Synchronize (Ability): Difference between revisions

From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
Line 16: Line 16:
===In battle===
===In battle===
====Generation III to IV====
====Generation III to IV====
Synchronize passes on [[Status ailment|status problems]] to the opponent that caused the problem. Synchronize will not pass on the {{status|sleep}} or {{status|frozen}} status conditions, or if the status condition was caused by items such as the {{DL|In-battle effect item|Flame Orb}} or Abilities such as {{a|Poison Point}}. Synchronize will have no effect if the other Pokémon has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents them from being {{status|poisoned}}, {{status|paralyzed}}, or {{status|burned}}. The {{status|badly poisoned}} condition is passed on as regular poison.
When a Pokémon with Synchronize is {{status|burn}}ed, {{status|paralysis|paralyzed}}, or {{status|poison}}ed by an opponent, that opponent will be inflicted with the same [[Status ailment|status problem]]. When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will be inflicted with the regular poison condition. Abilities such as {{a|Poison Point}} do not activate Synchronize. Synchronize will have no effect if the opponent has a [[type]], [[Ability]], or field condition (e.g. {{m|Safeguard}}) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a {{m|substitute}}.


If {{m|Psycho Shift}} is used, Synchronize activates after Psycho Shift cures the user of status. Therefore, Synchronize will reflect status conditions when Psycho Shift is used.
If {{m|Psycho Shift}} is used by a burned, paralyzed, poisoned, or badly poisoned opponent, Synchronize activates after Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will inflict the status ailment anew in such a case.


====Generation V====
====Generation V====
Synchronize now passes the badly poisoned condition on as bad poison, rather than normal poison.
When a Pokémon with Synchronize is {{status|bad poison|badly poisoned}} by an opponent, that opponent will now be inflicted with the bad poison condition, rather than the regular poison condition.


If {{m|Psycho Shift}} is used, Synchronize activates before Psycho Shift cures the user of status. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.
If {{m|Psycho Shift}} is used by a {{status|burn}}ed, {{status|paralysis|paralyzed}}, {{status|poison}}ed, or badly poisoned opponent, Synchronize now activates before Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will fail to inflict the status ailment anew in such a case.


===Outside of battle===
===Outside of battle===

Revision as of 13:26, 30 June 2013

Not to be confused with Synchronoise.
Synchronize シンクロ
Synchro
Flavor text
Generation III
Passes on status problems.
Generation IV
Passes on a burn, poison, or paralysis to the foe.
Generation V
Passes a burn, poison, or paralysis to the foe.
Generation VI
Currently unknown
Generation VII
Currently unknown
Generation VIII
Currently unknown
Generation IX
Currently unknown

Synchronize (Japanese: シンクロ Synchro) is an Ability introduced in Generation III. Fifteen Pokémon have this Ability; all except one of them are Psychic-type Pokémon.

Effect

In battle

Generation III to IV

When a Pokémon with Synchronize is burned, paralyzed, or poisoned by an opponent, that opponent will be inflicted with the same status problem. When a Pokémon with Synchronize is badly poisoned by an opponent, that opponent will be inflicted with the regular poison condition. Abilities such as Poison Point do not activate Synchronize. Synchronize will have no effect if the opponent has a type, Ability, or field condition (e.g. Safeguard) that prevents it from being burned, paralyzed, or poisoned. However, Synchronize does affect an opponent behind a substitute.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned opponent, Synchronize activates after Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will inflict the status ailment anew in such a case.

Generation V

When a Pokémon with Synchronize is badly poisoned by an opponent, that opponent will now be inflicted with the bad poison condition, rather than the regular poison condition.

If Psycho Shift is used by a burned, paralyzed, poisoned, or badly poisoned opponent, Synchronize now activates before Psycho Shift cures the opponent of its status ailment. Therefore, Synchronize will fail to inflict the status ailment anew in such a case.

Outside of battle

From Pokémon Emerald onwards, if a Pokémon with this Ability is leading the party, there is a 50% chance that wild Pokémon encountered will have the same Nature as the Pokémon with Synchronize. This does not apply to roaming or gift Pokémon. In Emerald, it did not apply to stationary Pokémon either, such as Regirock or Rayquaza.

The Ability is nullified when a Pokémon with Synchronize is strolling in the Pokéwalker or when capturing Dream World Pokémon from the Entree Forest.

Pokémon with Synchronize

# Pokémon Types First Ability Second Ability Hidden Ability
0063 Abra Abra
Psychic Psychic Synchronize Inner Focus Magic Guard
0064 Kadabra Kadabra
Psychic Psychic Synchronize Inner Focus Magic Guard
0065 Alakazam Alakazam
Psychic Psychic Synchronize Inner Focus Magic Guard
0151 Mew Mew
Psychic Psychic Synchronize None None
0177 Natu Natu
Psychic Flying Synchronize Early Bird Magic Bounce
0178 Xatu Xatu
Psychic Flying Synchronize Early Bird Magic Bounce
0196 Espeon Espeon
Psychic Psychic Synchronize None Magic Bounce
0197 Umbreon Umbreon
Dark Dark Synchronize None Inner Focus
0280 Ralts Ralts
Psychic Psychic Synchronize Trace Telepathy
0281 Kirlia Kirlia
Psychic Psychic Synchronize Trace Telepathy
0282 Gardevoir Gardevoir
Psychic Fairy Synchronize Trace Telepathy
0517 Munna Munna
Psychic Psychic Forewarn Synchronize Telepathy
0518 Musharna Musharna
Psychic Psychic Forewarn Synchronize Telepathy
0605 Elgyem Elgyem
Psychic Psychic Telepathy Synchronize Analytic
0606 Beheeyem Beheeyem
Psychic Psychic Telepathy Synchronize Analytic
Please note that abilities marked with a superscript are only available in the stated generation or later.
  • For Generation III and IV games, ignore Hidden Abilities.

In the manga

In the Pokémon Adventures manga


In other languages

Language Title
Mandarin Chinese 同步 Tóngbù
France Flag.png French Synchro
Germany Flag.png German Synchro
Italy Flag.png Italian Sincronismo
South Korea Flag.png Korean 싱크로 Synchro
Portugal Flag.png Portuguese Sincronizar
Spain Flag.png Spanish Sincronía


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.