Psycho Shift (move): Difference between revisions

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{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}}
{{movemanga|type=psychic|exp=yes|gen=The user gives the opponent its current status ailment.|image1=Palmer Cresselia Psycho Shift Adventures.png|image1p=Cresselia}}
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}}
{{movep|type=psychic|ms=488|pkmn=Cresselia|method=Cresselia raises its head, letting out a loud cry. It is then healed from its current status ailment, while the opponent gains the status ailment Cresselia was just healed from.}}
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS435|startcode=PS438|startname=Alternate Dimension Showdown VIII|notes=Debut}}
{{movebtmManga|type=psychic|user=Tower Tycoon Palmer|user1=Palmer's Cresselia|startcode=PS438|startname=The Final Dimensional Duel VIII|notes=Debut}}


==In other generations==
==In other generations==

Revision as of 15:44, 29 June 2014

Psycho Shift
サイコシフト Psycho Shift
Psycho Shift V.png
[[File:|center]]
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  100%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation IV
Condition  Cool
Appeal  0  
Jam  0  
Points equal 4 minus voltage of judge
Condition  Cool
Appeal  0  
Raises the score if the Voltage is low.
Condition  Cool
Appeal  0  
Jamming  0  

Psycho Shift (Japanese: サイコシフト Psycho Shift) is a non-damaging Psychic-type move introduced in Generation IV.

Effect

Generation IV

Psycho Shift transfers any non-volatile status condition from the user to the target, curing the user in the process. It will not transfer volatile status conditions (confusion, etc.), and will fail if the target is immune to the status condition via type, Ability, Safeguard, or is affected by a status condition already.

If a badly poisoned Pokémon uses Psycho Shift, its target will be badly poisoned (if the move succeeds).

Psycho Shift will cure the user before inflicting the status condition on the opponent. Therefore, Synchronize will reflect status conditions when Psycho Shift is used (if the user of Psycho Shift is susceptible to the status condition).

Generation V

Psycho Shift will now cure the user after inflicting the status condition on the opponent. Therefore, Synchronize will fail to reflect status conditions when Psycho Shift is used.

Generation VI

Psycho Shift's accuracy changed from 90% to 100%.

Description

Games Description

Using its psychic power of suggestion, the user transfers its status problems to the target.
Using its psychic power of suggestion, the user transfers its status conditions to the target.


Learnset

By leveling up

# Pokémon Type Level
I II III IV V VI
163 Hoothoot Hoothoot Normal Flying 41 49 49
164 Noctowl Noctowl Normal Flying 47 57 57
177 Natu Natu Psychic Flying 33 33 33
178 Xatu Xatu Psychic Flying 37 37 37
380 Latias Latias Dragon Psychic 50 50 50
381 Latios Latios Dragon Psychic 50 50 50
386 Deoxys Deoxys Psychic Psychic 57 57 57
488 Cresselia Cresselia Psychic Psychic 75 75 --, 75
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


By breeding

# Pokémon Type Father
II III IV V VI
063 Abra Abra* Psychic Psychic no no Spinda
175 Togepi Togepi Fairy Fairy HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
198 Murkrow Murkrow Dark Flying HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
327 Spinda Spinda* Normal Normal no no Woobat
527 Woobat Woobat Psychic Flying no no HoothootNoctowlNatuXatu
561 Sigilyph Sigilyph Psychic Flying no HoothootNoctowlNatuXatu HoothootNoctowlNatuXatu
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In the manga

In the Pokémon Adventures manga


In other generations

In other languages

Language Title
Mandarin Chinese 幻象轉移 Huànxiàng Zhuǎnyí
France Flag.png French Échange Psy
Germany Flag.png German Psybann
Greece Flag.png Greek Τηλεμεταβίβαση
Italy Flag.png Italian Psicotrasfer
South Korea Flag.png Korean 사이코시프트 Psycho Shift
Brazil Flag.png Brazilian Portuguese Mudança Psíquica
Serbia Flag.png Serbian Psihička Smena
Spain Flag.png Spanish Psico-cambio


Project Moves and Abilities logo.png This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.