Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 21

The Master of All things Bad?!

During the "next" morning briefing, Chatot explains to you and your partner that they're going to be graduating from the guild. You and your partner are extremely nonplussed, wondering what that means. Chatot speaks happily, saying they're going leave the guild because of all of the wonderful work they've done.

Corphish begins to complain, saying that he's been at the guild much longer than Team ___, asking why he can't have a go. Apparently, it's because you and your partner have saved the world and deserve to be allowed to graduate. Wigglytuff mentions that Loudred once took the graduation exam, but failed miserably, embarrassing and upsetting Loudred.

Wigglytuff also says they will be exploring Mystifying Forest, a forest that, at the end you will find Luminous Spring, a place for Pokémon to evolve. At the end of the dungeon, there will be a boss that is so horrible he is "the master of all things bad", surprising you and your partner. You try to ask Loudred, but apparently the experience of failing is so vivid to him he ignores you.

Treasure Town

Chatot will go and tell you to get prepared for the exam. As you walk into Treasure Town square, it is implied that Ursaring and Teddiursa are going to go and play in Mystifying Forest, which surprises you and your partner as you thought there was a boss that was so bad he is the "master of all things bad".

Ursaring and Teddiursa get extremely confused, saying they've seen nothing of the sort, and they leave you there hanging. Your partner suddenly snaps out of it and says the two of you really need to hurry up if both of you want to graduate. Get ready and head off to Mystifying Forest!

Mystifying Forest

Although Mystifying Forest is much shorter than the dungeons in last stretch of main story with only 14 floors, it makes it up with some new mechanics as part of your introduction to post-game:

  • You can now find items buried in the walls, although in most cases it will be just money.
  • Random enemies will now sport IQ skills as well, though at the moment not quite to the level of the fake Groudon or Primal Dialga. For example, some Pokémon will have Self-Curer, making them recover from certain status conditions faster, while others will have Bodyguard to take hits for allies at critical health.
  • Items found on the ground can now spawn sticky. These items cannot be used in any form. They can also become sticky by stepping onto the Sticky Trap, which can affect your held item and make it so you basically don't get to have a held item. Sticky items can be cleaned with Cleanse Orb or by exiting a dungeon.
  • Hidden Stairs can now lead to Secret Room, which hold few Treasure Boxes with the same content as Swalot's Grab Bag (minus the 50% chance to get scammed).
  • Most importantly, you might notice that the Pokémon found on each floor do not stay consistent in post-game dungeons. This is because the game loads only 14 different species each time a floor is generated, with the Pokémon that were not chosen instead contributing to the others' spawn rate, which can complicate recruiting some Pokémon in future. In this case, all available Pokémon spawn on all 13 regular floors.

As expected of a forest, a lot of Pokémon here are Grass-, Bug-, or Poison-type. Certain Pokémon will be much lower levelled than you are currently, making them easy targets. You will also find Bulbasaur, Chikorita, Turtwig, Eevee, and Munchlax here, the Pokémon that you or your partner could become (as well as some of their evolutions), though you cannot recruit anything here before graduating from the guild.

Kecleon Shops start selling somewhat different items in post-game dungeons. On floors 5, 7, 9, 11 and 13, if it does appear, it will be filled with certain evolution items. Kecleon Shops are not the only way to find these and you truly only need some of them as most Pokémon will be directly recruitable somewhere in the future, but here they are just in case. The other floors will have a more typical shop. In Time and Darkness, this would include many new items, some useful ones depending on which version you played exactly, but for some reason, the shop is much worse in Sky; you will not get the good shops for a while. At least some of the new items also appear as items on the ground.

While the enemy variety will be random due to the mechanic mentioned above, here's some enemy moves of note as always:

  • Ivysaur might possibly have Poison Powder or Sleep Powder to status you.
  • Raticate can have STAB Hyper Fang, Bite to cause cringing, Swords Dance to boost its attack, Super Fang to simply cut your HP in half, Pursuit to put up a counter effect, Scary Face to slow you down, or Focus Energy for crits.
  • Both Nidoran genders can have a multihitting (either Fury Swipes or Fury Attack), Flatter to confuse you, Helping Hand to boost their allies, or set up a Toxic Spikes trap.
  • Weepinbell can have Stun Spore, Sleep Powder or PoisonPowder, for various status conditions.
  • Bayleef is another on the list of "can poison you with PoisonPowder".
  • Roselia can possibly put you to sleep with GrassWhistle, inflict paralysis with Stun Spore or bad poison with Toxic, which deals damage much faster. It might also have the multihit Petal Dance.
  • Flygon can have Supersonic or Screech.
  • Torterra can have STAB Earthquake or Wood Hammer, though the former will also hit its allies.
  • Skuntank can ahve Screech, SmokeScreen, Toxic or Memento (which drastically cuts both attacking stats of enemies in the room at cost of reducing user's HP to 1 and then teleporting them away). Its Aftermath Ability will also make it explode after being knocked out sometimes, while Stench can make you or your partner temporarily useless for a while.

