Volt Absorb (Ability): Difference between revisions
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{{Ability/entry|642T|Thundurus|Electric|Flying|Volt Absorb|None|None|Therian Forme}} | {{Ability/entry|642T|Thundurus|Electric|Flying|Volt Absorb|None|None|Therian Forme}} | ||
{{Ability/entry|807|Zeraora|Electric|Electric|Volt Absorb|None|None}} | {{Ability/entry|807|Zeraora|Electric|Electric|Volt Absorb|None|None}} | ||
{{Ability/entry|???|Dracozolt|Electric|Dragon|Volt Absorb|Hustle|Sand Rush}} | |||
{{Ability/entry|???|Arctozolt|Electric|Ice|Volt Absorb|Static|Slush Rush}} | {{Ability/entry|???|Arctozolt|Electric|Ice|Volt Absorb|Static|Slush Rush}} | ||
{{Ability/foot|Electric}} | {{Ability/foot|Electric}} |
Revision as of 23:52, 14 November 2019
Volt Absorb | ちくでん | ||||||||||||||||||||||||||||||||||||||||
Electricity Storage | |||||||||||||||||||||||||||||||||||||||||
Flavor text
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Volt Absorb (Japanese: ちくでん Electricity Storage) is an Ability introduced in Generation III. All Pokémon that have this Ability are Electric types.
Effect
In battle
Generation III
When a Pokémon with Volt Absorb is hit by a damaging Electric-type move, its HP is restored by one quarter of its maximum HP, and the move will have no effect on that Pokémon (if a Pokémon with this Ability already has full HP, the Electric-type move will do nothing).
Volt Absorb will not activate if the Pokémon is protected from the Electric-type move.
Generation IV onward
Volt Absorb will now also activate when a Pokémon with it is hit by an Electric-type status move.
Multi-strike moves that are turned into Electric-type moves, such as by being affected by Electrify or Galvanize, will only activate this Ability once.
If a Pokémon with Volt Absorb is holding a Cell Battery, Volt Absorb absorbs the move, so the Cell Battery's effect is not triggered.
Outside of battle
Volt Absorb has no effect outside of battle.
Pokémon with Volt Absorb
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0135 | Jolteon |
Electric | Volt Absorb | None | Quick Feet | ||
0170 | Chinchou |
Water | Electric | Volt Absorb | Illuminate | Water Absorb | |
0171 | Lanturn |
Water | Electric | Volt Absorb | Illuminate | Water Absorb | |
0312 | Minun |
Electric | Minus | None | Volt Absorb | ||
0417 | Pachirisu |
Electric | Run Away | Pickup | Volt Absorb | ||
642T | Thundurus | Thundurus |
Electric | Flying | Volt Absorb | None | None |
0807 | Zeraora |
Electric | Volt Absorb | None | None | ||
0??? | Dracozolt | Dracozolt |
Electric | Dragon | Volt Absorb | Hustle | Sand Rush |
0??? | Arctozolt | Arctozolt |
Electric | Ice | Volt Absorb | Static | Slush Rush |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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- In the Generation V games, Minun has no Hidden Ability.
- In the Generation V and VI games, Raikou has Volt Absorb as its Hidden Ability, but it cannot be obtained by any legitimate means. Its Hidden Ability is replaced with Inner Focus in Generation VII.
Pokéstar Studios opponents with Volt Absorb
# | Pokémon | Types | First Ability | Second Ability | Hidden Ability | ||
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0000 | F-00 | F-00 |
Steel | Normal | Volt Absorb | None | None |
Please note that abilities marked with a superscript are only available in the stated generation or later.
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In other games
Pokémon Mystery Dungeon series
In Red Rescue Team and Blue Rescue Team, Explorers of Time, Darkness and Sky, and the Mystery Dungeon (WiiWare) games, when a Pokémon with Volt Absorb is hit by an Electric-type move, its HP is restored by the amount of damage it would have inflicted.
In Gates to Infinity and Pokémon Super Mystery Dungeon, Volt Absorb instead restores 20% of the Pokémon's maximum HP when hit by an Electric-type move.
Description
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In other languages
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Abilities that alter damage taken | |
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Dry Skin • Flash Fire • Sap Sipper • Lightning Rod • Motor Drive • Storm Drain • Volt Absorb • Water Absorb |
This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games. |