High Jump Kick (move)
Hi Jump Kick とびひざげり Jumping Knee Kick | ||||||||||||
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Range
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Availability
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Hi Jump Kick (Japanese: とびひざげり Jumping Knee Kick) is a damage-dealing Fighting-type move introduced in Generation I. Prior to Generation III, it was the signature move of Hitmonlee.
Effect
Generation I
Hi Jump Kick does damage with a Base Power of 85; however, if the attack misses, the user will crash and lose 1 HP for crashed damage. If used against a Ghost-type, it will always count as a miss.
If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the target will not attack or be subjected to recurrent damage during that round.
Generation II-III
The user loses half the HP of the damage it would have done for crashed damage. If used against a Ghost-type Pokémon, user does not take crash damage.
Generation IV
Same as before, but its Base Power was increased from 85 to 100. The user also takes crash damage if hitting a Ghost-type Pokémon. Hi Jump Kick cannot be used if Gravity is in effect.
Generation V
The Base Power was increased from 100 to 130, and the PP was reduced from 20 to 10. The recoil now deals damage equal to half of the user's max HP rounded down.
Description
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||||
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I | II | III | IV | V | VI | |||||||||||
106 | Hitmonlee | Fighting | 48 | 26 | 26 | 29 | 29 | '''' | ||||||||
257 | Blaziken | Fire | Fighting | -- | '''' | |||||||||||
307 | Meditite | Fighting | Psychic | 32 | 33 | 32 | 32 | '''' | ||||||||
308 | Medicham | Fighting | Psychic | 32 | 33 | 32 | 32 | '''' | ||||||||
559 | Scraggy | Dark | Fighting | 31 | '''' | |||||||||||
560 | Scrafty | Dark | Fighting | 31 | '''' | |||||||||||
619 | Mienfoo | Fighting | 53 | '''' | ||||||||||||
620 | Mienshao | Fighting | 56 | '''' | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
236 | Tyrogue | Fighting | ||||||||||||
447 | Riolu | Fighting | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
In the anime
The foe is attacked with a knee kick from a jump. If it misses, the user is hurt instead. | |||
Pokémon | Method | ||
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User | First Used In | Notes | |
Hitmonlee leaps into the air and strikes the opponent with its knee. It gets hurt if the attack misses, or Hitmonlee jumps into the air, front flips and kicks the opponent down, or Hitmonlee jumps into the air and lands in front of the opponent. It then jumps up and knees the opponent with one of its knees. | |||
Giant's Hitmonlee | The Punchy Pokémon | Debut Japanese version only | |
Shiro's Hitmonlee | Two Hits and a Miss | Dub debut | |
Wobbuffet Festival crasher's Hitmonlee | Wobbu-Palooza! | None | |
Gilbert's Hitmonlee | Saved by the Beldum | None | |
Master Hamm's Hitmonlee | Pasta La Vista! | None | |
Barry's Hitmonlee | Casting a Paul on Barry! | None | |
Meditite jumps into the air and strikes the opponent with its knee. | |||
Shauna's Meditite | A Meditite Fight! | None | |
Medicham leaps into the air and strikes the opponent with its knee. If the attack misses, it hurts itself. | |||
Grace's Medicham | Pros and Con Artists | None | |
Greta's Medicham | Wheel of Frontier | None | |
Scrafty jumps into the air and one of its knees starts to glow red-orange. Scrafty then strikes the opponent with its knee. If the attack misses, when Scrafty lands, the knee that was glowing becomes surrounded briefly in yellow static, damaging it. | |||
A wild Scrafty | Meowth's Scrafty Tactics! | None | |
Scraggy leaps at the opponent and it swings its knee around once while going towards the opponent. It then thrusts its knee forward and it begins to glow red-orange. It then strikes the opponent with its knee. When Scraggy misses, its knee rams into the ground with great force, causing it to hold its knee in pain. | |||
Ash's Scraggy | Meowth's Scrafty Tactics! | None | |
Mienshao jumps into the air and one of its knees starts to glow purple. Mienshao then strikes the opponent with its knee. | |||
Delbert's Mienshao | Search for the Clubultimate! | None |
In the manga
In the Pokémon Adventures manga
The user kicks the opponent with one of its bent knees. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee does a handstand and swings its legs at the opponent, hitting them with one of its bent knees. | |||
Bruno's Hitmonlee | Punching Poliwrath | Debut |
In the Pokémon Gold & Silver: The Golden Boys manga
The user jumps high and kicks with one of its legs. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee jumps high and kicks the opponent with one of its long legs. | |||
Hitmonlee | Let's Use Fighting Type Pokémon!! | None |
In other generations
In other languages
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |