color light}}"
! Name
! Type
! Stat
! Generation
|- style="background:#fff"
| {{a|Justified}}
| {{type|Dark}} moves
| {{stat|Attack}}
| V
|- style="background:#fff"
| {{a|Rattled}}
| {{t|Dark}}-, {{t|Bug}}-, or {{type|Ghost}} moves
| Speed
| V
|- style="background:#fff"
| {{a|Water Compaction}}{{tt|*|Raises stat by two stages}}
| {{type|Water}} moves
| Defense
| VII
|- style="background:#fff"
| {{a|Steam Engine}}{{tt|*|Raises stat by six stages}}
| {{t|Water}}- or {{type|Fire}} moves
| Speed
| VIII
|- style="background:#fff"
| {{a|Thermal Exchange}}{{tt|*|Also prevents burn}}
| {{type|Fire}} moves
| Attack
| Attack
| IX
|}
{{-}}
===Variations of Keen Eye===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents a stat from being lowered
|- style="background:#{{bulba color light}}"
! Name
! Stat
! Generation
|- style="background:#fff"
| {{a|Illuminate}}
| [[Accuracy]]
| III
| III
|- style="background:#fff"
| {{a|Keen Eye}}
| [[Accuracy]]
| III
|- style="background:#fff"
| {{a|Hyper Cutter}}
| {{stat|Attack}}
| III
|- style="background:#fff"
| {{a|Big Pecks}}
| {{stat|Defense}}
| V
|}
===Variations of Levitate===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Marvel Scale}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Grants immunity to certain moves
| Defense
|- style="background:#{{bulba color light}}"
! Name
! Moves
! Generation
|- style="background:#fff"
| {{a|Levitate}}
| {{type|Ground}} moves, {{a|Arena Trap}}, {{m|Spikes}}, {{m|Toxic Spikes}}, and {{m|Sticky Web}}
| III
|- style="background:#fff"
| {{a|Soundproof}}
| [[Sound-based move]]s
| III
|- style="background:#fff"
| {{a|Wonder Guard}}
| Moves that are not [[super effective]]
| III
|- style="background:#fff"
| {{a|Cacophony}}{{tt|*|Unused ability, removed in future generations}}
| [[Sound-based move]]s
| III
| III
|- style="background:#fff"
| {{a|Bulletproof}}
| {{cat|Ball and bomb moves}}
| VI
|- style="background:#fff"
| {{a|Good as Gold}}
| {{cat|Status moves}}
| IX
|- style="background:#fff"
| {{a|Wind Rider}}
| {{cat|Wind moves}}
| IX
|}
{{-}}
===Variations of Lightning Rod===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Quick Feet}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type{{tt|*|Does not raise Special Attack or provide immunity prior to Generation V}}
| Speed
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Lightning Rod}}
| {{type|Electric}} moves
| III
|- style="background:#fff"
| {{a|Storm Drain}}
| {{type|Water}} moves
| IV
| IV
|}
|}
<br clear="all">
{{-}}


==Variations of Huge Power==
===Variations of Magic Guard===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Doubles Attack
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
| {{a|Huge Power}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" |Prevents certain damage
|- style="background:#{{bulba color light}}"
! Name
!Description
!Generation
|- style="background:#fff"
| {{a|Magic Guard}}
| Prevents damage from recoil, weather and status.
| IV
|- |- style="background:#fff"
| {{a|Rock Head}}
| Prevents damage from recoil.
| III
| III
|}
<center><small>*{{a|Overcoat}} also prevents weather damage, but starting in [[Generation VI]], it also grants immunity to {{cat|powder and spore moves}}, and is therefore no longer included.</small></center>
{{-}}
===Variations of Minus===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Pure Power}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Boosts Special Attack if a partner has Minus or Plus
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Minus}}
| III
|- style="background:#fff"
| {{a|Plus}}
| III
| III
|}
|}
<br clear="all">
{{-}}


==Variations of Mold Breaker==
===Variations of Mold Breaker===
{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #ccf;"
! colspan="4" | Allow moves to strikes through opposing abilities
|- style="background: #eef;"
! width="50%" | Name
! width="50%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Allow moves to strike through opposing Abilities
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Mold Breaker}}
| {{a|Mold Breaker}}
| IV
| IV
|- style="background:#fff"
| {{a|Teravolt}}
| V
|- style="background:#fff"
| {{a|Turboblaze}}
| V
|}
{{-}}
===Variations of Motor Drive===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Raises a certain stat if hit by a certain type, provides immunity to moves of that type
|- style="background:#{{bulba color light}}"
! Name
! Type
! Stat
! Generation
|- style="background:#fff"
| {{a|Motor Drive}}
| {{type|Electric}} moves
| {{stat|Speed}}
| IV
|- style="background:#fff"
| {{a|Sap Sipper}}
| {{type|Grass}} moves
| {{stat|Attack}}
| V
|- style="background:#fff"
| {{a|Well-Baked Body}}
| {{type|Fire}} moves
| {{stat|Defense}}
| IX
|- style="background:#fff"
| {{a|Wind Rider}}
| {{cat|Wind moves}}
| {{stat|Attack}}
| IX
|}
{{-}}
===Variations of Moxie===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Turbo Blaze}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts a user's stat by one stage after it KOes an opponent
|- style="background:#{{bulba color light}}"
! Name
! Stat boosted
! Generation
|- style="background:#fff"
| {{a|Moxie}}
| Attack
| V
| V
|- style="background:#fff"
| {{a|Beast Boost}}
| User's highest stat
| VII
|- style="background:#fff"
| {{a|Chilling Neigh}}
| Attack
| VIII
|- style="background:#fff"
| {{a|Grim Neigh}}
| Special Attack
| VIII
|}
{{-}}
===Variations of Multiscale===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Teravoltage}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Lowers damage taken when at full HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Multiscale}}
| V
| V
|- style="background:#fff"
| {{a|Shadow Shield}}
| VII
|}
|}
<br clear="all">
{{-}}


[[Category:Abilities|*]]
===Variations of Multitype===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Changes the user's type depending on its held item
|- style="background:#{{bulba color light}}"
! Name
! Held item
! Generation
|- style="background:#fff"
| {{a|Multitype}}
| [[Plate]] or [[Z-Crystal]]
| IV
|- style="background:#fff"
| {{a|RKS System}}
| [[Memory]]
| VII
|}
{{-}}


== Variations of Natural Cure ==
===Variations of Mummy===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Contact with the Pokémon changes the attacker's Ability to this Ability
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Mummy}}
| V
|- style="background:#fff"
| {{a|Lingering Aroma}}
| IX
|}
{{-}}


