Appendix:Gold and Silver walkthrough/Section 8

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This is the Bulbapedia walkthrough for Pokémon Gold and Silver.
These pages follow the original Game Boy Color iteration, not Pokémon HeartGold and SoulSilver. The guide for those games can be found here.


Ecruteak City

Ecruteak City

Ecruteak City lies in the woods of northern Johto, between Routes 37, 38, and 42. The city honors its past by preserving long-held traditions, like the old-fashioned architecture of the local dance theater and the two towers that stand to the north. Several legendary Pokémon have ties to the area, giving Ecruteak an air of mystery.


Treasure Hunting

Visit the southwest house and speak to the man inside. He gives you an Itemfinder, a device that can detect any hidden items nearby.

Pokémon Center

Time-Traveling Trades

Enter the Pokémon Center to meet Bill, the creator of the Pokémon Storage System. He has just finished maintenance on the Time Capsule, a machine located on the second floor of every Pokémon Center that allows Trainers to "trade with the past". There are certain restrictions, as all Pokémon and moves that were still undiscovered then are prohibited. The Time Capsule will be operational in 24 hours. After a brief explanation, Bill leaves for his home in Goldenrod City.

Ecruteak Dance Theater

The Ecruteak Dance Theater is where the Kimono Girls practice both their dancing and their Pokémon training. Each of the five sisters specializes in one of Eevee's evolutions. They may be battled in any order. After they have been defeated, speak to the Gentleman in the audience. He has challenged the sisters repeatedly but has failed each time. To reward you for defeating them when he could not, he gives you HM03 (Surf).

Burned Tower

Burned Tower, 1F
Burned Tower, B1F

The charred ruins of the Burned Tower lie in the northwest part of the city. Formerly known as the Brass Tower, it was once as majestic as the Tin Tower to the east. When it was new, it was said to be the roost of an immense, silver-colored Pokémon. But centuries later, a heavy storm rolled in and the tower was struck by lightning, igniting a great fire that would rage for three days. The silver Pokémon and the glorious, rainbow-colored Pokémon that roosted on Tin Tower escaped to the skies unharmed, and the silver Pokémon flew away, never to return. A sudden downpour would finally douse the flames, and the rainbow Pokémon gave new life to three nameless Pokémon that perished in the blaze before it flew off as well.


1F

Ambush!

Immediately after entering the tower, you are ambushed again by Silver. He is looking for the legendary Pokémon that are supposed to be here, and accuses you of trying to get to them first. He aims to stop you, and draws you into battle.

Rival Battle 3

Silver has added another new Pokémon to his team since the previous battle. Magnemite takes serious damage from Fire-, Ground-, and Fighting-type attacks. For Trainers who chose Cyndaquil, or traded for the Machop in Goldenrod City, it will likely be little threat. His Gastly has since evolved into Haunter, but is still vulnerable to the same Ghost-, Psychic-, and Dark-type moves. Use Rock- and Electric-type moves against his Zubat for greatest effect. The Pokémon that he took from Elm's lab has grown a few levels but otherwise has not changed since the previous battle.

Chikorita If the player chose Chikorita:



Cyndaquil If the player chose Cyndaquil:



Totodile If the player chose Totodile:



Afterward, Silver shrugs off his loss as he moves to leave the tower, declaring that you would never be able to catch a legendary Pokémon anyway.

Clear a Path

As the ruined tower is littered with fallen debris, Rock Smash is required to fully explore the area. Using it on the broken rock to the east clears the way to Firebreather Ned and a Burn Heal, and jumping down through the hole in the floor leads to an HP Up. Use the move again to pass through the western side of the tower and reach the center area, then drop down through the hole in the floor.

B1F

On the lower level, you find yourself standing before three mysterious Pokémon. They do not react until approached, when they suddenly dash off in different directions and begin racing across the land. They can be encountered almost anywhere but flee from humans immediately. After seeing them in battle, the Pokédex tracks their movements.

Tin Tower

The Tin Tower stands tall in the northeast part of the city. It is a sacred place, and is off-limits to all but a few people. Ecruteak's Fog Badge gets you inside, but no higher than the first floor. A special item is required to reach the rest of the tower.

Ecruteak Gym

Ecruteak Gym
Ecruteak City Pokémon Gym
Leader: Morty

The Mystic Seer of the Future


The Ecruteak Gym specializes in Ghost-type Pokémon. Ghost-type moves are super effective against Ghost- and Psychic-type Pokémon, while Ghost-type Pokémon are weak to Ghost- and Dark-type moves. Normal- and Fighting-type moves will have no effect.

The Gym features what appears to be a bottomless pit, with an invisible bridge crossing over it. Challengers who step in the wrong place are returned to the entrance. The Gym Trainers are positioned along this hidden walkway, giving the impression that they are floating in the air. The path to the Gym Leader mostly follows each Gym Trainer's line of sight.

Morty's Pokémon tend to use indirect attacks to harass their target. Spite and Curse drain the target's energy, while Lick and Hypnosis can inflict status ailments. Most of his Pokémon can even use Mean Look to prevent escape. Ghost-type Pokémon are vulnerable to Ghost- and Dark-type moves, but Psychic- and Ground-type attacks are an equally effective way to target their secondary Poison typing, instead.

Ecruteak Gym
Fog Badge





After the battle, Morty awards you the Fog Badge, which ensures obedience of all Pokémon up to level 50 and enables the use of Surf in the field. He also gives you TM30 (Shadow Ball) as a prize.

Route 38

Route 38

Route 38 leads west from Ecruteak City, weaving through the trees on its way toward Route 39.


Searching for Snubbull

After defeating Schoolboy Chad, be sure to trade phone numbers with him. He will call occasionally to alert you about a swarm of a certain Pokémon species. Snubbull are usually difficult to find, but will be more likely to appear along Route 38 for a short time. The swarm only lasts until midnight, so be quick!


Route 39

Route 39

The peaceful plains of Route 39 lead downhill from Route 38 to Olivine City. The Moomoo Farm is located in the northwest.


Moomoo Farm

The Moomoo Farm depends on its herd of Miltank to produce its milk, which is popular with people and Pokémon as far away as Kanto. Speak to the farmer in the farmhouse to learn that one of their Miltank has fallen ill, and will need Berries to recover. Visit the barn to find the farmer's daughters tending to the sickly Miltank, Moomoo. In order to fully recover, she must be fed a total of seven Berries. Once her condition returns to normal, speak to the farmer again to receive TM13 (Snore) as a reward. Afterward, Moomoo Milk can be purchased from the farmer for $500 per bottle.


← Part 7 Route 35, National Park, Route 36, Route 37
Gold and Silver
walkthrough
Olivine City, Route 40, Route 41 Part 9 →


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