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Talk:High Jump Kick (move)
"The user loses 1 HP for crashed damage."
Below the "Generation I" heading. Exactly what is that supposed to mean? And I don't mean that the user takes 1HP of damage. I mean that I don't see when/why the user would lose only 1HP. -- Socob ( Talk | Contribs ) 01:46, 20 May 2010 (UTC)
Why does the screenshot show Futachimaru and Shikijika when neither Pokemon learn the move legitimately? Shiramu Kuromu 20:11, 5 January 2011 (UTC)
Recoil or Crash?
At the Gen V new description, it's saying that is recoil, but at other generations is crash, that means that the user is damaged when miss. Is crash or recoil?
Our Spanish wiki had the move at "Patada S. Alta", while the article's lang table says "Pat. S. Alta" (though our list of moves in other languages page has "Patada"). The Spanish wikia has "Patada," while Pokéxperto has "Pat." Did a change occur in one of the gens? Luna Tiger * the Arc Toraph 11:31, 16 August 2013 (UTC)
Reason for 1 HP miss/crash damage in Gen I
In a previous revision to this talk page (which was undone), Bbbbbbbbba said this about why High Jump Kick's crash damage (which happens when the move misses) is always 1 HP in Gen I:
- This is probably due to a programming oversight. The crash damage is supposed to be 1/8 the original damage, which does get calculated beforehand. The problem is that the function to test whether a move hit also sets the damage to zero in case of a miss. Thus the crash damage should always be 0, except that a meta-rule of the pokemon game kicks in: "whenever you take a fraction of a number, the result is at least 1"