{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
===Variations of Natural Cure===
|- style="background: #ccf;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
! colspan="4" | Restores a stat(us) when switched out
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Restored Status
! width="33%" | Generation
|-
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Heals when {{color2|000|Recall|switched out}}
|- style="background:#{{bulba color light}}"
! Name
! Heals
! Generation
|- style="background:#fff"
| {{a|Natural Cure}}
| {{a|Natural Cure}}
| Status condition
| Status condition
| III
| III
|- style="background:#fff"
| {{a|Regenerator}}
| HP
| V
|}
{{-}}
===Variations of Normalize===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Changes moves to a different type and increases their power by a percentage
|- style="background:#{{bulba color light}}"
! Name
! Type change
! Generation
! Increase
|- style="background:#fff"
| {{a|Normalize}}
| All other types → {{t|Normal}}
| IV
| 20% (no increase in Generations IV-VI)
|- style="background:#fff"
| {{a|Aerilate}}
| {{t|Normal}} → {{t|Flying}}
| VI
| 20% (30% in Generation VI)
|- style="background:#fff"
| {{a|Pixilate}}
| {{t|Normal}} → {{t|Fairy}}
| VI
| 20% (30% in Generation VI)
|- style="background:#fff"
| {{a|Refrigerate}}
| {{t|Normal}} → {{t|Ice}}
| VI
| 20% (30% in Generation VI)
|- style="background:#fff"
| {{a|Galvanize}}
| {{t|Normal}} → {{t|Electric}}
| VII
| 20%
|}
{{-}}
===Variations of Pickpocket===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Steals the opponent's held item after a certain effect occurs
|- style="background:#{{bulba color light}}"
! Name
! Condition
! Generation
|- style="background:#fff"
| {{a|Pickpocket}}
| After the user is hit by a contact move
| V
|- style="background:#fff"
| {{a|Magician}}
| After the user attacks the opponent with a damaging move
| VI
|}
===Variations of Prankster===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Adds {{color2|000|priority}} to certain moves
|- style="background:#{{bulba color light}}"
! Name
! Moves affected
! Generation
|- style="background:#fff"
| {{a|Prankster}}
| [[Status move]]s
| V
|- style="background:#fff"
| {{a|Gale Wings}}
| {{type|Flying}} moves
| VI
|- style="background:#fff"
| {{a|Triage}}
| Healing moves
| VII
|}
{{-}}
===Variations of Primordial Sea===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="4" | Affects weather and the power of certain attacks
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Moves affected
! Generation
|- style="background:#fff"
| {{a|Primordial Sea}}
| [[Rain|Heavy rain]]
| Nullifies damage-dealing {{type|Fire}} moves, 50% more power for {{type|Water}} moves
| VI
|- style="background:#fff"
| {{a|Desolate Land}}
| [[Harsh sunlight|Extremely harsh sunlight]]
| Nullifies damage-dealing {{type|Water}} moves, 50% more power for {{type|Fire}} moves
| VI
|- style="background:#fff"
| {{a|Delta Stream}}
| [[Strong winds]]
| Removes weaknesses of {{type|Flying}} Pokémon
| VI
|}
{{-}}
===Variations of Propeller Tail===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Ignores Moves and Abilities that draw in Moves
|- style="background:#{{bulba color light}}"
! Name
!Generation
|- style="background:#fff"
| {{a|Propeller Tail}}
| VIII
|- style="background:#fff"
| {{a|Stalwart}}
| VIII
|}
{{-}}
===Variations of Protean===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Changes the user's type to that of the move it is using
|- style="background:#{{bulba color light}}"
! Name
!Generation
|- style="background:#fff"
| {{a|Protean}}
| VI
|- style="background:#fff"
| {{a|Libero}}
| VIII
|}
{{-}}
===Variations of Protosynthesis===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Boosts the Pokémon's most proficient stat in the following battlefield effect, or if the Pokémon is holding {{color2|000|Booster Energy}}
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Protosynthesis}}
| {{weather|Harsh sunlight}}
| IX
|- style="background:#fff"
| {{a|Quark Drive}}
| {{m|Electric Terrain}}
| IX
|}
{{-}}
===Variations of Rain Dish===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Slight HP recovery in weather
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Rain Dish}}
| [[Rain]]
| III
|- style="background:#fff"
| {{a|Ice Body}}
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| IV
|}
{{-}}
===Variations of Receiver===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Copies the ability of a fainted ally
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Receiver}}
| VII
|- style="background:#fff"
| {{a|Power of Alchemy}}
| VII
|}
{{-}}
===Variations of Rough Skin===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Regeneration}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Inflicts damage on contact
| HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Rough Skin}}
| III
|- style="background:#fff"
| {{a|Iron Barbs}}
| V
| V
|}
|}
<br clear="all">
{{-}}


== Variations of Lightningrod ==
===Variations of Sand Spit===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Summons the following battlefield effect if the Pokémon is hit by a damaging move
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Sand Spit}}
| {{weather|Sandstorm}}
| VIII
|- style="background:#fff"
| {{a|Seed Sower}}
| {{m|Grassy Terrain}}
| IX
|}
{{-}}


{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
===Variations of Sand Veil===
|- style="background: #ccf;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
! colspan="4" | Draws in certain types of moves
|- style="background: #eef;"
! width="34%" | Name
! width="36%" | Move Type Drawn In
! width="33%" | Generation
|-
|-
| {{a|Lightningrod}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Raises evasion during certain weather conditions
| {{t|Electric}}
|- style="background:#{{bulba color light}}"
! Name
! Weather effect
! Generation
|- style="background:#fff"
| {{a|Sand Veil}}
| {{weather|Sandstorm}}
| III
| III
|- style="background:#fff"
| {{a|Snow Cloak}}
| {{weather|Snow}}{{tt|*|Hail in Generations III-VIII}}
| IV
|}
{{-}}
===Variations of Scrappy===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Storm Drain}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Prevents {{a|Intimidate}} from activating
| {{t|Water}}
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Oblivious}}
| III
|- style="background:#fff"
| {{a|Own Tempo}}
| III
|- style="background:#fff"
| {{a|Inner Focus}}
| III
|- style="background:#fff"
| {{a|Scrappy}}
| IV
| IV
|- style="background:#fff"
| {{a|Guard Dog}}
| IX
|}
|}
<br clear="all">
{{-}}


