Ten question marks: Difference between revisions
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=== Learnset === | === Learnset === | ||
====By [[Level|leveling up]]==== | ====By [[Level|leveling up]]==== | ||
{{Movelist Glitch|normal|normal|3|??????????}} | {{Movelist Glitch|normal|normal|3|??????????}} |
Revision as of 09:04, 14 October 2008
Not to be confused with ?
?????????? | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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?????????? is a Glitch Pokémon that occupies slot 00 (or, to be exact, slot 0000) in Pokémon FireRed, LeafGreen, Ruby, Sapphire, and Emerald versions. It was programmed into the game to prevent game crashes. It is not technically a glitch, because unlike previous (and future) inhabitants of slot 00, its information was defined by the programmers. (See image on left)
Game data
Game locations
The only known way to encounter this Pokémon in the wild is to use a GameShark or other cheating device; however there are rumors that this Pokémon (along with ?, the Glitch Pokémon in slot 00FC) can be seen in the wild, with a slim-to-none chance.
Base stats
Stat | Range | ||
---|---|---|---|
At Lv. 50 | At Lv. 100 | ||
HP: 0
|
60 - 107 | 110 - 204 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
0
|
4 - 57 | 4 - 108 | |
Total: 0
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Other Pokémon with this total | ||
Type effectiveness
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Learnset
By leveling up
Template:Movelist Glitch Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Mlentry3 Template:Movelist/note
Trivia
- There are many other variations of this Pokémon in the Generation III games. Their images are the same as ??????????'s, but the individual sprites can be backwards, differently colored, upside down, or any of several other minor differences in appearance.
- Many variations of this Glitch Pokémon are named after moves or fragments of a move's name (truncated to the game maximum of ten characters) (e.g. POUND, CHOP, RBOLT, WING ATTACK, ICK ATTACK, and so on.)
- In the Generation I and II games, hexadecimal slots were from 00 to FF, totaling to exactly 256 Pokémon slots available. However, in the Generation III games, the hexes are from 0000 to FFFF, allowing thousands (65,536 to be exact) of Pokémon to be defined. However, only 387 (counting ??????????) were defined, filling the remaining 65,149 slots with ?????????? variants, or "decamarks," as they are referred to by glitch researchers.
- Analysis of ??????????'s moveset has yielded Bulbasaur's exact Generation III learnset. However, this could be incorrect.
- It has been stated that there are also similar glitch Pokémon called ??????????? and ????????????. However, this can safely be dismissed as nonsense, due to the fact that across all non-Japanese versions of the games, the limit is 10 characters (in Japanese versions, it is 5). Coincidentally, this can be confirmed using the catchphrase system in Pokémon Battle Revolution, as the name placeholder is "PPPPPPPPPP."
- There may be similar glitch Pokémon in the Generation IV games, but there has been no investigation into this matter.
External links
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |