This article is incomplete. Please feel free to edit this article to add missing information and complete it. Reason: Japanese names, when Pokémon start getting Special Traits in Pokémon Rumble, earliest possible rank when Special Traits and pluses appear in Pokémon Rumble World
Special Traits (Japanese: 通り名Special Titles) are a game mechanic in the Pokémon Rumble series.
Early on in the game, Pokémon do not have Special Traits. After reaching Chapter 3 (in Pokémon Rumble Blast), there is a chance that a Pokémon will have a Trait when they are recruited. Each Pokémon has a chance of having any Trait, though some are more likely to have a specific Trait than others. In Pokémon Rumble World, the probability of a Pokémon having a Special Trait is boosted by buying and upgrading the Special Trait Tree.
Some Traits are marked with a "+" or "++" after their name; this makes them more potent, with ++ being even more potent than +. Rusty+ does not occur, and all cleansed Rusty Pokémon will have a Trait+ (or a multi-trait in Rumble World). No Pokémon with a Trait+ can be obtained until the player reaches rank 30 in Pokémon Rumble World.
When a Pokémon with a normal Special Trait (not + or ++) faints, it will have a green gear under it prior to Pokémon Rumble World. When a Pokémon with a Special Trait+ or ++ or a Rusty Pokémon faints, it will have a pink gear under it prior to Pokémon Rumble World. In Pokémon Rumble World, all Pokémon with a Special Trait have a gold circle around them instead of a blue one and emit gold sparkles instead of blue ones. Characters with multi-traits have a red circle and sparkles, with the exception of the Epic trait which has a purple circle and sparkles. In either multi-trait case (purple or red circle), the camera will temporarily focus on where the character dropped.
In the Switch Menu, the name and Special Trait of a Pokémon with a single Special Trait are colored pink; Pokémon with multiple Special Traits, or those obtained by password, have theirs colored blue. Also, Rusty Pokémon will have their name colored brown, and Epic Pokémon will have their name colored purple.
Avoids certain negative effects and self-inflicted damage. *
Boomer
Damage goes up when using explosive moves.
Brawny
High HP.
Bug Boost
Bug-type moves: damage dealt goes up, taken goes down.
Chop-Chop
Able to use the Ⓐ and Ⓑ moves one after another quickly.
Dark Boost
Dark-type moves: damage dealt goes up, taken goes down.
Dragon Boost
Dragon-type moves: damage dealt goes up, taken goes down.
Effective
Avoids supereffective moves. They do more damage when used.
Electric Boost
Electric-type moves: damage dealt goes up, taken goes down.
Fairy Boost
Fairy-type moves: damage dealt goes up, taken goes down.
Feisty
Sweeps foes to a farther distance.
Fighting Boost
Fighting-type moves: damage dealt goes up, taken goes down.
Fire Boost
Fire-type moves: damage dealt goes up, taken goes down.
Flying Boost
Flying-type moves: damage dealt goes up, taken goes down.
Ghost Boost
Ghost-type moves: damage dealt goes up, taken goes down.
Gift
Pokémon attained by use of password. Although their name is colored blue like a Multi Trait, Gift Pokémon only have one other functional trait.
Grappler
Damage goes up when striking foes at close range.
Grass Boost
Grass-type moves: damage dealt goes up, taken goes down.
Greedy
Pulls Ⓟ from far away.
Ground Boost
Ground-type moves: damage dealt goes up, taken goes down.
Gutsy
Makes foes wobbly more easily.
Hardy
High Defense.
Healthy
Restores HP naturally.
Heroic
High Power. *
Ice Boost
Ice-type moves: damage dealt goes up, taken goes down.
Lingering
Any status change lingers.
Lobber
Damage goes up when striking foes from a distance.
Lucky
Foe drops more Ⓟ.
Mighty
Won't get swept away by its foe.*
Normal Boost
Normal-type moves: damage dealt goes up, taken goes down.
Perky
Recovers quickly from a status change.
Picky
Has only one move. Combines Punchy, Techie, and Snappy.
Poison Boost
Poison-type moves: damage dealt goes up, taken goes down.
Psychic Boost
Psychic-type moves: damage dealt goes up, taken goes down.
Punchy
High Attack.
Reflector
Reflects bad status changes to the foe.*
Resilient
May be left with 1 HP after a hit that would have knocked it out.
Rock Boost
Rock-type moves: damage dealt goes up, taken goes down.
Rusty
It's a Rusty Pokémon. Remove rust from the Toy Pokémon.* Name appears brown in the Switch menu.
Slugger
Moves have more reach.
Snappy
Uses its moves quickly.
Speedy
Moves quickly.
Steady
Not affected by any status changes.*
Steel Boost
Steel-type moves: damage dealt goes up, taken goes down.
Superstar
Cool and popular.*
Techie
Moves with fewer ★s get stronger.
Turbo
Keeps using moves for a while when the button is held down.
Unruly
Damage goes up when charging into foes.
Unstoppable
Unstoppable by foe's attacks.
Water Boost
Water-type moves: damage dealt goes up, taken goes down.
Multi Traits
Name
Effect
Amazing
Combines two random traits.
Awesome
Combines three random traits.
Epic
Combines the powers of Speedy, Snappy, Gutsy, Lucky, and two other random traits. Also includes the effect of Heroic even if that isn't one of the randomly selected traits. At least four plus signs (+) are distributed among the six traits. Unlike in Rumble Blast, it's possible to have more than one Pokémon at a time with this trait.
Excellent
Combines six random traits.
Fabulous
Combines four random traits.
Fantastic
Combines five random traits.
Marvelous
Combines three random traits.
Splendid
Combines two random traits.
Stupendous
Combines six random traits.
Super
Combines four random traits.
Ultra
Combines five random traits.
Unobtainable Traits
The game contains data for some Special Traits that aren't available through game play. Many of these are leftover data from previous games in the series.
Name
Effect
Barricade
Avoids supereffective moves.
Daring
Defense goes down and Attack goes up.
Dodgy
Sometimes avoids damage.
Jinxed
When attacked, the attacker's Speed goes down.
Large
Has a large body. Evasion goes down, but damage dealt goes up.
Macho
Gets stronger when with allies.
Poisonous
May poison the attacker.
Rally
Makes friends stronger when playing together.
Skittish
Inflicts less damage when its HP isn't full.
Slacker
Attacks slowly.
Slow-Starting
Gets serious after defeating several Pokémon.
Small
Has a small body. Combines Speedy, Techie, and Gutsy.
Spiky
Damages the attacker when it receives damage.
Steely
Inflicts more damage when it has a status problem.
Tangling
The attacker may not be able to use moves.
あいことば
(no description)
Occurrence on Pokémon species
Some Traits are only found on certain Pokémon, or are simply more likely to be found on certain Pokémon than others. Most are based on the Pokémon's Ability in core series games.
Certain species, Mega Evolutions, and Primal Reversions have their own unique Traits. These are innate to the Pokémon in question, but are not directly shown like other Traits, allowing them to have any other standard Trait.
Desolate Land: Pokémon with this Trait are completely unaffected by Water-type attacks. This effect does not apply to enemies or allies. Exclusive to Primal Groudon.
Primordial Sea: Pokémon with this Trait are completely unaffected by Fire-type attacks. This effect does not apply to enemies or allies. Exclusive to Primal Kyogre.
Slow Start: Attack and Speed are halved until this Pokémon has defeated 10 Pokémon on the floor. Exclusive to Regigigas.
Wonder Guard: Attacks that would not be super effective against a Pokémon with this Trait will usually, but not always, deal no damage. Any secondary effects may still occur. Exclusive to Shedinja.
Trivia
In Pokémon Rumble World, one of the loading screen 'hints' states that it is possible to obtain Pokémon with traits that have three or four pluses. However, it is not possible to obtain these Pokémon through gameplay, and if such a Pokémon gets edited in, the game will freeze when its summary is viewed.