Some of the weaker low-levels enemies also have some moves to annoy you, even if they will get immediately knocked out on a hit:

  • Venonat has Disable and/or Supersonic and eventually possibly also PoisonPowder, to inflict you with various status conditions.
  • Bellsprout is basically the same deal as its evolved form, but its low level makes those moves much more likely.
  • Exeggcute can put you to sleep with Hypnosis, while also having Uproar.
  • Koffing's notable move is SmokeScreen to make you unable to hit others for a while.
  • Scyther can have Agility. On its own this doesn't do much, but be mindful if it shows as part of a larger group of stronger enemies.
  • Aipom can have Baton Pass to mess with your position. In a Monster House, if you're unprepared, this could do some real damage.
  • Wurmple will have Bug Bite to steal and consume your Seeds or Berries; annoying as always.
  • Gulpin has Yawn for the delayed sleep effect.
  • Stunky can have Screech or SmokeScreen, and will sometimes explode after being knocked out.

Some notes on the new items:

  • No-Stick Cap nullifies the Sticky Trap, but it doesn't de-sticky items on ground or those who were already stickied before equipping it.
  • Pass Scarf passes attacks onto adjacent enemy. Very powerful if used correctly, but each use uses up a bit of your Belly.
  • Certain TMs that were beforehand only available as random mission rewards will spawn on ground, such as Blizzard.
  • Wander Gummi is a lookalike Gummi item that causes blinding Blinker status, similarly to the new Blinker Seed.
  • There's also Gone Pebble, a Geo Pebble lookalike, and one of the few actually helpful lookalike items, as it will give you Endure status.
  • Doom Seed, which... decreases your level by 1, while setting the required EXP for level-up to 1. A weird item, in most cases it will exist just for enemies to possibly throw it at you, though it does have some legitimate niche uses.
  • If you didn't unlock the optional dungeons during main story, this will be introduction to Trawl Orb, an item that attracts all items on floor to you. Just keep in mind, this will also shoplift from Kecleon's Shop!
  • Other interesting Orbs include Mobile Orb (lets you move through all terrain like the ghosts, but walking through walls in this way drains Belly very fast!), See-Trap and Trapbust Orbs (self-explanatory), Stairs Orb (shows you the stair location), and of course the earlier mentioned Cleanse Orb.

Eventually, you come into the end of the dungeon, where there's a weird patch of vegetation... only for someone to push you into it, revealing it to be a pitfall trap! The hole down there is pitch black due to the cover. You are then greeted by Master of All Bad Things, who starts to talk-

What? There's light again as someone pulls back the cover! Wigglytuff's Guild is serving as the master of all things bad? You would think it was an evil legendary Pokémon, but whatever. This works as this is your graduation exam.

Graduation Exam

Wigglytuff uses a fixed moveset. All other bosses are guaranteed to know one move listed below, and their other three known moves will vary between the following:

Chatot: Peck, Growl, Mirror Move, Sing, Fury Attack, Chatter, Taunt, Mimic, Roost, Uproar and FeatherDance.

Diglett: Sand-Attack, Scratch, Growl, Astonish, Magnitude, Mud-Slap, Dig, Sucker Punch, Earth Power and Mud Bomb.

Dugtrio: Sand-Attack, Tri Attack, Growl, Scratch, Night Slash, Growl, Astonish, Magnitude, Mud-Slap, Dig, Sucker Punch, Sand Tomb and Earth Power.

Sunflora: Absorb, Growth, Pound, Mega Drain, Ingrain, GrassWhistle, Leech Seed, Bullet Seed, Worry Seed and Petal Dance.

Loudred: Astonish, Uproar, Howl, Pound, Bite and Supersonic.

Corphish: Bubble, Harden, ViceGrip, Leer, BubbleBeam, Protect, Knock Off and Taunt.

Chimecho: Wrap, Growl, Astonish, Confusion, Uproar, Take Down, Yawn and Psywave.

Croagunk: Astonish, Mud-Slap, Poison Sting, Taunt, Pursuit, Faint Attack, Revenge, Swagger and Mud Bomb.

Chatot Lv.45
HP: 100
Types:
Abilities:
Held item:
None
Diglett Lv.35
HP: 100
Type:
Abilities:
Held item:
None
Dugtrio Lv.35
HP: 100
Type:
Abilities:
Held item:
None
Sunflora Lv.35
HP: 100
Type:
Abilities:
Held item:
None
Loudred Lv.35
HP: 100
Type:
Ability:
Held item:
None
Corphish Lv.35
HP: 100
Type:
Abilities:
Held item:
None
Chimecho Lv.35
HP: 100
Type:
Ability:
Held item:
None
Croagunk Lv.35
HP: 100
Abilities:
Held item:
None

All of the guild members are fighting (with the exception of Bidoof, who is simply keeping watch for you). It is yet another group boss fight, but unlike Amp Plains or Hidden Land, it's just you two against eight. As you might have noticed, Wigglytuff is the main opponent here, having almost as much health as everyone else taken together. He will always have Disable to paralyze you and Sing to put you to sleep, which in this type of boss fight can cause problems for you. He also has STAB DoubleSlap, if he feels like attacking you. The last moveslot is Defense Curl, which simply raises his Defense.

Chatot will always have STAB Hyper Voice, but possible moves of note are Mirror Move, which will deflect all attacks made on him back at you (though as mentioned before, Mirror Move only protects its user), Sing to put you to sleep like Wigglytuff, another STAB multihit in Fury Attack, his signature Chatter which hits adjacent tiles and cause confusion, Growl or FeatherDance to lower your Attack, Taunt to prevent status moves such as Sleep Powder, Uproar to just straight up prevent you from inflicting sleep on anyone, or Mimic to turn your moves against oyu.

Dugtrio and his son Diglett have mostly the same possible moves. The father will always have Mud Bomb which can lower your accuracy, while the son will have Slash. Their other notable possible moves are: Sand-Attack (lowers your accuracy), Growl, Magnitude (deals fixed damage multiplied by STAB and type matchup, but thankfully this will hit rest of guild as well), Mud-Slap (damaging Sand-Attack), Astonish (can cause cringing), Dig (powerful two-turn move with invulnerability, though the other's possible Magnitude can still hit them), Sucker Punch (simply a two-tile move here) and Earth Power (hits enemies in the room, aka you). Diglett's possible move can be Mud Bomb like his father, while Dugtrio might have Tri Attack, a move that has equal chance to inflict burn, paralysis, or freeze. Be also mindful of their Arena Trap, as this can prevent you from moving!

Sunflora will always have Petal Dance, which in this game performs all its hits in one turn, then confuses the user. She might have various healing moves like Absorb, Mega Drain, Leech Seed or Ingrain (though this will prevent her from moving). There's also GrassWhistle which can put you to sleep or the most dangerous move: STAB Bullet Seed, which means she can possibly threaten you with multihit move from distance.

Loudred will always have STAB Stomp, which can cause cringing. He might also have Bite or Astonish, other moves that cause cringing, Uproar to prevent sleep like Chatot, or Supersonic to confuse you.

Corphish will always have Night Slash, which isn't too notable, other than having high critical hit ratio. Possible moves include Bubble, BubbleBeam (both Water projectiles that have chance to slow you down), Protect (to make him more annoying for a while; friendly reminder the thrown sticks, rocks and like ignore protection) and Taunt to prevent status moves like Chatot.

Chimecho will always have Double-Edge which is... whatever. Possible moves of note include Astonish, like Diglett and Dugtrio, Yawn (which causes a delayed sleep), and Psywave, the STAB projectile that ignores typical damage formula, so it could in theory do surprise damage.

Finally, there's Croagunk, who will always have Sucker Punch, the two-tile attacking move. Moves of note include Astonish, Poison Sting, Mud-Slap, Taunt, Swagger to confuse you, Mud Bomb, as well as Pursuit to make you think twice about hitting him (though remember, counter effects only activate if the target lives, and he has only 100 health). There's also technically Revenge, which absorbs all damage and then hits for double, but in a grid based system like that, such moves can be easily circumvented.

Since everyone but Wigglytuff has only 100 health points, it might help focusing on them first, then Wigglytuff. But like before, this shouldn't be too tough of a fight if you have ways to deal with groups of enemies.

When you defeat all of them, the guild will run off and you continue to follow Ursaring and Teddiursa. Apparently you're in some kind of spring. In the middle, there is a strange bluish light forming in the middle and glowing...Teddiursa steps in and evolves into Ursaring. Then your partner will try to go in, but can't. Oh well, just head back to the guild, you'll still need your reward!

Pokémon Encountered

Pokémon Floors Levels Recruit Rate
Bulbasaur (Pokémon) Bulbasaur 1-13 5-7 8.2%
Ivysaur (Pokémon) Ivysaur 1-13 40-42 -10%
Metapod (Pokémon) Metapod 1-13 40-42 -10%
Rattata (Pokémon) Rattata 1-13 13-15 8.2%
Raticate (Pokémon) Raticate 1-13 42-44 -4.5%
Spearow (Pokémon) Spearow 1-13 12-14 8.2%
Nidoran♀ (Pokémon) Nidoran♀ 1-13 40-42 8.2%
Nidoran♂ (Pokémon) Nidoran♂ 1-13 40-42 8.2%
Venonat (Pokémon) Venonat 1-13 12-14 8.2%
Bellsprout (Pokémon) Bellsprout 1-13 15-17 8.2%
Weepinbell (Pokémon) Weepinbell 1-13 40-42 -10%
Exeggcute (Pokémon) Exeggcute 1-13 10-12 6%
Koffing (Pokémon) Koffing 1-13 13-15 6.4%
Scyther (Pokémon) Scyther 1-13 20-22 8.2%
Eevee (Pokémon) Eevee 1-13 9-11 8.2%
Chikorita (Pokémon) Chikorita 1-13 5-7 8.2%
Bayleef (Pokémon) Bayleef 1-13 38-40 -10%
Aipom (Pokémon) Aipom 1-13 14-16 6.4%
Teddiursa (Pokémon) Teddiursa 1-13 15-17 8.2%
Wurmple (Pokémon) Wurmple 1-13 15-17 6.4%
Seedot (Pokémon) Seedot 1-13 8-10 8.2%
Nuzleaf (Pokémon) Nuzleaf 1-13 11-13 0.5%
Roselia (Pokémon) Roselia 1-13 40-42 6.4%
Gulpin (Pokémon) Gulpin 1-13 10-12 6.9%
Flygon (Pokémon) Flygon 1-13 40-42 -12%
Turtwig (Pokémon) Turtwig 1-13 5-7 8.2%
Grotle (Pokémon) Grotle 1-13 38-40 -10%
Torterra (Pokémon) Torterra 1-13 40-42 -12%
Bidoof (Pokémon) Bidoof 1-13 10-12 8.2%
Stunky (Pokémon) Stunky 1-13 13-15 8.2%
Skuntank (Pokémon) Skuntank 1-13 40-42 0.5%
Munchlax (Pokémon) Munchlax 1-13 5-7 8.2%
Kricketot (Pokémon) Kricketot 3-8 8-9 8.2%
Wigglytuff Guild
Wigglytuff (Pokémon) Wigglytuff 14 50 Unrecruitable Boss
Chatot (Pokémon) Chatot 14 45 Unrecruitable Boss
Sunflora (Pokémon) Sunflora 14 35 Unrecruitable Boss
Diglett (Pokémon) Diglett 14 35 Unrecruitable Boss
Dugtrio (Pokémon) Dugtrio 14 35 Unrecruitable Boss
Loudred (Pokémon) Loudred 14 35 Unrecruitable Boss
Corphish (Pokémon) Corphish 14 35 Unrecruitable Boss
Croagunk (Pokémon) Croagunk 14 35 Unrecruitable Boss
Wigglytuff Guild will only be found here the first time.
Pokémon cannot be recruited the first time the first time.

Items

Ground

Item Floors
2-250 Poké 1-13F
Lockon Specs 1-13F
Gaggle Specs 1-13F
Insomniscope 1-13F
Scope Lens 1-13F
Def. Scarf 1-13F
Detect Band 1-13F
Heal Ribbon 1-13F
No-Slip Cap 1-13F
No-Stick Cap 1-13F
Patsy Band 1-13F
Pass Scarf 1-13F
Pecha Scarf 1-13F
Persim Band 1-13F
Power Band 1-13F
Racket Band 1-13F
Sneak Scarf 1-13F
Special Band 1-13F
Stamina Band 1-13F
Twist Band 1-13F
Warp Scarf 1-13F
Zinc Band 1-13F
4-5 Iron Thorn 1-13F
4 Silver Spike 1-13F
4-5 Stick 1-13F
4-5 Gravelerock 1-13F
Gone Pebble 1-13F
Gravelyrock 1-13F
Apple 1-13F
Blue Gummi 1-13F
Brown Gummi 1-13F
Grass Gummi 1-13F
Green Gummi 1-13F
Orange Gummi 1-13F
Silver Gummi 1-13F
Sky Gummi 1-13F
White Gummi 1-13F
Black Gummi 1-13F
Clear Gummi 1-13F
Gold Gummi 1-13F
Gray Gummi 1-13F
Pink Gummi 1-13F
Purple Gummi 1-13F
Red Gummi 1-13F
Royal Gummi 1-13F
Yellow Gummi 1-13F
Wander Gummi 1-13F
Cheri Berry 1-13F
Chesto Berry 1-13F
Oran Berry 1-13F
Oren Berry 1-13F
Pecha Berry 1-13F
Rawst Berry 1-13F
Blinker Seed 1-13F
Doom Seed 1-13F
Dough Seed 1-13F
Dropeye Seed 1-13F
Eyedrop Seed 1-13F
Pure Seed 1-13F
Quick Seed 1-13F
Reviser Seed 1-13F
Reviver Seed 1-13F
Slip Seed 1-13F
Sleep Seed 1-13F
Totter Seed 1-13F
Via Seed 1-13F
Warp Seed 1-13F
X-Eye Seed 1-13F
Max Elixir 1-13F
Mix Elixir 1-13F
Aerial Ace 1-13F
Attract 1-13F
Blizzard 1-13F
Brick Break 1-13F
Brine 1-13F
Bulk Up 1-13F
Bullet Seed 1-13F
Calm Mind 1-13F
Captivate 1-13F
Dig 1-13F
Dive 1-13F
Dragon Claw 1-13F
Embargo 1-13F
Energy Ball 1-13F
Explosion 1-13F
Facade 1-13F
False Swipe 1-13F
Fire Blast 1-13F
Flamethrower 1-13F
Flash 1-13F
Focus Blast 1-13F
Focus Punch 1-13F
Giga Drain 1-13F
Giga Impact 1-13F
Grass Knot 1-13F
Gyro Ball 1-13F
Hidden Power 1-13F
Hyper Beam 1-13F
Ice Beam 1-13F
Iron Tail 1-13F
Light Screen 1-13F
Natural Gift 1-13F
Overheat 1-13F
Payback 1-13F
Poison Jab 1-13F
Protect 1-13F
Psych Up 1-13F
Psychic 1-13F
Recycle 1-13F
Reflect 1-13F
Rest 1-13F
Return 1-13F
Roar 1-13F
Rock Polish 1-13F
Rock Slide 1-13F
Roost 1-13F
Safeguard 1-13F
Secret Power 1-13F
Shadow Ball 1-13F
Shadow Claw 1-13F
Shock Wave 1-13F
Sleep Talk 1-13F
Sludge Bomb 1-13F
SolarBeam 1-13F
Stealth Rock 1-13F
Steel Wing 1-13F
Swords Dance 1-13F
Taunt 1-13F
Thief 1-13F
Thunder 1-13F
Thunder Wave 1-13F
Thunderbolt 1-13F
Torment 1-13F
Toxic 1-13F
Vacuum-Cut 1-13F
Water Pulse 1-13F
Wide Slash 1-13F
X-Scissor 1-13F
All-Hit Orb 1-13F
Blowback Orb 1-13F
Cleanse Orb 1-13F
Decoy Orb 1-13F
Escape Orb 1-13F
Evasion Orb 1-13F
Foe-Fear Orb 1-13F
Foe-Seal Orb 1-13F
Hurl Orb 1-13F
Identify Orb 1-13F
Lob Orb 1-13F
Longtoss Orb 1-13F
Luminous Orb 1-13F
Mobile Orb 1-13F
Mug Orb 1-13F
Petrify Orb 1-13F
Pounce Orb 1-13F
Quick Orb 1-13F
Radar Orb 1-13F
Rebound Orb 1-13F
Rocky Orb 1-13F
Rollcall Orb 1-13F
Scanner Orb 1-13F
See-Trap Orb 1-13F
Shocker Orb 1-13F
Silence Orb 1-13F
Sizebust Orb 1-13F
Slow Orb 1-13F
Slumber Orb 1-13F
Snatch Orb 1-13F
Stairs Orb 1-13F
Stayaway Orb 1-13F
Switcher Orb 1-13F
Totter Orb 1-13F
Transfer Orb 1-13F
Trapbust Orb 1-13F
Trawl Orb 1-13F
Warp Orb 1-13F

Kecleon Shop

Item Floors
Gold Ribbon 1-4F, 6F, 8F, 10F, 12F
4-5 Iron Thorn 1-4F, 6F, 8F, 10F, 12F
5 Geo Pebble 1-4F, 6F, 8F, 10F, 12F
Apple 1-4F, 6F, 8F, 10F, 12F
Big Apple 1-4F, 6F, 8F, 10F, 12F
Blue Gummi 1-4F, 6F, 8F, 10F, 12F
Grass Gummi 1-4F, 6F, 8F, 10F, 12F
Orange Gummi 1-4F, 6F, 8F, 10F, 12F
White Gummi 1-4F, 6F, 8F, 10F, 12F
Cheri Berry 1-4F, 6F, 8F, 10F, 12F
Oran Berry 1-4F, 6F, 8F, 10F, 12F
Pecha Berry 1-4F, 6F, 8F, 10F, 12F
Rawst Berry 1-4F, 6F, 8F, 10F, 12F
Blast Seed 1-4F, 6F, 8F, 10F, 12F
Heal Seed 1-4F, 6F, 8F, 10F, 12F
Reviver Seed 1-4F, 6F, 8F, 10F, 12F
Max Elixir 1-4F, 6F, 8F, 10F, 12F
Attract 1-4F, 6F, 8F, 10F, 12F
Brine 1-4F, 6F, 8F, 10F, 12F
Bullet Seed 1-4F, 6F, 8F, 10F, 12F
Calm Mind 1-4F, 6F, 8F, 10F, 12F
Dig 1-4F, 6F, 8F, 10F, 12F
Embargo 1-4F, 6F, 8F, 10F, 12F
False Swipe 1-4F, 6F, 8F, 10F, 12F
Flash 1-4F, 6F, 8F, 10F, 12F
Giga Drain 1-4F, 6F, 8F, 10F, 12F
Giga Impact 1-4F, 6F, 8F, 10F, 12F
Hidden Power 1-4F, 6F, 8F, 10F, 12F
Hyper Beam 1-4F, 6F, 8F, 10F, 12F
Iron Tail 1-4F, 6F, 8F, 10F, 12F
Light Screen 1-4F, 6F, 8F, 10F, 12F
Payback 1-4F, 6F, 8F, 10F, 12F
Poison Jab 1-4F, 6F, 8F, 10F, 12F
Reflect 1-4F, 6F, 8F, 10F, 12F
Rest 1-4F, 6F, 8F, 10F, 12F
Roar 1-4F, 6F, 8F, 10F, 12F
Rock Slide 1-4F, 6F, 8F, 10F, 12F
Roost 1-4F, 6F, 8F, 10F, 12F
Safeguard 1-4F, 6F, 8F, 10F, 12F
Shadow Claw 1-4F, 6F, 8F, 10F, 12F
Shock Wave 1-4F, 6F, 8F, 10F, 12F
SolarBeam 1-4F, 6F, 8F, 10F, 12F
Stealth Rock 1-4F, 6F, 8F, 10F, 12F
Steel Wing 1-4F, 6F, 8F, 10F, 12F
Swords Dance 1-4F, 6F, 8F, 10F, 12F
Thunderbolt 1-4F, 6F, 8F, 10F, 12F
Vacuum-Cut 1-4F, 6F, 8F, 10F, 12F
Wide Slash 1-4F, 6F, 8F, 10F, 12F
Blowback Orb 1-4F, 6F, 8F, 10F, 12F
Drought Orb 1-4F, 6F, 8F, 10F, 12F
Hurl Orb 1-4F, 6F, 8F, 10F, 12F
One-Shot Orb 1-4F, 6F, 8F, 10F, 12F
Petrify Orb 1-4F, 6F, 8F, 10F, 12F
Rollcall Orb 1-4F, 6F, 8F, 10F, 12F
Warp Orb 1-4F, 6F, 8F, 10F, 12F
Link Box 1-4F, 6F, 8F, 10F, 12F
Fire Stone 5F, 7F, 9F, 11F, 13F
Leaf Stone 5F, 7F, 9F, 11F, 13F
Moon Stone 5F, 7F, 9F, 11F, 13F
Sun Stone 5F, 7F, 9F, 11F, 13F
Thunderstone 5F, 7F, 9F, 11F, 13F
Water Stone 5F, 7F, 9F, 11F, 13F
King's Rock 5F, 7F, 9F, 11F, 13F
Link Cable 5F, 7F, 9F, 11F, 13F
Metal Coat 5F, 7F, 9F, 11F, 13F

Monster House

4% chance to spawn.

Item Floors
2-250 Poké 1-13F
Blue Gummi 1-13F
Brown Gummi 1-13F
Grass Gummi 1-13F
Green Gummi 1-13F
Orange Gummi 1-13F
Silver Gummi 1-13F
Sky Gummi 1-13F
White Gummi 1-13F
Black Gummi 1-13F
Clear Gummi 1-13F
Gold Gummi 1-13F
Gray Gummi 1-13F
Pink Gummi 1-13F
Purple Gummi 1-13F
Red Gummi 1-13F
Royal Gummi 1-13F
Yellow Gummi 1-13F
Aerial Ace 1-13F
Attract 1-13F
Brick Break 1-13F
Brine 1-13F
Bullet Seed 1-13F
Calm Mind 1-13F
Dig 1-13F
Dive 1-13F
Embargo 1-13F
Energy Ball 1-13F
Explosion 1-13F
False Swipe 1-13F
Flash 1-13F
Focus Blast 1-13F
Focus Punch 1-13F
Giga Drain 1-13F
Giga Impact 1-13F
Hidden Power 1-13F
Hyper Beam 1-13F
Iron Tail 1-13F
Light Screen 1-13F
Natural Gift 1-13F
Payback 1-13F
Poison Jab 1-13F
Protect 1-13F
Recycle 1-13F
Reflect 1-13F
Rest 1-13F
Roar 1-13F
Rock Slide 1-13F
Roost 1-13F
Safeguard 1-13F
Shadow Claw 1-13F
Shock Wave 1-13F
SolarBeam 1-13F
Stealth Rock 1-13F
Steel Wing 1-13F
Swords Dance 1-13F
Taunt 1-13F
Thunder Wave 1-13F
Thunderbolt 1-13F
Torment 1-13F
Vacuum-Cut 1-13F
Water Pulse 1-13F
Wide Slash 1-13F
All-Hit Orb 1-13F
All-Mach Orb 1-13F
Blowback Orb 1-13F
Cleanse Orb 1-13F
Decoy Orb 1-13F
Evasion Orb 1-13F
Foe-Fear Orb 1-13F
Foe-Hold Orb 1-13F
Foe-Seal Orb 1-13F
Hurl Orb 1-13F
Invisify Orb 1-13F
Itemizer Orb 1-13F
Luminous Orb 1-13F
Mug Orb 1-13F
One-Shot Orb 1-13F
Petrify Orb 1-13F
Pounce Orb 1-13F
Radar Orb 1-13F
Rebound Orb 1-13F
Scanner Orb 1-13F
See-Trap Orb 1-13F
Silence Orb 1-13F
Slumber Orb 1-13F
Snatch Orb 1-13F
Spurn Orb 1-13F
Switcher Orb 1-13F
Totter Orb 1-13F
Transfer Orb 1-13F
Trapbust Orb 1-13F
Trawl Orb 1-13F
Warp Orb 1-13F

