Agility (move): Difference between revisions
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* Italian: '''Agilità''' | * Italian: '''Agilità''' | ||
* Spanish: '''Agilidad''' | * Spanish: '''Agilidad''' | ||
{{Project MoveDex notice}} | {{Project MoveDex notice}} | ||
{{Agility}} | |||
[[de:Agilität]] | [[de:Agilität]] | ||
[[fr:Hâte]] | [[fr:Hâte]] | ||
[[ja:こうそくいどう]] | [[ja:こうそくいどう]] |
Revision as of 21:34, 5 October 2008
Agility こうそくいどう High-speed movement | ||||||||||||
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Range
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Agility (Japanese: こうそくいどう High-speed movement) is a non-damaging Psychic-type move introduced in Generation I.
Effect
Generation I
Agility increases the user's speed by 2 levels.
Agility will do nothing if the user's speed has reached a level +6 or a value of 999.
In the anime
In the anime, Agility typically allows the user to dodge and evade incoming attacks.
Pokémon
Pikachu. Pikachu starts to run forward on all fours, leaping from side to side. Other times Pikachu repeatedly vanishes and immediately reappears in different spots while running.
- Used by Ash's Pikachu from Electric Shock Showdown to ???.
Umbreon. Umbreon hops from side to side and flips in the air to avoid the foe's attack.
- Used by Gary's Umbreon from Power Play to ???.
Learnset
Generation I
By leveling up
Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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In other languages
- French: Hâte
- German: Agilität
- Italian: Agilità
- Spanish: Agilidad