Walkthrough:Pokémon Mystery Dungeon: Explorers of Sky/Chapter 21
The Master of All things Bad?!
During the "next" morning briefing, Chatot explains to you and your partner that they're going to be graduating from the guild. You and your partner are extremely nonplussed, wondering what that means. Chatot speaks happily, saying they're going leave the guild because of all of the wonderful work they've done.
Corphish begins to complain, saying that he's been at the guild much longer than Team ___, asking why he can't have a go. Apparently, it's because you and your partner have saved the world and deserve to be allowed to graduate. Wigglytuff mentions that Loudred once took the graduation exam, but failed miserably, embarrassing and upsetting Loudred.
Wigglytuff also says they will be exploring Mystifying Forest, a forest that, at the end you will find Luminous Spring, a place for Pokémon to evolve. At the end of the dungeon, there will be a boss that is so horrible he is "the master of all things bad", surprising you and your partner. You try to ask Loudred, but apparently the experience of failing is so vivid to him he ignores you.
Treasure Town
Chatot will go and tell you to get prepared for the exam. As you walk into Treasure Town square, it is implied that Ursaring and Teddiursa are going to go and play in Mystifying Forest, which surprises you and your partner as you thought there was a boss that was so bad he is the "master of all things bad".
Ursaring and Teddiursa get extremely confused, saying they've seen nothing of the sort, and they leave you there hanging. Your partner suddenly snaps out of it and says the two of you really need to hurry up if both of you want to graduate. Get ready and head off to Mystifying Forest!
Mystifying Forest
Although Mystifying Forest is much shorter than the dungeons in last stretch of main story with only 14 floors, it makes it up with some new mechanics as part of your introduction to post-game:
- You can now find items buried in the walls, although in most cases it will be just money.
- Random enemies will now sport IQ skills as well, though at the moment not quite to the level of the fake Groudon or Primal Dialga. For example, some Pokémon will have Self-Curer, making them recover from certain status conditions faster, while others will have Bodyguard to take hits for allies at critical health.
- Items found on the ground can now spawn sticky. These items cannot be used in any form. They can also become sticky by stepping onto the Sticky Trap, which can affect your held item and make it so you basically don't get to have a held item. Sticky items can be cleaned with Cleanse Orb or by exiting a dungeon.
- Hidden Stairs can now lead to Secret Room, which hold few Treasure Boxes with the same content as Swalot's Grab Bag (minus the 50% chance to get scammed).
- Most importantly, you might notice that the Pokémon found on each floor do not stay consistent in post-game dungeons. This is because the game loads only 14 different species each time a floor is generated, with the Pokémon that were not chosen instead contributing to the others' spawn rate, which can complicate recruiting some Pokémon in future. In this case, all available Pokémon spawn on all 13 regular floors.
As expected of a forest, a lot of Pokémon here are Grass-, Bug-, or Poison-type. Certain Pokémon will be much lower levelled than you are currently, making them easy targets. You will also find Bulbasaur, Chikorita, Turtwig, Eevee, and Munchlax here, the Pokémon that you or your partner could become (as well as some of their evolutions), though you cannot recruit anything here before graduating from the guild.
Kecleon Shops start selling somewhat different items in post-game dungeons. On floors 5, 7, 9, 11 and 13, if it does appear, it will be filled with certain evolution items. Kecleon Shops are not the only way to find these and you truly only need some of them as most Pokémon will be directly recruitable somewhere in the future, but here they are just in case. The other floors will have a more typical shop. In Time and Darkness, this would include many new items, some useful ones depending on which version you played exactly, but for some reason, the shop is much worse in Sky; you will not get the good shops for a while. At least some of the new items also appear as items on the ground.
While the enemy variety will be random due to the mechanic mentioned above, here's some enemy moves of note as always:
- Ivysaur might possibly have Poison Powder or Sleep Powder to status you.
- Raticate can have STAB Hyper Fang, Bite to cause cringing, Swords Dance to boost its attack, Super Fang to simply cut your HP in half, Pursuit to put up a counter effect, Scary Face to slow you down, or Focus Energy for crits.
- Both Nidoran genders can have a multihitting (either Fury Swipes or Fury Attack), Flatter to confuse you, Helping Hand to boost their allies, or set up a Toxic Spikes trap.
- Weepinbell can have Stun Spore, Sleep Powder or PoisonPowder, for various status conditions.
- Bayleef is another on the list of "can poison you with PoisonPowder".
- Roselia can possibly put you to sleep with GrassWhistle, inflict paralysis with Stun Spore or bad poison with Toxic, which deals damage much faster. It might also have the multihit Petal Dance.
- Flygon can have Supersonic or Screech.
- Torterra can have STAB Earthquake or Wood Hammer, though the former will also hit its allies.
- Skuntank can ahve Screech, SmokeScreen, Toxic or Memento (which drastically cuts both attacking stats of enemies in the room at cost of reducing user's HP to 1 and then teleporting them away). Its Aftermath Ability will also make it explode after being knocked out sometimes, while Stench can make you or your partner temporarily useless for a while.
Some of the weaker low-levels enemies also have some moves to annoy you, even if they will get immediately knocked out on a hit:
- Venonat has Disable and/or Supersonic and eventually possibly also PoisonPowder, to inflict you with various status conditions.
- Bellsprout is basically the same deal as its evolved form, but its low level makes those moves much more likely.
- Exeggcute can put you to sleep with Hypnosis, while also having Uproar.
- Koffing's notable move is SmokeScreen to make you unable to hit others for a while.
- Scyther can have Agility. On its own this doesn't do much, but be mindful if it shows as part of a larger group of stronger enemies.
- Aipom can have Baton Pass to mess with your position. In a Monster House, if you're unprepared, this could do some real damage.
- Wurmple will have Bug Bite to steal and consume your Seeds or Berries; annoying as always.
- Gulpin has Yawn for the delayed sleep effect.
- Stunky can have Screech or SmokeScreen, and will sometimes explode after being knocked out.
Some notes on the new items:
- No-Stick Cap nullifies the Sticky Trap, but it doesn't de-sticky items on ground or those who were already stickied before equipping it.
- Pass Scarf passes attacks onto adjacent enemy. Very powerful if used correctly, but each use uses up a bit of your Belly.
- Certain TMs that were beforehand only available as random mission rewards will spawn on ground, such as Blizzard.
- Wander Gummi is a lookalike Gummi item that causes blinding Blinker status, similarly to the new Blinker Seed.
- There's also Gone Pebble, a Geo Pebble lookalike, and one of the few actually helpful lookalike items, as it will give you Endure status.
- Doom Seed, which... decreases your level by 1, while setting the required EXP for level-up to 1. A weird item, in most cases it will exist just for enemies to possibly throw it at you, though it does have some legitimate niche uses.
- If you didn't unlock the optional dungeons during main story, this will be introduction to Trawl Orb, an item that attracts all items on floor to you. Just keep in mind, this will also shoplift from Kecleon's Shop!
- Other interesting Orbs include Mobile Orb (lets you move through all terrain like the ghosts, but walking through walls in this way drains Belly very fast!), See-Trap and Trapbust Orbs (self-explanatory), Stairs Orb (shows you the stair location), and of course the earlier mentioned Cleanse Orb.
Eventually, you come into the end of the dungeon, where there's a weird patch of vegetation... only for someone to push you into it, revealing it to be a pitfall trap! The hole down there is pitch black due to the cover. You are then greeted by Master of All Bad Things, who starts to talk-
What? There's light again as someone pulls back the cover! Wigglytuff's Guild is serving as the master of all things bad? You would think it was an evil legendary Pokémon, but whatever. This works as this is your graduation exam.
Graduation Exam
Wigglytuff uses a fixed moveset. All other bosses are guaranteed to know one move listed below, and their other three known moves will vary between the following:
Chatot: Peck, Growl, Mirror Move, Sing, Fury Attack, Chatter, Taunt, Mimic, Roost, Uproar and FeatherDance.
Diglett: Sand-Attack, Scratch, Growl, Astonish, Magnitude, Mud-Slap, Dig, Sucker Punch, Earth Power and Mud Bomb.
Dugtrio: Sand-Attack, Tri Attack, Growl, Scratch, Night Slash, Growl, Astonish, Magnitude, Mud-Slap, Dig, Sucker Punch, Sand Tomb and Earth Power.
Sunflora: Absorb, Growth, Pound, Mega Drain, Ingrain, GrassWhistle, Leech Seed, Bullet Seed, Worry Seed and Petal Dance.
Loudred: Astonish, Uproar, Howl, Pound, Bite and Supersonic.
Corphish: Bubble, Harden, ViceGrip, Leer, BubbleBeam, Protect, Knock Off and Taunt.
Chimecho: Wrap, Growl, Astonish, Confusion, Uproar, Take Down, Yawn and Psywave.
Croagunk: Astonish, Mud-Slap, Poison Sting, Taunt, Pursuit, Faint Attack, Revenge, Swagger and Mud Bomb.
All of the guild members are fighting (with the exception of Bidoof, who is simply keeping watch for you). It is yet another group boss fight, but unlike Amp Plains or Hidden Land, it's just you two against eight. As you might have noticed, Wigglytuff is the main opponent here, having almost as much health as everyone else taken together. He will always have Disable to paralyze you and Sing to put you to sleep, which in this type of boss fight can cause problems for you. He also has STAB DoubleSlap, if he feels like attacking you. The last moveslot is Defense Curl, which simply raises his Defense.
Chatot will always have STAB Hyper Voice, but possible moves of note are Mirror Move, which will deflect all attacks made on him back at you (though as mentioned before, Mirror Move only protects its user), Sing to put you to sleep like Wigglytuff, another STAB multihit in Fury Attack, his signature Chatter which hits adjacent tiles and cause confusion, Growl or FeatherDance to lower your Attack, Taunt to prevent status moves such as Sleep Powder, Uproar to just straight up prevent you from inflicting sleep on anyone, or Mimic to turn your moves against oyu.
Dugtrio and his son Diglett have mostly the same possible moves. The father will always have Mud Bomb which can lower your accuracy, while the son will have Slash. Their other notable possible moves are: Sand-Attack (lowers your accuracy), Growl, Magnitude (deals fixed damage multiplied by STAB and type matchup, but thankfully this will hit rest of guild as well), Mud-Slap (damaging Sand-Attack), Astonish (can cause cringing), Dig (powerful two-turn move with invulnerability, though the other's possible Magnitude can still hit them), Sucker Punch (simply a two-tile move here) and Earth Power (hits enemies in the room, aka you). Diglett's possible move can be Mud Bomb like his father, while Dugtrio might have Tri Attack, a move that has equal chance to inflict burn, paralysis, or freeze. Be also mindful of their Arena Trap, as this can prevent you from moving!
Sunflora will always have Petal Dance, which in this game performs all its hits in one turn, then confuses the user. She might have various healing moves like Absorb, Mega Drain, Leech Seed or Ingrain (though this will prevent her from moving). There's also GrassWhistle which can put you to sleep or the most dangerous move: STAB Bullet Seed, which means she can possibly threaten you with multihit move from distance.
Loudred will always have STAB Stomp, which can cause cringing. He might also have Bite or Astonish, other moves that cause cringing, Uproar to prevent sleep like Chatot, or Supersonic to confuse you.
Corphish will always have Night Slash, which isn't too notable, other than having high critical hit ratio. Possible moves include Bubble, BubbleBeam (both Water projectiles that have chance to slow you down), Protect (to make him more annoying for a while; friendly reminder the thrown sticks, rocks and like ignore protection) and Taunt to prevent status moves like Chatot.
Chimecho will always have Double-Edge which is... whatever. Possible moves of note include Astonish, like Diglett and Dugtrio, Yawn (which causes a delayed sleep), and Psywave, the STAB projectile that ignores typical damage formula, so it could in theory do surprise damage.
Finally, there's Croagunk, who will always have Sucker Punch, the two-tile attacking move. Moves of note include Astonish, Poison Sting, Mud-Slap, Taunt, Swagger to confuse you, Mud Bomb, as well as Pursuit to make you think twice about hitting him (though remember, counter effects only activate if the target lives, and he has only 100 health). There's also technically Revenge, which absorbs all damage and then hits for double, but in a grid based system like that, such moves can be easily circumvented.
Since everyone but Wigglytuff has only 100 health points, it might help focusing on them first, then Wigglytuff. But like before, this shouldn't be too tough of a fight if you have ways to deal with groups of enemies.
When you defeat all of them, the guild will run off and you continue to follow Ursaring and Teddiursa. Apparently you're in some kind of spring. In the middle, there is a strange bluish light forming in the middle and glowing...Teddiursa steps in and evolves into Ursaring. Then your partner will try to go in, but can't. Oh well, just head back to the guild, you'll still need your reward!
Pokémon Encountered
| Pokémon | Floors | Levels | Recruit Rate | |
|---|---|---|---|---|
| Bulbasaur | 1-13 | 5-7 | 8.2% | |
| Ivysaur | 1-13 | 40-42 | -10% | |
| Metapod | 1-13 | 40-42 | -10% | |
| Rattata | 1-13 | 13-15 | 8.2% | |
| Raticate | 1-13 | 42-44 | -4.5% | |
| Spearow | 1-13 | 12-14 | 8.2% | |
| Nidoran♀ | 1-13 | 40-42 | 8.2% | |
| Nidoran♂ | 1-13 | 40-42 | 8.2% | |
| Venonat | 1-13 | 12-14 | 8.2% | |
| Bellsprout | 1-13 | 15-17 | 8.2% | |
| Weepinbell | 1-13 | 40-42 | -10% | |
| Exeggcute | 1-13 | 10-12 | 6% | |
| Koffing | 1-13 | 13-15 | 6.4% | |
| Scyther | 1-13 | 20-22 | 8.2% | |
| Eevee | 1-13 | 9-11 | 8.2% | |
| Chikorita | 1-13 | 5-7 | 8.2% | |
| Bayleef | 1-13 | 38-40 | -10% | |
| Aipom | 1-13 | 14-16 | 6.4% | |
| Teddiursa | 1-13 | 15-17 | 8.2% | |
| Wurmple | 1-13 | 15-17 | 6.4% | |
| Seedot | 1-13 | 8-10 | 8.2% | |
| Nuzleaf | 1-13 | 11-13 | 0.5% | |
| Roselia | 1-13 | 40-42 | 6.4% | |
| Gulpin | 1-13 | 10-12 | 6.9% | |
| Flygon | 1-13 | 40-42 | -12% | |
| Turtwig | 1-13 | 5-7 | 8.2% | |
| Grotle | 1-13 | 38-40 | -10% | |
| Torterra | 1-13 | 40-42 | -12% | |
| Bidoof | 1-13 | 10-12 | 8.2% | |
| Stunky | 1-13 | 13-15 | 8.2% | |
| Skuntank | 1-13 | 40-42 | 0.5% | |
| Munchlax | 1-13 | 5-7 | 8.2% | |
| Kricketot | 3-8 | 8-9 | 8.2% | |
| Wigglytuff Guild | ||||
| Wigglytuff | 14 | 50 | Unrecruitable Boss | |
| Chatot | 14 | 45 | Unrecruitable Boss | |
| Sunflora | 14 | 35 | Unrecruitable Boss | |
| Diglett | 14 | 35 | Unrecruitable Boss | |
| Dugtrio | 14 | 35 | Unrecruitable Boss | |
| Loudred | 14 | 35 | Unrecruitable Boss | |
| Corphish | 14 | 35 | Unrecruitable Boss | |
| Croagunk | 14 | 35 | Unrecruitable Boss | |
| Wigglytuff Guild will only be found here the first time. Pokémon cannot be recruited the first time the first time. | ||||
Items
Ground
Kecleon Shop
| Item | Floors | |
|---|---|---|
| Gold Ribbon | 1-4F, 6F, 8F, 10F, 12F | |
| 4-5 Iron Thorn | 1-4F, 6F, 8F, 10F, 12F | |
| 5 Geo Pebble | 1-4F, 6F, 8F, 10F, 12F | |
| Apple | 1-4F, 6F, 8F, 10F, 12F | |
| Big Apple | 1-4F, 6F, 8F, 10F, 12F | |
| Blue Gummi | 1-4F, 6F, 8F, 10F, 12F | |
| Grass Gummi | 1-4F, 6F, 8F, 10F, 12F | |
| Orange Gummi | 1-4F, 6F, 8F, 10F, 12F | |
| White Gummi | 1-4F, 6F, 8F, 10F, 12F | |
| Cheri Berry | 1-4F, 6F, 8F, 10F, 12F | |
| Oran Berry | 1-4F, 6F, 8F, 10F, 12F | |
| Pecha Berry | 1-4F, 6F, 8F, 10F, 12F | |
| Rawst Berry | 1-4F, 6F, 8F, 10F, 12F | |
| Blast Seed | 1-4F, 6F, 8F, 10F, 12F | |
| Heal Seed | 1-4F, 6F, 8F, 10F, 12F | |
| Reviver Seed | 1-4F, 6F, 8F, 10F, 12F | |
| Max Elixir | 1-4F, 6F, 8F, 10F, 12F | |
| Attract | 1-4F, 6F, 8F, 10F, 12F | |
| Brine | 1-4F, 6F, 8F, 10F, 12F | |
| Bullet Seed | 1-4F, 6F, 8F, 10F, 12F | |
| Calm Mind | 1-4F, 6F, 8F, 10F, 12F | |
| Dig | 1-4F, 6F, 8F, 10F, 12F | |
| Embargo | 1-4F, 6F, 8F, 10F, 12F | |
| False Swipe | 1-4F, 6F, 8F, 10F, 12F | |
| Flash | 1-4F, 6F, 8F, 10F, 12F | |
| Giga Drain | 1-4F, 6F, 8F, 10F, 12F | |
| Giga Impact | 1-4F, 6F, 8F, 10F, 12F | |
| Hidden Power | 1-4F, 6F, 8F, 10F, 12F | |
| Hyper Beam | 1-4F, 6F, 8F, 10F, 12F | |
| Iron Tail | 1-4F, 6F, 8F, 10F, 12F | |
| Light Screen | 1-4F, 6F, 8F, 10F, 12F | |
| Payback | 1-4F, 6F, 8F, 10F, 12F | |
| Poison Jab | 1-4F, 6F, 8F, 10F, 12F | |
| Reflect | 1-4F, 6F, 8F, 10F, 12F | |
| Rest | 1-4F, 6F, 8F, 10F, 12F | |
| Roar | 1-4F, 6F, 8F, 10F, 12F | |
| Rock Slide | 1-4F, 6F, 8F, 10F, 12F | |
| Roost | 1-4F, 6F, 8F, 10F, 12F | |
| Safeguard | 1-4F, 6F, 8F, 10F, 12F | |
| Shadow Claw | 1-4F, 6F, 8F, 10F, 12F | |
| Shock Wave | 1-4F, 6F, 8F, 10F, 12F | |
| SolarBeam | 1-4F, 6F, 8F, 10F, 12F | |
| Stealth Rock | 1-4F, 6F, 8F, 10F, 12F | |
| Steel Wing | 1-4F, 6F, 8F, 10F, 12F | |
| Swords Dance | 1-4F, 6F, 8F, 10F, 12F | |
| Thunderbolt | 1-4F, 6F, 8F, 10F, 12F | |
| Vacuum-Cut | 1-4F, 6F, 8F, 10F, 12F | |
| Wide Slash | 1-4F, 6F, 8F, 10F, 12F | |
| Blowback Orb | 1-4F, 6F, 8F, 10F, 12F | |
| Drought Orb | 1-4F, 6F, 8F, 10F, 12F | |
| Hurl Orb | 1-4F, 6F, 8F, 10F, 12F | |
| One-Shot Orb | 1-4F, 6F, 8F, 10F, 12F | |
| Petrify Orb | 1-4F, 6F, 8F, 10F, 12F | |
| Rollcall Orb | 1-4F, 6F, 8F, 10F, 12F | |
| Warp Orb | 1-4F, 6F, 8F, 10F, 12F | |
| Link Box | 1-4F, 6F, 8F, 10F, 12F | |
| Fire Stone | 5F, 7F, 9F, 11F, 13F | |
| Leaf Stone | 5F, 7F, 9F, 11F, 13F | |
| Moon Stone | 5F, 7F, 9F, 11F, 13F | |
| Sun Stone | 5F, 7F, 9F, 11F, 13F | |
| Thunderstone | 5F, 7F, 9F, 11F, 13F | |
| Water Stone | 5F, 7F, 9F, 11F, 13F | |
| King's Rock | 5F, 7F, 9F, 11F, 13F | |
| Link Cable | 5F, 7F, 9F, 11F, 13F | |
| Metal Coat | 5F, 7F, 9F, 11F, 13F | |
Monster House
4% chance to spawn.
Buried items
| Item | Floors | |
|---|---|---|
| 2-250 Poké | 1-13F | |
Hidden Stairs
15% chance to spawn.
Traps encountered
The game will spawn 3 to 6 of the following tiles at the start of a floor, and extra in Monster House.
Congratulations!
When you get back at the guild, everyone at the guild will cheer for you and reward you generously...10,000
, a few items, and the final Treasure Bag upgrade! Additionally, you will unlock the last Special Episode, In the Future of Darkness.
Even though you have graduated from the guild, you're still connected to it in some way, as you can still pick up jobs there.
With graduation exam over, you have officially entered the post-game. This does various things, so let's break down what happens immediately:
- You will now wake up at Sharpedo Bluff's and can save there; the bed in Wigglytuff's Guild is now unusable. Though, the waterhole save still exists, so this doesn't matter as much as it did in Time and Darkness.
- You can now disband you and your partner from the active team, to make room for other Pokémon. This does not affect who you move around in the overworld, it is still you and your partner. Additionally, there will be certain story events in the post-game that will force you to use them once again.
- You can now return to the locations that housed Time Gears: Steam Cave, Quicksand Cave, Crystal Crossing and Treeshroud Forest; with the first and last one, this is your first chance to recruit Pokémon living there,
- In certain older dungeons, Pokémon of the species available for you and your partner will now spawn, similarly to Mystifying Forest.
- Team AWD has found the elusive archipelago, Zero Isle. It houses four dungeons that serve as endgame content. While most of them can techincally be entered right now due to how they work, this walkthrough will treat them as something to do at the very end.
- North is effectively off-limits for now, as not only is it one of the longest dungeons in the game at seventy five floors, its wild Pokémon grow increasingly strong until they will simply overwhelm you with sheer level advantage (remember that your level matters for damage formula!)
- East and West are, in short, introduction to the concept of level reset dungeons. These are both 40 floors long and will temporarily reset your team members to Lv. 1. Any extra stats, IQ, moves, etc., those will not carry over, meaning one cannot rely on stat grinding (though this is only a temporary reset and everything comes back upon exiting the dungeon). East allows to bring in 16 items and doesn't have Monster Houses, while West doesn't allow to bring in any items (you have to work with what you find in the actual dungeon) and has Monster Houses. Be warned, any excess items you have in inventory have to be put into Kangaskhan Storage manually, as game will throw them away on entry.
- South was the ultimate challenge in Time/Darkness and is still a demanding dungeon here. 99 floors marathon where you have to enter alone at Lv. 1, without items and money; it is a test of luck as much it is a test of strategy.
- There's one new, final challenge in Marowak's Dojo.
There's also content that requires unlocking first:
- If you are Diamond rank or higher, you will now occassionally see rescue missions to so-called Golden Chambers. These are worth it, as Golden Chambers feature Treasure Boxes that sometimes contain rare items like Lost Loot (sells for 4,000 Poké, twice as much as Gold Ribbon), Golden Seed (raises user's level by five!), or Sitrus Berry (if eaten at full health, permanently increases max HP by 2)
- Two dungeons are unlocked by accepting escort missions involving them: Shimmer Hill and Midnight Forest. In Time and Darkness, there were way more dungeons unlocked this way, including before graduation, but most of them were moved to be unlocked via Spinda's Café's recycling or drinks in Sky.
- Two more dungeons can now be unlocked by recycling items: Lake Afar at 100 and Zero Isle Center at 150. However, Zero Isle Center is off-limits for now, as it is a harder version of the already difficult Zero Isle North mentioned above.
- Four more dungeons can now be unlocked at random from Spinda's drinks: Happy Outlook, Mt. Mistral, Lost Wilderness and Destiny Tower. While the first three are regular dungeons, Destiny Tower is a harder version of the already difficult Zero Isle South, surpassing it as this game's ultimate challenge.
- While not technically exclusive to post-game, the mission to unlock Labyrinth Cave will only show up in Spinda's Café once you have defeated a Togetic, which spawn only in Happy Outlook and Zero Isle East, both of which are post-game dungeons.
- Four dungeons can be unlocked by accruing enough rank points to achieve specific ranks added in Explorers of Sky (Oblivion Forest, Treacherous Waters, Southeastern Islands, and Inferno Cave); however, not only would this take a while, the first of these dungeons has its enemy levels balanced around what you'd likely have after going through post-game's story content first.
Detailed information on most of these can be found here.
Additionally, Kecleon Market in Treasure Town has changed their stock one final time.
The purple Kecleon brother meanwhile has added final new set of TMs: Swagger, Will-O-Wisp, Silver Wind, Endure, Earthquake, Charge Beam, Pluck, Trick Room, Drain Punch, U-turn, Fling, Substitute, Dream Eater, Flash Cannon, and Dragon Pulse; all cost 6500 each. Note that Dream Eater TM can be found only in very specific places unlike all other TMs, for whatever reason. Additionally, he will now also sometimes sell Keys for 8000 Poké, which will let you unlock locked chambers found in some of the post-game dungeons, but this is not really worth it, as they can be found in certain dungeons as well.
| This article is part of Project Walkthroughs, a Bulbapedia project that aims to write comprehensive step-by-step guides on each Pokémon game. |