== Variations of Sand Veil ==
===Variations of Serene Grace===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of certain side-effects occurring
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Serene Grace}}
| [[Additional effect]]s
| III
|- style="background:#fff"
| {{a|Super Luck}}
| [[Critical hit]]s
| IV
|}
{{-}}


{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
===Variations of Thick Fat===
|- style="background: #ccf;"
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
! colspan="4" | Raises Accuracy during certain weather conditions
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Weather Effect
! width="33%" | Generation
|-
|-
| {{a|Sand Veil}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Lowers damage taken by certain types of moves
| Sandstorm
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Thick Fat}}
| {{t|Ice}}- and {{type|Fire}} moves
| III
| III
|- style="background:#fff"
| {{a|Heatproof}}
| {{type|Fire}} moves
| IV
|}
{{-}}
===Variations of Vessel of Ruin===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Snow Cloak}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Decreases a stat off all other Pokémon on the field by 25%
| Hail
|- style="background:#{{bulba color light}}"
! Name
! Stat
! Generation
|- style="background:#fff"
| {{a|Vessel of Ruin}}
| {{stat|Special Attack}}
| IX
|- style="background:#fff"
| {{a|Sword of Ruin}}
| {{stat|Defense}}
| IX
|- style="background:#fff"
| {{a|Tablets of Ruin}}
| {{stat|Attack}}
| IX
|- style="background:#fff"
| {{a|Beads of Ruin}}
| {{stat|Special Defense}}
| IX
|}
{{-}}
 
===Variations of Volt Absorb===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Absorbs moves of a certain type as HP
|- style="background:#{{bulba color light}}"
! Name
! Type
! Generation
|- style="background:#fff"
| {{a|Volt Absorb}}
| {{type|Electric}} moves
| III
|- style="background:#fff"
| {{a|Water Absorb}}
| {{type|Water}} moves
| III
|- style="background:#fff"
| {{a|Dry Skin}}{{tt|*|Loses HP during harsh sunlight}}
| {{type|Water}} moves
| IV
| IV
|- style="background:#fff"
| {{a|Earth Eater}}
| {{type|Ground}} moves
| IX
|}
|}
<br clear="all">
{{-}}


== Variations of Filter ==
===Variations of Zen Mode===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Changes form at 50% or less HP
|- style="background:#{{bulba color light}}"
! Name
! Generation
! Pokémon
|- style="background:#fff"
| {{a|Power Construct}}{{tt|*|Does not change back if its HP goes above 50%}}
| VII
| Zygarde
|- style="background:#fff"
| {{a|Shields Down}}
| VII
| Minior
|- style="background:#fff"
| {{a|Zen Mode}}
| V
| Darmanitan
|}
{{-}}


{| border="1" cellpadding="2" align="left" style="margin: 5px; border: 1px solid #88a; border-collapse: collapse;"
==Out of battle variations==
|- style="background: #ccf;"
===Variations of Arena Trap===
! colspan="4" | Weakens power of certains types of moves
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|- style="background: #eef;"
! width="33%" | Name
! width="33%" | Type
! width="33%" | Generation
|-
|-
| {{a|Filter}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Affects wild encounter rate
| Super-Effective moves
|- style="background:#{{bulba color light}}"
! Name
! Effect
! Generation
|- style="background:#fff"
| {{a|Arena Trap}}
| Increases
| III
|- style="background:#fff"
| {{a|Illuminate}}
| Increases
| III
|- style="background:#fff"
| {{a|Sand Veil}}
| Decreases in {{OBP|Sandstorm|weather condition}}
| III
|- style="background:#fff"
| {{a|Stench}}
| Decreases
| III
|- style="background:#fff"
| {{a|Sticky Hold}}
| Increases while [[fishing]]
| III
|- style="background:#fff"
| {{a|Suction Cups}}
| Increases while fishing
| III
|- style="background:#fff"
| {{a|Swarm}}
| Increases
| III
|- style="background:#fff"
| {{a|White Smoke}}
| Decreases
| III
|- style="background:#fff"
| {{a|No Guard}}
| Increases
| IV
|- style="background:#fff"
| {{a|Quick Feet}}
| Decreases
| IV
|- style="background:#fff"
| {{a|Snow Cloak}}
| Decreases in {{OBP|Hail|weather condition}}
| IV
| IV
|}
{{-}}
===Variations of Compound Eyes===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Solid Rock}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Increases the probability of finding certain Pokémon
| Super-Effective moves}}
|- style="background:#{{bulba color light}}"
! Name
! Pokémon
! Generation
|- style="background:#fff"
| {{a|Compound Eyes}}
| With [[held item]]s
| III
|- style="background:#fff"
| {{a|Flash Fire}}
| {{t|Fire}} types
| III
|- style="background:#fff"
| {{a|Harvest}}
| {{t|Grass}} types
| V
|- style="background:#fff"
| {{a|Hustle}}
| Higher-[[level]]ed
| III
|- style="background:#fff"
| {{a|Lightning Rod}}
| {{t|Electric}} types
| III
|- style="background:#fff"
| {{a|Magnet Pull}}
| {{t|Steel}} types
| III
|- style="background:#fff"
| {{a|Pressure}}
| Higher-leveled
| III
|- style="background:#fff"
| {{a|Static}}
| {{t|Electric}} types
| III
|- style="background:#fff"
| {{a|Storm Drain}}
| {{t|Water}} types
| IV
| IV
|- style="background:#fff"
| {{a|Synchronize}}
| Same [[Nature]]
| III
|- style="background:#fff"
| {{a|Vital Spirit}}
| Higher-leveled
| III
|}
{{-}}
===Variations of Flame Body===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | {{color2|000|Pokémon Egg|Eggs}} hatch faster
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Flame Body}}
| III
|- style="background:#fff"
| {{a|Magma Armor}}
| III
|- style="background:#fff"
| {{a|Steam Engine}}
| VIII
|}
{{-}}
===Variations of Intimidate===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="2" | Decreases the probability of finding Pokémon of a lower level
|- style="background:#{{bulba color light}}"
! Name
! Generation
|- style="background:#fff"
| {{a|Intimidate}}
| III
|- style="background:#fff"
| {{a|Keen Eye}}
| III
|}
{{-}}
===Variations of Pickup===
{| style="margin:auto; text-align:center; background: #{{bulba color}}; {{roundy|10px}}; border: 3px solid #{{bulba color dark}}"
|-
|-
| {{a|Heatproof}}
! style="background:#{{bulba color light}}; {{roundytop|5px}}" colspan="3" | Finds items after battle
| {{t|Fire}}-typed moves
|- style="background:#{{bulba color light}}"
! Name
! Item
! Generation
|- style="background:#fff"
| {{a|Pickup}}
| Various
| III
|- style="background:#fff"
| {{a|Honey Gather}}
| [[Honey]]
| IV
| IV
|}
|}
<br clear="all">
{{-}}
 
==See also==
* [[Move variations]]
{{-}}
 
{{Project Moves and Abilities notice}}
[[Category:Abilities|*]]
[[Category:Game mechanics]]
 
[[it:Varianti abilità]]

Latest revision as of 17:40, 11 December 2023

Get it? Because the name is unknown. The subject of this article has no official name.
The name currently in use is a fan designator; see below for more information.

Ability variations are Abilities that are identical to each other in general, but are slightly different in some ways. For example, Moxie boosts the user's Attack if it knocks out an opposing Pokémon; Grim Neigh is mechanically the same but boosts Special Attack instead. Below are the various Ability archetypes and the Abilities that fall into their categories.

Ability archetypes are listed in alphabetical order. Within each archetype table, Abilities are listed by generation. Within each generation, Abilities are listed alphabetically.

In-battle variations

Variations of Adaptability

Powers up certain moves
Name Moves Power Multiplier Generation
Adaptability Moves with same-type attack bonus 1.33×* IV
Iron Fist Punching moves 1.2× IV
Reckless Moves that have recoil 1.2× IV
Technician Moves with a power of 60 or less 1.5× IV
Tinted Lens Moves that are not very effective IV
Mega Launcher Aura and pulse moves 1.5× VI
Strong Jaw Biting moves 1.5× VI
Tough Claws Moves involving contact 1.3× VI
Steelworker Steel-type moves 1.5× VII
Neuroforce Moves that are super effective 1.25× VII
Punk Rock Sound-based moves 1.3× VIII
Steely Spirit* Steel-type moves 1.5× VIII
Transistor Electric-type moves 1.3×* VIII
Dragon's Maw Dragon-type moves 1.5× VIII
Rocky Payload Rock-type moves 1.5× IX
Sharpness Slicing moves 1.5× IX


