Mind Reader (move)
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Mind Reader こころのめ Mind's Eye | ||||||||||||
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Range
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Availability
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Mind Reader (Japanese: こころのめ Mind's Eye) is a non-damaging Template:Type2 move introduced in Generation II.
Effect
The next move made by the user of this move will not miss even if the target has used a move similar to Fly. However, if the target uses a move such as Detect and Protect, the user's next move will miss. Also if the target switches out, the effect of Mind Reader wears off.
Description
This section is incomplete. Please feel free to edit this section to add missing information and complete it. Reason: Colo and XD description |
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Learnset
By leveling up
# | Pokémon | Type | Level | |||||||||||
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II | III | IV | V | VI | ||||||||||
062 | Poliwrath | Water | Fighting | 51 | 51 | 53 | 43 | ' | ||||||
106 | Hitmonlee | Fighting | 31 | 51 | 53 | 43 | ' | |||||||
144 | Articuno | Ice | Flying | 37 | 37 | 22 | 22 | ' | ||||||
286 | Breloom | Grass | Fighting | 45 | 37 | 37 | ' | |||||||
290 | Nincada | Bug | Ground | 19 | 19 | 19 | ' | |||||||
291 | Ninjask | Bug | Flying | 19 | 19 | 19 | ' | |||||||
292 | Shedinja | Bug | Ghost | 19 | 19 | 19 | ' | |||||||
307 | Meditite | Fighting | Psychic | 22 | 25 | 18 | 18 | ' | ||||||
308 | Medicham | Fighting | Psychic | 22 | 25 | 18 | 18 | ' | ||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By breeding
# | Pokémon | Type | Father | |||||||||||
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II | III | IV | V | VI | ||||||||||
060 | Poliwag | Water | ||||||||||||
236 | Tyrogue | Fighting | ||||||||||||
283 | Surskit | Bug | Water | |||||||||||
315 | Roselia | Grass | Poison | |||||||||||
406 | Budew | Grass | Poison | |||||||||||
447 | Riolu | Fighting | ||||||||||||
540 | Sewaddle | Bug | Grass | |||||||||||
616 | Shelmet | Bug | ||||||||||||
Bold indicates a Pokémon gains STAB from this move. Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move. A dash (−) indicates a Pokémon cannot learn the move by the designated method. An empty cell indicates a Pokémon that is unavailable in that game/generation. |
By event
Generation II
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In the manga
Pokémon Adventures
The user reads the opponent's mind so it read its movements. | |||
Pokémon | Method | ||
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User | First Chapter Used In | Notes | |
Hitmonlee fires beams from its eyes at the opponent. Hitmonlee can then read its movements. | |||
Chuck's Hitmonlee | Flames From Entei | Debut | |
Poliwrath reads the opponent's mind to see what attack it is going to use next and blocks it. | |||
Red's Poli | Attacking the Entire Island | None |
In other generations
Trivia
- Even though Mind Reader's name implies that it is a Template:Type2 move, it is actually a Template:Type2 move.
In other languages
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Variations of the move Lock-On | ||
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This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |