Low Kick (move)

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Revision as of 01:37, 18 September 2008 by Maverick Nate (talk | contribs) (Reverted edits by Baby G (Talk) to last version by Kenji-girl)
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Low Kick
けたぐり Kick Down
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  Varies
Accuracy  100%
Priority  0
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  Generation I
Condition  Tough
Appeal  1
Jam  4 ♥♥♥♥
Badly startles the Pokémon in front.
Condition  Tough
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Tough
Appeal  0  
Jamming  0  

Low Kick (Japanese: けたぐり Kick Down) is a Fighting-type move introduced in Generation I that deals a varying amount of damage.


Effect

Generation I

Low Kick has a power of 50 and has a 29.7% chance of causing the opponent to flinch.

Low Kick can't make an opponent with a Substitute flinch.

Generation III onwards

Low Kick doesn't have a standard Power; rather, it inflicts greater damage on a heavier target. Low Kick's power is calculated as follows:

Target's Weight Power
0.1 - 22 lb. 20
22.1 - 55 lb. 40
55.1 - 110 lb. 60
110.1 - 220 lb. 80
220.1 - 440 lb. 100
440.1 lb. or more 120

Mystery Dungeon

The damage done by Low Kick is increased or decreased based on the target of the attack (approximately by weight), from 60% to 140%.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Patada Baja
  • French: Balayage
  • German: Fußkick
  • Portuguese: Rasteira

Template:Project MoveDex notice

Variations of the move Low Kick
PhysicalIC HOME.png Low Kick
SpecialIC HOME.png Grass Knot