Variations of Air Lock

Negates weather effects
Name Generation
Air Lock III
Cloud Nine III


Variations of Arena Trap

Prevents the foe from escaping the battle
Name Foes unaffected Generation
Arena Trap Flying- and Ghost-type* Pokémon, levitating Pokémon, Pokémon affected by Magnet Rise, Telekinesis, or holding an Air Balloon III
Magnet Pull Non-Steel-type Pokémon, Ghost-type* Pokémon III
Shadow Tag Other Pokémon with Shadow Tag*, Ghost-type* Pokémon III


Variations of Aroma Veil

While active, user and teammates cannot be afflicted with certain effects
Name Status condition Generation
Aroma Veil Taunt, Torment, Encore, Disable, Infatuation VI
Flower Veil Lowered stats, Non-volatile status conditions VII
Pastel Veil Poison VIII
Sweet Veil Sleep VI


Variations of Battery

Powers up allies' moves by 30%
Name Damage category Generation
Battery Special moves VII
Power Spot All moves VIII


Variations of Battle Armor

Prevents being critically hit
Name Generation
Battle Armor III
Shell Armor III


Variations of Blaze

Powers up moves of a certain type when the Pokémon's HP is low
Name Type boosted Generation
Blaze Fire III
Overgrow Grass III
Swarm Bug III
Torrent Water III


Variations of Chlorophyll

Doubles speed in a weather effect
Name Weather effect Generation
Chlorophyll Harsh sunlight III
Swift Swim Rain III
Sand Rush Sandstorm V
Slush Rush Snow* VII


Variations of Clear Body

Prevents all stats from being lowered
Name Generation
Clear Body III
White Smoke III
Full Metal Body VII


Variations of Cute Charm

Contact moves may cause a status effect (30% chance)
Name Status condition Generation
Cute Charm Infatuation III
Effect Spore Poison, Paralysis, or Sleep* III
Flame Body Burn III
Poison Point Poison III
Static Paralysis III


Variations of Dark Aura

Boosts the power of a certain type of move by 33.3% for all Pokémon on the field
Name Type boosted Generation
Dark Aura Dark VI
Fairy Aura Fairy VI


Variations of Dauntless Shield

Raises a stat by one stage upon entry into battle
Name Stat boosted Generation
Dauntless Shield Defense VIII
Intrepid Sword Attack VIII


Variations of Dazzling

Prevents the opponents from using priority moves
Name Generation
Dazzling VII
Queenly Majesty VII
Armor Tail IX


Variations of Defiant

Boosts a stat sharply (2×) if any stat is lowered
Name Stat boosted Generation
Defiant Attack V
Competitive Special Attack VI


Variations of Drizzle

Activates a weather effect for five turns
Name Weather effect Generation
Drizzle Rain III
Drought Harsh sunlight III
Sand Stream Sandstorm III
Snow Warning Snow* IV
Sand Spit* Sandstorm VIII


Variations of Dry Skin

Reduces HP by ⅛ each turn in harsh sunlight
Name Additional effect Generation
Dry Skin Raises HP by ⅛ each turn in rain IV
Solar Power Raises Special Attack by 50% in harsh sunlight IV


Variations of Electric Surge

Creates the effect of a terrain altering move on the battlefield
Name Terrain Alterator Generation
Electric Surge Electric Terrain VII
Psychic Surge Psychic Terrain VII
Grassy Surge Grassy Terrain VII
Misty Surge Misty Terrain VII


Variations of Electromorphosis

When the Pokémon is hit by a move, it becomes charged
Name Moves Generation
Electromorphosis All moves IX
Wind Power Wind moves IX


Variations of Emergency Exit

Switches out at 50% or less HP
Name Generation
Emergency Exit VII
Wimp Out VII


Variations of Filter

Lowers damage taken by super-effective moves to ¾ of the usual bonus
Name Generation
Filter IV
Solid Rock IV
Prism Armor VII


Variations of Gooey

Drops an attacker's Speed on contact
Name Generation
Gooey VI
Tangling Hair VII


Variations of Guts

Boosts a stat by 50% when affected with a status condition
Name Stat boosted Status condition Generation
Guts Attack* Any, excluding Freeze III
Marvel Scale Defense Any III
Quick Feet Speed* Any IV
Flare Boost Special Attack Burn V
Toxic Boost Attack Poison V


Variations of Hadron Engine

Summons the following effect on the battlefield and boosts the Pokémon's stat
Name Effect Stat Generation
Hadron Engine Electric Terrain Special Attack IX
Orichalcum Pulse Harsh sunlight Attack IX


Variations of Heavy Metal

Alters the Pokémon's weight
Name Alteration Generation
Heavy Metal Doubles V
Light Metal Halves V


Variations of Huge Power

Doubles a stat
Name Stat Generation
Huge Power Attack III
Pure Power Attack III
Fur Coat Defense VI
Ice Scales Special Defense VIII


Variations of Immunity

Prevents a certain status condition from occurring, user is cured of status condition upon acquiring ability
Name Status condition Generation
Immunity Poison III
Inner Focus* Flinch III
Insomnia Sleep III
Vital Spirit Sleep III
Limber Paralysis III
Magma Armor Freeze III
Own Tempo* Confusion III
Oblivious* Infatuation, Taunt* III
Water Veil Burn III


Variations of Intimidate

Reduces one of the opponents' stats by a single stage upon switching in
Name Stat Generation
Intimidate Attack III
Supersweet Syrup Evasiveness IX


Variations of Justified

Raises a certain stat after taking damage from a certain type
Name Type Stat Generation
Justified Dark-type moves Attack V
Rattled Dark-, Bug-, or Ghost-type moves Speed V
Water Compaction* Water-type moves Defense VII
Steam Engine* Water- or Fire-type moves Speed VIII
Thermal Exchange* Fire-type moves Attack IX


Variations of Keen Eye

Prevents a stat from being lowered
Name Stat Generation
Illuminate Accuracy III
Keen Eye Accuracy III
Hyper Cutter Attack III
Big Pecks Defense V

Variations of Levitate

Grants immunity to certain moves
Name Moves Generation
Levitate Ground-type moves, Arena Trap, Spikes, Toxic Spikes, and Sticky Web III
Soundproof Sound-based moves III
Wonder Guard Moves that are not super effective III
Cacophony* Sound-based moves III
Bulletproof Ball and bomb moves VI
Good as Gold Status moves IX
Wind Rider Wind moves IX


Variations of Lightning Rod

Draws in moves of a certain type, raises Special Attack after being hit by that type, provides immunity to moves of that type*
Name Type Generation
Lightning Rod Electric-type moves III
Storm Drain Water-type moves IV


Variations of Magic Guard

Prevents certain damage
Name Description Generation
Magic Guard Prevents damage from recoil, weather and status. IV
Rock Head Prevents damage from recoil. III
*Overcoat also prevents weather damage, but starting in Generation VI, it also grants immunity to powder and spore moves, and is therefore no longer included.


Variations of Minus

Boosts Special Attack if a partner has Minus or Plus
Name Generation
Minus III
Plus III


Variations of Mold Breaker

Allow moves to strike through opposing Abilities
Name Generation
Mold Breaker IV
Teravolt V
Turboblaze V


Variations of Motor Drive

Raises a certain stat if hit by a certain type, provides immunity to moves of that type
Name Type Stat Generation
Motor Drive Electric-type moves Speed IV
Sap Sipper Grass-type moves Attack V
Well-Baked Body Fire-type moves Defense IX
Wind Rider Wind moves Attack IX


Variations of Moxie

Boosts a user's stat by one stage after it KOes an opponent
Name Stat boosted Generation
Moxie Attack V
Beast Boost User's highest stat VII
Chilling Neigh Attack VIII
Grim Neigh Special Attack VIII


Variations of Multiscale

Lowers damage taken when at full HP
Name Generation
Multiscale V
Shadow Shield VII


Variations of Multitype

Changes the user's type depending on its held item
Name Held item Generation
Multitype Plate or Z-Crystal IV
RKS System Memory VII


Variations of Mummy

Contact with the Pokémon changes the attacker's Ability to this Ability
Name Generation
Mummy V
Lingering Aroma IX


Variations of Natural Cure

Heals when switched out
Name Heals Generation
Natural Cure Status condition III
Regenerator HP V


Variations of Normalize

Changes moves to a different type and increases their power by a percentage
Name Type change Generation Increase
Normalize All other types → Normal IV 20% (no increase in Generations IV-VI)
Aerilate NormalFlying VI 20% (30% in Generation VI)
Pixilate NormalFairy VI 20% (30% in Generation VI)
Refrigerate NormalIce VI 20% (30% in Generation VI)
Galvanize NormalElectric VII 20%


Variations of Pickpocket

Steals the opponent's held item after a certain effect occurs
Name Condition Generation
Pickpocket After the user is hit by a contact move V
Magician After the user attacks the opponent with a damaging move VI