Buried items

Item Floors
2-250 Poké 1-13F

Hidden Stairs

15% chance to spawn.

Item Floors
Geo Pebble 1-13F
Cheri Berry 1-13F
Oran Berry 1-13F
Pecha Berry 1-13F
Rawst Berry 1-13F
Heal Seed 1-13F
Reviver Seed 1-13F
Max Elixir 1-13F
Black Gummi 1-13F
Brown Gummi 1-13F
Clear Gummi 1-13F
Gray Gummi 1-13F
Green Gummi 1-13F
Grass Gummi 1-13F
Orange Gummi 1-13F
Pink Gummi 1-13F
Purple Gummi 1-13F
Red Gummi 1-13F
Royal Gummi 1-13F
Sky Gummi 1-13F
White Gummi 1-13F
Yellow Gummi 1-13F
Gold Ribbon 1-13F
Blowback Orb 1-13F
Drought Orb 1-13F
Hurl Orb 1-13F
One-Shot Orb 1-13F
Petrify Orb 1-13F
Rollcall Orb 1-13F
Warp Orb 1-13F
Attract 1-13F
Brine 1-13F
Bullet Seed 1-13F
Calm Mind 1-13F
Dig 1-13F
Embargo 1-13F
False Swipe 1-13F
Flash 1-13F
Giga Drain 1-13F
Giga Impact 1-13F
Hidden Power 1-13F
Hyper Beam 1-13F
Iron Tail 1-13F
Light Screen 1-13F
Payback 1-13F
Poison Jab 1-13F
Recycle 1-13F
Reflect 1-13F
Rest 1-13F
Roar 1-13F
Rock Slide 1-13F
Roost 1-13F
Safeguard 1-13F
Shadow Claw 1-13F
Shock Wave 1-13F
SolarBeam 1-13F
Stealth Rock 1-13F
Steel Wing 1-13F
Swords Dance 1-13F
Thunderbolt 1-13F
Vacuum-Cut 1-13F
Wide Slash 1-13F

Traps encountered

The game will spawn 3 to 6 of the following tiles at the start of a floor, and extra in Monster House.

Image Trap Appearance %
Explosion Trap 3.79%
Grimy Trap 7.58%
Gust Trap 3.79%
Mud Trap 22.73%
PP-Zero Trap 7.58%
Poison Trap 7.57%
Pokémon Trap 7.57%
Seal Trap 7.57%
Selfdestruct Trap 2.27%
Slow Trap 3.79%
Slumber Trap 3.79%
Spin Trap 6.82%
Sticky Trap 7.57%
Trip Trap 3.79%
Warp Trap 7.57%

Congratulations!

When you get back at the guild, everyone at the guild will cheer for you and reward you generously...10,000, a few items, and the final Treasure Bag upgrade! Additionally, you will unlock the last Special Episode, In the Future of Darkness.

Even though you have graduated from the guild, you're still connected to it in some way, as you can still pick up jobs there.

With graduation exam over, you have officially entered the post-game. This does various things, so let's break down what happens immediately:

  • You will now wake up at Sharpedo Bluff's and can save there; the bed in Wigglytuff's Guild is now unusable. Though, the waterhole save still exists, so this doesn't matter as much as it did in Time and Darkness.
  • You can now disband you and your partner from the active team, to make room for other Pokémon. This does not affect who you move around in the overworld, it is still you and your partner. Additionally, there will be certain story events in the post-game that will force you to use them once again.
  • You can now return to the locations that housed Time Gears: Steam Cave, Quicksand Cave, Crystal Crossing and Treeshroud Forest; with the first and last one, this is your first chance to recruit Pokémon living there,
  • In certain older dungeons, Pokémon of the species available for you and your partner will now spawn, similarly to Mystifying Forest.
  • Team AWD has found the elusive archipelago, Zero Isle. It houses four dungeons that serve as endgame content. While most of them can techincally be entered right now due to how they work, this walkthrough will treat them as something to do at the very end.
    • North is effectively off-limits for now, as not only is it one of the longest dungeons in the game at seventy five floors, its wild Pokémon grow increasingly strong until they will simply overwhelm you with sheer level advantage (remember that your level matters for damage formula!)
    • East and West are, in short, introduction to the concept of level reset dungeons. These are both 40 floors long and will temporarily reset your team members to Lv. 1. Any extra stats, IQ, moves, etc., those will not carry over, meaning one cannot rely on stat grinding (though this is only a temporary reset and everything comes back upon exiting the dungeon). East allows to bring in 16 items and doesn't have Monster Houses, while West doesn't allow to bring in any items (you have to work with what you find in the actual dungeon) and has Monster Houses. Be warned, any excess items you have in inventory have to be put into Kangaskhan Storage manually, as game will throw them away on entry.
    • South was the ultimate challenge in Time/Darkness and is still a demanding dungeon here. 99 floors marathon where you have to enter alone at Lv. 1, without items and money; it is a test of luck as much it is a test of strategy.
  • There's one new, final challenge in Marowak's Dojo.

There's also content that requires unlocking first:

  • If you are Diamond rank or higher, you will now occassionally see rescue missions to so-called Golden Chambers. These are worth it, as Golden Chambers feature Treasure Boxes that sometimes contain rare items like Lost Loot (sells for 4,000 Poké, twice as much as Gold Ribbon), Golden Seed (raises user's level by five!), or Sitrus Berry (if eaten at full health, permanently increases max HP by 2)
  • Two dungeons are unlocked by accepting escort missions involving them: Shimmer Hill and Midnight Forest. In Time and Darkness, there were way more dungeons unlocked this way, including before graduation, but most of them were moved to be unlocked via Spinda's Café's recycling or drinks in Sky.
  • Two more dungeons can now be unlocked by recycling items: Lake Afar at 100 and Zero Isle Center at 150. However, Zero Isle Center is off-limits for now, as it is a harder version of the already difficult Zero Isle North mentioned above.
  • Four more dungeons can now be unlocked at random from Spinda's drinks: Happy Outlook, Mt. Mistral, Lost Wilderness and Destiny Tower. While the first three are regular dungeons, Destiny Tower is a harder version of the already difficult Zero Isle South, surpassing it as this game's ultimate challenge.
  • While not technically exclusive to post-game, the mission to unlock Labyrinth Cave will only show up in Spinda's Café once you have defeated a Togetic, which spawn only in Happy Outlook and Zero Isle East, both of which are post-game dungeons.
  • Four dungeons can be unlocked by accruing enough rank points to achieve specific ranks added in Explorers of Sky (Oblivion Forest, Treacherous Waters, Southeastern Islands, and Inferno Cave); however, not only would this take a while, the first of these dungeons has its enemy levels balanced around what you'd likely have after going through post-game's story content first.

Detailed information on most of these can be found here.

Main article: Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 21/Optional content

Additionally, Kecleon Market in Treasure Town has changed their stock one final time.

Green Kecleon's Shop
Pecha Scarf (3500)
Warp Scarf (1200)
Heal Ribbon (6500)
Power Band (2500)
Special Band (3000)
Persim Band (4500)
Insomniscope (3500)
Silver Spike (6 per unit)
Iron Thorn (4 per unit)
Geo Pebble (25 per unit)
Gravelerock (50 per unit)
Apple (25)
Any of the Gummis (800)
Cheri Berry (80)
Rawst Berry (90)
Heal Seed (250)
Pure Seed (150)
Stun Seed (70)
Reviver Seed (800)
Violent Seed (150)
Vanish Seed (1000)
Max Elixir (150)

The purple Kecleon brother meanwhile has added final new set of TMs: Swagger, Will-O-Wisp, Silver Wind, Endure, Earthquake, Charge Beam, Pluck, Trick Room, Drain Punch, U-turn, Fling, Substitute, Dream Eater, Flash Cannon, and Dragon Pulse; all cost 6500 each. Note that Dream Eater TM can be found only in very specific places unlike all other TMs, for whatever reason. Additionally, he will now also sometimes sell Keys for 8000 Poké, which will let you unlock locked chambers found in some of the post-game dungeons, but this is not really worth it, as they can be found in certain dungeons as well.

This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game.