Variations of Prankster

Adds priority to certain moves
Name Moves affected Generation
Prankster Status moves V
Gale Wings Flying-type moves VI
Triage Healing moves VII


Variations of Primordial Sea

Affects weather and the power of certain attacks
Name Weather effect Moves affected Generation
Primordial Sea Heavy rain Nullifies damage-dealing Fire-type moves, 50% more power for Water-type moves VI
Desolate Land Extremely harsh sunlight Nullifies damage-dealing Water-type moves, 50% more power for Fire-type moves VI
Delta Stream Strong winds Removes weaknesses of Flying-type Pokémon VI


Variations of Propeller Tail

Ignores Moves and Abilities that draw in Moves
Name Generation
Propeller Tail VIII
Stalwart VIII


Variations of Protean

Changes the user's type to that of the move it is using
Name Generation
Protean VI
Libero VIII


Variations of Protosynthesis

Boosts the Pokémon's most proficient stat in the following battlefield effect, or if the Pokémon is holding Booster Energy
Name Effect Generation
Protosynthesis Harsh sunlight IX
Quark Drive Electric Terrain IX


Variations of Rain Dish

Slight HP recovery in weather
Name Weather effect Generation
Rain Dish Rain III
Ice Body Snow* IV


Variations of Receiver

Copies the ability of a fainted ally
Name Generation
Receiver VII
Power of Alchemy VII


Variations of Rough Skin

Inflicts damage on contact
Name Generation
Rough Skin III
Iron Barbs V


Variations of Sand Spit

Summons the following battlefield effect if the Pokémon is hit by a damaging move
Name Effect Generation
Sand Spit Sandstorm VIII
Seed Sower Grassy Terrain IX


Variations of Sand Veil

Raises evasion during certain weather conditions
Name Weather effect Generation
Sand Veil Sandstorm III
Snow Cloak Snow* IV


Variations of Scrappy

Prevents Intimidate from activating
Name Generation
Oblivious III
Own Tempo III
Inner Focus III
Scrappy IV
Guard Dog IX


Variations of Serene Grace

Increases the probability of certain side-effects occurring
Name Effect Generation
Serene Grace Additional effects III
Super Luck Critical hits IV


Variations of Thick Fat

Lowers damage taken by certain types of moves
Name Type Generation
Thick Fat Ice- and Fire-type moves III
Heatproof Fire-type moves IV


Variations of Vessel of Ruin

Decreases a stat off all other Pokémon on the field by 25%
Name Stat Generation
Vessel of Ruin Special Attack IX
Sword of Ruin Defense IX
Tablets of Ruin Attack IX
Beads of Ruin Special Defense IX


Variations of Volt Absorb

Absorbs moves of a certain type as HP
Name Type Generation
Volt Absorb Electric-type moves III
Water Absorb Water-type moves III
Dry Skin* Water-type moves IV
Earth Eater Ground-type moves IX


Variations of Zen Mode

Changes form at 50% or less HP
Name Generation Pokémon
Power Construct* VII Zygarde
Shields Down VII Minior
Zen Mode V Darmanitan


Out of battle variations

Variations of Arena Trap

Affects wild encounter rate
Name Effect Generation
Arena Trap Increases III
Illuminate Increases III
Sand Veil Decreases in Sandstorm III
Stench Decreases III
Sticky Hold Increases while fishing III
Suction Cups Increases while fishing III
Swarm Increases III
White Smoke Decreases III
No Guard Increases IV
Quick Feet Decreases IV
Snow Cloak Decreases in Hail IV


Variations of Compound Eyes

Increases the probability of finding certain Pokémon
Name Pokémon Generation
Compound Eyes With held items III
Flash Fire Fire types III
Harvest Grass types V
Hustle Higher-leveled III
Lightning Rod Electric types III
Magnet Pull Steel types III
Pressure Higher-leveled III
Static Electric types III
Storm Drain Water types IV
Synchronize Same Nature III
Vital Spirit Higher-leveled III


Variations of Flame Body

Eggs hatch faster
Name Generation
Flame Body III
Magma Armor III
Steam Engine VIII


Variations of Intimidate

Decreases the probability of finding Pokémon of a lower level
Name Generation
Intimidate III
Keen Eye III


Variations of Pickup

Finds items after battle
Name Item Generation
Pickup Various III
Honey Gather Honey IV


See also


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.